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z929669

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Everything posted by z929669

  1. I'd like to propose we take a look at the setup Mousetick provided above ... place these mods into testing for next iteration (2.0.1)
  2. Marked testing for next iteration
  3. I think we could leave it on LOD4 with raise steepness but omit it from the rest ... otherwise agree it is mostly redundant everywhere and can be removed entirely.
  4. Moved to Resources
  5. Resources it is then
  6. Wow. TexGen 3 Alpha 76 completes in < 2 minutes on our WIP Step mod list --essentially the same as we've always had. It used to take about 12-15 minutes to run with all of these options on this mod list: Now I need to update to Alpha 77, so will report if any diffs. EDIT: exact same outcome with Alpha 77. Great!
  7. It seems to run about 20% faster for me to boot (on my essentially apples:apples mod list(s)) ... partly because I don't need to gen in 2-4 partial runs any longer.
  8. Well, it looks like Resources is where it belongs then. We both seem to see a rationale for that. I wonder what @Greg and @DoubleYou think.
  9. Yes, that's essentially how this mod was made: blank GID files generated from vanilla GID predecessors. However, that may be a stretch. I don't think it adheres to any of our cat definitions. It itself is not really a fix either. It's just tricking the game into using CGID files for LOD, but it doesn't provide these files. That's why it could be a Resource as well, I guess. Whatever you guys think though.
  10. Just posting again that I have run the latest beta 90 several times now without the historic errors I always used to get (process quits randomly without bugreport or any obvious cause. General Win event errors not helpful.) So I am assuming the cause was Texconv and that changes you made to this app or it's integration/behavior may be the reason?
  11. Grass Cache Fixes mod? I think so. It fits the bill best for utilities IMO, but it could also go into Resources. It's arguably a fix as well though. It can be installed anywhere at all in the mod list though, so wherever is the consensus is fine by me.
  12. Marked Accepted
  13. Moved from testing. OP updated
  14. Marked Accepted
  15. I vote to accept this
  16. I vote to accept if Tech has verified color.
  17. Voting to accept this one
  18. Production testing for this one is fine by me. Marked Accepted
  19. Marked for testing next iteration, since this one isn't compatible with 1.6.x
  20. Not compatible with 1.6.x Marked for testing for later version in case it gets updated.
  21. Since Scrambled bugs is not making it to 2.0.0, I think we should keep this one.
  22. I vote to accept this one, since we had accepted DVLaS
  23. Are we testing this one for 2.0.0 or not?
  24. Marked Accepted, added to ModList
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