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Greg

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Everything posted by Greg

  1. I could be mistaken, but I'm questioning whether the black ring where the water could be is a missing mesh since I seem to recall missing meshes usually appear as black objects. The white water in the original post seems to be more of a lighting issue.
  2. Are you running DynDOLOD/TexGen from Mod Organizer? I am concerned that you have Skyrim Special Edition installed in "C:\Program Files (x86)" so you may run into some permissions issues with this setup.
  3. Have you reported this to the Mod Organizer developers on discord?
  4. This sounds as if it may be a language issue, meaning the game is set to use a language like Russian and Complete Crafting Overhaul Remade does not include a translation file for this language. You might try setting Skyrim.ini to ENGLISH to see if this solves the problem. [General] sLanguage=ENGLISH
  5. The script is linked at the bottom of the first post above. Click the "FO3 Fix NavMeshes.txt" to download the file and rename it to "FO3 Fix NavMeshes.pas".
  6. Sorry, I missed that one. Yes, use the ESL version of the CACO patch as well.
  7. Install the Butterflies Unchained (ESL Version) main file.
  8. Discussion topic: Iconic's Remastered Paragon Gems Retexture by Iconic Wiki Link Accepted for v2.0.0
  9. Mod Organizer has two mods: Instance and Portable. If you are using Instance mode (the default), your downloads, profiles, and mods folder are stored in %LocalAppData% (usually C:\Users\[username]\AppData\Local\ModOrganizer). I think you can change the default locations by clicking the Screwdriver/Wrench icon and changing the Base Directory path at the top. If you change this one setting, Downloads, Mods, Caches, Profiles and Overwrite are stored within this folder as well. The advantage with Instance mode is that you can click the button at the top-left to switch to any of the supported Bethesda games (say from Skyrim Special Edition to Fallout 4). If you are using Portable mode, all folders (Downloads, Mods, Caches, Profiles and Overwrite) are stored within the Mod Organizer folder (e.g. F:\Modding\ModOrganizer\Downloads, F:\Modding\ModOrganizer\Mods, etc.). The disadvantage with portable mode is that you must install a new copy of Mod Organizer if you want to use it for both Skyrim Special Edition and Fallout 4. It sounds as if you are using Instance mode, so just change the Base Directory path to a folder on the F: drive.
  10. In Skyrim (and I assume the same applies to Morrowind and Oblivion), the path to the texture file in the NIF is something like "textures/armor/bandit/boots.dds" so I think your resource path should be one level above textures: "C:/Users/(my username)/Desktop/Games/Morrowind stuff/Morrowind/Morrowind/Morrowind/Data Files/"
  11. Run Mod Organizer 2, click Configure Profiles (at the top left that looks like a contact card), select the profile you are using, check or uncheck "Use profile-specific Save Games" (basically reverse the setting) and click Close to see if your saves are accessible in game now. The default is unchecked so your saves are stored in C:\Users\[username]\Documents\Skyrim Special Edition\Saves. If this option is checked, the saves are in your profile folder in Mod Organizer.
  12. In other words, it's kind of like modding Morrowind or Oblivion back in the day?
  13. You might try posting to the Wrye Bash developers on afkmods. I think it's linked in the Wrye Bash description on Nexus.
  14. Delete "bashed patch.esp" in Mod Organizer and build the bashed patch fresh to see if this solves the problem. If you still get the error, you might poke around in overwrite or the mopy folder to see if Wrye Bash has a log with any information that may help.
  15. I merged your post into the appropriate thread and you'll find the answer about two posts above yours from @TechAngel85.
  16. All plugins in the right pane should be ticked. If a plugin is not needed, the instructions state to move these to optional when installing the mod so these should not appear in the right pane.
  17. I've never run into an issue like this with LOOT. Mod Organizer has issues with the virtual file system if it's installed in the Steam or game folder. I seem to recall the virtual file system gets into a recursive loop attempting to virtualize e.g. C:\Steam\SteamApps\common\Skyrim Special Edition\Data if it's installed anywhere in that path. You may also run into permission issues if you install Mod Organizer into any protected folders controlled by UAC such as C:\Program Files or C:\Program Files (x86). The best practice is to install Mod Organizer into it's own folder such as C:\Modding\Mod Organizer, although it can really be any drive or path you own. Finally, browse through the right pane that shows the list of plugins (ESM and ESP files) to see if any of them have a missing master icon. I discovered quite by mistake that Mod Organizer does not include any plugins with a missing master. I don't remember if these plugins are shown in LOOT at all or if they are shown with a missing master message.
  18. The change log on the Requiem Patch Central page shows Requiem - Immersive Weapons.esp was removed from 4.0 so it's not included in the main file. I quickly peeked through the old files and it is included in Requiem 3.4.0 Patch Central, although this may be a patch for an older version of Requiem.
  19. Did you read the description on the mod page when you downloaded Not So Fast Main Quest? One week after giving Farengar the tablet the journal entry "I wonder if Farengar has made any progress on his Dragon research." will appear. Ireleth's scene about the first dragon sighting will start the next time the player visits Farengar.
  20. I agree and it is royally confusing. I initially checked the change log and completely missed it since it's buried further down the list. I then checked the forum posts and on the first page found a couple of other people asking the same question and the response from one of the maintainers is that the updated patch isn't included in the installer so get it from misc files. I then checked misc files, rolled my eyes and moved on.
  21. They updated the Misc file so the updated plugin isn't included in the FOMOD installer. This is documented in the change log and a forum post on the mod page.
  22. Go to Kryptopyr's Patch Hub and download Improved Closefaced Helmets __ WACCF in Miscellaneous Files. You might update Kryptopyr's Patch Hub Insaller in Main Files if it's newer than one you installed.
  23. I think this is true about Hearthfire in general... if you build a library and decide you don't like it, there's no way to back out without reverting to a previous save and losing progress. Even though I don't usually build these houses, I do like the Hearthfire Extended additions that make these homes more useful. I just wish it was as easy to make honey bread at home as it is in the game.
  24. I'm not sure why, but I had lots of havok issues with Havok Fix even with vsync on at 60Hz with an NVidia RTX 2070 Super. Stuff like plates rattling on the table when I walk into the room, or an arrow shot causing an NPC to be thrown 100 feet into a wall. Most of these issues were solved when I switched to SSE Display Tweaks.
  25. Oops... you are quite right. I'm using Simple Children with the tri files from TK Children. If I remember correctly, I just followed the installation steps posted in the Simple Children topic and it is a significant improvement.
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