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CorneliusC

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Everything posted by CorneliusC

  1. Yesterday i walked into Arthmoore's Kynesgrove for the first time, all additions seamlessly integrated, no noticeable fps loss and most of all the impression that it has always been (or should have been) like this (same impression i had with parts of CRF and BOYD also). Without having a comparison to ETaC this is now an essential mod for me.
  2. I just wanted to say thank you for this. For me definitely an improvement over using "grassstartfadedistance" at medium the whole time.
  3. As a sidenote: There is a patch for CRF on afkmods (couldn't find it on Nexus) https://www.afkmods.com/index.php?/files/file/1610-crf-elemental-staves-patch/
  4. I've just noticed that the NO ELE Patch has no priority setting (therefore LOOT puts it somewhere in the middle of my load order). I assume i can just edit this in LOOT with the same priority as the Extended patch (980000)? Thank you.
  5. Thank you, TechAngel. That is quite a relief (i am very new to this, using STEP and MO for the first time...). My reasons for not using SFO are simply performance related (with 2gb VRAM and an older 3mhz dual core i didn't even try this mod, when the wiki stated SFO as the "most VRAM intensive mod in STEP"). To what mod instructions built around SFO are you referring (or is this a question for another topic?)?
  6. Please help me clarify one aspect of the compilation. Since i did not install SFO in my STEP installation (instead i installed "Decrease those plants" in its place), i only installed the texture folders "dirtcliffs", "roads" and the two dirt02-files from the compilation, then separately installed the vanilla billboards (from the TES5LODGen page) for DYNDOLOD, assuming all other files were related to SFO and i could not use them. I am not sure if i did this right and now something will be missing in the game? Any insights would be much appreciated. Thank you (and also, this being my first post, thank you so much for the STEP-guide and enhancing the game so beautifully...)
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