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DoubleYou

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Everything posted by DoubleYou

  1. My main worry is clipping. The Dwemer helmet/mail against that Khajit looks snug. Not sure that our current Dwarven helmet has eye holes or not.
  2. Try using this mod instead of Obsidian Mountain Fogs.
  3. I believe these are neverfades. Neverfade distance renders to fSkyCellRefFadeDistance * fLODFadeOutMultSkyCell units. Increasing fSkyCellRefFadeDistance may fix the issue. Below are my current settings. [LOD] fLODFadeOutMultSkyCell=1 [MAIN] fSkyCellRefFadeDistance=327680
  4. I just copied the old interface BSA to my NGIO mod so I wouldn't have to mess with it.
  5. Not all games support BC7. You need to provide a lot more details. Upload your logs. Depending on settings or the design of LODs, texture resources may be required to not have missing (pink) textures.
  6. I do know that there is an interface file in AE that prevents precaching. It may be that toggling the Bethesda Modding Platform is an alternative workaround.
  7. Yes, I discussed this myself a bit on the holohud topic. Perhaps from a guide standpoint it would be better to not include any of these. Or perhaps include a blurb about this in the Recommendations.
  8. Skyrim VR can use a large portion of the guide, but it is a very complex process to get it done, one which I haven't even done myself. Definitely only an advanced user would be able to get it right.
  9. Now that you mention it, I kinda think I remember finding some webs in Blackreach that reacted buggy to light somewhere down there. Be something to watch for.
  10. Discussion topic: Shadow Boost by doodlez Wiki Link If this works anything like the equivalent in Fallout 4, this should improve performance and visuals immensely dependent upon your framerate. I would suggest setting low value to something like 3000 and high value to around 10240.
  11. TexGen will generate new LOD textures based off the modded ones you have installed.
  12. Discussion topic: Shadow Boost Fix by kediwah Wiki Link Updates FPS dynamic shadows - Shadow Boost to latest binary.
  13. Discussion topic: FPS dynamic shadows - Shadow Boost by Alexander Blade Wiki Link Dynamically changes the shadow distance to target a specific framerate. This provides a huge FPS boost in some areas, and more detailed shadows in areas where there is performance to spare.
  14. It may be possible that the Majestic Mountains Creation Club Landscape Patch already covers that.
  15. Discussion topic: Far Harbor 3D Tree LODs by DoubleYou Wiki Link
  16. Discussion topic: Optimized Vanilla Tree LODs by DoubleYou Wiki Link
  17. OK. I thought that was the case, since clicking objects seemed to already show their names in most cases. Annoying thing is having to disable precombines in order to figure out what the formids of precombined objects are.
  18. Discussion topic: Console Name Fix by registrator2000 Wiki Link @Greg Do you know if we need this one still with all our other console mods?
  19. Discussion topic: No Crafting Animations by CrySpear Wiki Link This might be worth a spin. I'm always annoyed by how long these animations are.
  20. Ok, after more testing, the problematic texture is skyrimcloudslower04.dds. In the vanilla game, the cloud layer featuring this texture is typically disabled and is rarely used, but in some weathers it is used. We can simply hide this texture, since it causes issues if used.
  21. Hmmm.... Not sure if this is because I'm forcing clear weather (15e) in Far Harbor or not, but I think this mod's cloud textures might not be designed correctly to fit the sky in all locations. There are similar posts on the Nexus.
  22. I tend to build a bunker with a switched door so that no one can get in there and take my Power Armor collection, which is for show more than use lol.
  23. You might need to check your CreationKit Fixes. Think there is some work to do with the Steam version.
  24. I feel like this may be more of a 18-Lighting and Weather mod than a 06-Models and Textures mod given that it changes some weather records in regards to fog.
  25. My main concern is with the Charisma checks possibly being too burdensome.
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