-
Posts
7,841 -
Joined
-
Last visited
Everything posted by DoubleYou
-
ACCEPTED Settler Sleep AI Fixes (by LarannKiar)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 1 reply
-
- 11-gameplay-ai and combat
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Discussion topic: Transfer Settlements - Shareable Settlement Blueprints by CDante Wiki Link Perhaps it would be a good idea to include this mod, even without any blueprints, as it is definitely a very useful tool if you don't want to hassle rebuilding your settlements every save game.
- 1 reply
-
- 02-extenders
- FALLOUT4
-
(and 2 more)
Tagged with:
-
We're all doing well. Not so much activity for the summer. I'm working on a new guide for Fallout 4, making various mods along the way. @TechAngel85 has started maintaining a guide for No Man's Sky. EssArrBee hasn't stopped by for awhile. There's a lot of expectation for Starfield on the horizon. I believe most all of us have preordered it.
-
Discussion topic: Lighthouse Papyrus Extender by GELUXRUM Wiki Link Not currently required by any mods. We'll see if people can make good use of it's additional functions.
-
- 02-extenders
- FALLOUT4
-
(and 1 more)
Tagged with:
-
Discussion topic: Photo Mode by powerofthree Wiki Link Assuming this works as good as the Fallout 4 Photo Mode mod, this should be a very useful mod.
-
- SKYRIMSE
- 16-interface
-
(and 1 more)
Tagged with:
-
Discussion topic: Capital Wasteland Outfit Pack Part II by TheFriedturkey, HcGxGrill Wiki Link Adds new outfits based on designs from Fallout 3.
-
- 13-gameplay-immersion
- FALLOUT4
-
(and 1 more)
Tagged with:
-
Discussion topic: 1950's Feminine Outfits by Crimsomrider Wiki Link I've been taking a deep dive into the clothing, and this may be worth checking out.
-
- 06-models and textures
- FALLOUT4
-
(and 1 more)
Tagged with:
-
Potential sources of Light LOD issues?
DoubleYou replied to S-Matrix's topic in General Skyrim SE Discussion & Support
Actually, I bet this is the problem: SkyrimPrefs.ini [General] uLargeRefLODGridSize=4294967295 That is an absolutely absurd value to set large references to load. Change it to 9 or 11. -
Potential sources of Light LOD issues?
DoubleYou replied to S-Matrix's topic in General Skyrim SE Discussion & Support
Do you use ACMOS? -
ACCEPTED We Can Live In - Natick Substation (by Glitchfinder)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 1 reply
-
- 17-locations
- FALLOUT4
-
(and 2 more)
Tagged with:
-
GUIDE v1.2.0 - Feedback & Bug Reports
DoubleYou replied to z929669's topic in Step Fallout New Vegas Guide
I think most Fallout New Vegas modders are probably very knowledgeable these days, and I feel like Step has always been considered a base by most people to branch off from to their own builds. I know this is how I've always used it. As for the number of people who use the guide, the Nexus page indicates about 100 unique downloads, so you can take a guess of that. -
ACCEPTED No More Glowing Mouths (by fadingsignal)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide. I finally was able to verify this issue after purposefully looking for it over several days going without the mod to finally find a place where the mouths did glow. It has to be quite a dark place to notice it, but this does fix the issue.- 1 reply
-
- 06-models and textures
- FALLOUT4
-
(and 2 more)
Tagged with:
-
ACCEPTED Another Vault 81 Molerat Disease Cure (by DoubleYou)
DoubleYou posted a topic in Fallout 4 Mods
Discussion topic: Another Vault 81 Molerat Disease Cure by DoubleYou Wiki Link I thought I had a bug when I contracted this disease and Antibiotics didn't cure it. It would seem it is designed to be incurable unless you let the boy die, so you have to endure the constant pill icon with a permanent -10HP debuff just for choosing the moral option. So I looked for a mod to provide this, and there were a few that did, but none that I felt molded into the game sensibly, so I made my own version. I seriously doubt that there are many people who contract it who wouldn't solve it by console coding in the cure, so I think this is a sensible inclusion.- 1 reply
-
- 13-gameplay-immersion
- FALLOUT4
-
(and 2 more)
Tagged with:
-
SSE - CTD after character creation
DoubleYou replied to Eccelestis's question in General Skyrim SE Support
Sheson mentioned a navmesh possibly being the cause, so probably one of the city mods is the culprit. -
Marked as Accepted for current dev 1.0 guide.
- 2 replies
-
- 05-animation and physics
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Empty Area Of Tundra - Grass Not Rendering
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
To successfully generate grass cache, you must revert the Grass Cache Fixes.ini file to the downloaded settings. After generating grass cache, you may change it back. -
Empty Area Of Tundra - Grass Not Rendering
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
Grass Cache Fixes.esp has WhiterunWorld flagged as having grass so that grass cache files can be successfully generated. This is an issue that is irrespective of game version. -
Empty Area Of Tundra - Grass Not Rendering
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
Do not confuse the list for the generated files. -
Marked as Accepted for current dev 1.0 guide. Finally slowed down to notice this. Fits so well into vanilla you didn't know it wasn't there to begin with.
- 1 reply
-
- 05-animation and physics
- FALLOUT4
-
(and 2 more)
Tagged with:
-
ACCEPTED Fixes and Tweaks by Aurelianis (by Aurelianis)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 7 replies
-
- 10-gameplay-general
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Removing this in favor of Fixes and Tweaks by Aurelianis
- 2 replies
-
- 11-gameplay-ai and combat
- FALLOUT4
-
(and 2 more)
Tagged with:
-
Empty Area Of Tundra - Grass Not Rendering
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
This happens because by default WhiterunWorld is set to have no grass, so grass cache isn't generated by NGIO. To fix, place Grass Cache Fixes.esp at bottom of load order and generate grass cache for WhiterunWorld. -
Discussion topic: Sure of Stealing by ThirdEyeSqueegee Wiki Link When not in sneak mode, stealing now requires a double tap of the activate button. This prevents you from accidentally stealing items. This has always been an issue for me, accidentally activating an item and stealing it because the NPC or something else I was trying to activate wasn't centered on my cursor perfectly.
- 1 reply
-
- SKYRIMSE
- 13-gameplay-immersion
-
(and 1 more)
Tagged with:

