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Everything posted by DoubleYou
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Well actually, map mods may sometimes need to override, and I think that is the case here. Still, that shouldn't be the cause if it happened prior to installation of the map mod. As for the cause here, without more information, I'm not sure what is the issue.
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Large grass cache causing long running times
DoubleYou replied to DIYDank's question in DynDOLOD & xLODGen Support
Easy way to check if it is the grass lod that is causing the issue is to simply untick the grass lod setting. Generate only for Tamriel and see if all works fine. Then do same with grass LOD, if that works. More often it is the tree LODs that cause issues with DynDOLOD generation IME, but 8gb of grass cache is quite a lot considering it is a lot smaller on my setup. -
Troubleshooting: Color Channels Switched?
DoubleYou replied to absentheverte's topic in Step Skyrim SE Guide
I would suggest checking your monitor settings, but honestly I've never heard of such an issue before. Do other games do this as well? -
What is overwriting the xLODGen Output?
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Question about Grass Cache workaround
DoubleYou replied to MarcDwonn's topic in General Skyrim SE Discussion & Support
If you are only using it for lod, it will probably be fine. -
You missed the INI settings from here: https://stepmodifications.org/wiki/SkyrimSE:DynDOLOD_3_Alpha/2.2.0
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Discussion topic: Vanilla Cubemap Fix by WICKEDCLOWN285 Wiki Link This might be a good one.
- 3 replies
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- 06-models and textures
- FALLOUT4
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Discussion topic: Synth Armor Extended - New Material and Paint Options by Dank Rafft Wiki Link The game files contains various alternative textures for the Synth armor, but doesn't actually allow you to use them. This fixes that. Now you can paint the armor with the variant of your choice, and also the default colors for the different material grades will depict the type it is, adding more visual variety when battling Synths.
- 2 replies
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- 13-gameplay-immersion
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I would like to consider dropping this altogether. While it does make things less ambiguous, it requires a lot of patching. For just some better descriptions, I'm not sure it's worth the work required. There is also the chance for the description to be wrong altogether, caused by anything that changes the values or reballances any of the items. This is more suited for an auto-patcher type task, but would probably be a royal PITA to build.
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- 13-gameplay-immersion
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DynDOLOD & Mountain Mods - Need To Add
DoubleYou replied to mooit's topic in General Skyrim SE Discussion & Support
Yes. -
Discussion topic: Far Harbor Marine Armor Boots Fix by Neagoe Wiki Link The vanilla boots are incomplete, making the wearer walk around in their bare feet. This fixes them.
- 1 reply
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- 06-models and textures
- FALLOUT4
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Discussion topic: Fixed and Optimized Transparent Institute Cleanroom Suit by Crimsomrider Wiki Link
- 1 reply
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- 06-models and textures
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Discussion topic: FO4 Fixes And Technical Enhancements by Poet Wiki Link Poet came up with his own compilation of fixes. There are quite a few changes, and I'm not certain about all of them as described. Going to track it for now.
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- 10-gameplay-general
- FALLOUT4
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GUIDE Stuck at "Performance Tuning, benchmarking step
DoubleYou replied to SmashingQuasar's topic in Step Skyrim SE Guide
Launch the game outside Mod Organizer. Go to Creation Club and download all. -
Discussion topic: Hazmat Suit Improved by Spifferino Wiki Link Fixes the hazmat suits and space suits so that the helmets are not opaque. It will require a patch against ECO to work.
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ACCEPTED Another Vault 81 Molerat Disease Cure (by DoubleYou)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Marked as Accepted for current dev 1.0 guide.- 1 reply
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- 13-gameplay-immersion
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STEP guide with 1.6.640 but no Creation Club
DoubleYou replied to litzhie's topic in Step Skyrim SE Guide
No.

