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Greg

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Everything posted by Greg

  1. If the files win the conflict, I wouldn't bother trying to hide or delete the conflict losers since they won't be seen by the game anyway. If you need to "remove" files that are winning the conflict but you don't want used in the game, I would just hide them. This renames the file to have an .mohidden extension so they won't be seen by the game. There isn't any performance difference between hiding and deleting files. The only instance I might consider deleting conflict losers is if I really need to recover the disk space.
  2. Both files were updated the same day, so it looks as if he's keeping the version numbers different for the stand-alone mod. The version in the Vividian ENB page has the same version number as the Vividian ENB mod. I assume he's doing this to make it easier for ENB users to be sure the Vivid Clouds and Fogs mod matches the ENB version. EDIT: Of course, all of the above is purely speculation on my part.
  3. ENB Organic optimized for ELFX and COT compatible Including a link to the Nexus mod page.
  4. If you do mean STEP 2.2.9.2, double check that SKSE and ENBoost are installed properly and that your skse.ini and enblock.ini files are configured properly per the guide. If all that looks good, install and enable Memory Blocks Log, play the game until it crashes, and post the log in spoiler tags.
  5. I suspect you're right that it loads the Papyrus virtual machine resources in the background, but I've never really played with it sufficiently to determine if its effects can be determined. Now you have me intrigued.
  6. When you run Loot, it automatically updates masterlist.yaml. This is just the master list of rules maintained by the Loot team that defines mod priorities and mod A after mod B. Having Skyrim and Mod Organizer on separate drives isn't a problem at all. I had Skyrim on C: (SSD) and Mod Organizer (and all other tools) on D: (HDD) for a year or so and never ran into any issues. I suspect in your case the mods are already sorted so Loot isn't find any reason to move anything. This is perhaps one of the most confusing aspects of Loot in that it won't move anything unless it finds a good reason to do so, so it looks as if it isn't doing anything. If you really want to test that theory, you can do something silly like moving Unofficial Skyrim Legendary Edition Patch.esp to the bottom of your load order to see if Loot puts it back in place.
  7. The right margin looks too tight as well.
  8. I think that error in Skyrim.esm is normal. At least I remember seeing this same error in my Skyrim.esm as well.
  9. AMD Overdrive in Catalyst has that as well, and it's not what I want. I'm currently using Sapphire Trixx that has a temperature/fan speed graph. The default fan speed profile in the ROM is very linear and maxes out at roughly 45% or 50% fan speed. Quite frankly, I think throttling the fan speed this low is bad because my GPU runs about 90 degrees Celsius while playing Skyrim. Yeah, that's bloody hot. I used this graph to increase the fan speed as the temperature increases and now the GPU runs about 70 degrees Celsius. The obvious disadvantage is that Trixx has to be running for the GPU to use this fan profile and I'd rather have it baked into the driver or the ROM.
  10. You can post images on copy.com and then add a link to them in your post using the Image icon in the editor toolbar.
  11. PMOP warning message Closer Quivers and Longer Arrows consists of only meshes, so as far as I am aware it shouldn't cause any problems if you remove it. It doesn't hurt anything to keep it installed, so I plan to keep it installed until I finish this round.
  12. If you mean the Proxy setting in enblocal.ini, you add that only if you are using something like d3d9_smaa.dll to provide SMAA antialiasing. That's probably the SKSE - Elys - AltF4 log in the overwrite folder? If so, you can either move it to the SKSE - Eyls - AltF4 mod or right click Overwrite and select Create Mod to create a new mod containing these files. I use Skyrim Performance Monitor to check FPS and other stats in the game.
  13. The one feature AMD has so far fallen flat on is a customized fan profile. In all the Catalyst versions I've installed so far, the only options are AMD's underperforming and excessively hot profile or a manual fixed speed. I keep hoping at some point AMD will let the user manage the fan profile so I don't have to run third-party applications to do this. My current profile bumps the default speed a few percent but makes a tremendous difference in temperature.
  14. Does this mean the companion very accurately drops the grenade at your foot while in melee combat?
  15. Once you get your STEP Extended profile complete, click Configure Profiles, select your STEP Extended profile, click Copy, and give the new profile a name. I always do this before adding on mods to the STEP Extended profile. This way if anything goes wrong, I can easily start fresh from a clean, working profile without having to start from scratch.
  16. When you install The Ruffled Feature, I think you want to select Custom on the first page, and select "Yes, install WATER" and "Yes, I have or will have SMIM installed" on the second page. A dozen or so pages later select either "Better Dynamic Snow + SMIM" or None if you don't want Better Dynamic Snow. There are a thousand choices in The Ruffled Feather, but it looks as if your scenario may be covered in the installer. I got a little dizzy going through all the options, though.
  17. Paying the Microsoft tax... You will be assimilated. Resistance is futile.
  18. Yes, I think Mod Organizer will handle it for you since it allows files stored in BSAs to override loose files.
  19. If you look in the Mod Organizer/mods directory, you'll get a better sense of what I mean. Each mod is stored in its own folder so the files in SMIM cannot overwrite files in any other mod. How the files are used in the game is a bit technical, but Mod Organizer basically provides a virtual file system so Skyrim sees files with the highest priority.
  20. If you install the STEP Optimized Vanilla Textures (in 2.D. Fixes), you don't need to optimize the HRDLC at all.
  21. The order of the mods in the left pane does matter because this dictates which resources (meshes, textures, scripts, audio files, scripts, etc.) are used by the game. If you install Static Mesh Improvement Mod and then some other mod that has the same meshes, the game will use the meshes in this other mod instead of the meshes in SMIM. You can see this by double clicking any mod and selecting the Conflicts tab. This tab shows the resources that are provided by this mod (because this mod has a higher priority) and resources that are provided by other mods (because this mod has a lower priority). Unlike Nexus Mod Manager, Mod Organizer stores all mods in separate directories so you don't have to worry about say resources in one mod overwriting resources in some other mod. This means you can easily change the priority of the mod simply by dragging it higher or lower in the left pane.
  22. So it's basically the same thing with a shiny new interface?
  23. Keep Memory Blocks Log active and enabled until you reproduce the crash to rule out this isn't the issue. What I found is that the amount allocated bounces around quite a bit depending on the area so mine was sitting around 450 to 500 and then at some point would bump above 512 and cause a semi-random crash. I increased it to 1024/512 and this fixed the seemingly random crashes. At that time I was using some 2K textures along with Interesting NPCs and a few other mods on top of STEP Extended.
  24. This order looks correct to me. The reason you want them interwoven like this is because Dragonborn overrides some of the files (notably meshes and animations) in Dawnguard and Heartfires, so this keeps all the resources (scripts, meshes, textures, animations, etc.) in the same priority order.
  25. Go back to Page 1 of this thread and read the original post. The first post includes the plugins required for the Core Patch and the Extended Patch.
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