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Eliian

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Everything posted by Eliian

  1. Oh nice! I did not know your could do that. Thanks.
  2. For AFK mods I use the "send me version updates" button. Being notified by email is great for me. I understand not everyone will like that.
  3. Looks good. The roads look proper and appear less muddy than before.
  4. This mod is not quite there for me. The hit or miss aspect bothers me too much. I would rather have all animals be derpy swimmers lol.
  5. Looks great! It is ok for Radiant Candles to overwrite two glazed candle meshes? I figure so just making sure.
  6. Just a small typo.
  7. I don't think this is needed with STEP either. Even with adding mods like Inconsequential NPCS I have not run into this issue. Likely only for users of Interesting NPCS and such.
  8. Looks great to me. I appreciate the replacement of the key "handle" spot. The added design/texture is an improvement over the plain, kind of stretched originals.
  9. Very cool. I saw the update but did not realize it was a rework. More character/playthrough excuses
  10. I have personally been able to remove all traces of Tundra Homestead from the various patches. In this way I removed Tundra Homestead from my game. Player homes are not for me. There have been no issues and I did this long ago. I have not tried putting another mod in the same place. I will say that your xedit skills will have to be quite careful and thorough.
  11. Updated today -1.7.0 For Skyrim 1.6.640 and probably later versions
  12. Has been updated whew! Version 3.2 Updated for 1.6.629+.
  13. I used better stealing all of the time in old skyrim. I remember a nice bonus feature. Shopkeepers did not send murderous thugs after you for stealing an apple lol.
  14. Fudgyduff's version is working fine for me in .640 version of the game. I have not tried this version.
  15. Medium interior does indeed work wonderfully with ambiance. I don't personally care as much about exterior accuracy since I sneak way less often there. It is somewhat too hard as is. Would it be a possibility to edit the plugin to the values used in the lite plugin for exteriors only?
  16. Same for me. Having the error code only in mod organizer after updating. error code C0000005
  17. Haha. Fair enough. Templates are the best.
  18. Hey Tech. Ran into a small clerical issue when installing the mod. When installing through mod organizer EBQO's mod id gets changed to RW2 (2182).
  19. Some issues seem possible with the various animal retextures STEP uses rather than Bellyache textures. Mudcrabs, Charus, saber cats, mammoths, and spiders are covered by Kajun or Rustic retextures. There is an optional file for "original texture chance". This could cause issues with textures consistency between original animals and variants. I have not tested this. One option is to comment out some creatures based on user preference for non -bellyache textures.
  20. Very cool. It has been so long since using Automatic Variants. So much pain lol. This looks like a very promising mod.
  21. Looking the the CR plugin it seems some edits may no longer be required with this new version. Just a few examples
  22. New update! Makes the plugin an ESL. Provides built in compatibility for several mods STEP uses. Also alters the Psijic order scene in Saarthal.
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