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DoubleYou

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Everything posted by DoubleYou

  1. There are still several files that it includes that are not overwritten by Rustic Dragons. Edit: it looks like those are mostly LOD files. Marking this as Dropped.
  2. OK. I updated the wiki accordingly.
  3. This mod seems to be missing from both the 1.0.0 release guide and the 2.0.0 release guide.
  4. Should this mod overwrite Better Dynamic Snow's meshes\architecture\farmhouse\walkway\walkwaycwall01.nif? The mod page would seem to indicate, since BDS is mentioned but this conflict not mentioned specifically, that BDS should win the conflict.
  5. This should probably be in Foundation so we can overwrite with Flickering Mesh Fixes since that mod has compatible meshes for it.
  6. Since we have accepted Skyrim - A Mountainous Experience, we should probably check the compatibility option for it in the fomod. Or is there a reason not to?
  7. I presume we want the ENB version?
  8. I disagree. I think this adds to the console interface menu. Even the mod author classifies this as an Interface mod. I don't see how it extends the game engine nor is it required by other mods, but instead adds to the interface of the in-game console.
  9. Yes, it really needs it. There was discussion on the SkyrimSE RE Discord about it.
  10. According to SKSE dev, this update does not require mod updates.
  11. We don't necessarily need to add this to the testing for 2.0, just wanted to add it to the list of mods to keep track of mainly.
  12. Discussion topic: SkyUI - Ghost Item Bug Fix by SkyUI Team and EdmanSA Wiki Link I hope this fixes the issue where I have to reset my hotkeys every time I upgrade my items at the workbench.
  13. Discussion topic: CoMAP - Common Marker Addon Project by Jelidity and Parapets Wiki Link Looks useful.
  14. Discussion topic: Static Mesh Improvement Mod Improvement Mod by Novelyst Wiki Link Looks promising.
  15. This makes sense to me. It is basically a core SKSE mod that is required for almost all SKSE plugins to function nowadays.
  16. Yeah, I have the SDK as well because of Visual Studio. Checking the comments, the author says to use the Desktop version.
  17. It would seem that Scrambled Bugs effectively replaces this, so we should drop this.
  18. I don't know about you guys, but I'm confused as to which of these files from the link I am supposed to install. I think I want the Download x64 button under "Run console apps" ? We should spell this out more clearly at the very least.
  19. PSA: SKSE has been updated to version 2.0.20.
  20. Your tree LOD looks dark by at large. You should change your TexGen tree settings, regenerate with the new settings, and use the Rebuild Atlas option in DynDOLOD to apply the new texture setting. See the article by T4 where he mentions his specific TexGen and DynDOLOD settings.
  21. This mod is not needed is correct.
  22. OK. I just thought this must be a bug and that only specific files/folders would be removed.
  23. Logs: https://mega.nz/file/wAZVFKQJ#zVFg24z5BYjqWxY1myLBm89LruZDh1IuMhZ9nVlo6jg I generated DynDOLOD and zipped the output successfully. I then left the zip file in the folder, but renamed it from DynDOLOD_Output.zip to DynDOLOD_Output_Low.zip (I was going to install this later to test and compare the two). After generating successfully and zipping the new output, DynDOLOD_Output_Low.zip was deleted. I had expected that it would only remove the file DynDOLOD_Output.zip if it existed, and that it wouldn't delete the older file since I had renamed it.
  24. Only way you can do that is use WinMerge or similar to add back in your custom rules. You cannot use a saved preset and apply mod added rules on top of it.
  25. You need to check the Mod Authors doc. It specifically states that they are applied with the low/medium/high buttons.
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