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About ElanaReloaded

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  • Location
    Upstate New York
  • Interests
    FRP, mod making, writing screen plays.
  • Favorite Mod
    Lost City
  1. How change "data" path off of C; drive and to another drive (to F:drive in this case)?
  2. Thank you for reply. Appreciate your precise (and helpful) reply. Wish I had read it sooner. NEW situation. I spent 3 days moving mods up and down left pane- yada. Finally, Uninstalled MO to get rid of all the already installed mods. Creating a new profile, unfortunately, carries over all the mods, even in not checked. No way to start fresh. I installed MO2 again. However, I could not figure out how to change the data path so the virtual archives are NOT on c: drive. C: way too small - is why I had to move MO2 the first time. >> How change "data" path off of C; drive (to F:drive)? << :) :) :)
  3. I used your culling fix several weeks ago. Made other holes in places. Holes that stayed even when you entered the space. Very happy you tried. Was much work -- I sure. But that experience (plus a comment = the culling data is in inaccessible portions of the game code). So I figured - all these culling mods are like jousting with windmills. This colored my (mistaken) view that culling mods were destined to fail. I'm very happy this new generation of mods actually work. Kojak747, (AK Plocktons) I thank you for pointing me in right direction. ;)
  4. My C: drive -- where win 10 resides, is red - lining. Win10 needs paging space. Its gone. Finally found why. User/me/appdata/local/ModOrganizer ... folders for each mod I installed via MO2. I never wanted MO2 on c: drive. It's why I installed new F: drive - just for MO2. Now MO2 has gobbled over half the space on my OS drive. I just finished installing Nolvus guide, manually. Four days. >> Is there a safe way to successfully move the MO2 contents in appdata yada to the F: drive? << I never intended anything but the OS to be on C: That's why I installed MO2 on F: Now MO2 has taken C: drive over. Help please.... Thank you.
  5. Will check this out. Obviously much has happened in the decade I've been away. Thank you!
  6. Hi Thane. I've tried the various 'culling' fixes. Invariably they have side effects I don't like - like missing squares on water / coast at shore. My idea doesn't fix the square hole, it hides it. What about a big bank of thick fog that covers the square hole? Perhaps add a few other fog banks -- it is the Sea of Ghosts, after all. Be careful where you swim - very careful.
  7. RESOLVED. Thank you all for your kind comments. Sherson - I commend you for the precise error reports your tools generate. So many mods, have vague directions, referring to "this" or "that." Yes. Resolved. LOD, tree LOD, yada, all done. Beautiful. Again - thank you all. I followed the LOD generation part of Nolvus guide. Perfect. Same exact load order - and no missing windows reported. Even have fake glow from settlements at night. Your DynDOLOD - awesome tool. THANK YOU! :) BTW - Still have square hole in ocean by Winterhold. Never found a fix. I do have an idea...
  8. My skyrim ini (in MO2) reads as follows. " ... [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa bLoadArchiveInMemory=1 sArchiveToLoadInMemoryList=Skyrim - Animations.bsa ..." Many of my other loaded mods have BSA's - and these 'other' BSAs are in the game - but not here in the SKyrim ini. Makes no sense to me. Therefore I can't verify the LofD BSAs install status from the skyrim ini - as instructions say to do so.
  9. Thank you very much. New to MOx. Just switched from Wrye as main mod manager. Thank you for clarification -- I'm not fluent with MO 1 vs 2 -- as I have never used MO1. I reinstalled LotD to fix missing texture error -- to no avail. Will do a web search to figure out where the "log message" is. And I'll unpack LotD again to see how many / names - etc of BSA's included. Thank you again. :)
  10. Errors running texgen. Skyrim special edition, MOD Organizer 2 v2.3.2 “-sse†augment added as per instructions. Watched videos several times. Read docs. Ran SSETexGen (error log report below). >>> HOW DO I FIX THIS? And get TexGen to run successfully, so I may archive the output - install it, and then run DynDOLOD Successfully? (and archive that output – and install). <<< I reinstalled LotD, still got these errors - Clueless how to turn off “archive management†in MO2 (log says I need to -- NO documentation /videos mention this). log report: “ … Processing 2 F:\DynDOLOD v2.90\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt [00:00:01.501] Processing 2 F:\DynDOLOD v2.90\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_legacyofthedragonbornv5esm.txt [00:00:01.518] textures\dbm resources\new museum\stainedglass01.dds not found! [00:00:01.533] textures\dbm resources\new museum\stainedglass01.dds not found! Check the top of the log that all required *.BSA files are loaded. Make sure TexGen is started in the desired game mode. The current mode is: SSE Turn off MO 1.x archive management. BSAs need to be loaded the normal way via matching plugin names. Check that C:\Users\me\OneDrive\Documents\My Games\Skyrim Special Edition\Skyrim.ini (MO users check ..\ModOrganizer\profiles\[profile name]\Skyrim.ini) is contains the correct entries for [Archive] sResourceArchiveList and sResourceArchiveList2. See ..Docs\DynDOLOD-README.txt for more.†I'm clueless. Studied videos, read docs multiple times. Videos never address any of this. Never thought I was stupid. Using only Wrye Bash, modded Morrowind, Oblivion, 100's mods, stable, yada. Oblivion LOD generator - no problem. But sseTexGen? I'm lost. What (probably obvious) am I missing? Thank you all.
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