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D1Z4STR

SkyrimSE Curator
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Everything posted by D1Z4STR

  1. Discussion topic: Rogue's Gallery by NoahBoddie Wiki Link
  2. Discussion topic: Keyword Item Distributor (KID) by powerofthree Wiki Link
  3. This is a must have! No more trying to use the window and you swing aimlessly looking up and down, etc
  4. Looking forward to this in 2025!
  5. D1Z4STR

    Skyblivion

    Looking for a 2025 release, I will add more to this later. Resources - The Elder Scrolls: Skyblivion Rebelzize - YouTube https://discord.com/invite/skyblivion
  6. Just wanted to throw a few of these out there since they could be overlooked. You never know what you might find. As an avid Wabbajack (WJ) user I just wanted to share a few. The Old North - very lightweight (does not use any CC) The Old North - Load Order Library Winds of the North - Colin is a great mod author, Vanilla + styled list with a lot more content/gameplay Winds of the North - Load Order Library
  7. Discussion topic: AnimObject Swapper by powerofthree Wiki Link I would only use this for Sharpen Other Swords II
  8. Remove "Unofficial High Definition Audio Project" · Issue #785 · loot/skyrimse · GitHub UHDAP not supported by LOOT team might be best to do one of the following: 1) custom LOOT rule to load USSEP lower than UHDAP - which will also need to include Navigator-NavFixes loading lower than USSEP as well 2) make a STEP CR 3) drop UHDAP
  9. There is! How is Vanilla Scripting Enhancements? I was thinking of using the mod below which already includes the mod you recommended, it also requires PO3's Papyrus Extender. I think the mod I linked below is a catch all combo. Ultimate Optimized Scripts Compilation However, he does recommend Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) to overwrite if it's used
  10. USSEP also is put higher than UHDAP for me by LOOT, good find! Will probably just make a LOOT rule. Or a CR patch could be made?
  11. Discussion topic: powerofthree's Papyrus Extender by powerofthree Wiki Link
  12. Discussion topic: ConsoleUtilSSE NG by VersuchDrei Wiki Link Needed for the useful in game command runner Autorun which runs commands at start or game load Autorun Personally using the following command in the .txt file cl off SetGS fCombatAimProjectileRandomOffset 70 Set TAIF_Settings_GreetPlayer to 2 Set TAIF_Settings_ShowRoom to 0 The above commands do the following cl off = turn off the fake character light SetGS fCombatAimProjectileRandomOffset 70 = it sets the random offset for projectile aiming, which can make archers and other projectile users more or less accurate. (I need to test 70 vs 50) -below commands are for the mod Tavern AI fix - which is included in STEP 2.3 Set TAIF_Settings_GreetPlayer to 2 = Tavern AI setting to always greet the player when entering (default is 1 = one time, 0 is off) Set TAIF_Settings_ShowRoom to 0 = Show to rented room 0 for never (or you could use 2 for always show, default is 1 = one time)
  13. Discussion topic: Andrealphus' Papyrus Functions by AndrealphusVIII Wiki Link
  14. Making lots of headway, hopefully will have the guide addon page mostly or complete by this weekend
  15. Update today 9/3 - 2 for 1 deal! 3.1.19a - fixes a set of corrupt facegen files 3.1.19 - The BashTags folder was left out of the previous revision. The two mudcrab spawns on Solstheim have been replaced with the unused ash covered version that was in the Dragonborn DLC data. An unused Telvanni banner has been hung outside of Tel Mithryn. You can now ask Sven in Riverwood if he knows any old ballads about dragons. This line was linked to the wrong topic and wouldn't normally play. Unfortunately in order to ask him about it, a new game will be required. Apparently some aspects of dialogue bake into the save. 000D3B08: Tree clipping the back side of Fathenda's shop in Heljarchen. (Bug #34239) 0006F160: Tree clipping the back of Argi's house in Stonehills. (Bug #34254)
  16. Discussion topic: YASTM - Yet Another Soul Trap Manager by Seally25 Wiki Link Alternate to the aged GIST.... still ease of use and simple. YASTM makes into a few other well-known lists. Z's comment on GIST today on the LE forum kicked me to post this. Newer alternate on the streets (but more complex it seems) is ASGO - Andrealphus Soul Gem Overhaul - Who doesn't like some of Andrealphus' mods?
  17. No need for FNIS these days honestly. FNIS left the scene around 3-5 years ago. Nemesis/Pandora are today's runners.
  18. shouldn't this be marked as accepted?
  19. +1 for Oh poop not you again
  20. Welcome to... 'The Road Ahead' - an unofficial STEP Addon 9/1 - I am working on a small unofficial addon to STEP Skyrim AE 2.3 in this forum space. If you are interested, please keep a lookout for what is to come. Full instructions/details will be posted. This addon will be updated in in interesting chapters/sections (more to come on this). Almost all of the mods are optional to install and are not required to be used unless they have any assigned utility mod. The choice is (mostly) yours! No LOD regeneration required! 9/2 - I plan to start writing the addon guide in pieces by the end of this coming week and have it completed that weekend or latest the following. Version 1 will be the beginning; I will see how it goes and either complete it or continue with small updates each week or so. 9/3 - I have decided against hosting on Nexus. Nexus mods is down half the time and difficult with their mostly broken bccode formatting. STEP Modifications is way cleaner, functional, and it works properly. 9/4 - The process of creating an official game guide page hosted on STEP Modifications is going to be shortly in the works. 9/5 - Construction of the addon page hosted on stepmodifications is underway, this forum page will remain. 9/6 - I understand how to do everything I need to do for the guide page, and I am going to spend parts of my day working through it. I initially wanted it done by tomorrow but that is not going to happen. Hoping for this month timeframe for beta release. 9/7 - 9/11 - I have been working every day for around an hour on the guide in case anyone was interested in an update. 9/16 - Guide is 99% complete and only further tweaking will come as needed. It is up to you to let me know of any issues. 9/21 - Guide is complete! 9/22 - The Road Ahead beta 1.0 is released 9/26 - Making the decision to restructure and change the scope of the Addon guide 10/5 - I will not have the guide updated due to heavy testing, etc. I do not see the guide being released this year. It will most likely be sometime next year.
  21. The post title is still previous mod and I don't think you can actually.
  22. Yes I agree, the implementation is not good in vanilla. Highly recommend Tarlazo's fix. I would even maybe edit the post to recommend the mod.
  23. I replied to your post on 2.3 bug thread that there is a simpler fix. https://www.nexusmods.com/skyrimspecialedition/mods/39498 I highly doubt Jay's quests mods are in STEP mandate
  24. I would use Nilheim BQ Fix at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) easy and simple. Read the spoiler on mod page. Plus who doesn't like Tarlazo's mods. I use around 15 or so of his.
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