Jump to content

CorneliusC

Citizen
  • Posts

    445
  • Joined

  • Last visited

  • Days Won

    33

Everything posted by CorneliusC

  1. Thank you for this. Since it is just textures it shouldn't pose any problem to add to my current 2.3 re-install. Adding this alphabetically to 'Models and Textures'.
  2. Also new as an optional file the 'Shrouded Armor with scarf' file for USSEP to point to the correct texture. I merged all of these four optional files as 'Armor Mesh Fixes - Optional files' and merged the update file into the main to keep the main file up to the current version of 1.1.
  3. There is now also a relatively new optional file from March 2024 with a patch for aMidianBorn Content Addon's Blacksmith's Tribute Armor, which might be of interest to add.
  4. For me, without any manipulation of files or metadata, LOOT sorts USSEP before UHDAP as well, so USSEP changes are overwritten.
  5. Sadly no, at least for me, just re-installing everything after a windows re-install the occurrence persists, with the latest SKSE 2.2.6 and SE AE 1.6.1170. Here are both my INI folders just after the Game-Launch Smoke Test.
  6. Sadly I am not being able to playtest without a functioning windows computer right now, i remember GIST being 'buggy', meaning having soul gem notifications in game but not always with the corresponding actions (filled, shrunk or otherwise displaced soulgems) taken. It might also be an alternative to use the two patches in 'Scrambled Bugs', which restore the gameplay to a more vanilla, albeit tedious state, of catching souls only in their appropriate gem counterparts: https://stepmodifications.org/forum/topic/15630-scrambled-bugs-by-kernalsegg/
  7. In addition the UESP WIki entry for the Varla stones also mentions another bug with the stones not functioning properly by themselves to begin with: https://en.uesp.net/wiki/Skyrim:Rare_Curios_Items#Flawed_Varla_Stone
  8. Thanks for checking. (I also might have switched the different mods from memory, sorry).
  9. Having the same visual bug, FaECF completely overwrites a record from Embers XD, when i forwarded those records, both the brazier and the fires disappeared (the object in Embers XD is initially diabled)? Hi Tadas, there are several possibilities to screenshot also from within the console suggested in this thread, i almost always forget these ... https://stepmodifications.org/forum/topic/17736-fishing-in-eastmarch/
  10. Mod has been updated yesterday for the first time in several years, 'forwarding a number of changes from USSEP'. These forwards were also already considered in two 'Quest' entries in the conflict resolution patch, which might be obsolete in the patch after the mod's update?
  11. I was curious and just checked, this specific conflict is already solved (the survival keyword from update.esm forwarded) in the Step conflict resolution patch and others like the Nightingale hood for example is resolved in the Step cr waccf patch. The whole load order one wants to use need also to be active when checking for potential conflicts.
  12. With this example/screenshot you attached, it is more of a conflict than an error, all overwrites by the mod are intended and the one thing you would be missing when wearing this specific helmet is the warmth value for survival. I think this mod is even a bit older than the Survival Creation Mod and its addition of warmth keywords, so it might not even be an oversight.
  13. Ah, thank you. Re-installed.
  14. I just noticed for the 2.3 guide you switched the instructions for 'Flames Style' from 'Embers XD Flames (Burnt Orange)' to 'Embers XD Flames'. Just interested if there was anything specific motivating the switch?
  15. Discussion topic: Security Overhaul SKSE - Extra Locks - 11 New Locks by powerofthree Wiki Link Last minute addition? Adds 11 new lock models for Security Overhaul SKSE - Lock Variations
  16. if you have time, the instructions for Farmhouse Chimneys SE still suggest to additionally install the USSEP patch, which i believe is now forwarded into the CR patch.
  17. These are files I believe from 'ACMOS Road Generator Tool', which overwrite LODGen files, which I think are intended overwrites, but DynDOLOD still sees as errors. Please see an older discussion about the same error findings by DynDOLOD.
  18. Congratulations and also thank you so much for adding me to the guide's credits. That is very sweet of you.
  19. There are three errors <Unknown> in the original file (which were always corrected in the Step patches, but the errors in the original mod still remained), maybe LOOT refered to these: Check for errors in xEdit, they are in files in Armor Addon?, solve the <Unknown> errors and save the original plugin, which is what i did and there is no further critique from LOOT. Here are the original instructions i copied from the mod's forum pages at some point:
  20. I've been using this mod since it has been introduced here. Installed and never bothered to check for any inconsistencies, but also never noticed any. So yesterday I at least checked two of the mod's fixed items, the 'Torch Cut Frames Fix', which very nicely smoothes out the 3rd person animation holding a torch and also the optional 'Two-handed Alignment Fix for Female Skeleton', which is the one fix that additionally requires 'Open Animation Replacer' to function. Everything else is simple mesh replacers, easy to install and to test for themselves.
  21. Looking forward to it. Thank you.
  22. There were no expectations there regarding you testing any new textures (especially now), I myself didn't even had done or offered any compares for my suggested mod either. Mentioning it again was pretty much wanting to comment on TadasTalalas' convenience culture comment. (My reasoning for even suggesting an untested mod as an alternative was me knowing and using other mods from the same author ('Familiarity'), which is still active and concious about integration with creations and other mods ('Consistency'), using most of the time only texture replacers / vanilla pathing ('Simplicity').)
  23. Hihi. Exactly the reason why I recently suggested the wonderfully simple & convenient texture replacer for dragonbone.
  24. Discussion topic: Dragon Armors and Weapons Retexture SE by Xavbio Wiki Link 'This mod retextures the Dragonplate armor and shield, Dragonscale Armor and shield, Dragonbone weapons, Jagged crown, cc dragonplate insulated and studded dragonscale armors. Comes in 4k-2k, 2k-1k and 1k-512. Fully modular, you choose what you want to install.' (Author's description) Not that I particularly like Dragonbone armors or weapons, but this mod is a good example of the how this particular author works. They strive for a certain consistency among textures and always try to include thematically fitting textures from Creation Club content, in this case including 'Alternative Armors: Dragonplate' and 'Alternative Armors:Dragonscale', but also smaller items like a Dragonbone crossbow and Bone arrows. This mod could if used effectively replace (and with up to date compression of files) both the 'Dragonbone Mastery' and the 'Frankly HD Dragonbone and Dragonscale' mods as well as adding textures for additional Creation Club content.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.