
Eliian
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Everything posted by Eliian
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Remember Lockpick Angle - Updated (by OnlyIWeDo & Umgak)
Eliian replied to Mousetick's topic in Skyrim SE Mods
This would help with so many broken lockpicks! I often find the slightly opening spot. Then I narrow it down a bunch for expert/master locks. Easier lockpicking is noticeable for me as I can remember those visual scratches/patterns in the lock. Because of that I am not so interested in something like this as I do enjoy the act of picking the lock. What I would like is some sort of force lock option a la oblivion. Base it on skill so you can just save time on novice/apprentice locks. -
ElSopa - HD Iron Tools Redone SE (by ElSopa)
Eliian replied to TechAngel85's topic in Skyrim SE Mods
I am also very piecemeal with what I like from this mod. I don't dislike or hate anything we use now. Not enough to take the time to pick and choose.- 7 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
Eliian replied to z929669's topic in Skyrim SE Mods
I was wondering that myself. Good to know! I also dislike the very orange fires/torches.- 52 replies
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- 18-lighting and weather
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ElSopa - HD Iron Tools Redone SE (by ElSopa)
Eliian replied to TechAngel85's topic in Skyrim SE Mods
Here are compares with the 1k resolution textures STEP>Elsopa Wood Axe - Pickaxe - Two Iron Pots /Kettle- Clothes Iron - Saw- Two Shovels - Iron Tongs - Blacksmith Hammer- 7 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
Eliian replied to z929669's topic in Skyrim SE Mods
I was accidently overwriting Cathedral with Ambience in Blackreach my bad. Luminosity> Ambience> Ambience w/ color plugin Embershard mine:- 52 replies
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ACCEPTED Highland Cows More Wooly - Cut Content Restoration (by Exalderan)
Eliian replied to D1Z4STR's topic in Skyrim SE Mods
Cows indeed lol. This mod Holy Cows - 4K and 2K Textures at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) does have 2k textures and looks more vanilla than Rally's. I have not looked in game yet.- 25 replies
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ACCEPTED Highland Cows More Wooly - Cut Content Restoration (by Exalderan)
Eliian replied to D1Z4STR's topic in Skyrim SE Mods
I am not sure if the defined lines are normal or slight clipping. It is not very noticeable from a distance only up close.- 25 replies
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ACCEPTED Highland Cows More Wooly - Cut Content Restoration (by Exalderan)
Eliian replied to D1Z4STR's topic in Skyrim SE Mods
Yes, the middle one is from this mod's mesh.- 25 replies
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ACCEPTED Highland Cows More Wooly - Cut Content Restoration (by Exalderan)
Eliian replied to D1Z4STR's topic in Skyrim SE Mods
The third option is what I use. It has a plugin. Rally's Shaggy Cows of Skyrim at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Both overwrite Fixed Mesh Lighting. STEP (Bellyache's) > this mod's improved mesh with Step > Shaggy- 25 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
Eliian replied to z929669's topic in Skyrim SE Mods
I'll post some more/better ones for dungeons/caves and with more light sources (candles, torches, ect.) The color plugin is subtle but it does add a more orange glow for the fires.- 52 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
Eliian replied to z929669's topic in Skyrim SE Mods
I did compares between luminosity, ambience, and ambience color plugin. Relighting Skyrim was used as well in all cases. Luminosity>Ambience>Ambience w/ color plugin Sleeping Giant: Bannered Mare: Dragonsreach: Blackreach:- 52 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
Eliian replied to z929669's topic in Skyrim SE Mods
If you do use the custom LOOT rule the color plugin will be placed above the main ambiance plugin. From looking at SSEedit this is fine as the main plug does not change any light color. Torch light color from the plugin does overwrite embersxd.- 52 replies
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ACCEPTED Highland Cows More Wooly - Cut Content Restoration (by Exalderan)
Eliian replied to D1Z4STR's topic in Skyrim SE Mods
The cows always bug me haha. I personally prefer Rally's cow. It is quite the deviation. I'll post some compares today.- 25 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
Eliian replied to z929669's topic in Skyrim SE Mods
I have been using Ambiance for about 6 months now. It is a great improvement over vanilla. Dungeons, caves, tombs and such are typically darker than with luminosity (including the mcm darker option). The overall effect of the mod is quite subtle as per the author's description. Nothing is mind-blowing it just feels right. Light balance and detection with RAID feel great with medium interiors and those worried about difficulty can always use light. For testing/screenshots should the base version be used or the darker interior fog option?- 52 replies
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I have been using Ambiance as well. I am also using it due to the rating in RAID's chart for a DB/TG playthrough. It is much more subtle than Luminosity. I have always enjoyed Special Edition's interior lighting. Yes, even on its own. Ambiance gives great finishing touches that I am very happy with. In terms of weather mods Cathedral Weathers is very beautiful. The sacrifice is definitely there in terms of stealth, fog, less dark nights and often going beyond a vanilla + enhancement. Some weathers end up bluer than I would like for my idea of Skyrim. I agree that it looks more realistic. The main thing I miss the most with Cathedral are the less distant fogs that can creep up. I often play characters that are very roleplay centric so something like RAID Weathers would not benefit me much for non-stealth characters. I often make my load orders based on my roleplaying ideas but that is too much for STEP for sure lol.
- 32 replies
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ACCEPTED Storm Lightning for SSE (by Shizof)
Eliian replied to TechAngel85's topic in Skyrim SE Mods
The 1.0 guide is missing an installation step for the fomod. There is a thunder delay setting with immersive or realistic options.- 17 replies
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ACCEPTED powerofthree's Tweaks (by powerofthree)
Eliian replied to DoubleYou's topic in Skyrim SE Mods
I have been using this as well in order to play with AE. No problems on my end. I also disabled "Get Equipped Fix". Hopefully the mod page or changelog will be updated to reflect what is working and what is not/disabled. -
Noticed the same in regards to the firepits for other building/house mods. Thanks for realizing the fix!
- 158 replies
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Ah ok thank you!
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Just play as argonians all the time This seems like a nice optional for people who want it.
- 6 replies
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- 16-interface
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Sorry if this is not the best place to ask this. Are wine bottles covered in a re-texture within STEP? I thought they would be but I do not seem to have any files in mod organizer. I want to verify if I deleted them or hid them by accident.
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Very nice! I am all for pro vanilla with Tech's upscale. I was in favor of JS because there was no good upscale until now. Shine of the Divines loses too much fine detail.
- 21 replies
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I have never liked ren's for the same reason mentioned. The deviation and color choices bother me. These are quite nice. I remember awhile back I posted compares for Remiro's Shrines. It ended up being somewhat of a shrine by shrine choice which may be too complicated for STEP. This mod is a good next step or compromise between quality and complete vanilla reproduction. I would say to replace Ren's Shrines with JS shrines.
- 21 replies
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DROPPED Relationship Dialogue Overhaul - RDO SE (by cloudedtruth)
Eliian replied to TechAngel85's topic in Skyrim SE Mods
Nice! I did not know about that one. A good option.- 4 replies
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- 13-gameplay-immersion
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ACCEPTED Wider MCM Menu for SkyUI (by uranreactor)
Eliian replied to Mercury71's topic in Skyrim SE Mods
DynDLOD has this issue as well. Some text is cut off. Ideally most will not need to use the mcm for it.