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D1Z4STR

SkyrimSE Curator
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Everything posted by D1Z4STR

  1. Discussion topic: Dynamic Collision Adjustment by Ershin Wiki Link This is used by many mod guides out there and I feel it fits into the mandate. I did not know collisions prior to were static as mentioned on the mods main page. This mod as minor at it seems to be viable. Now we can sneak under objects better than before, etc.
  2. Discussion topic: No Spinning Death Animation SE by dDefinder Wiki Link Are we tired of the old spin-a-roo animation at death? This will easily take care of that and fits in the STEP mandate. I propose this addition.
  3. 04-Foundation section Majestic Mountains has conflicting info on installing the optional separate and later below it says to merge it with the main file.
  4. Once I get my build setup I will create a new profile with comparisons and go over the conflicting textures/meshes
  5. Using this as well. See no hurt to not include. This topic has not moved to a consensus.
  6. Discussion topic: Skyland AIO by Skyking2000 Wiki Link I think its time to move on from Skyrim Realistic Overhaul or a upgraded all-in-one overhaul. Should be no major issues out the box with all options in FOMOD. However, there would be decisions on which textures/meshes conflicting from other mods win in the LO for consistency, etc.
  7. Sorry to resurrect this thread but I am indeed interested in using Root Builder. I have 2 different mod lists installed for Skyrim AE using Wabbajack (WJ). I love WJ... But, I also would like to utilize STEP for Skyrim AE. Since STEP uses the main game directory for files, etc. that would cause my WJ mod lists to not work. So what choices do I have? The answer is none unless Root Builder is used (last updated last month). All the mod lists are using it these days and I wanted to ring the bell to see if STEP would think about it. Thank you.
  8. This might be a good replacement.. Have not made mod topic yet. https://www.nexusmods.com/skyrimspecialedition/mods/59562
  9. Recommend removing from the dev guide. dAb is no longer around and mod is closed perms.
  10. Recommend removing from the dev guide. Fudgy is not updating his mods for AE.
  11. Recommend removing from the dev guide. Fudgy is not updating his mods for AE.
  12. Recommend removing from the dev guide. Fudgy is not updating his mods for AE.
  13. Recommend removing from the dev guide. Fudgy is not updating his mods for AE.
  14. Doubt this gets a AE update and its not open permission. I recommend dropping it from the dev guide and replacing Thieves Guild Requirements and Timing is Everything with non FISS version.
  15. Updated to 3.7.0 along with relevant Odin compatibility patch Version 3.7.0 Fix compatibility issue with Rare Curios and the Anniversary Edition causing almost every boss chest to have Rare Curios/Saints and Seducers loot in it. [Odin-Vokrii Patch] Mara's Mercy is no longer affected by the Harm perk for balance reasons
  16. Wyrmstooth would hands down be a better option
  17. Updated! This is must have mod for STEP 2.0.0
  18. https://www.afkmods.com/index.php?/files/file/1911-the-paarthurnax-dilemma/ 2.0.2 update with latest USSEP changes remember this is not updated on the Nexus. Get your file from AFK mods or Moddb
  19. Large update (2.2) partially for new CC
  20. This new BCS updated mod is not made with AE version of USSEP in mind. Author said its made for SE 1.5.97
  21. We should remove this due to using Odin spells for NPC's or just untick the Odin spells for NPC's in the FOMOD while retaining the potion and shouts.
  22. Discussion topic: Unofficial Skyrim Creation Club Content Patches by Garthand Wiki Link Creation content will not be unofficial patched by Arthmoor's USSEP. Creation content and USSEP will be supported in AE by Garthand. This will most likely be a needed patch/link between USSEP and CC.
  23. The ghosts are not invincible its just neat after you hit them they cannot take damage for 3-5 seconds after that. You can tell by there hit effect shader. It is something to that effect. I think it is immersive in some ways while not being completely immune to non silver weapons type mods that do similar things, etc.
  24. Discussion topic: Player Spell (and Weapon) Lighting for Vanilla and ENB by doodlez Wiki Link Requires MCM Helper and powerofthree's Papyrus Extender. Compatible with ENB Light and similar mods. Disable hand spell lights to disable overlap. *Mod also does not require an ENB if desired*
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