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Everything posted by z929669
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I'd like to propose we take a look at the setup Mousetick provided above ... place these mods into testing for next iteration (2.0.1)
- 14 replies
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- SKYRIMSE
- 13-gameplay-immersion
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ACCEPTED Saints and Seducers Flora ENB Light (by Mur4s4me)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Marked testing for next iteration- 9 replies
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- 21-post-processing
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I think we could leave it on LOD4 with raise steepness but omit it from the rest ... otherwise agree it is mostly redundant everywhere and can be removed entirely.
- 87 replies
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Moved to Resources
- 29 replies
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- SKYRIMSE
- 03-resources
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Resources it is then
- 29 replies
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- SKYRIMSE
- 03-resources
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Wow. TexGen 3 Alpha 76 completes in < 2 minutes on our WIP Step mod list --essentially the same as we've always had. It used to take about 12-15 minutes to run with all of these options on this mod list: Now I need to update to Alpha 77, so will report if any diffs. EDIT: exact same outcome with Alpha 77. Great!
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It seems to run about 20% faster for me to boot (on my essentially apples:apples mod list(s)) ... partly because I don't need to gen in 2-4 partial runs any longer.
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Well, it looks like Resources is where it belongs then. We both seem to see a rationale for that. I wonder what @Greg and @DoubleYou think.
- 29 replies
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- 03-resources
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Yes, that's essentially how this mod was made: blank GID files generated from vanilla GID predecessors. However, that may be a stretch. I don't think it adheres to any of our cat definitions. It itself is not really a fix either. It's just tricking the game into using CGID files for LOD, but it doesn't provide these files. That's why it could be a Resource as well, I guess. Whatever you guys think though.
- 29 replies
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- 03-resources
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Just posting again that I have run the latest beta 90 several times now without the historic errors I always used to get (process quits randomly without bugreport or any obvious cause. General Win event errors not helpful.) So I am assuming the cause was Texconv and that changes you made to this app or it's integration/behavior may be the reason?
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Grass Cache Fixes mod? I think so. It fits the bill best for utilities IMO, but it could also go into Resources. It's arguably a fix as well though. It can be installed anywhere at all in the mod list though, so wherever is the consensus is fine by me.
- 29 replies
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- 03-resources
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Marked Accepted
- 29 replies
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- 03-resources
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Moved from testing. OP updated
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Marked Accepted
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I vote to accept this
- 29 replies
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- 03-resources
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ACCEPTED Particle Lights for ENB - Nordic Ruins Candles (by RemmyKun)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
I vote to accept if Tech has verified color.- 10 replies
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- 21-post-processing
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Voting to accept this one
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ACCEPTED Enhanced Volumetric Lighting and Shadows (by LonelyKitsuune)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Production testing for this one is fine by me. Marked Accepted- 15 replies
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- SKYRIMSE
- 18-lighting and weather
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Marked for testing next iteration, since this one isn't compatible with 1.6.x
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Not compatible with 1.6.x Marked for testing for later version in case it gets updated.
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DROPPED Archery Quick Shot Perk Bug Fix (by Dutchj)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Since Scrambled bugs is not making it to 2.0.0, I think we should keep this one. -
ACCEPTED Enhanced Volumetric Lighting and Shadows (by LonelyKitsuune)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
I vote to accept this one, since we had accepted DVLaS- 15 replies
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- SKYRIMSE
- 18-lighting and weather
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ACCEPTED Major Cities Mesh Overhaul (by raiserfx)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Are we testing this one for 2.0.0 or not?- 37 replies
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- 04-foundation
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Marked Accepted, added to ModList
- 6 replies
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- SKYRIMSE
- 02-extenders
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