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Everything posted by D1Z4STR
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Discussion topic: Show Follower Carry Weight by wSkeever Wiki Link
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- SKYRIMSE
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Discussion topic: Fishing Preview by wSkeever Wiki Link
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Thanks Tech! Wonder if this will need a AIO patch
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Discussion topic: Dynamic Activation Key by JaySerpa Wiki Link
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Discussion topic: Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) by Dylan James & Parapets Wiki Link
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Andrealphus' Bleedout Revamp (by AndrealphusVIII)
D1Z4STR replied to D1Z4STR's topic in Skyrim SE Mods
It was either this mod or Staydown (very light weight) and I like Andrealphus' better for what it does (bit more hardcore/tactical)- 3 replies
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- 10-gameplay-general
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Arena - An Encounter Zone Overhaul (by Simon Magus)
D1Z4STR replied to D1Z4STR's topic in Skyrim SE Mods
I understand that and Vanilla Skyrim is deleveled world but for my desire and what I am wanting to look into is a to have a 'varied/semi' leveled world. Thus, making the game a bit harder. I would not enjoy being level 30 and constantly finding enemies level 10 and under being walloped in 1-2 hits. So that is why this mod is included in TRA and every mod included is optional!- 2 replies
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- 11-gameplay-ai and combat
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This is good info but I wish there was a available patch
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- 13-gameplay-immersion
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You are right, if a user was to use Ultimate Optimized Scripts Compilation (UOSC) it would then depend on load order, but UOSC has CritterSpawn Congestion Fixes latest version built in. In regards to (IRT) Vanilla Script (micro)Optimizations is packaged with a .bsa so CritterSpawn Congestion Fix would win since it's a loose file.
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adding for TRA 1.0
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Discussion topic: No Need to Ask... Bounty is Served by Tarlazo Wiki Link
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- 14-gameplay-quests
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Discussion topic: Face Sculptor Expanded by JaySerpa Wiki Link
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Q: How does it work exactly? A: When a radiant quest with a radiant dungeon/location starts, the game locates all dungeons in the game that satisfiy the quest conditions, and after that, it chooses a random one. But the game also includes in the list dungeons that you've already cleared and which have respawned. The mod patches that function so that dungeons that you've already cleared at least once won't be in the list. (until all dungeons with the conditions are cleared, then vanilla behavior is restored so that the quest can start) testing this one for TRA
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Discussion topic: Truly Neutral Prisoners by LazySkyrimPlayer Wiki Link
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Discussion topic: Trespass by Tarlazo Wiki Link
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Discussion topic: True Hunter - fewer animals per square meter by lilebonymace Wiki Link customizable via MCM
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Discussion topic: The Clever Prisoner by Tarlazo Wiki Link
- 1 reply
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Discussion topic: Thalmor Don't Report To Stormcloaks by lilebonymace Wiki Link
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Discussion topic: Skeletons don't breathe SSE by RJinthematrix Wiki Link
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Discussion topic: Sharpen Other Swords II - AnimObject Swapper by wSkeever Wiki Link
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ACCEPTED No Grass in Objects (by meh321, DwemerEngineer, and alandtse)
D1Z4STR replied to theblackman's topic in Skyrim SE Mods
New beta up, but best to probably wait for full release. Beta 3 - Improved fix for Cell loading issue with Extended Grass Distance. Possible fix for those only using raycast. Cleaned up crash management. Use Instead of main file. Marked as beta, until I know if the fix works or not.- 21 replies
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- 19-utilities
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Discussion topic: Settling of Squad - Set Follower Home by wSkeever Wiki Link
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Discussion topic: Relaxed Vendors by Tarlazo Wiki Link
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Discussion topic: Random Barrel Roll - Base Object Swapper by wSkeever Wiki Link
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Discussion topic: Moons and Stars - Sky Overhaul SKSE by wSkeever Wiki Link
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