Jump to content

DoubleYou

Administrator
  • Posts

    7,935
  • Joined

  • Last visited

Everything posted by DoubleYou

  1. Discussion topic: 1950's Feminine Outfits by Crimsomrider Wiki Link I've been taking a deep dive into the clothing, and this may be worth checking out.
  2. Actually, I bet this is the problem: SkyrimPrefs.ini [General] uLargeRefLODGridSize=4294967295 That is an absolutely absurd value to set large references to load. Change it to 9 or 11.
  3. Marked as Accepted for current dev 1.0 guide.
  4. I think most Fallout New Vegas modders are probably very knowledgeable these days, and I feel like Step has always been considered a base by most people to branch off from to their own builds. I know this is how I've always used it. As for the number of people who use the guide, the Nexus page indicates about 100 unique downloads, so you can take a guess of that.
  5. Marked as Accepted for current dev 1.0 guide. I finally was able to verify this issue after purposefully looking for it over several days going without the mod to finally find a place where the mouths did glow. It has to be quite a dark place to notice it, but this does fix the issue.
  6. Discussion topic: Another Vault 81 Molerat Disease Cure by DoubleYou Wiki Link I thought I had a bug when I contracted this disease and Antibiotics didn't cure it. It would seem it is designed to be incurable unless you let the boy die, so you have to endure the constant pill icon with a permanent -10HP debuff just for choosing the moral option. So I looked for a mod to provide this, and there were a few that did, but none that I felt molded into the game sensibly, so I made my own version. I seriously doubt that there are many people who contract it who wouldn't solve it by console coding in the cure, so I think this is a sensible inclusion.
  7. Sheson mentioned a navmesh possibly being the cause, so probably one of the city mods is the culprit.
  8. Marked as Accepted for current dev 1.0 guide.
  9. To successfully generate grass cache, you must revert the Grass Cache Fixes.ini file to the downloaded settings. After generating grass cache, you may change it back.
  10. Grass Cache Fixes.esp has WhiterunWorld flagged as having grass so that grass cache files can be successfully generated. This is an issue that is irrespective of game version.
  11. Do not confuse the list for the generated files.
  12. Marked as Accepted for current dev 1.0 guide. Finally slowed down to notice this. Fits so well into vanilla you didn't know it wasn't there to begin with.
  13. Marked as Accepted for current dev 1.0 guide.
  14. Removing this in favor of Fixes and Tweaks by Aurelianis
  15. Removing this in favor of Fixes and Tweaks by Aurelianis
  16. Removing this in favor of Fixes and Tweaks by Aurelianis
  17. This happens because by default WhiterunWorld is set to have no grass, so grass cache isn't generated by NGIO. To fix, place Grass Cache Fixes.esp at bottom of load order and generate grass cache for WhiterunWorld.
  18. Discussion topic: Sure of Stealing by ThirdEyeSqueegee Wiki Link When not in sneak mode, stealing now requires a double tap of the activate button. This prevents you from accidentally stealing items. This has always been an issue for me, accidentally activating an item and stealing it because the NPC or something else I was trying to activate wasn't centered on my cursor perfectly.
  19. That setting causes the normal to be tiled irregularly. Leave at 1. Tiling issues should be fixed by the textures themselves.
  20. So the default value is 20. You can force it to use 20 by editing the ini file, and the slider can be extended by increasing the config.json for the hacking words. I have commented on the mod page to see if the author will consider raising the possible value on the slider. Otherwise, we can simply add an edited config.json to the patch that will allow the user to set it to 20.
  21. There are two files, and one is meant as a resource file, so it may become a fix that is more useful for mod authors to fix problematic items. However, there is one that is a replacer version that could be worth shouting at. The description is difficult enough that I feel this is probably better felt then telt.
  22. Marked as Accepted for current dev 1.0 guide. Finally made it to Vault 81, left, and came back again to observe this functionality. Working perfectly.
  23. Moving this from 09-Fixes to 06-Models and Textures, as this is only a texture replacer.
  24. Photographing this was difficult. While it is quite noticeable in game, due to the difference in the amount of "life" in the eyes, still photos require you to zoom in to really get an appreciation of what this mod is doing. Marking it accepted for the current dev 1.0 guide. Before --> After Also, upon revisiting the flowchart, this belongs in 06-Models and Textures since it only replaces a texture, so I will be moving it out of 08-Character Appearance once the wiki has finished propagating the change.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.