
Eliian
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Everything posted by Eliian
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Mod Updates for Non-Nexus Mods in the Guide
Eliian replied to DoubleYou's topic in Step Skyrim SE Guide
Oh nice! I did not know your could do that. Thanks. -
Mod Updates for Non-Nexus Mods in the Guide
Eliian replied to DoubleYou's topic in Step Skyrim SE Guide
For AFK mods I use the "send me version updates" button. Being notified by email is great for me. I understand not everyone will like that. -
ACCEPTED Skyrim Objects SMIMed - Glazed and Nordic Pottery (by wSkeever)
Eliian replied to CorneliusC's topic in Skyrim SE Mods
Sounds good, thanks!- 9 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Far Object LOD Improvement Project SSE (by DoubleYou)
Eliian replied to DoubleYou's topic in Skyrim SE Mods
Looks good. The roads look proper and appear less muddy than before.- 14 replies
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- SKYRIMSE
- 04-foundation
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This mod is not quite there for me. The hit or miss aspect bothers me too much. I would rather have all animals be derpy swimmers lol.
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ACCEPTED Skyrim Objects SMIMed - Glazed and Nordic Pottery (by wSkeever)
Eliian replied to CorneliusC's topic in Skyrim SE Mods
Looks great! It is ok for Radiant Candles to overwrite two glazed candle meshes? I figure so just making sure.- 9 replies
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- SKYRIMSE
- 06-models and textures
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- 158 replies
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- SKYRIMSE
- 06-models and textures
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I don't think this is needed with STEP either. Even with adding mods like Inconsequential NPCS I have not run into this issue. Likely only for users of Interesting NPCS and such.
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ACCEPTED ElSopa - HD Keys Redone SE (by ElSopa)
Eliian replied to CorneliusC's topic in Skyrim SE Mods
Looks great to me. I appreciate the replacement of the key "handle" spot. The added design/texture is an improvement over the plain, kind of stretched originals.- 19 replies
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- SKYRIMSE
- 06-models and textures
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Very cool. I saw the update but did not realize it was a rework. More character/playthrough excuses
- 49 replies
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- SKYRIMSE
- 14-gameplay-quests
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I have personally been able to remove all traces of Tundra Homestead from the various patches. In this way I removed Tundra Homestead from my game. Player homes are not for me. There have been no issues and I did this long ago. I have not tried putting another mod in the same place. I will say that your xedit skills will have to be quite careful and thorough.
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Updated today -1.7.0 For Skyrim 1.6.640 and probably later versions
- 10 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED No Lockpick Activate (SKSE) - Updated (by lStewieAl/Umgak)
Eliian replied to D1Z4STR's topic in Skyrim SE Mods
Has been updated whew! Version 3.2 Updated for 1.6.629+.- 9 replies
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- SKYRIMSE
- 13-gameplay-immersion
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ACCEPTED Realistic AI Detection SE (by OlivierDoorenbos)
Eliian replied to TechAngel85's topic in Skyrim SE Mods
Very nice!- 32 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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I used better stealing all of the time in old skyrim. I remember a nice bonus feature. Shopkeepers did not send murderous thugs after you for stealing an apple lol.
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ACCEPTED I'm walkin' here NG (by VersuchDrei)
Eliian replied to CorneliusC's topic in Skyrim SE Mods
Fudgyduff's version is working fine for me in .640 version of the game. I have not tried this version. -
ACCEPTED Realistic AI Detection SE (by OlivierDoorenbos)
Eliian replied to TechAngel85's topic in Skyrim SE Mods
Medium interior does indeed work wonderfully with ambiance. I don't personally care as much about exterior accuracy since I sneak way less often there. It is somewhat too hard as is. Would it be a possibility to edit the plugin to the values used in the lite plugin for exteriors only?- 32 replies
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- SKYRIMSE
- 11-gameplay-ai and combat
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Same for me. Having the error code only in mod organizer after updating. error code C0000005
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ACCEPTED Even Better Quest Objectives SE (by William Imm)
Eliian replied to TechAngel85's topic in Skyrim SE Mods
Haha. Fair enough. Templates are the best.- 5 replies
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- SKYRIMSE
- 14-gameplay-quests
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ACCEPTED Even Better Quest Objectives SE (by William Imm)
Eliian replied to TechAngel85's topic in Skyrim SE Mods
Hey Tech. Ran into a small clerical issue when installing the mod. When installing through mod organizer EBQO's mod id gets changed to RW2 (2182).- 5 replies
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- SKYRIMSE
- 14-gameplay-quests
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Dynamic Animal Variants SPID (by Dylan James, Bellyache, fadingsignal)
Eliian replied to DoubleYou's topic in Skyrim SE Mods
Some issues seem possible with the various animal retextures STEP uses rather than Bellyache textures. Mudcrabs, Charus, saber cats, mammoths, and spiders are covered by Kajun or Rustic retextures. There is an optional file for "original texture chance". This could cause issues with textures consistency between original animals and variants. I have not tested this. One option is to comment out some creatures based on user preference for non -bellyache textures.- 2 replies
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- SKYRIMSE
- 13-gameplay-immersion
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Dynamic Animal Variants SPID (by Dylan James, Bellyache, fadingsignal)
Eliian replied to DoubleYou's topic in Skyrim SE Mods
Very cool. It has been so long since using Automatic Variants. So much pain lol. This looks like a very promising mod.- 2 replies
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- SKYRIMSE
- 13-gameplay-immersion
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Looking the the CR plugin it seems some edits may no longer be required with this new version. Just a few examples
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New update! Makes the plugin an ESL. Provides built in compatibility for several mods STEP uses. Also alters the Psijic order scene in Saarthal.
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ACCEPTED More Lights for ENB - Blood Splatter Fix (by wSkeever)
Eliian replied to D1Z4STR's topic in Skyrim SE Mods
Ah ok. Makes sense.- 11 replies
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- SKYRIMSE
- 21-post-processing
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