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Everything posted by z929669
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ACCEPTED Real Wood Textures - Farmhouses (by LucidAPs)
z929669 replied to alphaniner's topic in Skyrim SE Mods
Good question. Could you post some screen compares with/without hiding? ... and verify the result of doing so (i.e., post screens of the normal and the diffuse textures seen in your photo editor). This is what we would do, so it would be a big help if you are so inclined. This mod has been around for a while, and sometimes mod instructions get updated incorrectly (or become deprecated due to changes in the source mods).- 18 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
And a fine update at that- 78 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Skyrim SE Improved Puddles (by PCG4m3r)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
There was no substantive change, looks like he only explicitly called out the file name is all, so nothing has effectively changed. The plugin difference is for 'full' vs "Wndhelm only". I agree that we need more clarity on this one. If ENB is being used, it makes sense to install 'full' ENB and 'full' no-ENB otherwise. It would seem that the Windhelm-specific file is not needed. I have not looked closely at this mod, nor have I done compares, so it would seem that we need some comparison screens to decide once and for all.- 14 replies
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- SKYRIMSE
- 06-models and textures
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SKSE64 ini pre-download for lazy users (by Sagittarius22)
z929669 replied to Mousetick's topic in Skyrim SE Mods
My only issue with mods like this is that it all is dependent on this mod being compliant with how we are installing SKSE under MO. If anything at all changes, then instructions are broken. There is only one way to install SKSE, and it's been the same for years. Our current instructions will always be correct. Just saying.- 4 replies
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- SKYRIMSE
- 02-extenders
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I haven't looked yet, but we have a crap-ton of meshes in testing right now, so we need to nail those down before we assume anything specific.
- 19 replies
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- SKYRIMSE
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I defer to you guys. I honestly have limited XP with quests. I have been modding visuals for years and have not been actually playing since 2012.
- 49 replies
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- SKYRIMSE
- 14-gameplay-quests
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DROPPED Deadly Spell Impacts Transparency Fix for ENB (by Korodic and Daralima)
z929669 replied to Greg's topic in Skyrim SE Mods
What is the diff between these two shots? ENB/No ENB? Either way, it's good, and a good example of why we should have an ENB. Snow in Skyrim sucks without it, IMO. Same for water to a lesser extent.- 10 replies
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- SKYRIMSE
- 21-post-processing
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Message says that he is moving to a new host or mod, so give it a day or two.
- 27 replies
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Did you test this against 2.0.0 or custom setup? Agreed if this is still an issue with 2.0.0. We are testing a ton of mesh mods this round, so we should be sure it applies.
- 19 replies
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- SKYRIMSE
- 06-models and textures
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DROPPED Deadly Spell Impacts Transparency Fix for ENB (by Korodic and Daralima)
z929669 replied to Greg's topic in Skyrim SE Mods
Seems like a no brainer- 10 replies
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- SKYRIMSE
- 21-post-processing
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ACCEPTED kryptopyr's Patch Hub (by kryptopyr)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
... and that's why it should be worth a lot for pelts. Otherwise, there is no point in selling them, especially exotic ones- 83 replies
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- SKYRIMSE
- 20-patches
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ACCEPTED Wider MCM Menu for SkyUI (by uranreactor)
z929669 replied to Mercury71's topic in Skyrim SE Mods
Agreed -
@D1Z4STR Since you are posting mods fairly often, you should read the posting guidelines at the top of this forum (parent of this Topic). There is a link to boilerplate source code to use that will format the OP like all the others. I usually paste into the source editor and switch back to WYSIWYG editor for further edits if needed.
- 1 reply
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- SKYRIMSE
- 11-gameplay-ai and combat
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ACCEPTED kryptopyr's Patch Hub (by kryptopyr)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I wonder if a book specifically mentions how relatively valuable these pelts are. 'Realistically' a werewolf pelt should be worth 10x (or more) what a wolf pelt is worth.- 83 replies
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- SKYRIMSE
- 20-patches
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ACCEPTED CoMAP - Common Marker Addon Project (by Jelidity and Parapets)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
What do you guys recommend for installation of this? main File only, with 'standard' FOMOD options? Seems like question marks would be good for those that don't know the game so well.- 38 replies
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- SKYRIMSE
- 16-interface
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Yeah, nice feature, but not really useful to me. Just like a real carriage ride. Fun as a on-time thing
- 7 replies
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- SKYRIMSE
- 13-gameplay-immersion
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ACCEPTED CoMAP - Common Marker Addon Project (by Jelidity and Parapets)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
marked for testing- 38 replies
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- 16-interface
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ACCEPTED CoMAP - Common Marker Addon Project (by Jelidity and Parapets)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
I wasn't able to read the mod description at length, so was asking if map MAs (mod authors) must incorporate this mod's resources into their mods or if it simply works out of the box (OOtB). Sorry ... I hate typing :P- 38 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED CoMAP - Common Marker Addon Project (by Jelidity and Parapets)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
I really like this one. Tooling required by map MAs, or is this functional OOtB?- 38 replies
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- SKYRIMSE
- 16-interface
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Yeah, that's Arthmoor. He said he would be using that site ... my guess is that he is not loving hosting mods on AFK. We are still pointing to AFK for now though until we reach a consensus. We will likely point to ModDB as the main source and use AFK Mods as an alternate. The whole modding process is a 'hassle' if you think about it. Registering on AFK is really of no concern, IMO. We have an announcement and a poll on this. Most agree with my POV, but feel free to post there and vote.
- 29 replies
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- SKYRIMSE
- 17-locations
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I just tested this, and I agree. Not bad, but it doesn't work well at all with EVT Lush, particularly the LOD wo ENB. Tops of pines are much darker than bottom. Coloring is similar to Vurt4 branches. Not worth grabbing compares, as it's obvious it's not a fit for 2.0.0
- 2 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Battle-Ready Candlelight Fixes (by ThatSpartacusGuy)
z929669 replied to z929669's topic in Skyrim SE Mods
See Tech's last post above. There may be some effect for ENB users, but this mod still benefits those that opt to not use the optional ENB modGroup -
For embers XD, be sure to choose less particles or flying embers or whatever it's called.
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IIRC, you DO want to flag the water spray and such as large refs so that they get dynamic LOD (they move even in the higher LOD levels, which is more realistic but may cost a bit in performance). I also think we would want to tick "Upgrade large refs to near grid" option. @sheson will correct me if I'm mistaken.
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You have DynDOLOD with ultra trees enabled? That's pretty good FPS. In Cathedral Minimalist ENB, you will want to enable water and some of the other main effects to better approximate our forthcoming ENB (Dragonborn version). So you will likely lose about 10 frames with those adds.

