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DoubleYou

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Everything posted by DoubleYou

  1. Most of the time it is due to the ini setting not being right. Please verify in-game by typing the following in the console: getini "bEnableProjecteUVDiffuseNormals:Display" If it returns 1, you have that correct. If not, you most likely do not have the correct INI Path set in Setup in BethINI, which would cause the wrong file to be edited. MO2 users need to point to the correct profile INI location for profile-specific INI files. Cathedral Landscapes should already have the correct projecteddiffuse.dds.
  2. Enable Projected Diffuse Normals in the snow section in BethINI. If that doesn't work, read the fix described by the Majestic Mountains author.
  3. It sounds like you lack some basic modding knowledge. I suggest that you go find a tutorial on Vortex usage.
  4. It looks like you haven't installed Majestic Mountains correctly.
  5. It is not incorporated. Marked as accepted.
  6. Pretty sure the issue they are mentioning there is attempting to use BDS 3 with parallax option. I believe you need to use BDS 2 to use parallax.
  7. I have been using it. Haven't seen any issues, which of course is the point. It probably has meshes that ELFX doesn't.
  8. Lol. Meh did all the real work. Seriously need to try out that grass scale tweak, as it can make taller grass with better performance.
  9. Yes, that is the issue. Need to make some rules for those walls and ceiling.
  10. @z929669 I'd try wiping the following file: %LocalAppData%\Skyrim Special Edition\Plugins.sseviewsettings That's where you SSEEdit settings appear to be stored.
  11. It is compatible, except I'm seeing issues with the Blackreach map. Might just be my custom tweaks (working on making some map camera adjustments), but it look like I'll need to create some rules for some of the ceiling so it doesn't block the map. It has presets that you can load under Extra Options that look reasonable for a simple install without going too crazy.
  12. @z929669 I'd wipe out the xLODGen folder, redownload, and reinstall. Never seen this issue, and your modlist should be virtually the same as mine for STEP 2.0. Just regenned yesterday and no issues.
  13. I think we should use this mod, if for nothing else, the map of the Soul Cairn is invaluable.
  14. DynDOLOD Resources 3 contains a file for this. Perhaps we should check to see which one is superior first?
  15. Hmmm... I have been using the Miscellaneous file version, since Dlizzio vanished. This mod is likely a dead mod, so I don't know if the beta version is advisable.
  16. Using the Billboard4 works well, and it looks good. I agree.
  17. I have seen no issues with too many torches, so I don't really see the sense. This looks like it is more geared to those who have mods adding a lot of extra NPCs.
  18. Not yet. Long name is for SEO. Not trying to make it a brand, just make it easy to be found in search results. If I used "Grass xEdit Script - NGIO" , very few people would find it.
  19. The reason for the long name is probably to make it more search engine optimized.
  20. Discussion topic: Worldspaces with Grass SSEEdit Script for No Grass In Objects by DoubleYou Wiki Link Description This is an SSEEdit script that can be used to populate the "OnlyPregenerateWorldSpaces" setting for No Grass In Objects. This increases the speed of precaching grass by eliminating worldspaces that do not have grass in them. Installation Extract the "List grass in worldspaces.pas" file to your SSEEdit installation's "Edit Scripts" folder. Usage Open SSEEdit and load all your plugins. Once the "Background Loader: Finished" message appears, right click anywhere in the left pane and select "Apply Script...." In the window that appears, in the Script dropdown, select List worldspaces with grass and click OK. Wait for it to finish processing. This may take a minute or two, depending on how many mods you have. When the Worldspaces with grass window appears, right-click the highlighted text and select "Copy". Click OK and exit SSEEdit. Open GrassControl.config.txt from NGIO (it's under Text Files in the mod information window in Mod Organizer) and paste the contents between the quotation marks of the OnlyPregenerateWorldSpaces setting. Save GrassControl.config.txt Precaching grass will now only look at the worldspaces specified in OnlyPregenerateWorldSpaces, so it will take less time to finish. Uninstallation Delete the "List grass in worldspaces.pas" file from your SSEEdit installation's "Edit Scripts" folder.
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