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Everything posted by DoubleYou
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Strange interaction between fSunBaseSize + TAA with night sky
DoubleYou replied to darkrain261's question in General Skyrim SE Support
Enb has a deblurring fix for TAA. It also has a Reshade addon for this. Perhaps that may help/affect this. -
[Help] Curved Blue Lines around everything
DoubleYou replied to Cyber_Zeus's topic in General Skyrim SE Discussion & Support
Perhaps you use a mod like this? https://www.nexusmods.com/skyrimspecialedition/mods/76783 -
I found a comment here that seems to indicate it is the vertex alpha: https://www.nexusmods.com/skyrimspecialedition/mods/76108?tab=posts
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You must download all the Creation Club content. Keep relaunching the game and choosing Download All button from the Creation Club menu until it finishes downloading all of them. You must keep the game window active while the downloads are occurring. If it errors, do it again. It should eventually download all of them.
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Fallout4 significantly slower with BethINI
DoubleYou replied to SteppedOn's question in BethINI Support
It sounds like you have performance problems when F4SE is not loading due to incorrect launch methods. If you fail to have Steam open prior to launching F4SE, it will fail to use F4SE. This is not INI related, but rather, an issue with an installed mod that uses F4SE. You can verify that F4SE is active upon launch by going to Settings menu. If will not display the F4SE version if F4SE failed to load. Below is a picture showing the where the F4SE info is written. -
FEEDBACK v2.2.0 - Feedback & Bug Reports
DoubleYou replied to z929669's topic in Step Skyrim SE Guide
Sounds more like a game engine bug rather than a bug with the guide. -
I believe this to be entirely deprecated when using Buffout 4 and Workshop Framework after testing. Hotkey can be set via either Workshop Framework or Configurable Hotkeys. No additional difference in workshop loading time was noticed when using this. Therefore, I am removing this.
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Seems I forgot to remove this when I added Enhanced Vanilla Vines. Removed now.
- 3 replies
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- 06-models and textures
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Discussion topic: Armor Paint Extended by Dank Rafft Wiki Link This is basically an update to Synth Armor Extended, but adding more paint options for other armors, which are things I had wanted. Now you can upgrade your armor, but use the "paint" for the design you like the best (typically the appearance is determined by the armor upgrade).
- 2 replies
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- 13-gameplay-immersion
- FALLOUT4
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NukaWorld Fixes the East Entrance (by MrTroubleMaker)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
This is mostly fixed by PRP. I see a few placed references not covered, but they may be intentional. Therefore, I am removing this mod. -
Taffington Boathouse - No Corpse or Blood (by El Ha)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
After looking into this deeper, this mod is redundant in our setup. UFO4P already cleans these bodies up. Therefore, I am removing this mod. -
Sunshine Tidings - No Ghoul and no Corpse (by El Ha)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
After looking into this deeper, this mod is redundant in our setup. UFO4P provides cleanup for the ghouls, and Protected Unique NPCs Traders and Merchants makes Professor Goodfeels protected. Therefore, I am removing this mod. -
The problem here is that you are using the very old and outdated version of xLODGen. Please install and use the version from here:
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Advanced Animation Framework (by dagobaking)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Removing this from testing, as I have removed Rusty Face Fix Redux from testing.- 1 reply
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- 02-extenders
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Dilapidated - Museum Paintings 8K 4K (by Manany)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
The two textures this mod covers may be slightly better, but it is only used here in the Concord Museum of Freedom, and then never seen again the rest of the game. I feel they are better, but not significantly enough for me to want to add them to the guide.- 2 replies
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- 06-models and textures
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Dilapidated - Museum Paintings 8K 4K (by Manany)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Vanilla --> Fallout 4 HD Overhaul 2k --> Dilapidated - Museum Paintings 8K 4K a. (QUALITY) Wood and concrete mural paints - 8K (8192x2048)- 2 replies
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- 06-models and textures
- FALLOUT4
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There is now a Synthesis patcher that is coming close to replicating this here: https://github.com/ReaperAnon/Attachment-Demystifier Initial testing shows it isn't complete as of yet.
- 4 replies
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- 13-gameplay-immersion
- FALLOUT4
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Marked as Accepted for current dev 1.0 guide.
- 1 reply
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- 19-utilities
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Ah, a faulty mesh is often the cause of crashes.
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Post the full crash log. When you find a crashing cell, that means there is a problem in that cell. The Precache.txt file tells you the cells it is working on. Use cow console commands if you want to visit the cell to confirm the crash, or generate cache for the cell manually.
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ACCEPTED Settlement Dead Zone Fixes (by Tenhats)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide. Be aware that the plugin will always lose all conflicts, because we use PRP, and will be effectively added to the Step Patches. However, it is esl flagged, so I see no reason to not just keep it in the lineup, if for nothing else, to remember to patch it. Very few actual records to patch, so it isn't painful. -
Discussion topic: 4estGimp - M8r98a4f2's Complex Item Sorter Enhancements by 4estGimp Wiki Link A plugin that makes some good changes to Complex Item Sorter. Only using the Enhancements plugin, not the NPC scaling. Usage of NPC scaling could be tested, but I didn't use it in my playthrough, so this can be left for future guide iteration to test.
- 1 reply
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- 19-utilities
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