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Everything posted by Greg
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ACCEPTED Deathbell HD - All-New Textures (2K-1K) (by fadingsignal)
Greg replied to JawZ's topic in Skyrim LE Mods
I used to use an older version of Vividian Vivid but I thought the colors were a bit too red, so I switched to Vividian Vanilla. I might consider switching back to Vividian Vivid based on your screenshots. -
I imagine you sword slingers will get a lot more out of this mod. I had Blocking Animation Animation installed for a while, but it doesn't do anything for the *cough* archers *cough* in the group that don't use swords and shields.
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ACCEPTED Deathbell HD - All-New Textures (2K-1K) (by fadingsignal)
Greg replied to JawZ's topic in Skyrim LE Mods
I fixed your post for you. The first issue is that you are trying to link to a gallery of images and this doesn't work because it's just a link to a website. What I did was open the link in a new browser window, right click on each image, and select Copy Image Location. Back here, I just pasted the link inside an img tag lke this: [img=http://i.imgur.com/ohdRwMk.jpg] [img=http://i.imgur.com/HjMDj0n.jpg] [img=http://i.imgur.com/QbsSJZT.jpg] [img=http://i.imgur.com/hUyZuUN.jpg] You can also click the Image icon in the toolbar, paste the link to the image, and click OK. EDIT: I forgot to say, those screenshots are incredible! -
Mod Organizer 2 Discussion and Feedback
Greg replied to TechAngel85's question in Mod Organizer Support
You should go back to use the latest stable release of Mod Organizer (1.3.11?) with Skyrim. Mod Organizer 2 is an alpha release for Fallout 4 and doesn't support 32-bit applications like Skyrim yet. -
I don't think I've ever come within 30 feet of a Dragon Priest in the game. I usually open the door, sneak into the room until I hear the popcorn, sneak back towards the door, and snipe away with the best bow and arrows in my inventory. Some of these are really lame setups anyway because I know at least one in which all the Draugr fall dead when the Dragon Priest is killed -- and this is about three or four hits with a good bow. You'd think a Dragon Priest would have more health than a Draugr Deathlord. Well, it does, but the health is so close (I think 1400 vs 1490) that they may as well be the same.
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DROPPED Immersive Citizens - AI Overhaul (by Shurah)
Greg replied to EssArrBee's topic in Skyrim LE Mods
I think moving ICAIO to Extended is a good move anyway because it improves the compatibility with Core as a base for other packs, even if only the perceived compatibility issues. I'm leery of the aliases as well based on the information I read from Arthmoor on the subject. I have no idea how much of a problem this may be with a STEP Extended setup, but I imagine it's exacerbated with packs that add lots of additional NPCs. -
bug Using FNIS and mods that have 'creature specific' animations
Greg replied to GrantSP's question in Mod Organizer Support
You might also consider watching Gopher's video Mod Organizer #9: Steam Workshop. All of Gopher's videos are excellent. -
Have you looked at these in the game yet, Shadriss? These first two are close ups of the right and left arms without ENB. The last two are close ups of the armor without and with Vividian ENB enabled. I just want to make sure my bad screenshots aren't clouding your judgement. I'm still trying to wrap my head around how to get good comparison shots and failing miserably.
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ACCEPTED Deathbell HD - All-New Textures (2K-1K) (by fadingsignal)
Greg replied to JawZ's topic in Skyrim LE Mods
I think Deathbell HD looks even better in the game, but the screenshots don't capture the animation as your character gets close to the deathbell. -
STEP Extended visual result inquiry
Greg replied to BuluBulu27's question in General Skyrim LE Support
Both of the shots are near Riverwood. The first shot is on the road from Helgen to Riverwood just past the guardian stones and the second shot is off the path coming out of the Helgen cave, but go up the mountain a bit just above the campsite. This is with Vividian Vanilla and Vivid Clouds and Fogs. Offhand, both his screenshots seem fine to me keeping in mind that my old eyes don't see nearly as well as they used to. -
Question regarding overwrite folder and enhanced blood textures mod
Greg replied to Phizzlestix's question in Mod Organizer Support
If you don't feel comfortable deleting it, you can just right click on Overwrite, select Create Mod, and name the mod something meaningful to you. -
Question regarding overwrite folder and enhanced blood textures mod
Greg replied to Phizzlestix's question in Mod Organizer Support
This is a temporary file created by FNIS and can be deleted. When you ran GenerateFNISForUsers in Mod Organizer, you should have right clicked on Overwrite and created a mod containing all the FNIS output files. If you look inside this mod, you should see meshes/animationsetdatasinglefile.SAVE and this is the one used by FNIS when playing. -
Yes, you need to re-run DynDOLOD any time you modify the LOD meshes/textures.
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Unmanaged mods are mods that are stored in Skyrim's Data folder. The only files that should be in the Data folder are the vanilla mods (Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.em, Dragonborn.esm) and the vanilla *.bsa files). If you have files installed in Skyrim's Data folder that did not come with the game, delete them all and then use Steam to validate cache to restore the data folder to a vanilla state with the DLCs. Steam's validate cache function will restore any files that should be in the Data folder, so you don't need to worry about mistakenly deleting anything.
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How about something like SRLE Extended or Dark SRLE?
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Given that I just encroached into the area of taking some very amatuerish screenshots for the Dragon Priests mod, I thought I would create this thread to try to learn best practices for getting good quality screenshots for comparison purposes. Taking screenshots of static objects is relatively trivial, but getting good screenshots of NPCs and creatures has been... challenging to say the least. This is my general technique, so feel free to critique all my blundering mistakes: Find an appropriate location that's relative clear of obstacles (bushes, trees, etc.) clear of any other NPCs that thinks this is supposed to be a combat shot. Wait until around noon or so to hopefully get good lighting and weather tcai to disable combat AI tai to disable overall AI Spawn an NPC or creature and hope (pray?) it spawns in an acceptable location. This is tricky because the NPCs always seem to spawn behind me and to my right. Is there a mod or tool that helps placing NPCs other than monkeying with setpos x and setpos y? Once everything seems acceptable, hard save. Shift+F12 to disable ENB, tm to disable menus, and take a screenshot with FRAPS. This is a pure vanilla shot. Exit the game, enable the current STEP textures in Mod Organizer. Load the previous save, hope (pray?) the NPC hasn't moved or disappeared. Shift+F12 to disable ENB, tm to disable menus, and take a screenshot with FRAPS. Exit the game, disable the current STEP textures, enable the testing textures. Load the previous save, hope (pray?) the NPC hasn't moved or disappeared. Shift+F12 to disable ENB, tm to disable menus, and take a screenshot with FRAPS.What I tried initially to hopefully save some time is to spawn Hevnoraak, hard save, disable Hevnoraak, spawn Krosis, hard save, etc. for all dragon priests. I was thinking this would give me 13 hard saves (one for each dragon priest) so I could reload each save to get all 13 screenshots, exit, enable aMidianBorn Creatures, then reload the saves to get all 13 screenshots. Unfortunately this didn't work so well because when I reloaded I found that about half of the saves didn't have a dragon priest anywhere in the scene. Some I eventually found floating in the clouds so I wonder if the others had disappeared underground.
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Do you remember which resolution of the mod you were using that had this banding effect? I'm currently using the 2k version and I haven't noticed this yet.
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You can disable Papyrus logging because nothing in the Papyrus log helps. Have you tried backing out the ENB preset completely and playing with a standard STEP Extended setup? You may need to go back through your enblocal.ini and set bFloatingPointRenderTarget=0 in the Display section in SkyrimPrefs.ini. This will at least verify the base is working. What I usually do is to set up a STEP Extended 2.2.9.2 profile and verify this is stable. Once I've verified this is working, I copy this profile to a new profile named something like STEP Extended 2.2.9.2 ENB, and install the ENB preset into this profile. Finally, I copy enblocal.ini to enblocal.step.ini and copy enbseries.ini to enbseries.step.ini and install the ENB preset files into the Skyrim folder. This makes it a little easier to back out the ENB preset to a stable STEP Extended setup.
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The trough water is coming from Skyrim HD and it looks the same in my game as well. I just found ENB Water on Horse Trough on Nexus that replaces the trough water with the water in Realistic Water 2. It's actually a very simple mod that changes the texture name from "Data\Textures\DefaultWater.dds" to "Data\Textures\Water\calm_choppy_generic.dds. There is also another mode (linked from the mod above) that replaces the smelter troughs, although this one is much more complicated.
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Make sure you don't move anything in Overwrite back to the main FNIS mod. Everything in Overwrite (after you run GenerateFNISForUsers) should go into its own mod named something like FNIS Output.
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bug Using FNIS and mods that have 'creature specific' animations
Greg replied to GrantSP's question in Mod Organizer Support
In Mod Organizer, make sure all FNIS and animation-related mods are checked (enabled) in both the left and right panes. If one of the mods isn't checked, FNIS won't be able to find it. Also make sure you are running GenerateFNISForUsers.exe from within Mod Organizer. -
TESV.exe Application Error after STEP Installation 2.C
Greg replied to SirDarkSoul's question in General Skyrim LE Support
Remove that d3dx9_43.dll you copied into the Skyrim folder (it doesn't belong here anyway) then download and install the June 2010 DirectX runtime update. -
I updated the post with a screenshot of vanilla Krosis and it looks as if Dragon Priest is very close to Vanilla. The hands are obviously different whereas the remainder seems to have subtle differences. I think the positioning of vanilla Krosis is off too much making a direct compare difficult, so I'll go back in game to get some more screenshots using tm (thanks Phazer) to hopefully keep them in the same position.
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Hevnoraak vanilla, aMidianBorn Book of Silence, and Dragon Priest. Krosis vanilla, aMidianBorn Book of Silence, and Dragon Priest. Morokei vanilla, aMidianBorn Book of Silence, and Dragon Priest. Nahkriin vanilla, aMidianBorn Book of Silence, and Dragon Priest. EDIT: How do you keep these turkeys from flying around to get decent compares?
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ACCEPTED Book Covers Skyrim - Lost Library (by DanielCoffey)
Greg replied to Nebulous112's topic in Skyrim LE Mods
I installed this mod a while back and so far I'm loving it.

