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DoubleYou

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Everything posted by DoubleYou

  1. Well actually, map mods may sometimes need to override, and I think that is the case here. Still, that shouldn't be the cause if it happened prior to installation of the map mod. As for the cause here, without more information, I'm not sure what is the issue.
  2. Easy way to check if it is the grass lod that is causing the issue is to simply untick the grass lod setting. Generate only for Tamriel and see if all works fine. Then do same with grass LOD, if that works. More often it is the tree LODs that cause issues with DynDOLOD generation IME, but 8gb of grass cache is quite a lot considering it is a lot smaller on my setup.
  3. I would suggest checking your monitor settings, but honestly I've never heard of such an issue before. Do other games do this as well?
  4. What is overwriting the xLODGen Output?
  5. If you are only using it for lod, it will probably be fine.
  6. You can also use this mod to alter weather: https://www.nexusmods.com/skyrimspecialedition/mods/83757
  7. Here's a quote from ionnianna that I normally use to explain this: When I say do a binary search of your animation mods, I mean perform this method, but only localized to mods that you know affect animations. This reduces the amount of mods you need to check against.
  8. You missed the INI settings from here: https://stepmodifications.org/wiki/SkyrimSE:DynDOLOD_3_Alpha/2.2.0
  9. Crash Logger does not require NET Script Framework. Where do you get this info? Do a binary search of your animation mods.
  10. I see you also have Crash Logger installed in addition to NET Script Framework. It is probably unwise to have two crash loggers installed at the same time. Ensure that you are using the correct version of Dynamic Animation Replacer.
  11. Discussion topic: Vanilla Cubemap Fix by WICKEDCLOWN285 Wiki Link This might be a good one.
  12. Discussion topic: Synth Armor Extended - New Material and Paint Options by Dank Rafft Wiki Link The game files contains various alternative textures for the Synth armor, but doesn't actually allow you to use them. This fixes that. Now you can paint the armor with the variant of your choice, and also the default colors for the different material grades will depict the type it is, adding more visual variety when battling Synths.
  13. I would like to consider dropping this altogether. While it does make things less ambiguous, it requires a lot of patching. For just some better descriptions, I'm not sure it's worth the work required. There is also the chance for the description to be wrong altogether, caused by anything that changes the values or reballances any of the items. This is more suited for an auto-patcher type task, but would probably be a royal PITA to build.
  14. Your ini settings are fine, so I expect this is caused by either the usage of a hard drive instead of a solid state drive, or a slow cpu. Consider pre-caching your grass with NGIO if you have a slow cpu, as that will then only need to load the grass instead of creating it at load time.
  15. Discussion topic: Far Harbor Marine Armor Boots Fix by Neagoe Wiki Link The vanilla boots are incomplete, making the wearer walk around in their bare feet. This fixes them.
  16. Discussion topic: Fixed and Optimized Transparent Institute Cleanroom Suit by Crimsomrider Wiki Link
  17. Discussion topic: FO4 Fixes And Technical Enhancements by Poet Wiki Link Poet came up with his own compilation of fixes. There are quite a few changes, and I'm not certain about all of them as described. Going to track it for now.
  18. Launch the game outside Mod Organizer. Go to Creation Club and download all.
  19. Discussion topic: Hazmat Suit Improved by Spifferino Wiki Link Fixes the hazmat suits and space suits so that the helmets are not opaque. It will require a patch against ECO to work.
  20. You could try Smoothcam: https://www.nexusmods.com/skyrimspecialedition/mods/41252
  21. Marked as Accepted for current dev 1.0 guide.
  22. Marked as Accepted for current dev 1.0 guide.
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