Jump to content

D1Z4STR

SkyrimSE Curator
  • Posts

    555
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by D1Z4STR

  1. Discussion topic: Show Follower Carry Weight by wSkeever Wiki Link
  2. Discussion topic: Fishing Preview by wSkeever Wiki Link
  3. Thanks Tech! Wonder if this will need a AIO patch
  4. Discussion topic: Dynamic Activation Key by JaySerpa Wiki Link
  5. Discussion topic: Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) by Dylan James & Parapets Wiki Link
  6. It was either this mod or Staydown (very light weight) and I like Andrealphus' better for what it does (bit more hardcore/tactical)
  7. I understand that and Vanilla Skyrim is deleveled world but for my desire and what I am wanting to look into is a to have a 'varied/semi' leveled world. Thus, making the game a bit harder. I would not enjoy being level 30 and constantly finding enemies level 10 and under being walloped in 1-2 hits. So that is why this mod is included in TRA and every mod included is optional!
  8. This is good info but I wish there was a available patch
  9. You are right, if a user was to use Ultimate Optimized Scripts Compilation (UOSC) it would then depend on load order, but UOSC has CritterSpawn Congestion Fixes latest version built in. In regards to (IRT) Vanilla Script (micro)Optimizations is packaged with a .bsa so CritterSpawn Congestion Fix would win since it's a loose file.
  10. adding for TRA 1.0
  11. Discussion topic: No Need to Ask... Bounty is Served by Tarlazo Wiki Link
  12. Discussion topic: Face Sculptor Expanded by JaySerpa Wiki Link
  13. Q: How does it work exactly? A: When a radiant quest with a radiant dungeon/location starts, the game locates all dungeons in the game that satisfiy the quest conditions, and after that, it chooses a random one. But the game also includes in the list dungeons that you've already cleared and which have respawned. The mod patches that function so that dungeons that you've already cleared at least once won't be in the list. (until all dungeons with the conditions are cleared, then vanilla behavior is restored so that the quest can start) testing this one for TRA
  14. Discussion topic: Truly Neutral Prisoners by LazySkyrimPlayer Wiki Link
  15. Discussion topic: Trespass by Tarlazo Wiki Link
  16. Discussion topic: True Hunter - fewer animals per square meter by lilebonymace Wiki Link customizable via MCM
  17. Discussion topic: The Clever Prisoner by Tarlazo Wiki Link
  18. Discussion topic: Thalmor Don't Report To Stormcloaks by lilebonymace Wiki Link
  19. Discussion topic: Skeletons don't breathe SSE by RJinthematrix Wiki Link
  20. Discussion topic: Sharpen Other Swords II - AnimObject Swapper by wSkeever Wiki Link
  21. New beta up, but best to probably wait for full release. Beta 3 - Improved fix for Cell loading issue with Extended Grass Distance. Possible fix for those only using raycast. Cleaned up crash management. Use Instead of main file. Marked as beta, until I know if the fix works or not.
  22. Discussion topic: Settling of Squad - Set Follower Home by wSkeever Wiki Link
  23. Discussion topic: Relaxed Vendors by Tarlazo Wiki Link
  24. Discussion topic: Random Barrel Roll - Base Object Swapper by wSkeever Wiki Link
  25. Discussion topic: Moons and Stars - Sky Overhaul SKSE by wSkeever Wiki Link
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.