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Everything posted by D1Z4STR
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ACCEPTED Storm Lightning for SSE (by Shizof)
D1Z4STR replied to TechAngel85's topic in Skyrim SE Mods
From Shizof on 16 Mar 2020 regarding storm lightning: That would mean the lightning frequency is fixed in the latest version of cathedral weathers, and you don't need to use compatibility mode with it anymore. Let me know and I'll change the warning on the front page. Compatibility mode doesn't know the difference between overcast or storm rain, so adjusting the lightning is left to you for all rain weathers.- 17 replies
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- SKYRIMSE
- 18-lighting and weather
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Looks good so far Dread. I did notice that with the upcoming 2.0 beta of the STEP guide about 15% of your mods on the pack list will be incorporated into the new step core guide. https://wiki.step-project.com/Changelog/0.2.0b
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Discussion topic: Better Container Controls For SkyUI by CDCooley Wiki Link
- 7 replies
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- SKYRIMSE
- 16-interface
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Discussion topic: Go On Ahead by NorthHare Wiki Link
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- SKYRIMSE
- 13-gameplay-immersion
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Discussion topic: Viewable Faction Ranks by Reath1 Wiki Link
- 29 replies
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- SKYRIMSE
- 16-interface
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Discussion topic: No Lockpick Activate (SKSE) - Updated by lStewieAl/Umgak Wiki Link
- 9 replies
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- SKYRIMSE
- 13-gameplay-immersion
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I have found a short answer I think, by having it checked (by default) it does a deeper check of records and should not affect anything. It will take a little longer to use the quick auto clean function.
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Good day, I am following a few mod guides and using multiple instances (portable) of MO2 for each one. In particular with Lexy's LoTD her xEdit instructions state to uncheck the Simple Records LAND, NAVI, NAVM, CELL, WRLD under options. The other guides I will be following do not state to uncheck that option. Since I was planning on only using 1 instance of xEdit how is this going to affect me, if anything? Is it better the leave the option checked? Would be it just be better to have another instance of xEdit? Thanks.
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Discussion topic: Snowy Roads for Snowy Regions by RandomName981 Wiki Link Dropped for 2.0.0. Replaced by Snowy Landscapes in Snowy Regions
- 2 replies
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- 17-locations
- skryimse
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Discussion topic: Hunters Not Bandits by Raccoondance Wiki Link
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Discussion topic: Skyrim Landscape and Water Fixes by Wizkid34 Wiki Link Replaced in v2.3 and Vanilla Landscape Corrections.
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Discussion topic: Unofficial Skyrim SE Fixes by Ice885 Wiki Link
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Discussion topic: Unofficial Material Fix by elzee Wiki Link
- 1 reply
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- SKYRIMSE
- 04-foundation
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Discussion topic: YOT - Your Own Thoughts - First Person Messages by Tooplex
- 2 replies
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- SKYRIMSE
- 13-gameplay-immersion
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Discussion topic: Mum's The Word by Fudgyduff Wiki Link
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Discussion topic: Speed and Reach Fixes by GodlySandwich Wiki Link Requires zEdit
- 7 replies
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- SKYRIMSE
- 13-gameplay-immersion
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Discussion topic: To Your Face SE and VR by sfts
- 1 reply
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- SKYRIMSE
- 13-gameplay-immersion
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Discussion topic: Don't Talk With Your Mouth Full by Whitefang37 Since these are simple edits and permissions allowed, this mod has been incorporated into the STEP Patch.
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I am trying to post in the Skyrim SE Mods section for recommendations for Step SE Core per TechAngel85 and the post is saying I need to select a topic prefix to post in this forum. No matter what I do I cannot get it to post. I follow the same exact template as the mods posted by Tech and is still does not work. Wondering if it is locked still. Is there a issue going on or something else I need to know about? Thanks.
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Good day and Happy New Year, Will Step SE Core add further mods in the various categories, STEP SE Extended or will STEP SE Packs become a thing again with this new release? Thanks again on the release.
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As long as TES V has been around and from the beginning of time in the modding community until today, mod creators and all over the world desire and enjoy building in and on the wonderful world of Skyrim. I think everyone can agree there. As non-mod creator we enjoy setting up an experience either suited to our needs or in the form of following a nice guide with everything laid out for us, etc. What I want to get at in this conversation (not knowing how many thoughtful replies it will get) is about the underlying issue of the TES 5 engine and its framework. From OLDRIM to SE there has been every mod under the sun made and there has been fixes and tools, etc etc. And as long as I have known throughout the TES games is that everyone has different issues in game with anything from object placement, faces, LOD issues, ctd's, the list goes on. Now if person A and B had the same exact PC specs and same exact Skyrim install/mod setup I am pretty sure crashing or issues will happen differently on both systems (due to the core issue the engine). Anyway, I do not want to ramble to much. What I want to know from this intelligent community is that why has no one attacked the source/core of TES 5's issues which is its engine and its framework. We produce all these amazing mods in the CK and scripts and tool functions, SKSE, and so on but why or has anyone attempted to fix the game at its core? Either it is must be illegal to do or no one has come together to start working on it like I am thinking. The hope or result would be something along the lines of Open Morrowind where we have stamped out a bad engine. Proper programming and methods of building a game/engine have been introduced to recreate everything from scratch. That might be a solution or add fixes or edits to the engine somehow. I know it can be done! We are able to mod/edit/hack everything these days... I can imagine the day either TES 5's mods shine high and mighty when that person or team comes along and fixes or edits or even recreates the engine for smoother operation, handling, etc. Maybe then after all these years crashing and oddities will decrease numerously and mod authors and users can stop blaming him or her on what they did or what they didn't do, you get the picture. Not asking for a perfect world where there are no crashes and everything is flawless with everyone's build, but rather who is going to take the engine to the next level and try to beat these issues we have had for years. We also know mods are being updated regularly and are partially to blame for issues as they are not finished and or have some kinks and need more time to progress. But just think about the core of the game and if there was a way to do what I am talking about that's not just a mod on top of a mod fix. If there is a will there is a way and it has just not happened yet. The closest thing I could think of is a team like OpenMW doing Skyrim someday. Oh the happiness and joy of that announcement to us all. Imagine that. I hope this makes some of us think about what we are doing now and what someone could potentially do, its just that first step. It has been done before many times in other games.
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DynDOLOD Fresh install - crash on first load
D1Z4STR replied to WDeranged's question in DynDOLOD & xLODGen Support
Aren't .esm's always supposed to be at the top of the load order?

