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DoubleYou

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Everything posted by DoubleYou

  1. Marked as Accepted for current dev 1.0 guide.
  2. Discussion topic: Transfer Settlements - Shareable Settlement Blueprints by CDante Wiki Link Perhaps it would be a good idea to include this mod, even without any blueprints, as it is definitely a very useful tool if you don't want to hassle rebuilding your settlements every save game.
  3. We're all doing well. Not so much activity for the summer. I'm working on a new guide for Fallout 4, making various mods along the way. @TechAngel85 has started maintaining a guide for No Man's Sky. EssArrBee hasn't stopped by for awhile. There's a lot of expectation for Starfield on the horizon. I believe most all of us have preordered it.
  4. Discussion topic: Lighthouse Papyrus Extender by GELUXRUM Wiki Link Not currently required by any mods. We'll see if people can make good use of it's additional functions.
  5. Discussion topic: Photo Mode by powerofthree Wiki Link Assuming this works as good as the Fallout 4 Photo Mode mod, this should be a very useful mod.
  6. Discussion topic: Capital Wasteland Outfit Pack Part II by TheFriedturkey, HcGxGrill Wiki Link Adds new outfits based on designs from Fallout 3.
  7. Discussion topic: 1950's Feminine Outfits by Crimsomrider Wiki Link I've been taking a deep dive into the clothing, and this may be worth checking out.
  8. Actually, I bet this is the problem: SkyrimPrefs.ini [General] uLargeRefLODGridSize=4294967295 That is an absolutely absurd value to set large references to load. Change it to 9 or 11.
  9. Marked as Accepted for current dev 1.0 guide.
  10. I think most Fallout New Vegas modders are probably very knowledgeable these days, and I feel like Step has always been considered a base by most people to branch off from to their own builds. I know this is how I've always used it. As for the number of people who use the guide, the Nexus page indicates about 100 unique downloads, so you can take a guess of that.
  11. Marked as Accepted for current dev 1.0 guide. I finally was able to verify this issue after purposefully looking for it over several days going without the mod to finally find a place where the mouths did glow. It has to be quite a dark place to notice it, but this does fix the issue.
  12. Discussion topic: Another Vault 81 Molerat Disease Cure by DoubleYou Wiki Link I thought I had a bug when I contracted this disease and Antibiotics didn't cure it. It would seem it is designed to be incurable unless you let the boy die, so you have to endure the constant pill icon with a permanent -10HP debuff just for choosing the moral option. So I looked for a mod to provide this, and there were a few that did, but none that I felt molded into the game sensibly, so I made my own version. I seriously doubt that there are many people who contract it who wouldn't solve it by console coding in the cure, so I think this is a sensible inclusion.
  13. Sheson mentioned a navmesh possibly being the cause, so probably one of the city mods is the culprit.
  14. Marked as Accepted for current dev 1.0 guide.
  15. To successfully generate grass cache, you must revert the Grass Cache Fixes.ini file to the downloaded settings. After generating grass cache, you may change it back.
  16. Grass Cache Fixes.esp has WhiterunWorld flagged as having grass so that grass cache files can be successfully generated. This is an issue that is irrespective of game version.
  17. Do not confuse the list for the generated files.
  18. Marked as Accepted for current dev 1.0 guide. Finally slowed down to notice this. Fits so well into vanilla you didn't know it wasn't there to begin with.
  19. Marked as Accepted for current dev 1.0 guide.
  20. Removing this in favor of Fixes and Tweaks by Aurelianis
  21. Removing this in favor of Fixes and Tweaks by Aurelianis
  22. Removing this in favor of Fixes and Tweaks by Aurelianis
  23. This happens because by default WhiterunWorld is set to have no grass, so grass cache isn't generated by NGIO. To fix, place Grass Cache Fixes.esp at bottom of load order and generate grass cache for WhiterunWorld.
  24. Discussion topic: Sure of Stealing by ThirdEyeSqueegee Wiki Link When not in sneak mode, stealing now requires a double tap of the activate button. This prevents you from accidentally stealing items. This has always been an issue for me, accidentally activating an item and stealing it because the NPC or something else I was trying to activate wasn't centered on my cursor perfectly.
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