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Everything posted by DoubleYou
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After more time in game, I've seen many instances where this effect looks quite buggy. Therefore, I am removing it.
- 2 replies
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- 05-animation and physics
- FALLOUT4
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ACCEPTED Fallout 4 High Quality Audio (by tronotized)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Completed Nuka World DLC without any dialogue being missing, so this should be fine now. Added detailed installation notes to the wiki page. I will wait until having finished Automatron at least to accept this.- 4 replies
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- 07-sounds and music
- FALLOUT4
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Nuka World - Skip raiding your own settlements (by raznek34)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
This mod works, but not in the way I had been hoping. This mod breaks the Home Sweet Home quest entirely if you choose to go the vanilla route of taking over parts of the Commonwealth. You can only use this mod if you choose the dialog option mentioned on the page to skip the quest entirely by saying you don't want to hurt people. This is a rather janky workaround that I'd rather not use, as longtime players know how they intend to play the quest and this can easily bug out your save if you don't know about this. Removing it from testing.- 3 replies
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- 14-gameplay-quests
- FALLOUT4
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Discussion topic: Show No Mercy - Fort Strong Expansion by HaplessAccreditation Wiki Link Probably incompatible with PRP atm (not tested however), but it will likely receive a patch. This mod improves Fort Strong and the surrounding area, makes the battle more intense, makes Fort Strong into a settlement, and adds a unique companion.
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- 14-gameplay-quests
- FALLOUT4
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Exactly how do I cap fps at 60?
DoubleYou replied to akmatov's question in General Skyrim LE Support
This is the Skyrim LE forum. Please indicate if you are modding Skyrim LE, or Skyrim SE/AE. The steps are different. -
Crashes are unrelated to fomod validation issues. Post the crash log if you want help.
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Yeah, only thing you can do is roll back to 1.5.97.0 and use NGIO to put full grass out into the distance there. As for "pulsating" mountains, that just sounds like z-fighting, which is normal issue.
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vastly underestimed times for xlodgen, texgen, etc?
DoubleYou replied to doug4130's topic in Step Skyrim SE Guide
This can vary widely across different versions and hardware, as the tools are still in active development. As long as it is still working, I wouldn't worry about it. -
The settings must go in Skyrim.ini to have any effect.
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You are correct that it is nearly impossible to have perfect grass lod matching. Now that you've described it more, I think you may instead be looking for less of the fade in/out effect of LOD. In this case, you can test using settings similar to the following. Skyrim.ini [LOD] fFadeInThreshold=0.000001 fFadeInTime=1 fFadeOutThreshold=0.99999 fFadeOutTime=0.000001 [TerrainManager] fFadeSeconds=0.00001 I can't remember if DynDOLOD may not override one of these in its MCM menu.
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Discussion topic: Craftable Display Shelves by Elianora Wiki Link One does not simply mod Fallout 4 without having at least heard of Elianora. I decided to take a look at her mods to see if there was one suitable for us, and this one fits the bill quite nicely. It adds craftable display shelves under Furniture > Miscellaneous for Bobbleheads, Nuka Cola, Vim, and Robot models. The vanilla game does have displays for Bobbleheads and Nuka Cola (no Vim or Robot models however), but more options are always good. Do note that the file to install is not immediately apparent. You only need the Eli Display Shelves 1.2 NW FH main file. It adds only new records, so it should be compatible with everything, although I suppose that if you have a mod that adds new versions of Bobbleheads, Nuka Cola, Vim, or Robot models, it would be good to add them to the appropriate formlists.
- 1 reply
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- 13-gameplay-immersion
- FALLOUT4
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Exceptions pop-up for Proper Crossbow Integration mod
DoubleYou replied to DaBullDubs's question in Wrye Bash Support
Appears we have the forum prefixes setup wrong on this forum. -
You just need to play with the grass brightness settings until they match in TexGen.
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It seems possible from the video that the object bounds for some grass types are missing from that mod, causing not all of them to receive lod, which is making it not display correctly.
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Please try redownloading and reinstalling BethINI. The <BethINI>\Presets\Skyrim Special Edition\Skyrim.ini file appears to have been incorrectly alterred.
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My guess is you are failing to notice that you need to scroll down the dropdown list to find it.
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That isn't anything INI settings can resolve. The grass LOD simply doesn't match the full grass very well.
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Prompt: "Unable to read beyond the end of the stream"
DoubleYou replied to Tito's question in DynDOLOD & xLODGen Support
Use x64 executable. -
Ensure the grass fade-in effect is disabled as well. These settings are optimal for max grass distance. Another thing to note is that some mods may have inappropriate alpha coverage in mipmaps, which may cause the grass to fade prematurely at a distance. Unfortunately that can't be fixed without modifying the textures to be correct.
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Bad Tree Pop In With Veydogolt Trees
DoubleYou replied to mooit's question in General Skyrim SE Support
Ultra grass settings are same as on the Grass LOD Guide, ensuring grass is rendered to maximum distance. You can easily see what the preset values are for BethINI in the Presets folder within your BethINI installation. These are the only settings applied when using the poor/low/medium/high/ultra preset buttons. -
ACCEPTED Toggleable Night Vision (by Wenderer)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
Very easily tested. Definitely a very useful improvement. No night vision --> Vanilla night vision --> TNV night vision As you can see, vanilla night vision is useless. It just makes everything light green and low contrast. This mod actually increases the contrast so that you can actually see something at night. And you can toggle it off. Win-win.- 2 replies
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- 13-gameplay-immersion
- FALLOUT4
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Discussion topic: Toggleable Night Vision by Wenderer Wiki Link I've come to the conclusion that Night Vision scopes are just annoying.They are very seldom useful. But sometimes you can't really craft a different scope on it because of perk requirements, so you might have to live with the fact that your powerful sniper rifle has night vision that makes it difficult to see things in the day time. This mod allows you to set a hotkey to toggle night vision on the scope. It can even be made to use a fusion cell to power the night vision (optional via MCM menu) and also provides an alternative night vision effect. As to compatibility, it needs patched for any weapon that adds a night vision scope. This is fairly straightforward to patch, and I may consider making a Synthesis patcher to do this automatically. Load after BetterModDescriptions.esp (needs a patch if you want its descriptions). I'm just installing this now, so I haven't verified how well it works yet.
- 2 replies
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- 13-gameplay-immersion
- FALLOUT4
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Discussion topic: True Storms - MCM Settings Menu with Hotkeys by m8r98a4f2 Wiki Link I expect to accept True Storms, and m8r98a4f2 made this nice MCM menu for it, so no real reason not to add it to the list, as no plugin is even needed to use this.
- 1 reply
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- 18-lighting and weather
- FALLOUT4
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Discussion topic: Persistent Volume Sliders by spacefiddle Wiki Link The game only provides for a maximum of 8 volume sliders to be able to be saved via the INI file. Vanilla contains 7 of these, so most mod added ones will not persist. This mod moves the 7 vanilla sliders to an MCM menu, allowing 7 more mod-added sliders to be saved in the in-game Settings menu.
- 1 reply
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- 07-sounds and music
- FALLOUT4
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Bad Tree Pop In With Veydogolt Trees
DoubleYou replied to mooit's question in General Skyrim SE Support
@z929669 posted the BethINI Ultra values: [Display] fMeshLODLevel1FadeTreeDistance=12288 fMeshLODLevel2FadeTreeDistance=16384 fTreesMidLODSwitchDist=16384 [Trees] uiMaxSkinnedTreesToRender=200

