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CorneliusC

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Everything posted by CorneliusC

  1. I just tried to re-install this mod following the guides instructions and can confirm MO is not installing the mod. Most of the mentioned MO warnings can be safely ignored, but when coming to the point when the guide notes: 'The archive is missing is an empty "99 None" folder so click Install Anyway when prompted', MO just drops out of the installation dialog.
  2. Yes, thank you, that is what i meant, the sound files of the UHDAP patch were not overwriting any files in the BSA of the ESL version active, at least MO was not showing anything in terms of conflicts. I'll gladly stay with the ESP version.
  3. Regarding the ESL version, which is working fine otherwise, see also its incompatibility with the Guard Dialogue Overhaul - UHDAP Patch.
  4. This mod's files override might not work anymore with GDO's latest ESL version (due to the changes in data formats), at least MO doesn't show me any conflicts/overrides with the ESL version, but shows them with the (older) ESP version. This is also mentioned on the mod's posts page.
  5. Setting a custom path for a screenshot directory via BethINI Pie is sadly not recognized by this mod, specificially by the default enabled fix 'Validate Screenshot Location' (while looking for a specific setting in Skyrim INI) which then resets the path to the Skyrim root directory. Setting 'Validate Screenshot Location' to 'false' enables the initially and individually set custom path again. This is also mentioned on the Nexus forums a few times.
  6. There is also an updated version of 'I'm walkin' here NG', which includes the functionality of the 'Pets of Skyrim (CC) Collision Patch', aptly titled 'I'm Walkin' Here NG with Pets', which i'm going to try.
  7. With the updated instructions, should the esp now be used? Thanks.
  8. Thank you, also very nice with the addition of 'Remove Quick Save Button' for SkyUI.
  9. Mod is updated simultaneously on AFK Mods and Nexus page. Mod Updates for Non-Nexus Mods in the Guide
  10. Mod is updated on AFK Mods, not yet on Nexus (the current guide page still links to the Nexus page, which was last updated in April 2020). Mod Updates for Non-Nexus Mods in the Guide
  11. Mod is updated simultaneously on AFK Mods and Nexus page. Mod Updates for Non-Nexus Mods in the Guide
  12. Mod is updated. Mod Updates for Non-Nexus Mods in the Guide
  13. Mod is updated following the latest USSEP update. It might be possible that the author intends to update all his mods (relevant mods for the guide are listed here) to change the file names to lower case writing as done in the USSEP update.
  14. Mod is updated following the latest USSEP update. It might be possible that the author intends to update all his mods (relevant mods for the guide are listed here) to change the file names to lower case writing as done in the USSEP update.
  15. There is another update to this mod, which among other things, features a patch for 'Survival Mode', which adds a few more FormIds to the 'Survival_WarmUpObjectsList'. Assuming these are the things/effects that keep your character warm, it might be nice to have ...
  16. With the addition of 'Immersive Equipment Displays' to the guide you now seem to have two opposing concepts of display, at least when it comes to quivers/bolts. While 'IED' wants to show everything equipped and favorited, 'Unequip Quiver SE' wants to hide quivers/bolts or only show them in certain conditions. In testing both mods together they worked fine, but depending on conditions akwardly contradicted each other, so I eventually ended up deactivating 'Unequip Quiver SE'. It seems that if a user wants to set all the main conditions of hiding quivers/bolts 'Unequip Quiver SE' does, they can also do so now via setting manually conditions in 'IED' alone, as explained in 'Immersive Equipment Displays - Tutorials and presets', making 'Unequip Quiver SE' redundant in the long run? (There is also a preset available to disable the quiver when a bow or crossbow is not equipped/displayed).
  17. My apologies if adding to more confusion in any way. I think the 'Survival Mode (CC) - USSEP __ CACO' patch was meant to replace both 'Unofficial Skyrim Special Edition Patch __ CACO' patch and the 'Survival Mode (CC) __ CACO' patch as well as hiding the mentioned recipe because of duplicates. Please see patch notes:
  18. Would the 'Survival Mode (CC) - USSEP __ CACO' patch be preferable to the 'Survival Mode (CC) __ CACO' patch? Both patches are from November last year with the first one covering a few more records "resolving additional conflicts between USSEP and Survival Mode", otherwise they are nearly identical.
  19. It might be worth considering (as also suggested by the mod's author) adding the appropriate animations: 'Weapon Styles - Draw-Sheathe animations for IED', which in turn would need 'Open Animation Replacer (OAR)' and 'Open Animation Replacer - IED conditions' to function. Edit: 'Open Animation Replacer' is also already discussed here ...
  20. Mod is updated again. For anyone keeping this updated in their own setup, the 'Skyrim Landscape and Water Fixes - Patch - Alternative Armors - Elven Hunter' seems to be fully redundant with the main Step CR patch ...
  21. Installed. Thanks for testing these and everything else ...
  22. The mod has been updated again a couple of days ago, this time with an additional 'Majestic Mountains' patch. I am really looking forward towards 'Vanilla Landscape Corrections' being integrated into the guide!
  23. The latest version of this from earlier this year no longer needs an ESP, just works with the scripts.
  24. This was slightly confusing for me yesterday: 'Icons for Skyrim Character Sheet' is already integrated into the main mod, 'Skyrim Character Sheet', since earlier this year, so i assume you were talking about keeping the whole mod in 2.3?
  25. ESL version should work fine now, with all STEP post-release changes and everything else updated to 1.6.1170??? LOOT also gives me no further warnings.
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