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z929669

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Everything posted by z929669

  1. Gotcha. I will step aside then and let someone running A48 chime in
  2. The one time I did it, it created Occlusion.esp and increased my DynDOLOD gen time by a small bit. Worked fine for me as of Alpha 44 I think. I almost never gen occlusion and simply reuse what I have, since landscape isn't changing in my build(s).
  3. I agree on all points (including that I don't use horses). An alternative that adheres to best practice is preferable for those that do use horses. Drop seconded.
  4. Totally plausible. Probably worth subjecting to the revised flowchart and defs I revised. That may help you to validate those changes.
  5. OK, then I think it makes sense to install this one regardless of ENB use. Keeps it simple.
  6. Thanks for confirming. I think there is also a yellow glow eliminator now ... I am not as far along in my setup. Will get there eventually. Another update dropped for this again today
  7. Well, we weren't using any of the plugins in testing, so news to me. Glad to know this though
  8. Yeah, I think we should test this and include it in 2.0.0 if no issues. I will do that in my setup.
  9. Reviewed changelog. Love the latest updates. Thank you!
  10. Yes, plugins should be removed. We are only using the meshes for all ELFX mods.
  11. Our advice will be to freeze game and SKSE update until we can update SKSE and any related guide/mod changes.
  12. Agree that the mesh should compensate and that this is another candidate for a mod we could release for our own selfish benefit that happens to also benefit the community.
  13. @TechAngel85 We will need install instructions for the new 4.0 version. I assume: Optional Textures - Select Nothing (using DROPS for rain?) Addons - Extended Ambiance Install Darker Gradient Textures (-10%)
  14. Nice find. I had no idea
  15. @sheson Setting string to SphereNormals at BsTriShape node resolved!
  16. Any other mods in your load order we need to know about?
  17. Thanks so much for the analysis. Very helpful.
  18. As mentioned, clicking "help for this message" also does just that.
  19. I just want to point out that I believe the doc states (or sheson stated somewhere) that transition changes should be tested with collision and without speedmult ≥ 500. I do all of my LOD testing without collision and at high speed in sneak mode, but not for transitions (which are fairly stark when flying around like this).
  20. Since we are comparing a bunch of this author's meshes against ELFX and various others, we may as well add this one for testing as well. OP updated.
  21. OP tags updated to reflect we are dropping this in favor of Nemesis.
  22. I second the vote. OP tags updated.
  23. I believe that Rudy had a mod that does this too, and Tech didn't want to use that one for lore reasons I think
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