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Everything posted by z929669
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ACCEPTED Enemy (R)Evolution of Skyrim (by Mangekyoumadara1987)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
This mod sorts into 'Resources' for me rather than 'Patches' (it doesn't really resolve any conflicts, but it does provide INIs for SPID)- 34 replies
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- 15-gameplay-skills and perks
- mod
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ACCEPTED SkyUI - Ghost Item Bug Fix (by SkyUI Team and EdmanSA)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
As I mentioned, I vote to accept unless there is some reason we suspect it may be problematic. Thoughts?- 14 replies
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- SKYRIMSE
- 16-interface
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I think this mod may be better classified as a 'Utility' rather than an 'Extender': Flowchart questions: Extenders Question: Does the mod expand on the inherent functionality of the game or another mod without itself affecting content? Answer: No? --> it expands no functionality of the game or a mod. It allows NGIO to more efficiently gen the grass cache is all. Utilities Question: Does the mod generate load-order-specific output that will itself be used as a mod or a game/mod resource? Answer: Yes --> it does generate load-order-specific output that is used as a resource for NGIO (added to config file as text 'resource' rather than as assets 'resource) ... it also feels like a Utility in that it is an xEdit script that the user runs to generate output that is manually inserted for NGIO to use. It only needs to be run when load order changes (like FNIS, Nemesis, DynDOLOD, and xLODGen).
- 20 replies
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- SKYRIMSE
- 19-utilities
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ACCEPTED SkyUI - Ghost Item Bug Fix (by SkyUI Team and EdmanSA)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
@DoubleYou Have you confirmed this resolves your issue? Either way, it seems like we should accept for those experiencing the problem addressed by this mod.- 14 replies
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- SKYRIMSE
- 16-interface
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Indeed. Thanks This mod doesn't need version-specific instructions, since 2.0.0 is the only guide it has been in. Will fix.
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
z929669 replied to z929669's topic in Skyrim SE Mods
I have had no issues, but I also have not loaded the map yet, since I haven't reached the LODGen phase of my setup. I will let you know though.- 85 replies
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- SKYRIMSE
- 16-interface
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I did n't read the instructions apparently. It does say to install both Main and the Optional. I will make it a bit more obvious.
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I think we should also be using the Eggchantments main File and the Underfilled Soul Gems Optional file. Any objections?
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ACCEPTED Skyrim SE Improved Puddles (by PCG4m3r)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Mod wiki instructions updated- 14 replies
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- SKYRIMSE
- 06-models and textures
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Updated wiki instructions
- 8 replies
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- SKYRIMSE
- 04-foundation
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Updated instructions for 2.0.0- 78 replies
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- SKYRIMSE
- 06-models and textures
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Need compares. This only replaces the vanilla mesh and doesn't conflict with Step 1.0.0, so my guess is that it's an improvement ... else, why bother?
- 27 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED ETHEREAL CLOUDS - Special Edition (by Gamwich)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I agree with Eliian. This doesn't nee any further testing.- 8 replies
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- SKYRIMSE
- 06-models and textures
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Since this has been ported to SSE, I think we should drop the LE version and adopt this ... there are no bugs reported, so seems like a no brainer.
- 2 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED HD Stone Quarry and Clay Deposit SE (by skyrimaguas)
z929669 replied to z929669's topic in Skyrim SE Mods
Seems plausible. Marked for testing and added version tag- 11 replies
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- SKYRIMSE
- 06-models and textures
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I also merged medieval bridges, but not sure about that one.
- 42 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Landscapes - Cathedral Concept (by The Community)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Hopefully, we are recommending grass distance/fade/density settings will be handled by NGIO, so that all other settings are overridden. Then we can omit the grass INI instructions in this mod's recommendations and the plethora of other potential mods we may or may not use in the future. I vote to eliminate these instructions and simplify with NGIO unification. If we do so, we will need to create version-specific mod recommendations for this one and any others that have INI overrides for grass (exactly why we should be using NGIO ... I don't want to manage grass from a bunch of different mods in addition to the game INIs)- 35 replies
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- SKYRIMSE
- 04-foundation
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@TechAngel85 @DoubleYou @Greg I have installed this into M&T for 2.0.0
- 42 replies
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- SKYRIMSE
- 06-models and textures
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Gameplay content is separate ... I forgot about that. It would be caught by that first. We may need to flesh out the Gameplay exceptions rules ... not sure. I entered int into the first flowchart. Perhaps using the Gameplay flowchart first makes more sense.
- 13 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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Discussion topic: Static Mesh improvement Mod - SMIM - Quality Addon by Pfuscher, Brumbek & Rudy Wiki Link
- 5 replies
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- SKYRIMSE
- 04-foundation
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@TechAngel85 What version of this mod is most applicable for us? Lots of options for this one.
- 6 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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@TechAngel85 What version of this mod is most applicable for us? Seems like some of these may be a stretch, but you are more lore-knowledgeable than me, particularly with respect to magic.
- 4 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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I think this mod goes into Extenders, given that it doesn't contribute to content directly. It does fall into Skills & Perks, but not before being caught by Extenders
- 13 replies
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- SKYRIMSE
- 15-gameplay-skills and perks
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DROPPED xLODGen Resource - SSE Terrain Tamriel (by Sheson)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Added to ModLists and Guides- 5 replies
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- SKYRIMSE
- 03-resources
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