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  1. I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback. This is early ALPHA to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Read the documentation included in the Standalone archive. In case of error messages prompts, click Help for this message if available. Use search to find similar questions and answers. Ask questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers. If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service: ..\DynDOLOD\bugreport.txt ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_log.txt (truncate large log files to the entire last meaningful generation) ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_Debug_log.txt If issue involves LODGen upload/paste ..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot. Requirements DynDOLOD Standalone 3.00 Alpha-53 (Mega) DynDOLOD Resources 3.00 Alpha-15 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-15 (Mega) for Skyrim SE/Skyrim VR/Enderal SE Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 For dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLL For grass LOD: A warm precache from No Grass In Objects. See next post for details. For Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x. Installation Install the requirements as usual. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Typically overwrite any files or refer to Load/Overwrite Orders. Install other options as desired. Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode. Since TexGen now generates billboards do not install any 3rd party billboards. LOD Generation Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod. Major Feature Changes Generate high quality tree/grass LOD billboards with TexGen. No need to install any billboards. Optional ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Optional billboard Grass LOD in object LOD Level 4. See next post for details. Generate some pre-rendered object LOD textures, including all cities. Optional generate an underside terrain mesh to block sun rays. Automatic texture replacements for stitched object LOD textures. Optional Grass LOD generation is now a checkbox Optional occlusion generation is now a checkbox and can generate Occlusion.esp in the same session, eliminating the step with xLODGen Option terrain underside generation is now a checkbox Changelog 3.00 Alpha 53 DynDOLOD.exe - warn to log about textures resolutions 3.00 Alpha 52 DynDOLOD.exe - warn to log about deleted references without base record 3.00 Alpha 51 DynDOLOD.exe - fixed a potential race condition Texconv.exe - updated to latest version 3.00 Alpha 50 DynDOLOD.exe - fixed trying to access an undefined record DynDOLOD.exe - fixed not copying SNAM for dynamic LOD objects that stay loaded in active cells 3.00 Alpha 49 DynDOLOD.exe - fixed a potential race condition LODGen.exe - fixed sometimes not properly setting third texture for internal billboard 3.00 Alpha 48 DynDOLOD.exe - improve billboard txt/dds discovery DynDOLOD.exe - print CRC32 of full model to Tree/Object Report for convenience TexGen.exe - scan references to find maximum scale to supersede TreeModelHeightMultiplier for each tree LOD billboard LODGen.exe - clamp UV coordinates according to shader setting LODGen.exe - improve fault tolerance by not stopping if header block size is smaller than actual expected size 3.00 Alpha 47 DynDOLOD.exe - fixed not using the highest overwrite material shader when upconverting the form version of records for not properly converted plugins 3.00 Alpha 46 DynDOLOD.exe - fixed -Inf to floating point conversion 3.00 Alpha 45 DynDOLOD.exe - fixed sometimes assigning wrong LOD levels for duplicate LOD filenames DynDOLOD.exe - fixed sometimes not adding a required master DynDOLOD.exe - add warning messages for missing script properties, invalid or missing scripts TexGen.exe - preemptively free texture memory 3.00 Alpha 44 DynDOLOD.exe - check for injected worldspace LODGen.exe - fixed not creating terrain underside for certain game modes 3.00 Alpha 43 DynDOLOD.exe - fixed item not found for occlusion generation 3.00 Alpha 42 DynDOLOD.exe - fixed not packing Occlusion.esp into archive DynDOLOD.exe - automatically enable terrain underside generation in case DVLaSS is installed DynDOLOD.exe - check for worldspace Editor ID changes 3.00 Alpha 41 DynDOLOD.exe - fixed argument out of range 3.00 Alpha 40 DynDOLOD.exe - added occlusion generation as a GUI option DynDOLOD.exe - added option to generate Occlusion.esp equivalent to xLODGen DynDOLOD.exe - added grass LOD generation as a GUI option DynDOLOD.exe - added terrain underside generation as a GUI option DynDOLOD.exe - fixed not adding all required masters for object activators DynDOLOD.exe - fixed LODGen_Options file path DynDOLOD.exe - fixed not setting all flags when creating dynamic base record DynDOLOD.exe - fixed not setting neverfade flag on object activator LODGen.exe - improved using atlas for shapes without normal map texture 3.00 Alpha 39 TexGen.exe - improved detecting max available render resolution 3.00 Alpha 38 TexGen.exe - fixed not detecting DLC properly and not ignoring files equally in the render folders TexGen.exe - try to always use better NVIDIA/AMD graphics card for OpenGL 3.00 Alpha 37 DynDOLOD.exe - improved texture discovery while generating the export file for LODGen DynDOLOD.exe - fixed not adding the NOLOD identifier to EditorID for references added by patches 3.00 Alpha 36 DynDOLOD.exe - fixed a race condition detecting duplicate tree references DynDOLOD.exe - fixed a race condition while creating empty BTT DynDOLOD.exe - do not wait for existing on-demand object LOD texture to be created DynDOLOD.exe - fixed issue with existing LAND records when updating DynDOLOD plugins TexGen.exe/DynDOLOD.exe - default some settings based on resolution found in Prefs, Custom or Display Tweaks INI TexGen.exe/DynDOLOD.exe - added option to create a zip file of the content in the output folder TexGen.exe - fixed not being able to render alpha channel from output resolution instead of downsampled alpha Texconv.exe - updated to latest version Texconv.exe - if runing under wine force -nowic and use "%Iu" instead of "%zu" LODGen.exe - fixed not reading 4th flat texture LODGen.exe - updated lz4 package 3.00 Alpha 35 DynDOLOD.exe - fixed not updating Mesh Mask/Reference list view DynDOLOD.exe - improved reporting and ignoring of some missing textures 3.00 Alpha 34 TexGen.exe/DynDOLOD.exe - added game mode selection window if started without game mode command line argument DynDOLOD.exe - improved automatic texture replacements for stitched object LOD textures DynDOLOD.exe - do not warn about missing textures if they are being replaced DynDOLOD.exe - automatically create stitched object LOD texture for replaced textures if required DynDOLOD.exe - automatically create non alpha texture of full texture if required DynDOLOD.exe - improved mini atlas export data DynDOLOD.exe - improved worldspace bounds warning/error settings DynDOLOD.exe - fixed and improved mesh rules loading order DynDOLOD.exe - fixed sometimes ignoring Reference Enable mesh rule setting DynDOLOD.exe - fixed a case of wrongly setting LOD Levels to None DynDOLOD.exe - fixed not updating reference rules internally DynDOLOD.exe - improved detection of childworld copies DynDOLOD.exe - never list child worldspaces that use parent worldspace for LOD even if they have a lodsettings file TexGen.exe - added/updated rendered object LOD textures TexGen.exe - fixed wrong output path for rendered billboards found in data folder TexGen.exe - do not try to render textures for DLC if DLC is missing TexGen.exe - improved config file reading for records in ESL flagged plugins TexGen.exe - added CreateMod INI setting to generate textures to include in a mod that won't prompt to uninstall old TexGen output LODGen.exe - fixed an issue with sometimes not combining crown and trunk when generating hybrids LODGen.exe - fixed a random grass LOD exception LODGen.exe - fixed grass LOD not being generated for grasses added by ESL flagged plugins LODGen.exe - default threadsplit to number of physical cores DynDOLOD Resources - updated meshes and textures for better compatibility DynDOLOD Resources SE - updated meshes and textures for better compatibility 3.00 Alpha 33 DynDOLOD.exe - fixed an issue with adding grass LOD billboards to object LOD atlas 3.00 Alpha 32 DynDOLOD.exe - fixed wrong INI settings 3.00 Alpha 31 DynDOLOD.exe - added Enderal SE Steam support, start with -enderalse command line argument DynDOLOD.exe - added INI settings CrownBrightness, TrunkBrightness, FlatTrunkBrightness vertex color multipliers to control brightness of 3D tree models in object LOD DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD DynDOLOD.exe - fixed accidentally adding material shader to glow LOD DynDOLOD.exe - do not use empty list item from lists in INI DynDOLOD.exe - fixed not always disabling some dynamic LOD correctly in scanned childworlds that also have their own LOD (e.g. Markarth) TexGen.exe - added rendered object LOD textures - most notably Solitude, Markarth, Riften, Windhelm and College of Winterhold LODGen.exe - CrownBrightness*=, TrunkBrightness*=, FlatTrunkBrightness*= added DynDOLOD Resources SE - updated meshes and texture for better compatibility 3.00 Alpha 30 TexGen.exe - fixed sometimes wrongly applying specular 3.00 Alpha 29 TexGen.exe - improved loading of cubemap textures 3.00 Alpha 28 TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version DynDOLOD.exe - fixed accidentally generating tree LOD instead of object LOD for child world copies DynDOLOD.exe - add full-model-CRC32 matching for object/dynamic LOD models for automatic support of "dumb" mesh replacer mods DynDOLOD.exe - fixed not adding center cell data for first dynamic LOD activation DynDOLOD.exe - added/updated rules for better compatibility TexGen.exe - properly ignore trees without models or deleted base records TexGen.exe - added environment/cubemap shader TexGen.exe - added rendered object LOD textures - most notably vanilla Whiterun and Dwemer Ruins, DynDOLOD Dawnguard castle and more LODGen.exe - improved parsing of txt files Texconv.exe - updated to latest version DynDOLOD_Manual.html - updated explanations information for Enderal DynDOLOD Resources SE - updated meshes and texture for better compatibility 3.00 Alpha 27 DynDOLOD.exe - added INI setting TerrainUndersideIgnoreWorlds= LODGen.exe - optimize underside terrain by removing triangles for default terrain height DynDOLOD-Resources-SE - added patch to enable grass for Whiterun exterior 3.00 Alpha 26 DynDOLOD.exe - add terrain underside references to ESP so they work in all worldspaces 3.00 Alpha 25 DynDOLOD.exe - fixed a problem with thread control DynDOLOD.exe - fixed patches sometimes being confused about the destination plugin DynDOLOD.exe - improved enabling/disabling of underside mesh Papyrus Script - updated objectenabler script 3.00 Alpha 24 DynDOLOD.exe - enable/disable terrain underside meshes in child worldspaces DynDOLOD.exe - only generate terrain underside meshes for worldspaces that have LOD level 32 DynDOLOD.exe - fixed ignoring skinned meshes for dynamic LOD Papyrus Script - new objectenabler script for terrain underside meshes LODGen.exe - do not fail if optional billboard txt file is not present LODGen.exe - fixed sometimes not automatically setting passthru for glow shader LODGen.exe - fixed sometimes not applying replacement textures 3.00 Alpha 23 DynDOLOD.exe/TexGen.exe - fixed not using SSE config files for TES5VR DynDOLOD.exe - added INI settings TerrainUnderside, TerrainUndersideQuality and TerrainUndersideHeigth to automatically generate and place a terrain NIF that aids in blocking sun rays 3.00 Alpha 22 DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specfic meshes or textures LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added 3.00 Alpha 21 DynDOLOD.exe - ignore billboards without txt files so LODGen does not fail later LODGen.exe - added GrassDensity= to allow for lower density of grass LOD billboards in object LOD LODGen.exe - added ThreadSplit= to control ratio of main to sub threads for object LOD generation 3.00 Alpha 20 LODGen.exe - fixed looking up wrong path in BSA for billboard txt 3.00 Alpha 19 DynDOLOD.exe - fixed skipping over some references using LIGH DynDOLOD.exe - fixed ignoring overwrites from patches DynDOLOD.exe - fixed not always copying XEMI record from child world to existing parent LOD representations DynDOLOD.exe - ignore references with only a notice that have been moved out of their original worldspace DynDOLOD.exe - fixed ignoring XESP parent configuration not working as intended TexGen.exe - do not leave orphaned billboard files in case they are filtered out 3.00 Alpha 18 DynDOLOD.exe - fixed wrong tree LOD atlas coordinates 3.00 Alpha 17 DynDOLOD.exe - fixed index out of bounds while generating tree LOD texture atlas 3.00 Alpha 16 DynDOLOD.exe - ignore duplicate patches 3.00 Alpha 15 DynDOLOD.exe - default to -memory instead of -speed DynDOLOD.exe - added duplicate texture removal to object LOD atlas generation DynDOLOD.exe - added thread limit settings for some Occlusion operations LODGen.exe - fixed an indexing error LODGen.exe - added Threads= to limit number of concurrent LOD generation threads, defaults to number of cores 3.00 Alpha 14 DynDOLOD.exe - fixed not ignoring player enable parent for tree LOD TexGen.exe - fixed a case of not ignoring case 3.00 Alpha 13 DynDOLOD.exe - fixed sometimes leaving ITM records DynDOLOD.exe - fixed removing alpha channel from texture if NiAlphaProperty threshold is 0 DynDOLOD.exe - fixed sometimes setting unresolved material links DynDOLOD.exe - fixed not overwriting earlier rules TexGen.exe - maximize and trim billboard texture based on render instead of vertex bounding box TexGen.exe - do not generate billboard if textures are missing LODGen.exe - fixed sometimes not using side-view billboard 3.00 Alpha 12 DynDOLOD.exe - fixed wrong load order detection for ESP only generation 3.00 Alpha 11 DynDOLOD.exe - fixed sometimes modifying other plugins TexGen.exe - added separate MaxSuperSamples options for grass, tree and objects LODGen.exe - fixed sometimes not discovering grass billboards correctly 3.00 Alpha 10 DynDOLOD.exe - removed a left over debug check stopping things for no reason 3.00 Alpha 9 DynDOLOD.exe - fixed sometimes copying wrong overwrite record 3.00 Alpha 8 DynDOLOD.exe - fixed sometimes not matching LOD models 3.00 Alpha 7 DynDOLOD.exe - fixed sometimes adding a duplicate textures on atlas 3.00 Alpha 6 DynDOLOD.exe - fixed not adding master for direct childworld copies 3.00 Alpha 5 DynDOLOD.exe - demoted duplicate cell exception to a warning DynDOLOD.exe - check for childless worldspaces DynDOLOD.exe - fixed not adding master for enable parent of object activators DynDOLOD.exe - improved reading of grass data DynDOLOD.exe - added INI setting AlphaFactor= to control internal mipmap alpha coverage DynDOLOD.exe - improved normalization of assets paths TexGen.exe - ^^which means finding textures with rooted texture paths found in NIF 3.00 Alpha 4 DynDOLOD.exe - fixed trying to add references for empty parent models for glow LOD DynDOLOD.exe - report missing base record LOD definitions if automatic matching fails DynDOLOD.exe - do not add worshippers to cells added by ESP DynDOLOD.exe - fixed forced load order resulting in orphaned records DynDOLOD.exe - double check if there are duplicate cells DynDOLOD.exe - monitor for duplicate triplets DynDOLOD.exe - properly blame ESP not setting MSTT DATA - Flags 0x4 TexGen.exe - fixed localization preventing rendering TexGen.exe - fixed sometimes writing wrong CRC32 for textures 3.00 Alpha 3 DynDOLOD.exe - ignore inconsequential unresovled errors in DLC and paid mods 3.00 Alpha 2 DynDOLOD.exe - fixed INI setting typo DynDOLOD Help - updated grass LOD settings information for No Grass In Objects version 6 3.00 Alpha 1 DynDOLOD.exe - converted all remaining external pas scripts to native code DynDOLOD.exe - added ultra LOD as a GUI option DynDOLOD.exe - export binary terrain file for LODGen DynDOLOD.exe - export grass LOD billboard file for LODGen TexGen.exe - converted all remaining external pas scripts to native code TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes LODGen.exe - PathGrass= path to folder with xy.cgid files LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\...) billboard filename LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD
  2. DynDOLOD beta for Skyrim Special Edition, Skyrim VR and Enderal SE | Skyrim/Enderal | What is DynDOLOD? | DynDOLOD FAQ DynDOLOD is the advanced but also easier version of xLODGen for object and tree LOD generation. It is for experienced users that can RTFM and know how to mod. Start by reading the Quickstart.html in the Standalone download. It is fully feature compatible with the Skyrim version. This is called beta because Skyrim Special Edition is still plagued by mods triggering large reference bugs. Until that can be easily resolved there is no pro-active testing and support of mods. As always users are asked to provide feedback and report compatibility issues with mods. What's New? Starting with DynDOLOD 2.95 the Steam version of Enderal SE is supported. Start the tools with the -enderalse command line argument. Starting with DynDOLOD 2.90 the mod Enderal SE is supported. Start the tools in Skyrim Special Edition mode with the -sse command line argument, the mod will automatically be discovered. Use DynDOLOD Resource SE. install the required billboards (see manual). Install Papyrus Util SE or DynDOLOD DLL. SKSE64 and SkyUI are already requirements for Enderal SE / included in the Steam version. Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can be update/generated. The data is used to disable distant occluded object and terrain LOD meshes behind other terrain LOD meshes for better performance. See included Docs\DynDOLOD_Manual.html "TVDT - Occlusion Data" section. Check the dedicated Skyrim TVDT - Occlusion Data thread for more information, questions and feedback. Starting with DynDOLOD 2.48 both TexGen and DynDOLOD can now export textures with BC7 compression. They are used by default. If there is trouble with BC7 somehow or the external tool TexConv being denied access by the OS, try switching back to BC1/BC3. Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD. Required Skyrim SE and Skyrim VR DynDOLOD Standalone 2.96 beta (Mega) DynDOLOD Resources SE 2.88 beta (Mega) - Make sure to use matching or higher version of DynDOLOD Standalone. Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards, Indistinguishable Billboards for Skyrim Special Edition or Seamless Billboards. The optional dynamic LOD requires SKSE64 or SKSEVR for the used game version and either DynDOLOD DLL or PapyrusUtil SE/VR The optional DynDOLOD SkyUI MCM requires SkyUI for Skyrim Special Edition or SkyUI VR for Skyrim VR Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe/TexGen.exe (x86) or DynDOLODx64.exe/TexGenx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing. Texconv.exe will fail with error C0000135 or complain about missing DLL. Generate from scratch if updating from older version. By default this will generate a DynDOLOD.esm and a DynDOLOD.esp to work around well known game engine bugs. Read the included ..\Docs\DynDOLOD_Manual_SSE.html ..\Docs\DynDOLOD_Manual_TES5VR.html for more information, explanations and the different options of the DynDOLOD patcher and in the DynDOLOD MCM regarding the use of large references in the game. Default settings will make a best compatibility and performance effort based on current INI settings. DynDOLOD dynamic LOD works correctly with large references and there are no issues with the vanilla game. However, in case ESP are used that modify large references there is nothing to be done to stop the flickering other than disabling the large references atm. There might be more compatibility settings or patching in the future. Generally, installation and generation is the same as with Skyrim. Skyrim SE/VR BETA - What to test Test that things generate as expected with whatever plugins in the load order. Test that the dynamic LOD works as intended. Test things work right with plugins adding new worldspaces. I only did brief testing with a couple mods. Things should work fine with paid mods and ESL flagged ESP, report all oddities. Mod testing is limited, if things are out of place or have wrong LOD, report with screenshots, form ids etc. so rules for mods can be updated. Because of the need to have an ESM for things to work properly, there is a chance that some records have to copy as "underwrite" into the ESM and as normal overwrite into the ESP at the same time. The DynDOLOD.esm should never have any unflagged ESP as a master and only get its records/data from masterfiles (including flagged ESP). Post a report with log in case the DynDOLOD.esm has an unflagged ESP as master. LOOT typically will let you know one way or another (reporting cyclic interaction or crash for example). Do not use such plugins for anything as they are broken. Also check final load order in the game mod menu, as it will enforce the load order. Post error reports with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt or a screenshot of the error. Use pastebin or file service if files can not be attached. Skyrim VR Notes I do not own Skyrim VR, so testing and support is limited and made on a best effort basis. Everything from Skyrim SE applies to Skyrim VR. See ..\Docs\DynDOLOD_Manual_TES5VR.html as it points out the differences to Skyrim SE to the best of my knowledge. -TES5VR command line, but uses all of SSE configs and settings. Install DynDOLOD Resource SE as is. There is no need to delete scripts in case generation of dynamic LOD is not selected. Other new stuff 2.44 Starting with 2.44 there is now full ESL and ESPs flagged as ESL support for Skyrim SE - based on the latest xEdit updates. Added back proper support for new worldspaces added by ESPs. Added support for external Billboard NIFs to allow for different type of "2D" tree LODs done in object LOD. See DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html for full explanation how to use. Enabled Racemenu NiOverride support for Glow LOD Windows Other new stuff 2.36 Some of the install options (Whiterun and Solitude Exterior etc.) of DynDOLOD Resources SE 2.36 do not install plugins anymore. Instead the options install patch files used by DynDOLOD.exe. When LOD is generated, the former plugin data is merged into the DynDOLOD plugins directly. Other new stuff 2.37 Worked around bugs present in paid mods, so Homestead works fine now. Added proper support for Legacy of the Dragonborn SSE 4.x - it shows on the map now, Guild buildings visible from inside Solitude and other improvement and optimizations. Fixed Wyrmstooth problems as reported by Sandman53 Other new stuff 2.38 improved paid mods and ESL support fixed no model found issue reported by mtreis86 and others reworked plugin detection in papyrus scripts Other new stuff 2.40 Checks for SKSE and PapyrusUtil are automatically disabled in case dynamic LOD is not generated. DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore DynDOLOD.exe - better version number log report DynDOLOD.exe - improved end of generation checks and log messages DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins DynDOLOD Resources - Papyrus Scripts - minor optmizations DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster **** LODGen.exe - fixed using alpha threshold LODGen.exe - added TES5VR mode, same as SSE LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE LODGen.exe - added FO4VR mode, same as FO4 LODGen.exe - added SSEVR mode, same as SSE LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4 LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE LODGen.exe - fixed missing segments for FO4 object LOD LODGen.exe - terrain LOD bin file format change to support really large worldspaces LODGen.exe - added MaxLevel= LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height LODGen.exe - fixed wrong segments LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData= LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z LODGen.exe - make reading of export file more robust LODGen.exe - fixed sometimes not reading of shape name for BSTriShape LODGen.exe - updated supporting libraries to latest version LODGen.exe - data/textures/... LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV LODGen.exe - improved reading of export file and file checks at start-up LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones LODGen.exe - throw error if there are duplicate command line parameters LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings DynDOLOD.exe - fixed sometimes not creating a flat atlas DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD DynDOLOD.exe - added patching function for plugins + worldspace DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SEE.html - updated compatibility information for several mods DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds LODGen.exe - fixed terrain water segments for odd origins LODGen.exe - added WaterHeight= default water z, used in case of missing cell data LODGen.exe - print global alpha threshold setting to log LODGen.exe - catch an error in nif and print its name to log Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line DynDOLOD.exe - improve loading of paid mod plugins DynDOLOD.exe - create ESM at correct load order DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD DynDOLOD.exe - print plugin type when listing plugins DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible) LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads LODGen.exe - removed obsolete embedded resources Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm DynDOLOD.exe - added creation of bugreport.txt in case of exception DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection DynDOLOD Resources SE - added patches for better compatibility with mods LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode DynDOLOD.exe - improved export of miniatlas data for LODGen.exe DynDOLOD.exe - improved some error messages TexGen.exe - added generation for shipwoodfloor01lod.dds LODGen.exe - skip automatic re-UV for shapes with a high number of triangles LODGen.exe - fixed sometimes scaling water level twice for undefined cells LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - reworked simplification of meshes after re-UV LODGen.exe - added a sanity check after re-UV LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas DynDOLOD.exe - skip over NIF errors while checking for NiNodes DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE DynDOLOD.exe - fixed issue with worldspaces added by ESP DynDOLOD-Trees.html - added section for internal and external billboards DynDOLOD_Manual.html - added and updated compatibility information for several mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP LODGen.exe - fixed sometimes applying wrong scale to translation LODGen.exe - fixed not applying parent scale to child translation LODGen.exe - fixed a bug parsing flat texture data file LODGen.exe - added support for different alpha thresholds to atlas replacements LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries LODGen.exe - added support to also remove faces under water for FO3/FNV LODGen.exe - added support to define billboard NIFs per LOD level LODGen.exe - minor speed improvements and multithread enhancements Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts DynDOLOD_DLL.html - added explanation and install/usage instructions DynDOLOD.exe - added creation of data files for DynDOLOD DLL DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil LODGen.exe - fixed sometimes failing re-UV due to missing normal LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin DynDOLOD.exe - updated some helpful messages TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR TexGen.exe - updated some helpful messages TexGen.exe - added generation for impwall01.dds TexGen.exe - added generation for impfloormuddy01.dds TexGen.exe - added generation for treepineforestcut01.dds Texconv.exe - updated to latest version DynDOLOD-rules - added/updated rules for better compatibility with mods Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7 DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust DynDOLOD.exe - fixed a typo preventing CreateMode to start DynDOLOD.exe - streamlined some threaded code DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - improved a few error messages Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas DynDOLOD.exe - print true texture file name in case of errors loading it Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin DynDOLOD.exe - removed some unnecessary log spam Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order DynDOLOD.exe - more streamlining of some threaded code DynDOLOD.exe - some library udpates and other optimizations DynDOLOD.exe - added some more error messages around executing of command line tools DynDOLOD.exe - prevent accidentally interrupting execution of command line tools DynDOLOD.exe - silently try to restart command line tools in case of error DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - updated to latest version DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.55 DynDOLOD.exe - added support for Enderal Steam version DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not adding some textures to atlas DynDOLOD.exe - removed accidental left over elevation requirement DynDOLOD.exe - combine flat atlas into main atlas DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized) DynDOLOD.exe - added alpha raise to diffuse mipmap generation DynDOLOD.exe - added steepness raise to normal map mipmap generation DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture DynDOLOD.exe - skip injected base elements and references and print a message DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods LODgen.exe - added ENDERAL mode, same as TES5 LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5 LODgen.exe - code cleanup and minor optimizations LODgen.exe - improved remove unseen for large objects spanning several cells LODgen.exe - do not scale FO3/FNV object LOD LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD_Manual.html - added and updated compatibility information for several mods LODGen.exe - make sure borders between cells match when using protect cell borders Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod DynDOLOD Resources - Papyrus Scripts - fixed swapped error message Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for a mod LODGen.exe - set correct mode on BSMultibound for water LODGen.exe - updated supporting libraries to latest version Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position DynDOLOD.exe - ignore meshes with missing textures, print a report at the end DynDOLOD.exe - reduce memory usage while building object LOD atlas DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways Texconv.exe - updated to latest version TexGen.exe - added generation for vurt_oldgreybarklod.dds DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths DynDOLOD Resources - added meshes/texture for better compatibility with mods Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures DynDOLOD.exe - added version check of output from TexGen and installed Resources TexGen.exe - add version information to output DynDOLOD Resources - added a mesh for better compatibility with a mod DynDOLOD Resources SE - added a mesh for better compatibility with a mod DynDOLOD_Manual.html - added compatibility information for several mods Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands TexGen.exe - fixed filename of impfloormuddy01lod.dds DynDOLOD Resources - added a meshes for better compatibility with a mod DynDOLOD Resources - fixed an issue with worldmap in interiors DynDOLOD Resources SE - added a meshes for better compatibility with a mod DynDOLOD Resources SE - fixed an issue with worldmap in interiors Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - fixed a FOMOD installation error DynDOLOD Resources SE - fixed a FOMOD installation error Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file LODGen.exe - memory and other optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas DynDOLOD.exe - fixed a rare multithread memory issue TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds LODGen.exe - fixed sometimes duplicating models LODGen.exe - more optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery LODGen.exe - ignore duplicate triangles when loading models DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules LODGen.exe - more minor optimizations and cleanup Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini DynDOLOD.exe - do not set VWD flag on base records added by esp DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models DynDOLOD_Manual.html - added section for TVTD occlusion data generation LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD.exe - added detection of LotD v5 DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds LODGen.exe - fixed 3D name for BSTriShape DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD_Manual.html - added compatibility information for a mod LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif) LODGen.exe - updated supporting libraries to latest version LODGen.exe - improve BA2 support LODGen.exe - adjust multibound max z >= 0 DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed a potential race condition Texconv.exe - updated to latest version Texconv.exe - fixed not supporting spaces in path names in -flist DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD Resources SE - updated meshes for better compatibility with mods Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches DynDOLOD.exe - fixed not overwriting equal rules for winning plugins LODGen.exe - updated supporting libraries to latest version Texconv.exe - updated to latest version Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1 DynDOLOD.exe - improved a couple error messages DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated meshes/patch file for better compatibility with mods DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust Texconv.exe - improve -flist text file handling Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting DynDOLOD.exe - improved invalid path detection DynDOLOD.exe - added rule for better compatibility Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent DynDOLOD.exe - do not set VWD flag on certain MSTT DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources - added mesh for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources SE - added mesh for better compatibility with mods DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD_Manual.html - added compatibility information for a mod Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards DynDOLOD Resources SE - added and updated meshes for better compatibility with mods Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag DynDOLOD.exe - update command lines of newer Texconv.exe DynDOLOD.exe - added rules for better compatibility TexGen.exe - added generation for dlc01frozenlakelod.dds trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box LODGen.exe - fixed sometimes not setting VertexColor flag LODGen.exe - added height variance to FlatTextures= file LODGen.exe - added support for glow atlas Texconv.exe - updated to latest version DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources SE - updated patch file for better compatibility Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD DynDOLOD.exe - improved child/parent world copy detection DynDOLOD.exe - added/updated rules for better compatibility trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - improve HD LOD support for SSE Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - ignore NIF if root node is of unexpected type Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - do not fail if optional billboard txt file is not present LODGen.exe - fixed sometimes not automatically setting passthru for glow shader LODGen.exe - fixed sometimes not applying replacement textures Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility LODGen.exe - improved parsing of txt files Texconv.exe - updated to latest version Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD DynDOLOD.exe - added rules for better compatibility Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument Changelog DynDOLOD 2.96 DynDOLOD.exe - fixed not using last TNAM override record DynDOLOD.exe - added rules for better compatibility LODGen.exe - default threadsplit to number of physical cores I really do not want to talk about the things I had to do to work around the large reference bugs. Bethesda needs to fix their ****.
  3. Hey guys, Decided to redo my LODS yesterday, basically wanted them in a higher res. So i opened Texgen and i got this error. I was using it last week and there was no problem with it. Does anyone know how i can fix this error? Thanks in advance for any help/advice! Error: Error copying textures\architecture\windhelm\whruinstone_n.dds to D:\Games\Modding\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\windhelm\whruinstonedark_n.dds The system cannot find the path specified. Kind Regards, Tris
  4. DynDOLOD for Skyrim and Enderal 2.3x - 2.8x minor version update post | Major version update Post | Skyrim Special Edition / Skyrim VR / Enderal SE Important This update includes updated papyrus scripts in DynDOLOD Resources 2.45 that require a DynDOLOD.esp generated by DynDOLOD Standalone 2.45 or higher. Do not mix with older versions. If an existing save is updated, follow the "clean save" cycle: First deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old meshes/skse/textures and uninstall old DynDOLOD Resources, which includes the old papyrus scripts Start game, load last save, wait a bit, save again. Install new DynDOLOD Resources 2.45 which includes the new papyrus scripts. Generate LOD. Install the output with the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM. Follow the same procedure for Skyrim SE even though there are no papyrus scripts. What's New? Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can be update/generated. The data is used to disable distant occluded object and terrain LOD meshes behind other terrain LOD meshes for better performance. See included Docs\DynDOLOD_Manual.html "TVDT - Occlusion Data" section. Check the dedicated Skyrim TVDT - Occlusion Data thread for more information, questions and feedback. Starting with DynDOLOD 2.55 the Steam version of Enderal is supported. Use -enderal command line argument. See included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods" Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD. Starting with DynDOLOD Resources 2.44 for Skyrim the Whiterun Exterior, Solitude Exterior and the Desync Bird of Prey plugins have been replaced with *.patch files. The data that used to be in the plugins is now added to DynDOLOD.esp when LOD is is generated in case the *.patch files have been installed. Fixed bug with generating object LOD for Bruma Always output data files as UTF8 without BOM Better performing papyrus scripts thanks to pointers from Borgut1337. Better support for reading any text/ini file from BSA. Fixed a bug with supporting mods that add new cells beyond borders, reported by Kelmych. Hopefully fixed all of the out of memory errors when creating texture atlas (mainly happened for SSE). DynDOLOD.exe now tries to ignore and report wild edits that add floating objects above Bleakwind Basin at cell 0, 0 of Tamriel. I would be interested in feedback, especially when it got it right with the mods name, so i can verify the parameters of the wild edits to refine the detection. DynDOLOD.exe will now warn if it encounters deleted references. It helps me to remember to clean mods. Lots of code maintenance in xEdit carried over, thanks to Zilav being productive and lots of updates in LODGen as well for stuff happening in the background. See changelog below. There is no need to update LOD generated by earlier versions just because the tools have been updated. Consider updating or generating LOD from scratch in case you notice missing LOD for the mods listed below or if a problem that was affecting you was fixed. Skyrim SE users might enjoy this video by WazaLang - even if you know how to generate 3D LODs already, just for views or the mixing of different tree mods for great results. The instructions work all the same with DynDOLOD standalone 2.30 or higher and DynDOLOD Resource SE 2.30 or higher. Bruma, see this post and this thread If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down again. Skyrim SE or Skyrim VR, see DynDOLOD Skyrim SE/VR BETA DynDOLOD Standalone 2.96 (Mega) for Skyrim, Enderal, Skyrim SE and Skyrim VR DynDOLOD Resources 2.88 (Mega) for Skyrim and Enderal - Make sure to use matching or higher version of DynDOLOD Standalone. DynDOLOD Resources SE 2.88 (Mega)for Skyrim SE and Skyrim VR - Make sure to use matching or higher version of DynDOLOD Standalone. DynDOLOD Patches 2.45 (Mega) for Skyrim and Enderal - papyrus script patches only need to be updated if DynDOLOD DLL is used. The 2.45 papyrus script patches work with either DynDOLOD DLL or PapyrusUtil automatically. Mods Requiring DynDOLOD - included rules Solstheim Genesis (2.35) Verified working out of the box - included rules Dawn Point Lighthouse (2.30) Dragonfall Castle (2.30) Dragons Keep (2.30) Velothi Palace (2.30) Perfect Whiterun (2.30) Mona Alta (2.37) Riverwood Keep (2.37) Viking's Longhouse (2.37) Knight's Rest (2.44) Rigmor of Cyrodiil (2.55) Terra Umbra - Mobile Floating Island (2.56) Skogarfjell - No-Load Viking Hall (2.59) The Great City of Dragon Bridge (2.62) The Great City Of Morthal (2.62) The Great Cities - Minor Cities and Towns (2.62) FadingSignal's Solstheim Lighthouse for LE (2.64) Western Watchtower Texture Mismatch Fix (2.73) Northwind Hunters Cabin (2.75) Millwater Retreat (2.81) Verified working out of the box Arthmoor's Skyrim Villages - All In One (2.35) BreezeRockLodge (2.35) Dawnstar (2.35) Keld-Nar (2.35) Lush Vanilla Trees (2.35) Ruska - Riften Player Home (2.35) White Lighthouse (2.55) The Great City Of Dawnstar (2.62) The Great City Of Falkreath 2.62) The Great City of Rorikstead (2.62) The Great City Of Winterhold (2.62) Quaint Raven Rock (2.63) Rorikstead Basalt Cliffs (SE backport) (2.63) Changelog DynDOLOD 2.30 DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel DynDOLOD.exe - warn if a deleted reference is found DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist DynDOLOD.exe - updated exporting data for destructables DynDOLOD.exe - fixed not reading other txt or ini files from BSA DynDOLOD.exe - generate new esp version for updated Papyrus Scripts DynDOLOD.exe - added worldspace ignore file to filter world space drop down DynDOLOD.exe - optimized fallback to full tree model TexGen.exe - added generation for volcanictundrarocks01.dds TexGen.exe - fixed not reading other txt or ini files from BSA DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SSE.html - added info for a mod DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - fixed a reading error for bhkMoppBvTreeShape LODGen.exe - fixed a reading error for bhkRigidBody LODGen.exe - improved material wilcard * support LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes LODGen.exe - normalize material path LODGen.exe - support material swaps with wildcard * LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4 LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces) LODGen.exe - always apply intermediate atlas before applying final atlas LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - updated supporting libraries to latest version LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false Changelog DynDOLOD 2.31 DynDOLOD - removed older version from archive Changelog DynDOLOD 2.32 DynDOLOD.exe - added support for ESL plugins DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log DynDOLOD.exe - optimized generating some lists DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - delete old atlas map file before generating new atlas DynDOLOD.exe - fixed not generating large texture atlas Changelog DynDOLOD 2.33 DynDOLOD.exe - updated completion message to notify about errors in LODGen logs DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM DynDOLOD.exe - updated important load screen message DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini DynDOLOD.exe - reworked large reference processing for export file to be more robust LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version Changelog DynDOLOD 2.34 DynDOLOD.exe - fixed sometimes not finding billboards for reference rules Changelog DynDOLOD 2.35 DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object Changelog DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore DynDOLOD.exe - better version number log report DynDOLOD.exe - improved end of generation checks and log messages DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins DynDOLOD Resources - Papyrus Scripts - minor optmizations DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster **** LODGen.exe - fixed using alpha threshold LODGen.exe - added TES5VR mode, same as SSE LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE LODGen.exe - added FO4VR mode, same as FO4 LODGen.exe - added SSEVR mode, same as SSE LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4 LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE LODGen.exe - fixed missing segments for FO4 object LOD LODGen.exe - terrain LOD bin file format change to support really large worldspaces LODGen.exe - added MaxLevel= LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height LODGen.exe - fixed wrong segments LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData= LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z LODGen.exe - make reading of export file more robust LODGen.exe - fixed sometimes not reading of shape name for BSTriShape LODGen.exe - updated supporting libraries to latest version LODGen.exe - data/textures/... LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV LODGen.exe - improved reading of export file and file checks at start-up LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones LODGen.exe - throw error if there are duplicate command line parameters LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings DynDOLOD.exe - fixed sometimes not creating a flat atlas DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD DynDOLOD.exe - added patching function for plugins + worldspace DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SEE.html - updated compatibility information for several mods DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds LODGen.exe - fixed terrain water segments for odd origins LODGen.exe - added WaterHeight= default water z, used in case of missing cell data LODGen.exe - print global alpha threshold setting to log LODGen.exe - catch an error in nif and print its name to log Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line DynDOLOD.exe - improve loading of paid mod plugins DynDOLOD.exe - create ESM at correct load order DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD DynDOLOD.exe - print plugin type when listing plugins DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible) LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads LODGen.exe - removed obsolete embedded resources Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm DynDOLOD.exe - added creation of bugreport.txt in case of exception DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection DynDOLOD Resources SE - added patches for better compatibility with mods LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode DynDOLOD.exe - improved export of miniatlas data for LODGen.exe DynDOLOD.exe - improved some error messages TexGen.exe - added generation for shipwoodfloor01lod.dds LODGen.exe - skip automatic re-UV for shapes with a high number of triangles LODGen.exe - fixed sometimes scaling water level twice for undefined cells LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - reworked simplification of meshes after re-UV LODGen.exe - added a sanity check after re-UV LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas DynDOLOD.exe - skip over NIF errors while checking for NiNodes DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE DynDOLOD.exe - fixed issue with worldspaces added by ESP DynDOLOD-Trees.html - added section for internal and external billboards DynDOLOD_Manual.html - added and updated compatibility information for several mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP LODGen.exe - fixed sometimes applying wrong scale to translation LODGen.exe - fixed not applying parent scale to child translation LODGen.exe - fixed a bug parsing flat texture data file LODGen.exe - added support for different alpha thresholds to atlas replacements LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries LODGen.exe - added support to also remove faces under water for FO3/FNV LODGen.exe - added support to define billboard NIFs per LOD level LODGen.exe - minor speed improvements and multithread enhancements Changelog DynDOLOD 2.44.1 DynDOLOD Resources - fixed FOMOD installer Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts DynDOLOD_DLL.html - added explanation and install/usage instructions DynDOLOD.exe - added creation of data files for DynDOLOD DLL DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil LODGen.exe - fixed sometimes failing re-UV due to missing normal LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin DynDOLOD.exe - updated some helpful messages TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR TexGen.exe - updated some helpful messages TexGen.exe - added generation for impwall01.dds TexGen.exe - added generation for impfloormuddy01.dds TexGen.exe - added generation for treepineforestcut01.dds Texconv.exe - updated to latest version DynDOLOD-rules - added/updated rules for better compatibility with mods Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7 DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust DynDOLOD.exe - fixed a typo preventing CreateMode to start DynDOLOD.exe - streamlined some threaded code DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - improved a few error messages Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas DynDOLOD.exe - print true texture file name in case of errors loading it Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin DynDOLOD.exe - removed some unnecessary log spam Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order DynDOLOD.exe - more streamlining of some threaded code DynDOLOD.exe - some library udpates and other optimizations DynDOLOD.exe - added some more error messages around executing of command line tools DynDOLOD.exe - prevent accidentally interrupting execution of command line tools DynDOLOD.exe - silently try to restart command line tools in case of error DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - updated to latest version DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.55 DynDOLOD.exe - added support for Enderal Steam version DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not adding some textures to atlas DynDOLOD.exe - removed accidental left over elevation requirement DynDOLOD.exe - combine flat atlas into main atlas DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized) DynDOLOD.exe - added alpha raise to diffuse mipmap generation DynDOLOD.exe - added steepness raise to normal map mipmap generation DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture DynDOLOD.exe - skip injected base elements and references and print a message DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods LODgen.exe - added ENDERAL mode, same as TES5 LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5 LODgen.exe - code cleanup and minor optimizations LODgen.exe - improved remove unseen for large objects spanning several cells LODgen.exe - do not scale FO3/FNV object LOD LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD_Manual.html - added and updated compatibility information for several mods LODGen.exe - make sure borders between cells match when using protect cell borders Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod DynDOLOD Resources - Papyrus Scripts - fixed swapped error message Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for a mod LODGen.exe - set correct mode on BSMultibound for water LODGen.exe - updated supporting libraries to latest version Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position DynDOLOD.exe - ignore meshes with missing textures, print a report at the end DynDOLOD.exe - reduce memory usage while building object LOD atlas DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways Texconv.exe - updated to latest version TexGen.exe - added generation for vurt_oldgreybarklod.dds DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths DynDOLOD Resources - added meshes/texture for better compatibility with mods Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures DynDOLOD.exe - added version check of output from TexGen and installed Resources TexGen.exe - add version information to output DynDOLOD Resources - added a mesh for better compatibility with a mod DynDOLOD Resources SE - added a mesh for better compatibility with a mod DynDOLOD_Manual.html - added compatibility information for several mods Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands TexGen.exe - fixed filename of impfloormuddy01lod.dds DynDOLOD Resources - added a meshes for better compatibility with a mod DynDOLOD Resources - fixed an issue with worldmap in interiors DynDOLOD Resources SE - added a meshes for better compatibility with a mod DynDOLOD Resources SE - fixed an issue with worldmap in interiors Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - fixed a FOMOD installation error DynDOLOD Resources SE - fixed a FOMOD installation error Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file LODGen.exe - memory and other optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas DynDOLOD.exe - fixed a rare multithread memory issue TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds LODGen.exe - fixed sometimes duplicating models LODGen.exe - more optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery LODGen.exe - ignore duplicate triangles when loading models DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules LODGen.exe - more minor optimizations and cleanup Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini DynDOLOD.exe - do not set VWD flag on base records added by esp DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models DynDOLOD_Manual.html - added section for TVTD occlusion data generation LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD.exe - added detection of LotD v5 DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds LODGen.exe - fixed 3D name for BSTriShape DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD_Manual.html - added compatibility information for a mod LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif) LODGen.exe - updated supporting libraries to latest version LODGen.exe - improve BA2 support LODGen.exe - adjust multibound max z >= 0 DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed a potential race condition Texconv.exe - updated to latest version Texconv.exe - fixed not supporting spaces in path names in -flist DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD Resources SE - updated meshes for better compatibility with mods Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches DynDOLOD.exe - fixed not overwriting equal rules for winning plugins LODGen.exe - updated supporting libraries to latest version Texconv.exe - updated to latest version Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1 DynDOLOD.exe - improved a couple error messages DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated meshes/patch file for better compatibility with mods DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust Texconv.exe - improve -flist text file handling Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting DynDOLOD.exe - improved invalid path detection DynDOLOD.exe - added rule for better compatibility Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent DynDOLOD.exe - do not set VWD flag on certain MSTT DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources - added mesh for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources SE - added mesh for better compatibility with mods DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD_Manual.html - added compatibility information for a mod Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag DynDOLOD.exe - update command lines of newer Texconv.exe DynDOLOD.exe - added rules for better compatibility TexGen.exe - added generation for dlc01frozenlakelod.dds trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box LODGen.exe - fixed sometimes not setting VertexColor flag LODGen.exe - added height variance to FlatTextures= file LODGen.exe - added support for glow atlas Texconv.exe - updated to latest version DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources SE - updated patch file for better compatibility Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD DynDOLOD.exe - improved child/parent world copy detection DynDOLOD.exe - added/updated rules for better compatibility trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - improve HD LOD support for SSE Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - ignore NIF if root node is of unexpected type Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - do not fail if optional billboard txt file is not present LODGen.exe - fixed sometimes not automatically setting passthru for glow shader LODGen.exe - fixed sometimes not applying replacement textures Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility LODGen.exe - improved parsing of txt files Texconv.exe - updated to latest version Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD DynDOLOD.exe - added rules for better compatibility Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument Changelog DynDOLOD 2.96 DynDOLOD.exe - fixed not using last TNAM override record DynDOLOD.exe - added rules for better compatibility LODGen.exe - default threadsplit to number of physical cores Skryim typos may be intentional as long as Skyrim SE has severe visual and game breaking bugs See major version update post for full changelog of 2.xx versions, and general update history. See DynDOLOD 2.22/2.23/2.24/2.25/2.26/2.27 minor version update post.
  5. As the title says, I can't run either. The error i get when trying to run either gives me Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found> If i go to Appdata/Local/SkyrimSpecialEdition, there is no plugins.txt file What am I supposed to do here? I thought of making my own plugins.txt file and adding in the names of the plugins i have on MO2 but i dont know if it works that way
  6. Hi im kinda noob at modding but ive tried it for some months now. I have a problem when running TexGen64. ive already installed the whole DynDOLOD thing before but i changed some tree mods and need to install it again. but now when i tried to install it this message appeared: textures\dbm resources\new museum\stainedglass01.dds not found! textures\dbm resources\new museum\stainedglass01.dds not found! Check the top of the log that all required *.BSA files are loaded. Make sure TexGen is started in the desired game mode. The current mode is: SSE Turn off MO 1.x archive management. BSAs need to be loaded the normal way via matching plugin names. Check that C:\Users\Usuário\Documents\My Games\Skyrim Special Edition\Skyrim.ini (MO users check ..\ModOrganizer\profiles\[profile name]\Skyrim.ini) is contains the correct entries for [Archive] sResourceArchiveList and sResourceArchiveList2. See ..Docs\DynDOLOD-README.txt for more. i checked the skyrim.ini and compared to what the README file says that the skyrim.ini file should contain and apparently its all there. i dont really know what to do and everything i know about modding seems to be useless now. i dont really know much about .bsas and this order that the message mention and would really like if someone helps me in that matter. detail: after the first dynDOLOD installation i started to use BethINI. i dont know if this fact has something to do with the error but as far its changes the .ini files and apparently the error is in the ini file i think its worth to say i would really appreciate some help. thanks!
  7. I've made a retexture for the vanilla Whiterun windmill. Used a new entry, as these are separate placements. I didnt wanted to interfere with the original model. First try, using texture sets for the new colors: Second try, copied the mesh and put these textures inside the mesh, using Nifscope: Both times, I used the full model for the LOD, as seem below: If I used the standard LOD, I would not get the new textures, as it would load the LOD from the standard vanilla texture. In both times, I ran TexGen and Dyndolod. I've got the same result: Why this is happening? I ran TexGen, ran Dyndolod, ran xLodGen for the terrain (although the terrain dont have anything to do with these objects), but I'm still getting the vanilla LOD, for a object with a entire separate entry, using a different mesh, and assigned the full model for the LOD mesh in the CK. This is also happening with other vanilla objects, copied from the nordic ruins and retextured, and which passed through the same processes, also using full models for the LOD mesh in the CK. They all show the vanilla LOD when distant. This is not happening with custom meshes from other authors, though. These are running fine with retextures, even using the same meshes with texture sets. Only vanilla meshes are being affected. Is there a special rule I should put in Dyndolod for it? I tried this one below, but still got the same result:
  8. So, I was able to get DynDOLOD to work earlier, but ended up updating skyrim/SKSE and DynDOLOD itself because I thought that would fix a problem I had earlier. It now presents this error in regards to the CRFIrontreeMill not being able to be copied. "[00:00:10.896] Exception in unit prepare line 581: Can not copy CRFIrontreeMill [CELL:00009389] (in Tamriel "Skyrim" [WRLD:0000003C] at -23,17) from Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp into DynDOLOD.esp Load order FileID [11] can not be mapped to file FileID for file "DynDOLOD.esp" [00:00:10.896] [00:00:10.896] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:00:10.896] [00:00:10.896] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:00:10.896] Error: Can not copy CRFIrontreeMill [CELL:00009389] (in Tamriel "Skyrim" [WRLD:0000003C] at -23,17) from Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp into DynDOLOD.esp Load order FileID [11] can not be mapped to file FileID for file "DynDOLOD.esp""
  9. Hello everyone, I am new to this forum, first of all I want to say huge thanks to Sheson for his brilliant mod, it worked very well for me since oldrim and it did work in SSE the last time (about 6 months ago). So recently I've restarted anew, I am usually running MO, but for a clean test I 've ran TexGen with -sse shortcut outside MO2, so basically it makes Skyrim SE as pure as vanilla. While generating textures I get these: [00:00:07.138] C:\Users\Alex\Desktop\test\dyndolod-temp\textures\architecture\farmhouse\thatch03snow.dds not found! [00:00:07.182] C:\Users\Alex\Desktop\test\dyndolod-temp\textures\architecture\farmhouse\thatch03snow.dds not found! Check the top of the log that all required *.BSA files are loaded. Turn off MO 1.x archive management. Check that C:\Users[Your Username]\Documents\My Games\Skyrim\Skyrim.ini (MO users check ..\ModOrganizer\profiles\[profile name]\skyrim.ini) is the default version and contains: [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsaBut there is no Skyrim - Textures.bsa in SSE anymore, it have been replaced by a smaller packs like this: sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa So I went ahead and unpacked them all to find this nasty missing texture myself and make sure it exists, but it doesn't, there is nothing like that in SSE anymore (integrity checked, clean configs). DynDOLOD went fine itself, problem seems only to be in TexGen. Thoughts? P.S: I believe I can try removing all missing textures from DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt until all errors are gone, but I am not sure this will be the right thing to do. Googling does not help either. P.P.S: Using DynDOLOD 2.47 Stand Alone
  10. Hello, im having a problem I cant seem to overcome. The window scaling is to small. I cant expand or scroll. Went on reddit, Windows/skyrim mods for help. Sadly no one cracked it. Talked to windows support, they said contact author. Img link is below. I will say this, I use an LG C9 tv for a monitor, in case that helps. https://imgur.com/a/RiFCznZ Maybe relevant. Launching it without MO2. https://imgur.com/a/L4UxU0Q
  11. i'm using the step modlist, but whiout Improved closefaced helmets same thing happens every single time: Exception in unit userscript line 709: Unable to create directory, and i did not find anything relating to this error here or in a quick google research, below i've putten the full log and bug report the texgenx log when it stops: [00:00:00.070] TexGen based on xEdit x64 (00AA41C1) starting session 2020-04-15 00:28:42[00:00:00.079] Game Mode: SSE[00:00:00.081] Game Name: Skyrim Special Edition[00:00:00.084] Using Skyrim Special Edition Data Path: C:\GAMES\STEAM\steamapps\common\Skyrim Special Edition\Data\[00:00:00.087] Using Backup Path: C:\GAMES\STEAM\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\[00:00:00.091] Using Scripts Path: C:\Modding\DynDOLOD\Edit Scripts\[00:00:00.095] Using Cache Path: C:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\cache\[00:00:00.099] Using Temp Path: C:\Users\gabriel\AppData\Local\Temp\SSEEdit\[00:00:00.103] Using ini: C:\Users\gabriel\Documents\My Games\Skyrim Special Edition\Skyrim.ini[00:00:00.108] Using save path: C:\Users\gabriel\Documents\My Games\Skyrim Special Edition\Saves\[00:00:00.113] Using Creation Club Content list: C:\GAMES\STEAM\steamapps\common\Skyrim Special Edition\Skyrim.ccc[00:00:00.118] Using plugin list: C:\Users\gabriel\AppData\Local\Skyrim Special Edition\Plugins.txt[00:00:00.126] Using settings file: C:\Users\gabriel\AppData\Local\Skyrim Special Edition\DynDOLOD_settings.ini[00:00:00.132] Using language: English[00:00:00.138] Using general string encoding: 1252 (ANSI - Latin I)[00:00:00.145] Using translatable string encoding: 1252 (ANSI - Latin I)[00:00:00.156] Using VMAD string encoding: 65001 (UTF-8)[00:00:00.167] Loading active plugin list: C:\Users\gabriel\AppData\Local\Skyrim Special Edition\Plugins.txt[00:00:00.374] [00:00] Background Loader: starting...[00:00:00.376] [00:00] Background Loader: [skyrim - Misc.bsa] Loading Resources.[00:00:00.385] [00:00] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.[00:00:00.385] [00:00] Background Loader: [skyrim - Interface.bsa] Loading Resources.[00:00:00.386] [00:00] Background Loader: [skyrim - Animations.bsa] Skipping Resources.[00:00:00.386] [00:00] Background Loader: [skyrim - Meshes0.bsa] Loading Resources.[00:00:00.394] [00:00] Background Loader: [skyrim - Meshes1.bsa] Loading Resources.[00:00:00.401] [00:00] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.[00:00:00.401] [00:00] Background Loader: [skyrim - Voices_en0.bsa] Skipping Resources.[00:00:00.401] [00:00] Background Loader: [skyrim - Textures0.bsa] Loading Resources.[00:00:00.403] [00:00] Background Loader: [skyrim - Textures1.bsa] Loading Resources.[00:00:00.404] [00:00] Background Loader: [skyrim - Textures2.bsa] Loading Resources.[00:00:00.405] [00:00] Background Loader: [skyrim - Textures3.bsa] Loading Resources.[00:00:00.406] [00:00] Background Loader: [skyrim - Textures4.bsa] Loading Resources.[00:00:00.407] [00:00] Background Loader: [skyrim - Textures5.bsa] Loading Resources.[00:00:00.410] [00:00] Background Loader: [skyrim - Textures6.bsa] Loading Resources.[00:00:00.415] [00:00] Background Loader: [skyrim - Textures7.bsa] Loading Resources.[00:00:00.417] [00:00] Background Loader: [skyrim - Textures8.bsa] Loading Resources.[00:00:00.417] [00:00] Background Loader: [skyrim - Patch.bsa] Loading Resources.[00:00:00.419] [00:00] Background Loader: [skyrim - Animations.bsa] Skipping Resources.[00:00:00.419] [00:00] Background Loader: [skyrim - Shaders.bsa] Skipping Resources.[00:00:00.419] [00:00] Background Loader: [skyrim - Sounds.bsa] Skipping Resources.[00:00:00.419] [00:00] Background Loader: [skyrim - Voices_en0.bsa] Skipping Resources.[00:00:00.422] [00:00] Background Loader: [Hearthfires Houses Building Fix.bsa] Loading Resources.[00:00:00.424] [00:00] Background Loader: [unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources.[00:00:00.424] [00:00] Background Loader: [unofficial Skyrim Special Edition Patch.bsa] Loading Resources.[00:00:00.429] [00:00] Background Loader: [uHDAP - MusicHQ.bsa] Loading Resources.[00:00:00.432] [00:00] Background Loader: [betterContainerControls.bsa] Loading Resources.[00:00:00.433] [00:00] Background Loader: [Lanterns Of Skyrim II - Textures.bsa] Loading Resources.[00:00:00.433] [00:00] Background Loader: [Lanterns OF Skyrim II.bsa] Loading Resources.[00:00:00.435] [00:00] Background Loader: [skyUI_SE.bsa] Loading Resources.[00:00:00.437] [00:00] Background Loader: [unlimitedBookshelves.bsa] Loading Resources.[00:00:00.441] [00:00] Background Loader: [Audio Overhaul Skyrim.bsa] Loading Resources.[00:00:00.443] [00:00] Background Loader: [Gildergreen Regrown.bsa] Loading Resources.[00:00:00.448] [00:00] Background Loader: [Cutting Room Floor - Textures.bsa] Loading Resources.[00:00:00.449] [00:00] Background Loader: [Cutting Room Floor.bsa] Loading Resources.[00:00:00.450] [00:00] Background Loader: [Point The Way - Textures.bsa] Loading Resources.[00:00:00.450] [00:00] Background Loader: [Point The Way.bsa] Loading Resources.[00:00:00.451] [00:00] Background Loader: [Cathedral Landscapes.bsa] Loading Resources.[00:00:00.462] [00:00] Background Loader: [Guard Dialogue Overhaul.bsa] Loading Resources.[00:00:00.463] [00:00] Background Loader: [Weapons Armor Clothing & Clutter Fixes.bsa] Loading Resources.[00:00:00.465] [00:00] Background Loader: [book Covers Skyrim - Lost Library - Textures.bsa] Loading Resources.[00:00:00.465] [00:00] Background Loader: [book Covers Skyrim - Lost Library.bsa] Loading Resources.[00:00:00.466] [00:00] Background Loader: [book Covers Skyrim - Textures.bsa] Loading Resources.[00:00:00.466] [00:00] Background Loader: [book Covers Skyrim.bsa] Loading Resources.[00:00:00.468] [00:00] Background Loader: [WACCF_Armor and Clothing Extension.bsa] Loading Resources.[00:00:00.470] [00:00] Background Loader: [Oakwood - Textures.bsa] Loading Resources.[00:00:00.470] [00:00] Background Loader: [Oakwood.bsa] Loading Resources.[00:00:00.471] [00:00] Background Loader: [Run For Your Lives - Textures.bsa] Loading Resources.[00:00:00.471] [00:00] Background Loader: [Run For Your Lives.bsa] Loading Resources.[00:00:00.472] [00:00] Background Loader: [Oblivion Gates Remade.bsa] Loading Resources.[00:00:00.474] [00:00] Background Loader: [bring Out Your Dead.bsa] Loading Resources.[00:00:00.476] [00:00] Background Loader: [DeadlySpellImpacts - Textures.bsa] Loading Resources.[00:00:00.477] [00:00] Background Loader: [DustEffectsSSE.bsa] Loading Resources.[00:00:00.478] [00:00] Background Loader: [Elemental_Staffs - Textures.bsa] Loading Resources.[00:00:00.478] [00:00] Background Loader: [Elemental_Staffs.bsa] Loading Resources.[00:00:00.481] [00:00] Background Loader: [dD - Enhanced Blood Main.bsa] Loading Resources.[00:00:00.491] [00:00] Background Loader: [Dragon Stalking Fix.bsa] Loading Resources.[00:00:00.496] [00:00] Background Loader: [simple AUA.bsa] Loading Resources.[00:00:00.498] [00:00] Background Loader: [better Stealth AI for Followers.bsa] Loading Resources.[00:00:00.499] [00:00] Background Loader: [TavernAIFix.bsa] Loading Resources.[00:00:00.500] [00:00] Background Loader: [GoOnAhead.bsa] Loading Resources.[00:00:00.501] [00:00] Background Loader: [improved Traps.bsa] Loading Resources.[00:00:00.506] [00:00] Background Loader: [Helarchen Creek - Textures.bsa] Loading Resources.[00:00:00.506] [00:00] Background Loader: [Helarchen Creek.bsa] Loading Resources.[00:00:00.509] [00:00] Background Loader: [PilgrimsDelight - Textures.bsa] Loading Resources.[00:00:00.509] [00:00] Background Loader: [PilgrimsDelight.bsa] Loading Resources.[00:00:00.510] [00:00] Background Loader: [NotSoFast-MainQuest.bsa] Loading Resources.[00:00:00.511] [00:00] Background Loader: [The Paarthurnax Dilemma.bsa] Loading Resources.[00:00:00.512] [00:00] Background Loader: [TimingIsEverything.bsa] Loading Resources.[00:00:00.514] [00:00] Background Loader: [iHUD.bsa] Loading Resources.[00:00:00.516] [00:00] Background Loader: [RaceMenu.bsa] Loading Resources.[00:00:00.520] [00:00] Background Loader: [Cathedral Weathers - Textures.bsa] Loading Resources.[00:00:00.520] [00:00] Background Loader: [Cathedral Weathers.bsa] Loading Resources.[00:00:00.524] [00:00] Background Loader: [NotSoFast-MageGuild.bsa] Loading Resources.[00:00:00.527] [00:00] Background Loader: [WondersofWeather - Textures.bsa] Loading Resources.[00:00:00.527] [00:00] Background Loader: [WondersofWeather.bsa] Loading Resources.[00:00:00.530] [00:00] Background Loader: [Trade & Barter.bsa] Loading Resources.[00:00:00.531] [00:00] Background Loader: [Complete Crafting Overhaul_Remastered.bsa] Loading Resources.[00:00:00.533] [00:00] Background Loader: [smithing Perks Overhaul SE.bsa] Loading Resources.[00:00:00.534] [00:00] Background Loader: [Complete Alchemy & Cooking Overhaul.bsa] Loading Resources.[00:00:00.537] [00:00] Background Loader: [Alternate Start - Live Another Life - Textures.bsa] Loading Resources.[00:00:00.537] [00:00] Background Loader: [Alternate Start - Live Another Life.bsa] Loading Resources.[00:00:00.541] [00:00] Background Loader: [immersive Citizens - AI Overhaul.bsa] Loading Resources.[00:00:00.543] [00:00] Background Loader: [Relationship Dialogue Overhaul.bsa] Loading Resources.[00:00:00.547] [00:00] Background Loader: [TheChoiceIsYours.bsa] Loading Resources.[00:00:00.548] [00:00] Background Loader: [Convenient Horses.bsa] Loading Resources.[00:00:00.553] [00:00] Background Loader: [RealisticWaterTwo - Textures.bsa] Loading Resources.[00:00:00.555] [00:00] Background Loader: [C:\GAMES\STEAM\steamapps\common\Skyrim Special Edition\Data\] Setting Resource Path.[00:00:01.207] [00:00] Background Loader: [skyrim.esm] File loaded (CRC32:AF75991D)[00:00:05.165] [00:04] Background Loader: [skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"[00:00:05.166] [00:04] Background Loader: loading "SkyrimSE.exe"...[00:00:05.166] [00:04] Background Loader: [skyrimSE.exe] File loaded (CRC32:5710CC4A)[00:00:05.215] [00:04] Background Loader: [update.esm] File loaded (CRC32:EF461BD9)[00:00:05.358] [00:04] Background Loader: [Dawnguard.esm] File loaded (CRC32:5BC2410B)[00:00:05.795] [00:05] Background Loader: [HearthFires.esm] File loaded (CRC32:B384A732)[00:00:06.042] [00:05] Background Loader: [Dragonborn.esm] File loaded (CRC32:D8C00B93)[00:00:06.995] [00:06] Background Loader: [unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:89C5DA0A)[00:00:07.225] [00:06] Background Loader: [skyrim Project Optimization - Full Version.esm] File loaded (CRC32:4308EA0A)[00:00:07.231] [00:06] Background Loader: [FISS.esp] File loaded (CRC32:2406815F)[00:00:07.232] [00:06] Background Loader: [uHDAP - MusicHQ.esp] File loaded (CRC32:F50B6769)[00:00:07.261] [00:06] Background Loader: [MajesticMountains_Landscape.esm] File loaded (CRC32:1AE8D648)[00:00:07.282] [00:06] Background Loader: [Landscape and Water Fixes.esp] File loaded (CRC32:0DDF5C0E)[00:00:07.296] [00:06] Background Loader: [betterContainerControls.esl] File loaded (CRC32:213525C8)[00:00:07.299] [00:06] Background Loader: [Lanterns Of Skyrim II.esm] File loaded (CRC32:CB26A2AB)[00:00:07.316] [00:06] Background Loader: [FarmhouseChimneys.esp] File loaded (CRC32:B65B987E)[00:00:07.318] [00:06] Background Loader: [skyUI_SE.esp] File loaded (CRC32:79ACE179)[00:00:07.321] [00:06] Background Loader: [butterflies.esp] File loaded (CRC32:1421214D)[00:00:07.342] [00:06] Background Loader: [MajesticMountains_Moss.esp] File loaded (CRC32:8764C4CD)[00:00:07.345] [00:06] Background Loader: [unlimitedBookshelves.esp] File loaded (CRC32:86CF0F2B)[00:00:07.347] [00:06] Background Loader: [Enhanced Vanilla Trees SSE.esp] File loaded (CRC32:7B24EBE2)[00:00:07.373] [00:06] Background Loader: [Landscape Fixes For Grass Mods.esp] File loaded (CRC32:AC6FA805)[00:00:07.387] [00:07] Background Loader: [skyrimImprovedPuddles-DG-HF-DB.esp] File loaded (CRC32:F2C1F519)[00:00:07.389] [00:07] Background Loader: [sMIM-SE-Merged-All.esp] File loaded (CRC32:35C26177)[00:00:07.393] [00:07] Background Loader: [Audio Overhaul Skyrim.esp] File loaded (CRC32:AB58DD74)[00:00:07.409] [00:07] Background Loader: [Gildergreen Regrown.esp] File loaded (CRC32:8627D73D)[00:00:07.410] [00:07] Background Loader: [dD-No Spinning Death Animation Merged.esp] File loaded (CRC32:471AEAB9)[00:00:07.411] [00:07] Background Loader: [Differently Ebony.esp] File loaded (CRC32:4DEB61E7)[00:00:07.413] [00:07] Background Loader: [Glass Variants.esp] File loaded (CRC32:2A586B17)[00:00:07.414] [00:07] Background Loader: [Animated Weapon Enchants.esp] File loaded (CRC32:CBBB0A9B)[00:00:07.417] [00:07] Background Loader: [better Dynamic Snow.esp] File loaded (CRC32:65408AA9)[00:00:07.430] [00:07] Background Loader: [RelightingSkyrim_SSE.esp] File loaded (CRC32:F6BBF04B)[00:00:07.533] [00:07] Background Loader: [smoothShores.esp] File loaded (CRC32:00A51D9C)[00:00:07.554] [00:07] Background Loader: [Cutting Room Floor.esp] File loaded (CRC32:7D4E27CB)[00:00:07.574] [00:07] Background Loader: [Point The Way.esp] File loaded (CRC32:CE0124EF)[00:00:07.601] [00:07] Background Loader: [MajesticMountains.esp] File loaded (CRC32:2E75A18D)[00:00:07.603] [00:07] Background Loader: [Cathedral Landscapes.esp] File loaded (CRC32:03EB25F1)[00:00:07.604] [00:07] Background Loader: [better Dynamic Ash.esp] File loaded (CRC32:0B872760)[00:00:07.605] [00:07] Background Loader: [better Dynamic Snow - Snowy Farmhouses.esp] File loaded (CRC32:E53171ED)[00:00:07.607] [00:07] Background Loader: [Guard Dialogue Overhaul.esp] File loaded (CRC32:5CB27D7D)[00:00:07.618] [00:07] Background Loader: [Weapons Armor Clothing & Clutter Fixes.esp] File loaded (CRC32:BBDE0D60)[00:00:07.651] [00:07] Background Loader: [book Covers Skyrim.esp] File loaded (CRC32:32587221)[00:00:07.662] [00:07] Background Loader: [Particle Patch for ENB SSE.esp] File loaded (CRC32:9EB4F35B)[00:00:07.666] [00:07] Background Loader: [WACCF_Armor and Clothing Extension.esp] File loaded (CRC32:832B2C99)[00:00:07.670] [00:07] Background Loader: [Oakwood.esp] File loaded (CRC32:4F400333)[00:00:07.678] [00:07] Background Loader: [Run For Your Lives.esp] File loaded (CRC32:1C134321)[00:00:07.681] [00:07] Background Loader: [Oblivion Gates Remade.esp] File loaded (CRC32:D948150A)[00:00:07.684] [00:07] Background Loader: [EmbersHD.esp] File loaded (CRC32:68222B4D)[00:00:07.685] [00:07] Background Loader: [bring Out Your Dead.esp] File loaded (CRC32:B6FC130C)[00:00:07.695] [00:07] Background Loader: [book Covers Skyrim - Lost Library.esp] File loaded (CRC32:DA570813)[00:00:07.700] [00:07] Background Loader: [DeadlySpellImpacts.esp] File loaded (CRC32:72B9103C)[00:00:07.701] [00:07] Background Loader: [Frost Meshes Patch.esp] File loaded (CRC32:8AFDAF79)[00:00:07.701] [00:07] Background Loader: [DustEffectsSSE.esp] File loaded (CRC32:07CE051C)[00:00:07.702] [00:07] Background Loader: [Elemental_Staffs.esp] File loaded (CRC32:A9F6838B)[00:00:07.703] [00:07] Background Loader: [GQJ_DG_vampireamuletfix.esp] File loaded (CRC32:50CFC5AB)[00:00:07.704] [00:07] Background Loader: [dD - Enhanced Blood Main.esp] File loaded (CRC32:70E9C0E7)[00:00:07.706] [00:07] Background Loader: [sparklesSE.esp] File loaded (CRC32:A8757A0C)[00:00:07.707] [00:07] Background Loader: [RUSTIC SOULGEMS - Sorted.esp] File loaded (CRC32:2F1715EC)[00:00:07.707] [00:07] Background Loader: [skygazerMoonsSize.esp] File loaded (CRC32:EF2AD392)[00:00:07.708] [00:07] Background Loader: [ORM-Arvak.esp] File loaded (CRC32:BE72A4A2)[00:00:07.709] [00:07] Background Loader: [iHSS.esp] File loaded (CRC32:FF1055FE)[00:00:07.709] [00:07] Background Loader: [DragonShoutVoice.esp] File loaded (CRC32:DB709B74)[00:00:07.710] [00:07] Background Loader: [beards.esp] File loaded (CRC32:BFA7BC7F)[00:00:07.711] [00:07] Background Loader: [brows.esp] File loaded (CRC32:17FF3464)[00:00:07.713] [00:07] Background Loader: [sPTConsistentOlderPeopleSE.esp] File loaded (CRC32:A2DD4935)[00:00:07.713] [00:07] Background Loader: [TESIVLucienLachance.esp] File loaded (CRC32:197C5A31)[00:00:07.714] [00:07] Background Loader: [NB-Scars.esp] File loaded (CRC32:45F5387C)[00:00:07.715] [00:07] Background Loader: [VWA_VanillaWarpaintsAbsolution.esp] File loaded (CRC32:28C6A000)[00:00:07.715] [00:07] Background Loader: [CrittersAintSnitches.esp] File loaded (CRC32:57B0FF20)[00:00:07.716] [00:07] Background Loader: [Dragon Stalking Fix.esp] File loaded (CRC32:9789F63D)[00:00:07.716] [00:07] Background Loader: [ReasonableMovementSpeed.esp] File loaded (CRC32:8FF74EC7)[00:00:07.717] [00:07] Background Loader: [Hearthfires Houses Building Fix.esp] File loaded (CRC32:CB6AE2C8)[00:00:07.718] [00:07] Background Loader: [Landscape and Water Fixes - Patch - Relighting Skyrim.esp] File loaded (CRC32:C311C727)[00:00:07.719] [00:07] Background Loader: [Waterbreathing Breathless Emerge SSE.esp] File loaded (CRC32:269F11B5)[00:00:07.719] [00:07] Background Loader: [GIST soul trap.esp] File loaded (CRC32:C9D0A414)[00:00:07.720] [00:07] Background Loader: [GIST-RusticSoulGems-patch.esp] File loaded (CRC32:EF0A2A16)[00:00:07.721] [00:07] Background Loader: [simple AUA.esp] File loaded (CRC32:6D350E35)[00:00:07.724] [00:07] Background Loader: [betterQuestObjectives.esp] File loaded (CRC32:272E1695)[00:00:07.726] [00:07] Background Loader: [better Stealth AI for Followers.esp] File loaded (CRC32:D2CE39E8)[00:00:07.727] [00:07] Background Loader: [TavernAIFix.esp] File loaded (CRC32:15B82286)[00:00:07.728] [00:07] Background Loader: [Disease Descriptions.esp] File loaded (CRC32:E26D04C8)[00:00:07.729] [00:07] Background Loader: [GoOnAhead.esp] File loaded (CRC32:14BB6317)[00:00:07.729] [00:07] Background Loader: [improved Traps.esp] File loaded (CRC32:DAA5AC38)[00:00:07.730] [00:07] Background Loader: [snotgurg Simple Drop Lit Torches.esp] File loaded (CRC32:376873D2)[00:00:07.731] [00:07] Background Loader: [Torches Ignite Oil.esp] File loaded (CRC32:F0AA4434)[00:00:07.731] [00:07] Background Loader: [betterQuestObjectives - BCS Patch.esp] File loaded (CRC32:49F6A550)[00:00:07.732] [00:07] Background Loader: [betterQuestObjectives-CRFPatch.esp] File loaded (CRC32:AC819214)[00:00:07.733] [00:07] Background Loader: [betterQuestObjectives-DBForevertoMisc.esp] File loaded (CRC32:B7F49B9D)[00:00:07.734] [00:07] Background Loader: [Helarchen Creek.esp] File loaded (CRC32:1C8A2A3D)[00:00:07.739] [00:07] Background Loader: [Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp] File loaded (CRC32:EFCA3934)[00:00:07.740] [00:07] Background Loader: [PilgrimsDelight.esp] File loaded (CRC32:E0652436)[00:00:07.741] [00:07] Background Loader: [NotSoFast-MainQuest.esp] File loaded (CRC32:70426EF7)[00:00:07.742] [00:07] Background Loader: [The Paarthurnax Dilemma.esp] File loaded (CRC32:36F5C5BD)[00:00:07.743] [00:07] Background Loader: [betterQuestObjectives-PaarDilemmaPatch.esp] File loaded (CRC32:291AA87B)[00:00:07.744] [00:07] Background Loader: [TimingIsEverything.esp] File loaded (CRC32:06689998)[00:00:07.745] [00:07] Background Loader: [Lock_Overhaul.esp] File loaded (CRC32:B7986707)[00:00:07.746] [00:07] Background Loader: [iHUD.esp] File loaded (CRC32:1E61AA3D)[00:00:07.747] [00:07] Background Loader: [Chesko_LoreBasedLoadingScreens.esp] File loaded (CRC32:9A6FB1FF)[00:00:07.748] [00:07] Background Loader: [RaceMenu.esp] File loaded (CRC32:7A89300E)[00:00:07.748] [00:07] Background Loader: [XPMSE.esp] File loaded (CRC32:8FADD1A1)[00:00:07.749] [00:07] Background Loader: [RaceMenuPlugin.esp] File loaded (CRC32:8FF336FE)[00:00:07.750] [00:07] Background Loader: [ViewableFactionRanks.esp] File loaded (CRC32:C0AD58B9)[00:00:07.751] [00:07] Background Loader: [Oblivion Gates Remade - Mountain Texture with MM Shader.esp] File loaded (CRC32:4C75F3BD)[00:00:07.753] [00:07] Background Loader: [Cathedral Weathers.esp] File loaded (CRC32:BA2B0654)[00:00:07.755] [00:07] Background Loader: [getSnowy.esp] File loaded (CRC32:5A452252)[00:00:07.756] [00:07] Background Loader: [CathedralWeatherMCM.esp] File loaded (CRC32:511EEC36)[00:00:07.757] [00:07] Background Loader: [LoS II - Oakwood patch.esp] File loaded (CRC32:53EA2B9E)[00:00:07.758] [00:07] Background Loader: [LoS II - Helarchen Creek patch.esp] File loaded (CRC32:CAD26744)[00:00:07.758] [00:07] Background Loader: [NotSoFast-MageGuild.esp] File loaded (CRC32:838EA616)[00:00:07.759] [00:07] Background Loader: [LoS II - SMIM patch.esp] File loaded (CRC32:44251042)[00:00:07.760] [00:07] Background Loader: [Oblivion Gates Remade - Map Markers.esp] File loaded (CRC32:01CBF9C8)[00:00:07.761] [00:07] Background Loader: [stormLightning.esp] File loaded (CRC32:7E854E09)[00:00:07.767] [00:07] Background Loader: [WondersofWeather.esp] File loaded (CRC32:9EFE1A7C)[00:00:07.769] [00:07] Background Loader: [FNIS.esp] File loaded (CRC32:F0856D4D)[00:00:07.769] [00:07] Background Loader: [bDS - MM Patch.esp] File loaded (CRC32:83980C28)[00:00:07.772] [00:07] Background Loader: [Trade & Barter.esp] File loaded (CRC32:09A56806)[00:00:07.779] [00:07] Background Loader: [Complete Crafting Overhaul_Remastered.esp] File loaded (CRC32:C57DC7ED)[00:00:07.797] [00:07] Background Loader: [smithing Perks Overhaul SE.esp] File loaded (CRC32:BB63CBFF)[00:00:07.804] [00:07] Background Loader: [Complete Alchemy & Cooking Overhaul.esp] File loaded (CRC32:479F529D)[00:00:07.854] [00:07] Background Loader: [butterfliesUnchained.esp] File loaded (CRC32:69470191)[00:00:07.855] [00:07] Background Loader: [CACO_USSEP_Patch.esp] File loaded (CRC32:5A4836B0)[00:00:07.858] [00:07] Background Loader: [Alternate Start - Live Another Life.esp] File loaded (CRC32:3768B069)[00:00:07.867] [00:07] Background Loader: [betterQuestObjectives-AlternateStartPatch.esp] File loaded (CRC32:4E02B7A3)[00:00:07.868] [00:07] Background Loader: [Landscape Fixes For Grass mods - Alternate start Locations.esp] File loaded (CRC32:A40E1836)[00:00:07.885] [00:07] Background Loader: [immersive Citizens - AI Overhaul.esp] File loaded (CRC32:0688982A)[00:00:07.913] [00:07] Background Loader: [Realistic AI Detection 2 SE - Medium Interior, Medium Exterior.esp] File loaded (CRC32:D8F03BD7)[00:00:07.923] [00:07] Background Loader: [Relationship Dialogue Overhaul.esp] File loaded (CRC32:20DC9B97)[00:00:07.961] [00:07] Background Loader: [TheChoiceIsYours.esp] File loaded (CRC32:9F3FDA79)[00:00:07.966] [00:07] Background Loader: [Convenient Horses.esp] File loaded (CRC32:2F44C8E3)[00:00:07.975] [00:07] Background Loader: [TCIY_BCS Patch.esp] File loaded (CRC32:1D5FD70A)[00:00:07.976] [00:07] Background Loader: [Landscape For Grass Mods -Immersive Citizens PATCH.esp] File loaded (CRC32:15B79BFF)[00:00:07.977] [00:07] Background Loader: [TCIY BCS Patch.esp] File loaded (CRC32:A545660C)[00:00:07.978] [00:07] Background Loader: [TCIY_CRF_Patch.esp] File loaded (CRC32:54633B6C)[00:00:07.980] [00:07] Background Loader: [ELE_SSE.esp] File loaded (CRC32:92A4011D)[00:00:07.996] [00:07] Background Loader: [RealisticWaterTwo.esp] File loaded (CRC32:A926BB56)[00:00:08.003] [00:07] Background Loader: [sTEP Skyrim SE - L&W Patch.esp] File loaded (CRC32:C8BBF955)[00:00:08.005] [00:07] Background Loader: [Realistic Water Two - Landscape For Grass Mods Patch.esp] File loaded (CRC32:D49824FA)[00:00:08.006] [00:07] Background Loader: finished[00:00:09.049] DynDOLOD TexGen 2.82 (1) by Sheson, starting...[00:00:09.092] [00:00:09.113] TexGenx64.exe 2.81.0.0 30/01/2020 (1346287616)[00:00:09.138] [00:00:09.163] Started by C:\Modding\MO2\ModOrganizer.exe 2.2.2.1 13/01/2020[00:00:09.183] [00:00:00.001] Output path: Path\to output\folder\[00:00:00.025] Texture size: 256[00:00:00.045] Diffuse Alpha format: Default (BC7 Quick)[00:00:00.065] Diffuse format: Default (BC7 Quick)[00:00:00.084] Normal Specular format: Default (BC7 Quick)[00:00:00.103] Normal format: Default (BC7 Quick)[00:00:00.123] [00:00:00.266] Creating mini atlas maps[00:00:00.287] C:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt 581[00:00:00.518] C:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_alpha_skyrimesm.txt 11[00:00:00.541] C:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dawnguardesm.txt 77[00:00:00.590] C:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_dragonbornesm.txt 39[00:00:00.632] Creating some temporary files[00:00:00.653] Processing 1 C:\Modding\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_copy_skyrimesm.txt[00:00:00.674] [00:00:00.674] Exception in unit userscript line 709: Unable to create directory[00:00:00.674] [00:00:00.674] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.[00:00:00.674] [00:00:00.674] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\TexGen_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/[00:00:00.674] Error: Unable to create directory that's the bug report date/time : 2020-04-15, 00:29:21, 163mscomputer name : DESKTOP-G1M2C8Huser name : gabrielregistered owner : gabrieloperating system : Windows 10 x64 build 18363system language : Englishsystem up time : 10 hours 24 minutesprogram up time : 40 secondsprocessors : 12x AMD Ryzen 5 1600 Six-Core Processorphysical memory : 9158/16336 MB (free/total)free disk space : (C:) 252,80 GBdisplay mode : 1920x1080, 32 bitprocess id : $12e4allocated memory : 1,25 GBlargest free block : 131025,96 GBcommand line : "C:\Modding\DynDOLOD\TexGenx64.exe" -IKnowWhatImDoing -AllowMasterFilesEdit -o:"Path\to output\folder" -SSEexecutable : TexGenx64.exeexec. date/time : 2020-01-30 23:00version : 2.81.0.0compiled with : Delphi 10.2 TokyomadExcept version : 5.0.0callstack crc : $78c3e185, $a53b3c0f, $d17f9ea9count : 6exception number : 1exception class : EInOutErrorexception message : Unable to create directory. main thread ($be8):00482289 +059 TexGenx64.exe System.SysUtils ForceDirectories00482310 +0e0 TexGenx64.exe System.SysUtils ForceDirectories0092c0b4 +004 TexGenx64.exe Vcl.FileCtrl ForceDirectories014692a1 +031 TexGenx64.exe wbScriptAdapterMisc 374 +1 JvInterpreter_ForceDirectories013efc7f +0bf TexGenx64.exe JvInterpreter 4316 +10 GetFun013f069b +31b TexGenx64.exe JvInterpreter 4514 +96 TJvInterpreterAdapter.GetValue013f6d3c +09c TexGenx64.exe JvInterpreter 6277 +4 TJvInterpreterExpression.GetValue013f7e7e +0ae TexGenx64.exe JvInterpreter 6568 +17 TJvInterpreterFunction.GetValue013fdb35 +045 TexGenx64.exe JvInterpreter 8277 +1 TJvInterpreterUnit.GetValue013f5e60 +260 TexGenx64.exe JvInterpreter 6062 +31 TJvInterpreterExpression.InternalGetValue013f3f19 +4d9 TexGenx64.exe JvInterpreter 5620 +14 Expression013f47f2 +db2 TexGenx64.exe JvInterpreter 5738 +132 Expression013f4f3f +05f TexGenx64.exe JvInterpreter 5830 +5 TJvInterpreterExpression.Expression1013f5069 +039 TexGenx64.exe JvInterpreter 5852 +4 TJvInterpreterExpression.Expression2013f96d0 +030 TexGenx64.exe JvInterpreter 7031 +2 TJvInterpreterFunction.InterpretIf013f80d9 +139 TexGenx64.exe JvInterpreter 6618 +18 TJvInterpreterFunction.InterpretStatement013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin013f80cf +12f TexGenx64.exe JvInterpreter 6616 +16 TJvInterpreterFunction.InterpretStatement013f9706 +066 TexGenx64.exe JvInterpreter 7037 +8 TJvInterpreterFunction.InterpretIf013f80d9 +139 TexGenx64.exe JvInterpreter 6618 +18 TJvInterpreterFunction.InterpretStatement013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin013f80cf +12f TexGenx64.exe JvInterpreter 6616 +16 TJvInterpreterFunction.InterpretStatement013f9e26 +2a6 TexGenx64.exe JvInterpreter 7197 +34 TJvInterpreterFunction.InterpretFor013f80f7 +157 TexGenx64.exe JvInterpreter 6626 +26 TJvInterpreterFunction.InterpretStatement013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin013f7c59 +059 TexGenx64.exe JvInterpreter 6517 +11 TJvInterpreterFunction.InFunction013fe128 +0d8 TexGenx64.exe JvInterpreter 8368 +14 TJvInterpreterUnit.ExecFunction013fe612 +222 TexGenx64.exe JvInterpreter 8427 +27 TJvInterpreterUnit.CallFunctionEx013fe38b +0eb TexGenx64.exe JvInterpreter 8390 +1 TJvInterpreterUnit.CallFunction01539c7e +19e TexGenx64.exe frmViewMain 7985 +10 TfrmMain.ApplyScript$ActRec.$0$Body0156b858 +268 TexGenx64.exe frmViewMain 14038 +30 TfrmMain.PerformLongAction0153bcd4 +724 TexGenx64.exe frmViewMain 7974 +74 TfrmMain.ApplyScript01526c86 +2c6 TexGenx64.exe frmViewMain 4753 +25 TfrmMain.DoRunScript0157cbdb +04b TexGenx64.exe frmViewMain 16626 +8 TfrmMain.tmrGeneratorTimer00788cd0 +020 TexGenx64.exe Vcl.ExtCtrls TTimer.Timer00788af8 +038 TexGenx64.exe Vcl.ExtCtrls TTimer.WndProc005e4963 +023 TexGenx64.exe System.Classes StdWndProc7ff94897 +1ed USER32.dll DispatchMessageW00844a5e +12e TexGenx64.exe Vcl.Forms TApplication.ProcessMessage00844ad3 +013 TexGenx64.exe Vcl.Forms TApplication.HandleMessage00844f21 +0e1 TexGenx64.exe Vcl.Forms TApplication.Run01645d0e +0ce TexGenx64.exe DynDOLOD 162 +18 initialization7ff9496e +00e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +01b ntdll.dll RtlUserThreadStart thread $10c0:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $9b0:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $3344:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $1abc:7ff94898 +97 USER32.dll MsgWaitForMultipleObjectsEx7ff94898 +3e USER32.dll MsgWaitForMultipleObjects7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $31c:7ff946bc +8c KERNELBASE.dll WaitForSingleObjectEx0085bb0e +2e TexGenx64.exe VirtualTrees.WorkerThread 155 +4 TWorkerThread.Execute005df1e0 +40 TexGenx64.exe System.Classes ThreadProc00428126 +76 TexGenx64.exe BrainMM 2540 +14 BrainMMThreadProxy0041128a +3a TexGenx64.exe System ThreadWrapper00508909 +49 TexGenx64.exe madExcept ThreadExceptFrame7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $19e4:7ff946be +100 KERNELBASE.dll WaitForMultipleObjectsEx00508909 +049 TexGenx64.exe madExcept ThreadExceptFrame7ff9496e +00e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +01b ntdll.dll RtlUserThreadStart thread $950:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $2a30:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart that's the bug report date/time : 2020-04-15, 00:29:21, 163ms computer name : DESKTOP-G1M2C8H user name : gabriel registered owner : gabriel operating system : Windows 10 x64 build 18363 system language : English system up time : 10 hours 24 minutes program up time : 40 seconds processors : 12x AMD Ryzen 5 1600 Six-Core Processor physical memory : 9158/16336 MB (free/total) free disk space : (C:) 252,80 GB display mode : 1920x1080, 32 bit process id : $12e4 allocated memory : 1,25 GB largest free block : 131025,96 GB command line : "C:\Modding\DynDOLOD\TexGenx64.exe" -IKnowWhatImDoing -AllowMasterFilesEdit -o:"Path\to output\folder" -SSE executable : TexGenx64.exe exec. date/time : 2020-01-30 23:00 version : 2.81.0.0 compiled with : Delphi 10.2 Tokyo madExcept version : 5.0.0 callstack crc : $78c3e185, $a53b3c0f, $d17f9ea9 count : 6 exception number : 1 exception class : EInOutError exception message : Unable to create directory. main thread ($be8): 00482289 +059 TexGenx64.exe System.SysUtils ForceDirectories 00482310 +0e0 TexGenx64.exe System.SysUtils ForceDirectories 0092c0b4 +004 TexGenx64.exe Vcl.FileCtrl ForceDirectories 014692a1 +031 TexGenx64.exe wbScriptAdapterMisc 374 +1 JvInterpreter_ForceDirectories 013efc7f +0bf TexGenx64.exe JvInterpreter 4316 +10 GetFun 013f069b +31b TexGenx64.exe JvInterpreter 4514 +96 TJvInterpreterAdapter.GetValue 013f6d3c +09c TexGenx64.exe JvInterpreter 6277 +4 TJvInterpreterExpression.GetValue 013f7e7e +0ae TexGenx64.exe JvInterpreter 6568 +17 TJvInterpreterFunction.GetValue 013fdb35 +045 TexGenx64.exe JvInterpreter 8277 +1 TJvInterpreterUnit.GetValue 013f5e60 +260 TexGenx64.exe JvInterpreter 6062 +31 TJvInterpreterExpression.InternalGetValue 013f3f19 +4d9 TexGenx64.exe JvInterpreter 5620 +14 Expression 013f47f2 +db2 TexGenx64.exe JvInterpreter 5738 +132 Expression 013f4f3f +05f TexGenx64.exe JvInterpreter 5830 +5 TJvInterpreterExpression.Expression1 013f5069 +039 TexGenx64.exe JvInterpreter 5852 +4 TJvInterpreterExpression.Expression2 013f96d0 +030 TexGenx64.exe JvInterpreter 7031 +2 TJvInterpreterFunction.InterpretIf 013f80d9 +139 TexGenx64.exe JvInterpreter 6618 +18 TJvInterpreterFunction.InterpretStatement 013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin 013f80cf +12f TexGenx64.exe JvInterpreter 6616 +16 TJvInterpreterFunction.InterpretStatement 013f9706 +066 TexGenx64.exe JvInterpreter 7037 +8 TJvInterpreterFunction.InterpretIf 013f80d9 +139 TexGenx64.exe JvInterpreter 6618 +18 TJvInterpreterFunction.InterpretStatement 013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin 013f80cf +12f TexGenx64.exe JvInterpreter 6616 +16 TJvInterpreterFunction.InterpretStatement 013f9e26 +2a6 TexGenx64.exe JvInterpreter 7197 +34 TJvInterpreterFunction.InterpretFor 013f80f7 +157 TexGenx64.exe JvInterpreter 6626 +26 TJvInterpreterFunction.InterpretStatement 013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin 013f7c59 +059 TexGenx64.exe JvInterpreter 6517 +11 TJvInterpreterFunction.InFunction 013fe128 +0d8 TexGenx64.exe JvInterpreter 8368 +14 TJvInterpreterUnit.ExecFunction 013fe612 +222 TexGenx64.exe JvInterpreter 8427 +27 TJvInterpreterUnit.CallFunctionEx 013fe38b +0eb TexGenx64.exe JvInterpreter 8390 +1 TJvInterpreterUnit.CallFunction 01539c7e +19e TexGenx64.exe frmViewMain 7985 +10 TfrmMain.ApplyScript$ActRec.$0$Body 0156b858 +268 TexGenx64.exe frmViewMain 14038 +30 TfrmMain.PerformLongAction 0153bcd4 +724 TexGenx64.exe frmViewMain 7974 +74 TfrmMain.ApplyScript 01526c86 +2c6 TexGenx64.exe frmViewMain 4753 +25 TfrmMain.DoRunScript 0157cbdb +04b TexGenx64.exe frmViewMain 16626 +8 TfrmMain.tmrGeneratorTimer 00788cd0 +020 TexGenx64.exe Vcl.ExtCtrls TTimer.Timer 00788af8 +038 TexGenx64.exe Vcl.ExtCtrls TTimer.WndProc 005e4963 +023 TexGenx64.exe System.Classes StdWndProc 7ff94897 +1ed USER32.dll DispatchMessageW 00844a5e +12e TexGenx64.exe Vcl.Forms TApplication.ProcessMessage 00844ad3 +013 TexGenx64.exe Vcl.Forms TApplication.HandleMessage 00844f21 +0e1 TexGenx64.exe Vcl.Forms TApplication.Run 01645d0e +0ce TexGenx64.exe DynDOLOD 162 +18 initialization 7ff9496e +00e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +01b ntdll.dll RtlUserThreadStart thread $10c0: 7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $9b0: 7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $3344: 7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $1abc: 7ff94898 +97 USER32.dll MsgWaitForMultipleObjectsEx 7ff94898 +3e USER32.dll MsgWaitForMultipleObjects 7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $31c: 7ff946bc +8c KERNELBASE.dll WaitForSingleObjectEx 0085bb0e +2e TexGenx64.exe VirtualTrees.WorkerThread 155 +4 TWorkerThread.Execute 005df1e0 +40 TexGenx64.exe System.Classes ThreadProc 00428126 +76 TexGenx64.exe BrainMM 2540 +14 BrainMMThreadProxy 0041128a +3a TexGenx64.exe System ThreadWrapper 00508909 +49 TexGenx64.exe madExcept ThreadExceptFrame 7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $19e4: 7ff946be +100 KERNELBASE.dll WaitForMultipleObjectsEx 00508909 +049 TexGenx64.exe madExcept ThreadExceptFrame 7ff9496e +00e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +01b ntdll.dll RtlUserThreadStart thread $950: 7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $2a30: 7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk 7ff949b4 +1b ntdll.dll RtlUserThreadStart modules: 00400000 TexGenx64.exe 2.81.0.0 C:\Modding\DynDOLOD 0a7f0000 twinapi.appcore.dll 10.0.18362.693 C:\Windows\system32 7ff91cc3 MSFTEDIT.DLL 10.0.18362.329 C:\Windows\SYSTEM32 7ff9210a FaultRep.dll 10.0.18362.657 C:\Windows\SYSTEM32 7ff92320 oledlg.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff927ca usvfs_x64.dll 0.4.4.6 C:\Modding\MO2 7ff928d5 dataexchange.dll 10.0.18362.1 C:\Windows\system32 7ff92deb wsock32.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff92dec SHFolder.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff9335c wininet.dll 11.0.18362.693 C:\Windows\SYSTEM32 7ff9350c dbgcore.DLL 10.0.18362.1 C:\Windows\SYSTEM32 7ff93511 dbghelp.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff9373e mpr.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff9374b netapi32.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff93912 oleacc.dll 7.2.18362.1 C:\Windows\SYSTEM32 7ff93919 COMCTL32.dll 6.10.18362.720 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.720_none_e6beb5c51314836b 7ff93942 gdiplus.dll 10.0.18362.720 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.720_none_17a9a8aa6da6fd39 7ff9395d DWrite.dll 10.0.18362.476 C:\Windows\SYSTEM32 7ff939d1 winspool.drv 10.0.18362.693 C:\Windows\SYSTEM32 7ff93d5e iertutil.dll 11.0.18362.693 C:\Windows\System32 7ff93f08 TextInputFramework.dll 10.0.18362.693 C:\Windows\System32 7ff940fa version.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff941e6 WindowsCodecs.dll 10.0.18362.719 C:\Windows\SYSTEM32 7ff9422a wintypes.dll 10.0.18362.693 C:\Windows\SYSTEM32 7ff94242 CoreUIComponents.dll 10.0.18362.207 C:\Windows\System32 7ff94308 PROPSYS.dll 7.0.18362.267 C:\Windows\SYSTEM32 7ff9432c wtsapi32.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff94363 WINMMBASE.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff94366 winmm.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff943d2 d3d11.dll 10.0.18362.387 C:\Windows\system32 7ff9443e dcomp.dll 10.0.18362.387 C:\Windows\system32 7ff94493 CoreMessaging.dll 10.0.18362.1 C:\Windows\System32 7ff944d0 uxtheme.dll 10.0.18362.449 C:\Windows\system32 7ff94514 DWMAPI.DLL 10.0.18362.267 C:\Windows\SYSTEM32 7ff94517 RMCLIENT.dll 10.0.18362.267 C:\Windows\system32 7ff94561 dxcore.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff94577 dxgi.dll 10.0.18362.693 C:\Windows\system32 7ff945a0 ntmarta.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff945a7 WINSTA.dll 10.0.18362.53 C:\Windows\SYSTEM32 7ff945f2 IPHLPAPI.DLL 10.0.18362.1 C:\Windows\SYSTEM32 7ff94603 NETUTILS.DLL 10.0.18362.1 C:\Windows\SYSTEM32 7ff94689 SspiCli.dll 10.0.18362.1 C:\Windows\SYSTEM32 7ff9469a UMPDC.dll C:\Windows\System32 7ff9469b kernel.appcore.dll 10.0.18362.1 C:\Windows\System32 7ff9469f powrprof.dll 10.0.18362.1 C:\Windows\System32 7ff946a4 profapi.dll 10.0.18362.693 C:\Windows\System32 7ff946a7 cfgmgr32.dll 10.0.18362.387 C:\Windows\System32 7ff946ac cryptsp.dll 10.0.18362.1 C:\Windows\System32 7ff946b9 KERNELBASE.dll 10.0.18362.719 C:\Windows\System32 7ff946ea msvcp_win.dll 10.0.18362.387 C:\Windows\System32 7ff946f4 gdi32full.dll 10.0.18362.719 C:\Windows\System32 7ff94723 bcryptPrimitives.dll 10.0.18362.295 C:\Windows\System32 7ff9472b ucrtbase.dll 10.0.18362.387 C:\Windows\System32 7ff9473b bcrypt.dll 10.0.18362.267 C:\Windows\System32 7ff9473e windows.storage.dll 10.0.18362.719 C:\Windows\System32 7ff947b6 win32u.dll 10.0.18362.719 C:\Windows\System32 7ff947b9 sechost.dll 10.0.18362.693 C:\Windows\System32 7ff947c5 combase.dll 10.0.18362.693 C:\Windows\System32 7ff947f9 shcore.dll 10.0.18362.1 C:\Windows\System32 7ff94805 RPCRT4.dll 10.0.18362.628 C:\Windows\System32 7ff94817 IMM32.DLL 10.0.18362.387 C:\Windows\System32 7ff9481a GDI32.dll 10.0.18362.1 C:\Windows\System32 7ff9481d msvcrt.dll 7.0.18362.1 C:\Windows\System32 7ff94827 SHELL32.dll 10.0.18362.719 C:\Windows\System32 7ff94896 USER32.dll 10.0.18362.719 C:\Windows\System32 7ff948b7 comdlg32.dll 10.0.18362.693 C:\Windows\System32 7ff948cb advapi32.dll 10.0.18362.329 C:\Windows\System32 7ff94923 OLEAUT32.dll 10.0.18362.693 C:\Windows\System32 7ff94930 ole32.dll 10.0.18362.693 C:\Windows\System32 7ff94946 PSAPI.dll 10.0.18362.1 C:\Windows\System32 7ff94947 WS2_32.dll 10.0.18362.387 C:\Windows\System32 7ff9494e clbcatq.dll 2001.12.10941.16384 C:\Windows\System32 7ff94959 MSCTF.dll 10.0.18362.693 C:\Windows\System32 7ff9496d KERNEL32.DLL 10.0.18362.329 C:\Windows\System32 7ff9499c SHLWAPI.dll 10.0.18362.1 C:\Windows\System32 7ff949ae ntdll.dll 10.0.18362.719 C:\Windows\SYSTEM32 processes: 0000 Idle 0 0 0 0004 System 0 0 0 0090 Registry 0 0 0 01c4 smss.exe 0 0 0 029c csrss.exe 0 0 0 02f8 wininit.exe 0 0 0 0300 csrss.exe 1 0 0 0340 services.exe 0 0 0 0354 lsass.exe 0 0 0 03c8 svchost.exe 0 0 0 03e0 svchost.exe 0 0 0 03f8 fontdrvhost.exe 0 0 0 027c svchost.exe 0 0 0 01dc winlogon.exe 1 0 0 0404 svchost.exe 0 0 0 0450 fontdrvhost.exe 1 0 0 0498 dwm.exe 1 0 0 0550 svchost.exe 0 0 0 0564 svchost.exe 0 0 0 057c svchost.exe 0 0 0 0588 svchost.exe 0 0 0 0590 svchost.exe 0 0 0 0598 svchost.exe 0 0 0 0610 svchost.exe 0 0 0 0668 svchost.exe 0 0 0 069c svchost.exe 0 0 0 06a8 svchost.exe 0 0 0 0714 svchost.exe 0 0 0 079c svchost.exe 0 0 0 07c0 NVDisplay.Container.exe 0 0 0 07e8 svchost.exe 0 0 0 048c svchost.exe 0 0 0 0820 svchost.exe 0 0 0 0828 svchost.exe 0 0 0 0838 svchost.exe 0 0 0 084c svchost.exe 0 0 0 08b8 Memory Compression 0 0 0 08dc svchost.exe 0 0 0 0908 svchost.exe 0 0 0 0910 svchost.exe 0 0 0 0980 svchost.exe 0 0 0 09c0 NVDisplay.Container.exe 1 0 0 0ae8 svchost.exe 0 0 0 0b34 svchost.exe 0 0 0 0b3c svchost.exe 0 0 0 0b44 svchost.exe 0 0 0 0b8c svchost.exe 0 0 0 0958 spoolsv.exe 0 0 0 0c28 svchost.exe 0 0 0 0c68 svchost.exe 0 0 0 0d28 svchost.exe 0 0 0 0d30 svchost.exe 0 0 0 0d38 svchost.exe 0 0 0 0d40 svchost.exe 0 0 0 0d48 svchost.exe 0 0 0 0d50 svchost.exe 0 0 0 0d58 svchost.exe 0 0 0 0d60 svchost.exe 0 0 0 0d68 nvcontainer.exe 0 0 0 0d84 MsMpEng.exe 0 0 0 0d98 OfficeClickToRun.exe 0 0 0 0e18 svchost.exe 0 0 0 0ee0 svchost.exe 0 0 0 0eec svchost.exe 0 0 0 0f88 svchost.exe 0 0 0 127c rundll32.exe 1 0 0 137c sihost.exe 1 0 11 normal C:\Windows\System32 13c0 svchost.exe 1 0 1 normal C:\Windows\System32 13f4 svchost.exe 1 0 6 normal C:\Windows\System32 04d0 taskhostw.exe 1 8 6 normal C:\Windows\System32 0cf8 svchost.exe 0 0 0 1150 svchost.exe 0 0 0 1404 ctfmon.exe 1 0 0 14c4 svchost.exe 0 0 0 153c explorer.exe 1 906 329 normal C:\Windows 16c8 nvcontainer.exe 1 1 8 normal C:\Program Files\NVIDIA Corporation\NvContainer 16f8 nvcontainer.exe 1 0 15 normal C:\Program Files\NVIDIA Corporation\NvContainer 175c svchost.exe 1 36 15 normal C:\Windows\System32 1990 StartMenuExperienceHost.exe 1 1 13 normal C:\Windows\SystemApps\Microsoft.Windows.StartMenuExperienceHost_cw5n1h2txyewy 1ac0 RuntimeBroker.exe 1 36 1 normal C:\Windows\System32 1b60 NVIDIA Web Helper.exe 1 2 12 below normal C:\Program Files (x86)\NVIDIA Corporation\NvNode 1b98 SearchUI.exe 1 14 54 normal C:\Windows\SystemApps\Microsoft.Windows.Cortana_cw5n1h2txyewy 1ba0 SearchIndexer.exe 0 0 0 157c RuntimeBroker.exe 1 36 4 normal C:\Windows\System32 1cb4 conhost.exe 1 10 3 below normal C:\Windows\System32 2078 nvsphelper64.exe 1 0 0 20a4 NVIDIA Share.exe 1 24 36 normal C:\Program Files\NVIDIA Corporation\NVIDIA GeForce Experience 229c NVIDIA Share.exe 1 1 3 normal C:\Program Files\NVIDIA Corporation\NVIDIA GeForce Experience 236c NVIDIA Share.exe 1 0 1 normal C:\Program Files\NVIDIA Corporation\NVIDIA GeForce Experience 2328 RuntimeBroker.exe 1 0 1 normal C:\Windows\System32 2058 dllhost.exe 0 0 0 17f0 svchost.exe 0 0 0 232c Discord.exe 1 76 50 normal C:\Users\gabriel\AppData\Local\Discord\app-0.0.306 1e54 Discord.exe 1 6 10 normal C:\Users\gabriel\AppData\Local\Discord\app-0.0.306 07a8 Discord.exe 1 0 1 normal C:\Users\gabriel\AppData\Local\Discord\app-0.0.306 25e4 Discord.exe 1 0 4 normal C:\Users\gabriel\AppData\Local\Discord\app-0.0.306 2620 Discord.exe 1 0 16 idle C:\Users\gabriel\AppData\Local\Discord\app-0.0.306 291c Discord.exe 1 0 1 normal C:\Users\gabriel\AppData\Local\Discord\app-0.0.306 2ae0 RuntimeBroker.exe 1 0 1 normal C:\Windows\System32 045c ApplicationFrameHost.exe 1 44 28 normal C:\Windows\System32 0510 WinStore.App.exe 1 0 13 normal C:\Program Files\WindowsApps\Microsoft.WindowsStore_12004.1001.1.0_x64__8wekyb3d8bbwe 24c0 MicrosoftEdge.exe 1 11 54 normal C:\Windows\SystemApps\Microsoft.MicrosoftEdge_8wekyb3d8bbwe 1cbc browser_broker.exe 1 0 3 normal C:\Windows\System32 1438 RuntimeBroker.exe 1 0 1 normal C:\Windows\System32 11f8 MicrosoftEdgeCP.exe 1 0 20 normal C:\Windows\System32 1b04 MicrosoftEdgeSH.exe 1 0 9 normal C:\Windows\System32 071c svchost.exe 0 0 0 0af4 svchost.exe 0 0 0 0df0 svchost.exe 0 0 0 1af0 SgrmBroker.exe 0 0 0 1cac svchost.exe 1 0 1 normal C:\Windows\System32 0bb0 svchost.exe 0 0 0 2344 svchost.exe 0 0 0 282c SecurityHealthService.exe 0 0 0 2178 svchost.exe 0 0 0 2120 audiodg.exe 0 0 0 0e9c svchost.exe 0 0 0 12f8 svchost.exe 0 0 0 1184 opera.exe 1 75 89 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 1ed0 opera_crashreporter.exe 1 0 4 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2bd8 opera.exe 1 16 47 above normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 22cc opera.exe 1 0 1 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 025c opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 1420 opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 09e8 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 13d0 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 141c opera.exe 1 0 1 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 0318 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 05bc opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 0548 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 0d7c opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 15d4 opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 287c opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 1ecc opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 09e4 opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 14f8 opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2c2c opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2f28 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 28e4 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2ca0 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 28d4 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2588 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2df4 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2e60 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 1cf0 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 1258 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 06fc opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 1f88 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2a2c opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 0624 WindowsInternal.ComposableShell.Experiences.TextInput.InputApp.exe 1 0 25 normal C:\Windows\SystemApps\InputApp_cw5n1h2txyewy 0314 NisSrv.exe 0 0 0 116c svchost.exe 0 0 0 089c svchost.exe 0 0 0 2ae8 CompPkgSrv.exe 1 0 1 normal C:\Windows\System32 151c svchost.exe 0 0 0 25b0 Microsoft.Photos.exe 1 0 8 normal C:\Program Files\WindowsApps\Microsoft.Windows.Photos_2020.19111.24110.0_x64__8wekyb3d8bbwe 0e0c RuntimeBroker.exe 1 37 6 normal C:\Windows\System32 1f08 dllhost.exe 1 0 3 normal C:\Windows\System32 1fa8 svchost.exe 0 0 0 042c svchost.exe 0 0 0 124c ShellExperienceHost.exe 1 13 44 normal C:\Windows\SystemApps\ShellExperienceHost_cw5n1h2txyewy 05b8 opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 0c14 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2aa0 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2610 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 25d4 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 25a8 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 16d4 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 2eb4 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 3328 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 3340 svchost.exe 0 0 0 1a04 RuntimeBroker.exe 1 40 4 normal C:\Windows\System32 0988 steam.exe 1 443 140 normal C:\GAMES\STEAM 098c steamwebhelper.exe 1 24 35 normal C:\GAMES\STEAM\bin\cef\cef.win7x64 06e4 SteamService.exe 0 0 0 2c40 steamwebhelper.exe 1 0 4 normal C:\GAMES\STEAM\bin\cef\cef.win7x64 2128 steamwebhelper.exe 1 9 14 normal C:\GAMES\STEAM\bin\cef\cef.win7x64 31e4 steamwebhelper.exe 1 0 1 normal C:\GAMES\STEAM\bin\cef\cef.win7x64 0784 steamwebhelper.exe 1 0 0 idle C:\GAMES\STEAM\bin\cef\cef.win7x64 0a04 steamwebhelper.exe 1 0 0 idle C:\GAMES\STEAM\bin\cef\cef.win7x64 30f8 steamwebhelper.exe 1 0 0 above normal C:\GAMES\STEAM\bin\cef\cef.win7x64 192c dllhost.exe 1 0 3 normal C:\Windows\System32 1c50 opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 16e4 svchost.exe 0 0 0 3274 svchost.exe 0 0 0 2d9c opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 258c opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 19a0 opera.exe 1 0 0 normal C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 0db0 opera.exe 1 0 0 idle C:\Users\gabriel\AppData\Local\Programs\Opera GX\67.0.3575.130 14b4 WmiPrvSE.exe 0 0 0 033c smartscreen.exe 1 0 4 normal C:\Windows\System32 2760 ModOrganizer.exe 1 62 73 normal C:\Modding\MO2 12e4 TexGenx64.exe 1 203 81 normal C:\Modding\DynDOLOD hardware: + {1ed2bbf9-11f0-4084-b21f-ad83a8e6dcdc} - Fax - Microsoft Print to PDF - Microsoft XPS Document Writer - Root Print Queue - Send To OneNote 2016 + {36fc9e60-c465-11cf-8056-444553540000} - AMD USB 3.0 eXtensible Host Controller - 1.0 (Microsoft) - AMD USB 3.1 eXtensible Host Controller - 1.10 (Microsoft) - USB Composite Device - USB Composite Device - USB Composite Device - USB Root Hub (USB 3.0) - USB Root Hub (USB 3.0) + {4d36e966-e325-11ce-bfc1-08002be10318} - ACPI x64-based PC + {4d36e967-e325-11ce-bfc1-08002be10318} - CT1000P1SSD8 - SanDisk SSD PLUS 480GB + {4d36e968-e325-11ce-bfc1-08002be10318} - NVIDIA GeForce GTX 1070 (driver 26.21.14.4120) + {4d36e96a-e325-11ce-bfc1-08002be10318} - Standard SATA AHCI Controller - Standard SATA AHCI Controller + {4d36e96b-e325-11ce-bfc1-08002be10318} - HID Keyboard Device - HID Keyboard Device - HID Keyboard Device - HID Keyboard Device - HID Keyboard Device + {4d36e96c-e325-11ce-bfc1-08002be10318} - Corsair HS70 Wireless Gaming Headset - NVIDIA High Definition Audio (driver 1.3.38.21) - NVIDIA Virtual Audio Device (Wave Extensible) (WDM) (driver 4.13.0.0) - Realtek High Definition Audio (driver 6.0.1.8186) + {4d36e96e-e325-11ce-bfc1-08002be10318} - Generic PnP Monitor - Generic PnP Monitor + {4d36e96f-e325-11ce-bfc1-08002be10318} - HID-compliant mouse + {4d36e972-e325-11ce-bfc1-08002be10318} - Microsoft Kernel Debug Network Adapter - Realtek PCIe GbE Family Controller (driver 9.1.409.2015) - WAN Miniport (IKEv2) - WAN Miniport (IP) - WAN Miniport (IPv6) - WAN Miniport (L2TP) - WAN Miniport (Network Monitor) - WAN Miniport (PPPOE) - WAN Miniport (PPTP) - WAN Miniport (SSTP) + {4d36e978-e325-11ce-bfc1-08002be10318} - Communications Port (COM1) - Printer Port (LPT1) + {4d36e97b-e325-11ce-bfc1-08002be10318} - Microsoft Storage Spaces Controller - Standard NVM Express Controller + {4d36e97d-e325-11ce-bfc1-08002be10318} - ACPI Fixed Feature Button - ACPI Power Button - AMD GPIO Controller (driver 2.2.0.124) - AMD GPIO Controller (driver 2.0.1.0) - AMD PCI (driver 1.0.0.74) - AMD PCI (driver 1.0.0.74) - AMD SMBus (driver 5.12.0.38) - Composite Bus Enumerator - Direct memory access controller - High Definition Audio Controller - High Definition Audio Controller - High precision event timer - Microsoft ACPI-Compliant System - Microsoft Basic Display Driver - Microsoft Basic Render Driver - Microsoft Hyper-V Virtualization Infrastructure Driver - Microsoft System Management BIOS Driver - Microsoft UEFI-Compliant System - Microsoft Virtual Drive Enumerator - Microsoft Windows Management Interface for ACPI - Microsoft Windows Management Interface for ACPI - Motherboard resources - Motherboard resources - Motherboard resources - Motherboard resources - Motherboard resources - Motherboard resources - NDIS Virtual Network Adapter Enumerator - NVVHCI Enumerator (driver 3.3.2475.1519) - PCI Express Downstream Switch Port - PCI Express Downstream Switch Port - PCI Express Downstream Switch Port - PCI Express Downstream Switch Port - PCI Express Root Complex - PCI Express Root Port - PCI Express Root Port - PCI Express Root Port - PCI Express Root Port - PCI Express Root Port - PCI Express Upstream Switch Port - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard host CPU bridge - PCI standard ISA bridge - Plug and Play Software Device Enumerator - Printer Port Logical Interface - Programmable interrupt controller - Remote Desktop Device Redirector Bus - System board - System CMOS/real time clock - System speaker - System timer - UMBus Root Bus Enumerator - Volume Manager + {50127dc3-0f36-415e-a6cc-4cb3be910b65} - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor - AMD Ryzen 5 1600 Six-Core Processor + {533c5b84-ec70-11d2-9505-00c04f79deaf} - Generic volume shadow copy - Generic volume shadow copy - Generic volume shadow copy + {62f9c741-b25a-46ce-b54c-9bccce08b6f2} - Microsoft Device Association Root Enumerator - Microsoft GS Wavetable Synth - Microsoft Radio Device Enumeration Bus - Microsoft RRAS Root Enumerator + {745a17a0-74d3-11d0-b6fe-00a0c90f57da} - HID-compliant consumer control device - HID-compliant consumer control device - HID-compliant consumer control device - HID-compliant system controller - HID-compliant vendor-defined device - HID-compliant vendor-defined device - HID-compliant vendor-defined device - HID-compliant vendor-defined device - HID-compliant vendor-defined device - USB Input Device - USB Input Device - USB Input Device - USB Input Device - USB Input Device + {88bae032-5a81-49f0-bc3d-a4ff138216d6} - moto g(6) + {c166523c-fe0c-4a94-a586-f1a80cfbbf3e} - Headset Earphone (2- Corsair HS70 Wireless Gaming Headset) - Headset Microphone (2- Corsair HS70 Wireless Gaming Headset) - VX248 (2- NVIDIA High Definition Audio) + {d94ee5d8-d189-4994-83d2-f68d7d41b0e6} - AMD PSP 3.0 Device (driver 4.11.0.0) + {f2e7dd72-6468-4e36-b6f1-6488f42c1b52} - System Firmware cpu registers: rax = 0000000000000005 rbx = 000000000838cd80 rcx = 0000000000000050 rdx = 0000000001d9d499 rsi = 000000000048228e rdi = 0000000007135180 rip = 00007ff946bca859 rsp = 0000000001d9db00 rbp = 0000000001d9dbe0 r8 = 0000000000000000 r9 = 0000000001e90000 r10 = 00007ff949b1ba17 r11 = 0000000001ef9f20 r12 = 0000000000000113 r13 = 00000000013deba0 r14 = 0000000000000000 r15 = 0000000000000000 stack dump: 01d9db00 00 00 00 00 00 00 00 00 - 62 10 01 08 00 00 00 00 ........b....... 01d9db10 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................ 01d9db20 04 00 00 00 03 00 00 00 - 13 00 00 00 ce 02 00 00 ................ 01d9db30 db 05 00 00 df 02 00 00 - 00 00 80 3f 00 00 00 00 ...........?.... 01d9db40 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................ 01d9db50 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................ 01d9db60 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................ 01d9db70 00 00 00 00 00 00 00 00 - 01 00 00 00 00 00 00 00 ................ 01d9db80 04 00 00 00 00 00 00 00 - f0 dd d9 01 00 00 00 00 ................ 01d9db90 60 61 be 04 00 00 00 00 - 00 00 00 00 00 00 00 00 `a.............. 01d9dba0 00 e5 be 04 00 00 00 00 - 09 0c d1 44 f9 7f 00 00 ...........D.... 01d9dbb0 e8 1e 37 06 00 00 00 00 - 01 00 00 00 00 00 00 00 ..7............. 01d9dbc0 78 08 be 04 00 00 00 00 - 00 00 00 00 00 00 00 00 x............... 01d9dbd0 01 00 00 00 00 00 00 00 - f0 dd d9 01 00 00 00 00 ................ 01d9dbe0 00 00 00 00 00 00 00 00 - 20 dc d9 01 00 00 00 00 ........ ....... 01d9dbf0 01 00 00 00 04 00 00 00 - 62 10 01 09 00 00 00 00 ........b....... 01d9dc00 f0 dd d9 01 00 00 00 00 - 2d 42 97 48 f9 7f 00 00 ........-B.H.... 01d9dc10 00 e2 9a 02 00 00 00 00 - 62 10 01 09 00 00 00 00 ........b....... 01d9dc20 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................ 01d9dc30 00 00 00 00 00 00 00 00 - ce 7c f6 46 f9 7f 00 00 .........|.F.... disassembling: [...] 01469289 374 lea rcx, [rbp+$38] 0146928d mov rax, [rbp+$30] 01469291 lea rdx, [rax+$170] 01469298 call -$fc263d ($4a6c60) ; System.Variants.@VarToUStr 0146929d mov rcx, [rbp+$38] 014692a1 > call -$b3d1f6 ($92c0b0) ; Vcl.FileCtrl.ForceDirectories 014692a6 mov rcx, [rbp+$28] 014692aa mov edx, eax 014692ac call -$fc14e1 ($4a7dd0) ; System.Variants.@VarFromBool 014692b1 nop 014692b2 375 lea rcx, [rbp+$38] [...] date/time : 2020-04-15, 00:29:21, 163mscomputer name : DESKTOP-G1M2C8Huser name : gabrielregistered owner : gabrieloperating system : Windows 10 x64 build 18363system language : Englishsystem up time : 10 hours 24 minutesprogram up time : 40 secondsprocessors : 12x AMD Ryzen 5 1600 Six-Core Processorphysical memory : 9158/16336 MB (free/total)free disk space : (C:) 252,80 GBdisplay mode : 1920x1080, 32 bitprocess id : $12e4allocated memory : 1,25 GBlargest free block : 131025,96 GBcommand line : "C:\Modding\DynDOLOD\TexGenx64.exe" -IKnowWhatImDoing -AllowMasterFilesEdit -o:"Path\to output\folder" -SSEexecutable : TexGenx64.exeexec. date/time : 2020-01-30 23:00version : 2.81.0.0compiled with : Delphi 10.2 TokyomadExcept version : 5.0.0callstack crc : $78c3e185, $a53b3c0f, $d17f9ea9count : 6exception number : 1exception class : EInOutErrorexception message : Unable to create directory. main thread ($be8):00482289 +059 TexGenx64.exe System.SysUtils ForceDirectories00482310 +0e0 TexGenx64.exe System.SysUtils ForceDirectories0092c0b4 +004 TexGenx64.exe Vcl.FileCtrl ForceDirectories014692a1 +031 TexGenx64.exe wbScriptAdapterMisc 374 +1 JvInterpreter_ForceDirectories013efc7f +0bf TexGenx64.exe JvInterpreter 4316 +10 GetFun013f069b +31b TexGenx64.exe JvInterpreter 4514 +96 TJvInterpreterAdapter.GetValue013f6d3c +09c TexGenx64.exe JvInterpreter 6277 +4 TJvInterpreterExpression.GetValue013f7e7e +0ae TexGenx64.exe JvInterpreter 6568 +17 TJvInterpreterFunction.GetValue013fdb35 +045 TexGenx64.exe JvInterpreter 8277 +1 TJvInterpreterUnit.GetValue013f5e60 +260 TexGenx64.exe JvInterpreter 6062 +31 TJvInterpreterExpression.InternalGetValue013f3f19 +4d9 TexGenx64.exe JvInterpreter 5620 +14 Expression013f47f2 +db2 TexGenx64.exe JvInterpreter 5738 +132 Expression013f4f3f +05f TexGenx64.exe JvInterpreter 5830 +5 TJvInterpreterExpression.Expression1013f5069 +039 TexGenx64.exe JvInterpreter 5852 +4 TJvInterpreterExpression.Expression2013f96d0 +030 TexGenx64.exe JvInterpreter 7031 +2 TJvInterpreterFunction.InterpretIf013f80d9 +139 TexGenx64.exe JvInterpreter 6618 +18 TJvInterpreterFunction.InterpretStatement013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin013f80cf +12f TexGenx64.exe JvInterpreter 6616 +16 TJvInterpreterFunction.InterpretStatement013f9706 +066 TexGenx64.exe JvInterpreter 7037 +8 TJvInterpreterFunction.InterpretIf013f80d9 +139 TexGenx64.exe JvInterpreter 6618 +18 TJvInterpreterFunction.InterpretStatement013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin013f80cf +12f TexGenx64.exe JvInterpreter 6616 +16 TJvInterpreterFunction.InterpretStatement013f9e26 +2a6 TexGenx64.exe JvInterpreter 7197 +34 TJvInterpreterFunction.InterpretFor013f80f7 +157 TexGenx64.exe JvInterpreter 6626 +26 TJvInterpreterFunction.InterpretStatement013f9611 +111 TexGenx64.exe JvInterpreter 7015 +19 TJvInterpreterFunction.InterpretBegin013f7c59 +059 TexGenx64.exe JvInterpreter 6517 +11 TJvInterpreterFunction.InFunction013fe128 +0d8 TexGenx64.exe JvInterpreter 8368 +14 TJvInterpreterUnit.ExecFunction013fe612 +222 TexGenx64.exe JvInterpreter 8427 +27 TJvInterpreterUnit.CallFunctionEx013fe38b +0eb TexGenx64.exe JvInterpreter 8390 +1 TJvInterpreterUnit.CallFunction01539c7e +19e TexGenx64.exe frmViewMain 7985 +10 TfrmMain.ApplyScript$ActRec.$0$Body0156b858 +268 TexGenx64.exe frmViewMain 14038 +30 TfrmMain.PerformLongAction0153bcd4 +724 TexGenx64.exe frmViewMain 7974 +74 TfrmMain.ApplyScript01526c86 +2c6 TexGenx64.exe frmViewMain 4753 +25 TfrmMain.DoRunScript0157cbdb +04b TexGenx64.exe frmViewMain 16626 +8 TfrmMain.tmrGeneratorTimer00788cd0 +020 TexGenx64.exe Vcl.ExtCtrls TTimer.Timer00788af8 +038 TexGenx64.exe Vcl.ExtCtrls TTimer.WndProc005e4963 +023 TexGenx64.exe System.Classes StdWndProc7ff94897 +1ed USER32.dll DispatchMessageW00844a5e +12e TexGenx64.exe Vcl.Forms TApplication.ProcessMessage00844ad3 +013 TexGenx64.exe Vcl.Forms TApplication.HandleMessage00844f21 +0e1 TexGenx64.exe Vcl.Forms TApplication.Run01645d0e +0ce TexGenx64.exe DynDOLOD 162 +18 initialization7ff9496e +00e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +01b ntdll.dll RtlUserThreadStart thread $10c0:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $9b0:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $3344:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $1abc:7ff94898 +97 USER32.dll MsgWaitForMultipleObjectsEx7ff94898 +3e USER32.dll MsgWaitForMultipleObjects7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $31c:7ff946bc +8c KERNELBASE.dll WaitForSingleObjectEx0085bb0e +2e TexGenx64.exe VirtualTrees.WorkerThread 155 +4 TWorkerThread.Execute005df1e0 +40 TexGenx64.exe System.Classes ThreadProc00428126 +76 TexGenx64.exe BrainMM 2540 +14 BrainMMThreadProxy0041128a +3a TexGenx64.exe System ThreadWrapper00508909 +49 TexGenx64.exe madExcept ThreadExceptFrame7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $19e4:7ff946be +100 KERNELBASE.dll WaitForMultipleObjectsEx00508909 +049 TexGenx64.exe madExcept ThreadExceptFrame7ff9496e +00e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +01b ntdll.dll RtlUserThreadStart thread $950:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart thread $2a30:7ff9496e +0e KERNEL32.DLL BaseThreadInitThunk7ff949b4 +1b ntdll.dll RtlUserThreadStart modules:00400000 TexGenx64.exe 2.81.0.0 C:\Modding\DynDOLOD0a7f0000 twinapi.appcore.dll 10.0.18362.693 C:\Windows\system327ff91cc3 MSFTEDIT.DLL 10.0.18362.329 C:\Windows\SYSTEM327ff9210a FaultRep.dll 10.0.18362.657 C:\Windows\SYSTEM327ff92320 oledlg.dll 10.0.18362.1 C:\Windows\SYSTEM327ff927ca usvfs_x64.dll 0.4.4.6 C:\Modding\MO27ff928d5 dataexchange.dll 10.0.18362.1 C:\Windows\system327ff92deb wsock32.dll 10.0.18362.1 C:\Windows\SYSTEM327ff92dec SHFolder.dll 10.0.18362.1 C:\Windows\SYSTEM327ff9335c wininet.dll 11.0.18362.693 C:\Windows\SYSTEM327ff9350c dbgcore.DLL 10.0.18362.1 C:\Windows\SYSTEM327ff93511 dbghelp.dll 10.0.18362.1 C:\Windows\SYSTEM327ff9373e mpr.dll 10.0.18362.1 C:\Windows\SYSTEM327ff9374b netapi32.dll 10.0.18362.1 C:\Windows\SYSTEM327ff93912 oleacc.dll 7.2.18362.1 C:\Windows\SYSTEM327ff93919 COMCTL32.dll 6.10.18362.720 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.18362.720_none_e6beb5c51314836b7ff93942 gdiplus.dll 10.0.18362.720 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.18362.720_none_17a9a8aa6da6fd397ff9395d DWrite.dll 10.0.18362.476 C:\Windows\SYSTEM327ff939d1 winspool.drv 10.0.18362.693 C:\Windows\SYSTEM327ff93d5e iertutil.dll 11.0.18362.693 C:\Windows\System327ff93f08 TextInputFramework.dll 10.0.18362.693 C:\Windows\System327ff940fa version.dll 10.0.18362.1 C:\Windows\SYSTEM327ff941e6 WindowsCodecs.dll 10.0.18362.719 C:\Windows\SYSTEM327ff9422a wintypes.dll 10.0.18362.693 C:\Windows\SYSTEM327ff94242 CoreUIComponents.dll 10.0.18362.207 C:\Windows\System327ff94308 PROPSYS.dll 7.0.18362.267 C:\Windows\SYSTEM327ff9432c wtsapi32.dll 10.0.18362.1 C:\Windows\SYSTEM327ff94363 WINMMBASE.dll 10.0.18362.1 C:\Windows\SYSTEM327ff94366 winmm.dll 10.0.18362.1 C:\Windows\SYSTEM327ff943d2 d3d11.dll 10.0.18362.387 C:\Windows\system327ff9443e dcomp.dll 10.0.18362.387 C:\Windows\system327ff94493 CoreMessaging.dll 10.0.18362.1 C:\Windows\System327ff944d0 uxtheme.dll 10.0.18362.449 C:\Windows\system327ff94514 DWMAPI.DLL 10.0.18362.267 C:\Windows\SYSTEM327ff94517 RMCLIENT.dll 10.0.18362.267 C:\Windows\system327ff94561 dxcore.dll 10.0.18362.1 C:\Windows\SYSTEM327ff94577 dxgi.dll 10.0.18362.693 C:\Windows\system327ff945a0 ntmarta.dll 10.0.18362.1 C:\Windows\SYSTEM327ff945a7 WINSTA.dll 10.0.18362.53 C:\Windows\SYSTEM327ff945f2 IPHLPAPI.DLL 10.0.18362.1 C:\Windows\SYSTEM327ff94603 NETUTILS.DLL 10.0.18362.1 C:\Windows\SYSTEM327ff94689 SspiCli.dll 10.0.18362.1 C:\Windows\SYSTEM327ff9469a UMPDC.dll C:\Windows\System327ff9469b kernel.appcore.dll 10.0.18362.1 C:\Windows\System327ff9469f powrprof.dll 10.0.18362.1 C:\Windows\System327ff946a4 profapi.dll 10.0.18362.693 C:\Windows\System327ff946a7 cfgmgr32.dll 10.0.18362.387 C:\Windows\System327ff946ac cryptsp.dll 10.0.18362.1 C:\Windows\System327ff946b9 KERNELBASE.dll 10.0.18362.719 C:\Windows\System327ff946ea msvcp_win.dll 10.0.18362.387 C:\Windows\System327ff946f4 gdi32full.dll 10.0.18362.719 C:\Windows\System327ff94723 bcryptPrimitives.dll 10.0.18362.295 C:\Windows\System327ff9472b ucrtbase.dll 10.0.18362.387 C:\Windows\System327ff9473b bcrypt.dll 10.0.18362.267 C:\Windows\System327ff9473e windows.storage.dll 10.0.18362.719 C:\Windows\System327ff947b6 win32u.dll 10.0.18362.719 C:\Windows\System327ff947b9 sechost.dll 10.0.18362.693 C:\Windows\System327ff947c5 combase.dll 10.0.18362.693 C:\Windows\System327ff947f9 shcore.dll 10.0.18362.1 C:\Windows\System327ff94805 RPCRT4.dll 10.0.18362.628 C:\Windows\System327ff94817 IMM32.DLL 10.0.18362.387 C:\Windows\System327ff9481a GDI32.dll 10.0.18362.1 C:\Windows\System327ff9481d msvcrt.dll 7.0.18362.1 C:\Windows\System327ff94827 SHELL32.dll 10.0.18362.719 C:\Windows\System327ff94896 USER32.dll 10.0.18362.719 C:\Windows\System327ff948b7 comdlg32.dll 10.0.18362.693 C:\Windows\System327ff948cb advapi32.dll 10.0.18362.329 C:\Windows\System327ff94923 OLEAUT32.dll 10.0.18362.693 C:\Windows\System327ff94930 ole32.dll 10.0.18362.693 C:\Windows\System327ff94946 PSAPI.dll 10.0.18362.1 C:\Windows\System327ff94947 WS2_32.dll 10.0.18362.387 C:\Windows\System327ff9494e clbcatq.dll 2001.12.10941.16384 C:\Windows\System327ff94959 MSCTF.dll 10.0.18362.693 C:\Windows\System327ff9496d KERNEL32.DLL 10.0.18362.329 C:\Windows\System327ff9499c SHLWAPI.dll 10.0.18362.1 C:\Windows\System327ff949ae ntdll.dll 10.0.18362.719 C:\Windows\SYSTEM32
  12. So recently, I watched a YouTube video on how to install DynDOLOD, and everything worked fine up until running both executables (DynDOLOD.exe & TexGen.exe) within MO. But I get an error saying that "An error occured while loading modules. Editing is disabled. Check the message log and correct the error." I've tried running both the programs as administrator, but they still don't work and they still show errors. I also got this error in the TexGen messages window. "Fatal: <Exception: Can not find required file C:\Program Files (x86)\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\hardcoded\Skyrim.Hardcoded.dat>" If anyone can help, I would appreciate it.
  13. I finally decided to board the DynDOLOD train and have been following GamerPoet's excellent walk through for Oldrim (non-SE) on PC. Unfortunately, I'm stuck at the TexGen step and continually receive the following error message: textures\landscape\trees\treepineforestbarkcompsnow_n.dds not found! It's as if TexGen can't get started. Any ideas as to what the problem might be? I'm running TexGen from within MO, have unchecked "Have MO manage archives," and made sure my skyrim.ini file accurately reflects GamerPoet's copy-pasta. I also have Skyrim, SKSE, DynDOLOD, etc. installed to a non-special folder. I've been researching for hours and can't find even a hint of a solution. Any advice would be immensely appreciated! My Skyrim.ini file TexGen log with error message
  14. Hello everyone. Im trying to install DynDOLOD with the help of the tutorials, but im stuck with TexGen. For some reason it cannot find certain files and because of that cannot finish the process. Im useing NMM. I also attached the screenshot of the error message.
  15. Hi, Opening a separate thread as this isn't exactly for conventionnal use, and because TexGen is a bit of his own tool which don't have its dedicated mega thread. Sorry if that was a bad idea. So, I was hoping I could be lazy: I have a set of retextured vanilla cliffs/mountain/etc (Basicaly anything that use MountainSlab texture) which are their own forms (as in, at the end of the day, I want to have access to both the regular vanilla meshes, and the retextured ones, not just a simple retex). Now, to give them LOD... My idea was to copy paste the vanilla LOD into its own folder, give the files proper prefix, and then point my new duplicated forms to them. After that, I would batch edit the texture path on those LODs nifs to point to new lod textures matching the mountainslab. In order to make work quick and easy, rather than editing dozen of low rez textures, or re-decimating the retextured nifs (because I actually need to do this not once, but for 3 full sets...), I hoped I could simply override the vanilla mountainslab texture with those new ones, run TexGen, and that it would give me all the textures I need. Problem is: Aside from high detail LOD using the normal texture, those have their own dedicated texture. For instance, mountaincliff02_lod_1.nif use MtnCliff02LOD.dds. I hoped TexGen would be able not only generate mountainslablod.dds but all those needed variant as well (which I could then rename / move to a different folder, and use for retextured LODs). But it didn't. Was this just a too optimistic assertion on my end, or did I failed something in my process ? I haven't modded Skyrim in a while, so I apologize if I missed something obvious, but I'm almost sure that if I download a simple retex for the mountainslab, running texgen and rebuilding LOD would allow me to have all mountain LOD levels properly textured as well ?
  16. HI, I havn't found much info about Texgen Lod texture output formats Diffuse Alpha / Diffuse Normal Specular / Normal When do i chance to by example BC1/2/3 or unchanged? If i create a texgen output, and use certain mods, do i need to consider stuff? if i pick unchanged, will i have issues with certain textures? because texgen needs to overwrite textures from certain mods, will i lose certain effects?
  17. Hello. My friend is having issues with TexGen detecting Enderal, even though he does not have Enderal installed. TexGen displays "Ender found..." in the log, then begins searching for Enderal textures and errors out when it can't find the non-existent textures. Has anyone else experienced this issue? What could be the cause? I was wondering, does TexGen detect Enderal by looking for a regeistry key? While he doesn't have ENderal installed anymore, my firen d did have Enderal installled a while back, and he just deleted the files. If the Enderal launcher created a registry key and TexGen looks for this to detect the mod, that might be the issue. Otherwise, I'm stumped...
  18. As title said, not responding. What do I do? Should I close the window, and run the x64 version? I'm Win10 64. I have proper billboards for SFO and Vanilla. Using MO. Locked up during "Saving Trees LOD Files: DLC2SolstheimWorld "Solstheim""
  19. I'm a bit new to the forum, so please let me know if I do anything wrong... I have followed STEP Extended and am now on DynDOLOD. However, when I attempt to run DynDOLOD TexGen (as in the Generate LODs section), I get the following error: Error copying textures\defaultdiffuse.dds to D:\Skyrim Utils\DynDOLOD\TexGen_Output\textures\DynDOLOD\lod\defaultdiffuse.dds Stream read error I have attached the full log, any help would be appreciated. Please let me know if any additional information is needed. TexGen_log.txt
  20. DynDOLOD 2.xx Major version update post | Discuss DynDOLOD Skyrim/Enderal | DynDLOD beta Skyrim SE/VR/Enderal SE | What is DynDOLOD? | DynDOLOD FAQ Refer to the videos for MO and NMM below, they should explain the entire process adequately so you know what to expect. The included manual is all updated as well with the new instructions and the new videos. DynDOLOD Guide for Wrye Bash users by alt3rn1ty is all updated as well. Make sure to read the latest update post for DynDOLOD Skyrim/Enderal or DynDOLOD beta Skyrim SE/VR. These minor version update posts contain important information about each new version. They have a link to the older update posts at their bottom. What's New? DynDOLOD 2.xx marks the change from a collection of pas scripts for xEdit.exe to a standalone version containing all the required tools in one archive. There now are a DynDOLOD.exe and a TexGen.exe to start the processes. In addition, resources and patches are separated into different downloads for easier installation and maintenance. Overall the requirements, installation and process to generate LOD are basically the same. The key changes are, that there is no more xEdit required, the patcher now installs into its own folder and the installation of the meshes/texture resources, options or patches just became easier. There is no more default DynDOLOD.esp/bak - it will just be created if needed. While technically the LOD generated by 2.xx is generally the same compared to 1.xx there have been also the typical updates to better support mods. See the list below in the section "The usual updates" and the fixes and changelogs. Starting with DynDOLOD 2.22 there is beta support for Skyrim SE. Use -sse command line argument. It should only be used by experienced DynDOLOD users. See the included docs\DynDOLOD_Manual_SSE.html for more info. Starting with DynDOLOD Resources SE 2.36 for Skyrim SE the Whiterun Exterior, Solitude Exterior and the Desync Bird of Prey plugins have been replaced with *.patch files. The data that used to be in the plugins is now added to DynDOLOD.esp when LOD is is generated in case the *.patch files have been installed. Starting with DynDOLOD 2.37 there is beta support for Skyrim VR. Use -tes5vr command line argument. It should only be used by experienced DynDOLOD users. See the included docs\DynDOLOD_Manual_TES5VR.html for more info. Starting with DynDOLOD 2.44 there is full ESL support for Skyrim SE - based on the latest xEdit updates. Starting with DynDOLOD Resources 2.44 for Skyrim the Whiterun Exterior, Solitude Exterior and the Desync Bird of Prey plugins have been replaced with *.patch files. The data that used to be in the plugins is now added to DynDOLOD.esp when LOD is is generated in case the *.patch files have been installed. Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD. Starting with DynDOLOD 2.48 both TexGen and DynDOLOD can now export textures with BC7 compression. They are used by default for Skyrim Special Edition and Skyrim VR. Starting with DynDOLOD 2.55 the Steam version of Enderal is supported. Use -enderal command line argument. See included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods" Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can be update/generated. The data is used to disable distant occluded object and terrain LOD meshes behind other terrain LOD meshes for better performance. See included Docs\DynDOLOD_Manual.html "TVDT - Occlusion Data" section. Check the dedicated Skyrim TVDT - Occlusion Data thread for more information, questions and feedback. There is typically no need to update or generate LOD from scratch for an existing save game just because there is a new DynDOLOD Standalone 2.xx or a new DynDOLOD Resources 2.xx. Check the list of "The usual updates" below, if a mod which you are using was added recently. Check the changelog. Consider updating or generating LOD from scratch in case you notice missing LOD or if problem that was affecting you was fixed. Important DynDOLOD 2.xx requires an installation from scratch when updating from an older 1.xx version. DynDOLOD 2.30 and higher requires an installation from scratch when updating from an older 2.xx version. All former files - meshes, textures, scripts etc. plus all generated LOD should be removed first. Existing files installed to xEdit\Edit Scripts\* do not matter anymore and should not have any effect on the new DynDOLOD standalone if you install it into a new folder. Since LOD generated with older versions will not work with the papyrus scripts from DynDOLOD 2.xx, remove older versions of the patcher from the xEdit folder. If an existing save is updated with a DynDOLOD.esp generated from scratch, follow the “clean save� cycle: first deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old scripts and remove old meshes/skse/textures. Start game, load last save, wait a bit, save again. Install the new papyrus scripts, the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM. Before running DynDOLOD.exe, please make sure the CPU is properly cooled and in case it is overclocked, it is verified to be stable. Some routines make use of all cores at times and several LODGen.exe processes are started in parallel when generating for multiple worlds at once. Download DynDOLOD Standalone 2.96 (Mega) for Skyrim, Enderal, Skyrim SE and Skyrim VR Required. Contains DynDOLOD.exe and TexGen.exe and their supporting files, including all documentation including instructions for ‘trees.ultra’ It is recommended to first remove all files and folders from older versions and then install into a new folder that is outside game, program files and mod manager folders. DynDOLOD Resources 2.88 (Mega) for Skyrim and Enderal - Make sure to use matching or higher version of DynDOLOD Standalone. Required. Contains the required 'Core Files' like meshes, textures, papyrus scripts to generate LOD and use it in the game. It also contains the optionals like Whiterun Exterior etc. If updating from older versions, it is recommended to first uninstall older 'Core Files' Textures (or simply everything) for best results. Make sure to have matching or higher DynDOLOD Standalone version when generating LOD. DynDOLOD Resources SE 2.88 (Mega) for Skyrim SE and Skyrim VR - Make sure to use matching or higher version of DynDOLOD Standalone. Required. Contains the required 'Core Files' like meshes, textures to generate LOD and use it in the game. It also contains the optionals like Whiterun Exterior etc. If updating from older versions, it is recommended to first uninstall older 'Core Files' Textures (or simply everything) for best results. Make sure to have matching or higher DynDOLOD Standalone version when generating LOD. DynDOLOD Patches 2.45 (Mega) for Skyrim and Enderal Contains the patches for some of the mods listed under 'Some Assembly Required' - download if needed. Instructions Please check DynDOLOD_QuickStart.html, Docs\DynDOLOD_Manual.html and videos for updated instructions. Here is the quick synopsis: Requirements SKSE, DynDOLOD DLL or PapyrusUtil, vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards, Indistinguishable Billboards for Skyrim Special Edition or Seamless Billboards plus billboards for any tree mod. Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe/TexGen.exe (x86) or DynDOLODx64.exe/TexGenx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing. Texconv.exe will fail with error C0000135 or complain about missing DLL. Installation Install DynDOLOD.exe, TexGen.exe and all supporting folders/files from the DynDOLOD archive into a new folder of your choice. Install SKSE Install 'Core Files' from the DynDOLOD Resources archive into the game / mod manager overwriting everything. Install DynDOLOD DLL (overwrite papyrus scripts of DynDOLOD Resources) or PapyrusUtil Install patches from the DynDOLOD Patches archive if needed into the game / mod manager overwriting everything. Install billboards into the game / mod manager overwriting DynDOLOD Resources Generation Execute TexGen.exe to update a limited list of LOD textures in case texture replacer mods are used. Before running TexGen again, remove textures from earlier generation. Install generated LOD textures from output folder into the game / mod manager overwriting DynDOLOD Resources.Execute DynDOLOD.exe to generated tree, static and dynamic LOD. If there is no DynDOLOD.esp in the load order it will be created from scratch. You can only update existing DynDOLOD.esp created with 2.00. Run the process as normal. Once it finished Save & Exit. Install generated DynDOLOD.esp, meshes, skse and textures folder from the output folder into the game / mod manager overwriting everything. Activate DynDOLOD.esp. Ignore any contradicting third party instructions from people that obviously did not RTFM. Let LOOT sort DynDOLOD.esp. Step-by-Step from Gamerpoets. Please consider supporting Gamerpoets through PayPal or Patreon if you find the instructional videos useful. https://www.youtube.com/watch?v=1_5MWqeHIzw Simple run-through for MO / NMM if you already know what you are doing https://www.youtube.com/watch?v=90TRMvFdduo https://www.youtube.com/watch?v=1BUAVP9ZPf8 Trouble Search this thread or check the FAQ for similar problems. If you experience crashes or other oddities while running DynDOLOD.exe or TexGen.exe, please post a link to entire Logs\TES5Edit_log.txt If LODGen.exe (white text on black background command line window) post a screenshot of the error message. People that made this milestone possible and deserve credits All users asking questions and giving feedback. No matter how mundane, they always result in updates or tweaks to the tools or documentation ElminsterAU, Hlp, Zilav, Sharlikran, Ehamloptiran, All S.T.E.P. members and users, TechAngel85, GrantSP, alt3rn1ty, qY81nNu, arcline111, yausd, kojak747, somerandomguy83, Abendaron, Michael from GamerPoets and last but not least Mator for pioneering and publishing sources of his 'standalone' Merge Mods and help hooking me up. The usual updates Applies to latest version of DynDOLOD Standalone and Resources. Mods Requiring DynDOLOD Indistinguishable Vanilla Tree Billboards - alternative which replaces Vanilla + DLC tree LOD billboards from TES5LODGen Indistinguishable Billboards for Skyrim Special Edition - alternative which replaces Vanilla + DLC tree LOD billboards from TES5LODGen Spice of Life - Forts (2.11) Spice of Life - Orc Strongholds (2.19) - overwrite meshes from DynDOLOD Resources with the ones included in the mod HD-LOD Buildings - overwrite any textures from DynDOLOD Resources or TexGen output (future proof advise) and adjust Max tile size on advanced options to match the downloaded resolution or use it to shrink higher resolution back down to lower resolution automatically while the atlas is created. Enhanced Landscapes - Winter Edition (2.22) - Includes billboards and LOD textures that need to overwrite vanilla billboards and DynDOLOD Resources - Core Files textures. If LOD textures are generated with TexGen.exe, they should always overwrite everything else. Winter Aspen Billboards (2.22) PETCAT (2.22) Seamless Billboards (2.82) Solstheim Genesis (2.35) Some Assembly Required - see included Manual for more details Revamped Assets Skyrim (2.07) Enderal (2.15) - see Enderal section in the manual Caranthir Tower Reborn 1.x (2.18) Caranthir Tower Reborn 2.x (2.21) Verified working out of the box - included rules Necromancer Hut (2.07) The People Of Skyrim Ultimate Edition (2.07) Cliffside Cottage (2.08) Knights of the Garter (2.10) - improved rules for better LOD compared to older versions Riften Fishing Shack (2.10) Unofficial Skyrim Legendary Edition Patch (2.10) Belleteyn - Snowy Cabin (2.12) Hermit Mountain Cottage (2.12) Rift Treehouse (2.12) Snow Elf Palace (2.12) Swamp Home - A House In Hjaalmarch (2.12) Whiterun Apartment (2.12) Windhelm Cabin (2.12) Snow Elf Hut (2.15) Round Window Cabin - Player Home (2.16) Dawn of Skyrim (Director's Cut) (2.17) The Observatory (2.17) Trollstigen (2.18) Wind's Rest Estate - A Whiterun Tundra Home (2.19) Ayleid Palace Remastered (2.19) Dawn Point Lighthouse (2.30) Dragonfall Castle (2.30) Dragons Keep (2.30) Velothi Palace (2.30) Perfect Whiterun (2.30) Mona Alta (2.37) Riverwood Keep (2.37) Viking's Longhouse (2.37) Knight's Rest (2.44) Rigmor of Cyrodiil (2.55) Terra Umbra - Mobile Floating Island (2.56) Skogarfjell - No-Load Viking Hall (2.59) The Great City of Dragon Bridge (2.62) The Great City Of Morthal (2.62) The Great Cities - Minor Cities and Towns (2.62) FadingSignal's Solstheim Lighthouse for LE (2.64) Western Watchtower Texture Mismatch Fix (2.73) Northwind Hunters Cabin (2.75) Millwater Retreat (2.81) Verified working out of the box Karthwasten (2.00) The Elder Scrolls V - Expanded (2.00) The Elder Scrolls V Expanded - Falkreath - Brdvhyn (2.00) The Elder Scrolls V Expanded - Falkreath - Viantlek (2.00) The Elder Scrolls V Expanded - Haafingar - Lainalten (2.00) The Elder Scrolls V Expanded - Haafingar - Nedenheim (2.00) The Elder Scrolls V Expanded - The Pale - Port Lysanvir (2.00) The Elder Scrolls V Expanded - Winterhold - Yorgrim Wall (2.00) ClefJ's Morthal (2.07) White River Priory (2.07) Enhanced Vanilla Trees (2.08) - Billboards - install billboards in correct order and generate tree LOD as usual Retirement (2.08) The Pines of Whiterun (2.08) Riverside Lodge - Buildable Edition (2.10) Riverside Lodge REDUX - Buildable Edition (2.10) Thur's Retreat (2.10) Solitude Docks District (2.11) Millers Shack (2.12) Shezrie's Old Hroldan Town Ver 2.0 (2.15) Solitude Skyway (2.15) Better Tel Mithryn (2.16) Simple Raven Rock Expansion (2.16) Distinct Skyrim Landscapes (2.17) Killian Castle (2.18) Lyngwi - A Nordic Village (2.18) Settlements Expanded (2.19) Greater Skaal Village (2.19) Whiteraven Manor (2.19) Tactical Valtheim (2.19) Dwemer Manor (2.19) JKs Skaal village (2.19) Dolmen Ruins - ESO Dark Anchors (2.19) Fantasy Forest Overhaul (2.21) - Billboards included in versions for DynDOLOD/TES5LODGen in optional files Peak Aspens (2.21) - Billboards included in versions for DynDOLOD/TES5LODGen in optional files Helarchen Creek (2.22) Realistic Boat Bobbing (2.22) Skysight - Simply Bigger Trees (2.22) - Billboards Dragon Bridge (2.22) Arthmoor's Skyrim Villages - All In One (2.35) BreezeRockLodge (2.35) Dawnstar (2.35) Keld-Nar (2.35) Lush Vanilla Trees (2.35) Ruska - Riften Player Home (2.35) White Lighthouse (2.55) The Great City Of Dawnstar (2.62) The Great City Of Falkreath 2.62) The Great City of Rorikstead (2.62) The Great City Of Winterhold (2.62) Quaint Raven Rock (2.63) Rorikstead Basalt Cliffs (SE backport) (2.63) Ultra Trees support included in DynDOLOD Resources Core Files Realistic Aspen Trees Enhanced Landscapes Oaks installation option and Enhanced Landscapes Oaks Standalone courtesy of kojak747 Reach Tree Reborn courtesy of godescalcus Mods with Ultra Trees support Enhanced Vanilla Trees from Some_Random_Guy_83 Fixes include Better Enhanced Lights and FX 3.x support - College of Winterhold missing reported by baronaatista, Fenric Added better LOD for Dragonsreach arch thing and braziers (high only), so certain fires do not float - reported by Paolino Fixed parent world dynamic LOD sometimes being disabled when leaving interiors - reported by Paolino Updates to "create mod" function - see Docs\DynDOLOD_Mod_Authors.html Fixed image paths in all html documents - reported by CreeperLava Fixed Exception in unit line -1 'Prepare' on line 712: Type mismatch - reported by druninja, Ilkob, hobo1137 Fixed Exception in unit userscript line 340: Access violation at address 0093C4EF in module 'DynDOLOD.exe - reported by Rasor1911 Fixed Exception in unit prepare line 517: Operation not allowed on sorted list - reported by druninja Fixed wrong bunch of numbers added to json - reported by Ilkob, jennykitten78, LucidAPs, hobo1137 and probably others Fixed not using SMIM sails meshes - reported by Ilkob Fixed Exception in unit userscript line 347: 'xxxx' is not a valid integer value - reported by Madpaddy Fixed erroneous output path - reported by Neovalen, Thallassa Fixed not ignoring some merged mods correctly - reported by Darth_mathias, Neovalen Fixed TexGen output path - reported by Darth_mathias Optimized applying form id updates from merged mods - reported by Selfishmonkey Fixed SolitudeExterior.esp conflict with Legacy of Dragonborn - reported by Pickysaurus Execute patch rules also for mods that are ignored - reported by Thallassa Disable MCM if PapyrusUtil is not present - reported by disi Fixed adding Glow LOD nif in certain conditions - reported by kcinlober Fixed TWO freezes - reported by everyone Added workaround for a rare case of not finding a base record - reported by GunSlinger21 Fixed finding an empty SolstheimWorld caused by a mod - reported by Tezliov Hardened objects in exterior esp versus merging and accidentally having LOD - reported by Sundder Glow LOD windows now using textures from replacer mods after running TexGen - reported by S.T.E.P. Added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights Fixed meaningless No WRLD message reported by Nebulous112 Fixed DynDOLOD.exe exception under exceptional circumstances reported by TeflonBilly Fixed out of memory error when generating atlas - reported by many Fixed error caused by "missing" cells - reported by Kelmych Optimized Papyrus scripts - based on feedback from Borgut1337 Changelog DynDOLOD 2.00 BETA DynDOLOD.esp - removed default esp - it will be created if it doesn't exist DynDOLOD.esp - new or updated esp will always be saved to output path together with generated meshes, json and texture files DynDOLOD World.pas - DynDOLOD World.pas script is now started through DynDOLOD.exe - a modified version of xEdit DynDOLOD.exe - updated logic and seperated functions for standalone version DynDOLOD.exe - removed plug-in selection - load order is controlled by mod managers DynDOLOD.exe - use own version of Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat DynDOLOD.exe - use own settings files DynDOLOD.exe - somewhat better error handling DynDOLOD.exe - compile list of missing models for review once process completed DynDOLOD.exe - some minor performance improvements DynDOLOD.exe - cleaned up and unified log messages DynDOLOD.exe - fixed a typo causing error when using IgnoreTrees=1 DynDOLOD.exe - made world bounds error message more descriptive DynDOLOD.exe - made simple exe files time check to fail nicely if needed DynDOLOD.exe - reworked create mod mode DynDOLOD.exe - fixed using an unassigned list too early DynDOLOD.exe - fixed not setting up manual base elements properly when updating DynDOLOD.exe - skip parent/child worldspaces missing persistent cell for real this time DynDOLOD TexGen.pas - DynDOLOD TexGen.pas script is now started through TexGen.exe - a modified version of xEdit TexGen.exe - added an options window TexGen.exe - added automatic saving/reading of options TexGen.exe - added generation for icelakesurface.dds TexGen.exe - added option window to select output path and texture size TexGen.exe - do not stop if files are not found LODGen.exe - now included in DynDOLOD standalone version LODGen.exe - added logfile parameter so it can run more than one instance Papyrus Scripts - fixed parent world dynamic LOD sometimes being disabled when leaving interiors DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual.html - updated for standalone instructions DynDOLOD_Manual.html - added new tutorial videos DynDOLOD_TexGen.html - manual updated to reflect new options window DynDOLOD_Mod_Authors.html - added DynDOLOD Resources - LOD resources, papyrus scripts and optionals are now a seperate archive DynDOLOD Resources - updated/added core LOD meshes and textures for better compatibility with mods DynDOLOD Patches - patches are now a seperate archive Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods Changelog DynDOLOD 2.01 BETA DynDOLOD.exe - fixed sometimes not finding a bunch of numbers DynDOLOD.exe - fixed a case of uninitialized primitives Changelog DynDOLOD 2.02 BETA DynDOLOD.exe - fixed not finding all merged mod map files for the load order DynDOLOD.exe - fixed trying to violate sorted stringlists DynDOLOD.exe - removed a confirmation message Changelog DynDOLOD 2.03 BETA DynDOLOD.exe - fixed a variant to cardinal conversion Changelog DynDOLOD 2.04 BETA DynDOLOD.exe - fixed a string to cardinal conversion DynDOLOD.exe - fixed not loading mesh_replace list DynDOLOD.exe - fixed typo caused by having fat fingers syndrome from too much pie DynDOLOD.exe - use alternative version of setting up grids DynDOLOD.exe - added switch to control which version of setting up grids is used Changelog DynDOLOD 2.05 BETA DynDOLOD.exe - use merged map data also for lists using partial mod filename matches DynDOLOD.exe - only ignore worldspaces if master mod is ignored DynDOLOD.exe - always copy XEMI from highest override TexGen.exe - sync updates with DynDOLOD.exe Changelog DynDOLOD 2.06 BETA TexGen.exe - ensure trailing slash is added to selected output path DynDOLOD.exe - fixed using some preset settings in wizard mode Changelog DynDOLOD 2.07 BETA DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only DynDOLOD.exe - optimized processing of merged form ids TexGen.exe - added generation for stockadeplanks01.dds DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - Papyrus Scripts - set current pos/angle from parent when enabling LOD object for stage id -2 DynDOLOD Resources - added SolitudeExterior DynDOLOD Resources - updated/added LOD meshes/textures for better compatibility with mods Changelog DynDOLOD 2.08 BETA DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA DynDOLOD.exe - get glow LOD from higher LOD level if lower level is not defined DynDOLOD.exe - only set Has Distant LOD if LOD level 4 has static LOD DynDOLOD.exe - apply patch rules regardless of mod ignore list DynDOLOD.exe - disable and set other options accordingly if dynamic LOD is not generated DynDOLOD.exe - added _dynamic/_static rule file functionality Edit Scripts - fail properly when being started from xEdit.exe TexGen.exe - sync updates with DynDOLOD.exe DynDOLOD_Manual.html - updated with new step-by-step video DynDOLOD_Manual.html - updated compatibility information for several mods Papyrus Scripts - disable MCM if PapyrusUtil is not present DynDOLOD Resources - updated SolitudeExterior for better compatibility with other mods DynDOLOD Resources - updated HighHrothgarWindowGlow to carry forward ULSEEP DynDOLOD Resources - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.09 BETA DynDOLOD.exe - fixed trying to clean dynamic LOD data Changelog DynDOLOD 2.10 DynDOLOD.exe - Release DynDOLOD.exe - added feature to always use LOD assignments from base records for specified plugins TexGen.exe - sync updates with DynDOLOD.exe DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.11 DynDOLOD.exe - try to catch an unknown case of non existing base record TexGen.exe - added to also read files from ../skyrim/data/DynDOLOD/DynDOLOD_TES5_TexGen_[alpha|noalpha|copy]_modnameesp.txt so mod authors can supply custom LOD Texture generation for their mod DynDOLOD_Mod_Authors.html - updated info about creating files for TexGen.exe DynDOLOD-FAQ.txt - cleaned up for standalone version DynDOLOD_Manual.html - updated compatibility information for a mod Changelog DynDOLOD 2.12 DynDOLOD.exe - use linksto instead of baserecord DynDOLOD.exe - fixed an infinite loop while cleaning up worldspace DynDOLOD.exe - added mini atlas data to texture atlas text file for LODGen.exe DynDOLOD.exe - added UseDecalFlag switch to ini for setting same switch in LODGen.exe export file DynDOLOD.exe - added simple check resource core files are installed TexGen.exe - added generation for magestatuelod.dds, statueofauriellod, seruinsmarble01_4x4lod.dds, seruinswall01_1x2lod.dds LODGen.exe - fixed not properly assigning null texture replacement LODGen.exe - print nice error message if some hashing goes wrong LODGen.exe - use of re-UV function (untiling) for miniatlas before applying world atlas for game mode TES5 LODGen.exe - keep decal shader flag from for game mode TES5 DynDOLOD_Manual.html - updated compatibility information for several mods Papyrus Scripts - open/close dynamic LOD DOORs according to parent DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.13 DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry Changelog DynDOLOD 2.14 DynDOLOD.exe - made worldspace discovery eligible for LOD more resilient against mod errors DynDOLOD.exe - use fastercreate for large worldspaces only DynDOLOD.exe - added an EditorID check for 'DynDOLOD_NOLOD' to skip references for LOD discovery ('_NOLOD' EditorID for base records already exists in vanilla) DynDOLOD.exe - print strings filename if there is an error TexGen.exe - sync updates with DynDOLOD.exe DynDOLOD Resources - updated the EditorIDs of objects in WhiterunExterior and SolitudeExterior Changelog DynDOLOD 2.15 DynDOLOD.exe - added logic for Enderal and seperate set of rule files DynDOLOD.exe - create diffuse LOD texture atlas with explicit (1 bit) alpha DynDOLOD.exe - added FakeLightsIntensity= to DynDOLOD_TES5.ini to choose intensity of Fake Lights nif DynDOLOD.exe - fixed a case of siLODirt DynDOLOD.exe - added flag to mesh rules to disable window glow LOD, not exposed to interface yet DynDOLOD.exe - added debug= to DynDOLOD.ini DynDOLOD.exe - added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights LODGen.exe - fixed a case of using wrong offset for higher LOD levels if origin is not multiple of 4 LODGen.exe - fixed not being able to generate for specific cell if x/y equals -1 LODGen.exe - fixed sometimes not keeping vertex colors in higher LOD levels for passthru LODGen.exe - trim spaces from texture strings TexGen.exe - added logic for Enderal and seperate set of rule files TexGen.exe - added alpha threshold to texture creation if explicit alpha type is used, threshold of 0 disables alpha TexGen.exe - added a texture convertion with mipmap filter control TexGen.exe - added check for earlier TexGen Output files in game data folder to avoid circular creation of newly added textures DynDOLOD_Manual.html - updated compatibility information for several mods and Enderal trees.ultra\DynDOLOD-Trees.html - txt converted to html trees.ultra\DynDOLOD-Trees.html - added 3rd party hybrid tree information DynDOLOD Resources - removed some glow maps that might interfere with other mods - these are created by TexGen now DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods and Enderal Papyrus Scripts - made scripts backwards compatible with PapyrusUtil 2.8 - was just a convinience function Papyrus Scripts - made deactivating from MCM work more consistent DynDOLOD Patches - added improved terrain LOD meshes and textures for Enderal Changelog DynDOLOD 2.16 DynDOLOD.exe - removed extraneous files DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.17 DynDOLOD.exe - added an installation check DynDOLOD.exe - do not report manual non-dynamic LOD references having no Grids when loading existing data DynDOLOD.exe - added childworldfull file to be able to set parent world copy to full model DynDOLOD.exe - fixed a case of not assigning enough memory for a thread list DynDOLOD.exe - show message when building reference info to verify usage of missing models DynDOLOD.exe - added fasterbase switch to DynDOLOD.ini TexGen.exe - sync updates with DynDOLOD.exe TexGen.exe - added more helpful messages for file not found errors DynDOLOD_Manual.html - updated compatibility information for several mods Changelog DynDOLOD 2.18 DynDOLOD.exe - fixed sometimes not falling back to billboard when generating ultra trees DynDOLOD.exe - add the worldspace Master as activate parent for Never Fade LOD/Full LOD objects DynDOLOD.exe - set VWD on original base records used for dynamic LOD only as well TexGen.exe - sync updates with DynDOLOD.exe TexGen.exe - fixed generation of dlc01castlefortlod.dds TexGen.exe - generation for impwood01lod.dds Papyrus Scripts - activate worldspace Master in case the activate all function is called DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Patches - added script patches for Caranthir Tower Reborn Changelog DynDOLOD 2.19 DynDOLOD.exe - added xespignore file for XESP markers to ignore instead of the one hardcoded dunCGOutsideClutterMarker from intro scene DynDOLOD.exe - fixed sometimes not correctly identifying Has Tree LOD flag on base records DynDOLOD.exe - added settings FlatLODLightingEffect, FlatLODGlowMap and FlatLODLevelLODFlat to DynDOLOD.ini, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - added a switch Temporary to use less persistent references for overloaded load orders, will result in more plugins required as masters and larger esp DynDOLOD.exe - added verbose switch for LODGen.exe to DynDOLOD.ini DynDOLOD.exe - updated reading existing tree LOD to be able to read btt data from BSA DynDOLOD.exe - some minor performance improvements DynDOLOD.exe - changed log filename to DynDOLOD_log.txt DynDOLOD.exe - added a x64 version TexGen.exe - sync updates with DynDOLOD.exe TexGen.exe - some minor performance improvements TexGen.exe - changed log filename to TexGen_log.txt TexGen.exe - added a x64 version LODGen.exe - added optional --inputfile path/to/file command line parameter, first parameter just being path/to/file still works too LODGen.exe - make billboards soft lighting behave more similar to vanilla tree LOD (FlatLODLightingEffect and FlatLODGlowMap) LODGen.exe - added setting LOD Objects flag for higher LOD levels on billboards (FlatLODLevelLODFlat) LODGen.exe - added a x64 version DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Resources - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.20 DynDOLOD.exe - fixed a list assignment TexGen.exe - sync updates with DynDOLOD.exe DynDOLOD Resources - Papyrus Scripts - fixed a race condition Changelog DynDOLOD 2.21 DynDOLOD.exe - fixed a case of removing entire worlds when removing empty cells DynDOLOD.exe - added an installation path check DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD Patches - added script patches for Caranthir Tower Reborn 2.x Changelog DynDOLOD 2.22 General performance and stability improvements - for real DynDOLOD.exe - fixed sometimes using wrong glow LOD when using original LOD assignments DynDOLOD.exe - added RemoveUnseenZShift to ini for same setting in LODGen.exe export file DynDOLOD.exe - added Level32 switch to ini for same switch in LODGen.exe export file, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - added FlatLODVertexColor to ini to set vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - added FlatLODColorVariance to ini to randomly change vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - added StaticLODDiffuseFormat, StaticLODNormalFormat, TreeLODDiffuseFormat and TreeLODNormalFormat to ini to set texture atlas formats DynDOLOD.exe - added TreeLODAverageColor to ini to replace black transparent parts of billboards with the average tree color - works only with alpha channel output formats DynDOLOD.exe - added TreeLODBackgroundTexture to ini to replace black transparent parts of billboards with a texture - works only with alpha channel output formats DynDOLOD.exe - shrink normal map texture atlas to 4x4 pixels if all pixels are identical DynDOLOD.exe - added beta support for SSE, start with -SSE command line argument DynDOLOD.exe - added a check to verify DynDOLOD Resources for the current game mode are installed TexGen.exe - sync updates with DynDOLOD.exe TexGen.exe - added output format options for diffuse and normal textures TexGen.exe - fixed cases of not consequently using lowercase for comparisons TexGen.exe - added generation for riftenstonewall02lod.dds TexGen.exe - added generation for tundradriftwoodbark01lod.dds TexGen.exe - fixed generation of rubblepilelod.dds TexGen.exe - fixed generation of fxdirtmound01lod.dds TexGen.exe - removed the need for temp files in game data folder TexGen.exe - added beta support for SSE, start with -SSE command line argument TexGen.exe - added fallback to Texconv.exe for reading in case DDS format is not natively supported Texconv.exe - new - custom silent version, prints errors only LODGen.exe - added support reading SSE LOD nif LODGen.exe - added export Mode=SSE LODGen.exe - added support for BSA version 0x69 LODGen.exe - added lz4 decompression LODGen.exe - added GameMode=textureslist to generate a list of textures with UV in between atlas tolerance LODGen.exe - added command line parameter gamemode to overwrite gamemode in export file LODGen.exe - updated lz4 package to latest version LODGen.exe - better error message in case required Redistributable is missing LODGen.exe - added Level32=True, uses *.nif from LOD level 16 if 4th entry is not set to create LOD Level 32 bto LODGen.exe - added RemoveUnseenZShift=[float] to adjust terrain height when removing unseen faces LODGen.exe - added vertex color support for flat LOD, column 8 and 9 in FlatTextures file LODGen.exe - some minor speed improvements and clean up LODGen.exe - use assembly version in log DynDOLOD_Manual.html - all docs updated for new game mode DynDOLOD_Manual_SSE.html - new DynDOLOD-Shortcut.txt - new DynDOLOD-Trees.html - added info about static object LOD level 32 for map DynDOLOD-Trees.html - added info for vertex colors for 2D tree LOD in static LOD for Skyrim SE DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - new - meshes in new Skyrim SE format - removed options/assets that currently do not apply to Skyrim SE DynDOLOD Patches - fixed a typo in Wizard.txt Changelog DynDOLOD 2.23 DynDOLOD.exe - fixed some default INI settings DynDOLOD Patches - update Beyond Reach billboards to be also for arnima.esm Changelog DynDOLOD 2.24 DynDOLOD.exe - check LODGen log and write result to DynDOLOD log, so it is more obvious if something went wrong LODGen.exe - fixed error reading BSTriShapes with no vertices/triangles LODGen.exe - apply UVScale and UVOffset shader values to model before merging Changelog DynDOLOD 2.25 DynDOLOD.exe - fixed a memory corruption sometimes causing nasty things DynDOLOD.exe - fixed an error trying to check a non existing LODGen log LODGen.exe - fixed FO4 export mode not working correctly LODGen.exe - updated lz4 package and supporting libraries to latest version Changelog DynDOLOD 2.26 LODGen.exe - fixed a crash caused by a missing serialization Changelog DynDOLOD 2.27 DynDOLOD.exe - fixed trying to check LODGen logfile after wait times out DynDOLOD.exe - fixed not reading billboard txt file from BSA LODGen.exe - updated lz4 package and supporting libraries to latest version LODGen.exe - fixed sometimes not reading BA2 files correctly Changelog DynDOLOD 2.30 DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel DynDOLOD.exe - warn if a deleted reference is found DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist DynDOLOD.exe - updated exporting data for destructables DynDOLOD.exe - fixed not reading other txt or ini files from BSA DynDOLOD.exe - generate new esp version for updated Papyrus Scripts DynDOLOD.exe - added worldspace ignore file to filter world space drop down DynDOLOD.exe - optimized fallback to full tree model TexGen.exe - added generation for volcanictundrarocks01.dds TexGen.exe - fixed not reading other txt or ini files from BSA DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SSE.html - added info for a mod DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - fixed a reading error for bhkMoppBvTreeShape LODGen.exe - fixed a reading error for bhkRigidBody LODGen.exe - improved material wilcard * support LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes LODGen.exe - normalize material path LODGen.exe - support material swaps with wildcard * LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4 LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces) LODGen.exe - always apply intermediate atlas before applying final atlas LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - updated supporting libraries to latest version LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false Changelog DynDOLOD 2.31 DynDOLOD - removed older version from archive Changelog DynDOLOD 2.32 DynDOLOD.exe - added support for ESL plugins DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log DynDOLOD.exe - optimized generating some lists DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - delete old atlas map file before generating new atlas DynDOLOD.exe - fixed not generating large texture atlas Changelog DynDOLOD 2.33 DynDOLOD.exe - updated completion message to notify about errors in LODGen logs DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM DynDOLOD.exe - updated important load screen message DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini DynDOLOD.exe - reworked large reference processing for export file to be more robust LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version Changelog DynDOLOD 2.34 DynDOLOD.exe - fixed sometimes not finding billboards for reference rules Changelog DynDOLOD 2.35 DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object Changelog DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore DynDOLOD.exe - better version number log report DynDOLOD.exe - improved end of generation checks and log messages DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins DynDOLOD Resources - Papyrus Scripts - minor optmizations DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster **** LODGen.exe - fixed using alpha threshold LODGen.exe - added TES5VR mode, same as SSE LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE LODGen.exe - added FO4VR mode, same as FO4 LODGen.exe - added SSEVR mode, same as SSE LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4 LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE LODGen.exe - fixed missing segments for FO4 object LOD LODGen.exe - terrain LOD bin file format change to support really large worldspaces LODGen.exe - added MaxLevel= LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height LODGen.exe - fixed wrong segments LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData= LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z LODGen.exe - make reading of export file more robust LODGen.exe - fixed sometimes not reading of shape name for BSTriShape LODGen.exe - updated supporting libraries to latest version LODGen.exe - data/textures/... LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV LODGen.exe - improved reading of export file and file checks at start-up LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones LODGen.exe - throw error if there are duplicate command line parameters LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings DynDOLOD.exe - fixed sometimes not creating a flat atlas DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD DynDOLOD.exe - added patching function for plugins + worldspace DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SEE.html - updated compatibility information for several mods DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds LODGen.exe - fixed terrain water segments for odd origins LODGen.exe - added WaterHeight= default water z, used in case of missing cell data LODGen.exe - print global alpha threshold setting to log LODGen.exe - catch an error in nif and print its name to log Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line DynDOLOD.exe - improve loading of paid mod plugins DynDOLOD.exe - create ESM at correct load order DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD DynDOLOD.exe - print plugin type when listing plugins DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible) LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads LODGen.exe - removed obsolete embedded resources Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm DynDOLOD.exe - added creation of bugreport.txt in case of exception DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection DynDOLOD Resources SE - added patches for better compatibility with mods LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode DynDOLOD.exe - improved export of miniatlas data for LODGen.exe DynDOLOD.exe - improved some error messages TexGen.exe - added generation for shipwoodfloor01lod.dds LODGen.exe - skip automatic re-UV for shapes with a high number of triangles LODGen.exe - fixed sometimes scaling water level twice for undefined cells LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - reworked simplification of meshes after re-UV LODGen.exe - added a sanity check after re-UV LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - reworked simplification of meshes after re-UV LODGen.exe - added a sanity check after re-UV LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas DynDOLOD.exe - skip over NIF errors while checking for NiNodes DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE DynDOLOD.exe - fixed issue with worldspaces added by ESP DynDOLOD-Trees.html - added section for internal and external billboards DynDOLOD_Manual.html - added and updated compatibility information for several mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP LODGen.exe - fixed sometimes applying wrong scale to translation LODGen.exe - fixed not applying parent scale to child translation LODGen.exe - fixed a bug parsing flat texture data file LODGen.exe - added support for different alpha thresholds to atlas replacements LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries LODGen.exe - added support to also remove faces under water for FO3/FNV LODGen.exe - added support to define billboard NIFs per LOD level LODGen.exe - minor speed improvements and multithread enhancements Changelog DynDOLOD 2.44.1 DynDOLOD Resources - fixed FOMOD installer Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts DynDOLOD_DLL.html - added explanation and install/usage instructions DynDOLOD.exe - added creation of data files for DynDOLOD DLL DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil LODGen.exe - fixed sometimes failing re-UV due to missing normal LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin DynDOLOD.exe - updated some helpful messages TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR TexGen.exe - updated some helpful messages TexGen.exe - added generation for impwall01.dds TexGen.exe - added generation for impfloormuddy01.dds TexGen.exe - added generation for treepineforestcut01.dds Texconv.exe - updated to latest version DynDOLOD-rules - added/updated rules for better compatibility with mods Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7 DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust DynDOLOD.exe - fixed a typo preventing CreateMode to start DynDOLOD.exe - streamlined some threaded code DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - improved a few error messages Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas DynDOLOD.exe - print true texture file name in case of errors loading it Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin DynDOLOD.exe - removed some unnecessary log spam Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order DynDOLOD.exe - more streamlining of some threaded code DynDOLOD.exe - some library udpates and other optimizations DynDOLOD.exe - added some more error messages around executing of command line tools DynDOLOD.exe - prevent accidentally interrupting execution of command line tools DynDOLOD.exe - silently try to restart command line tools in case of error DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - updated to latest version DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD_Manual.html - added and updated compatibility information for several mods LODGen.exe - make sure borders between cells match when using protect cell borders Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod DynDOLOD Resources - Papyrus Scripts - fixed swapped error message Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for a mod LODGen.exe - set correct mode on BSMultibound for water LODGen.exe - updated supporting libraries to latest version Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position DynDOLOD.exe - ignore meshes with missing textures, print a report at the end DynDOLOD.exe - reduce memory usage while building object LOD atlas DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways Texconv.exe - updated to latest version TexGen.exe - added generation for vurt_oldgreybarklod.dds DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths DynDOLOD Resources - added meshes/texture for better compatibility with mods Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures DynDOLOD.exe - added version check of output from TexGen and installed Resources TexGen.exe - add version information to output DynDOLOD Resources - added a mesh for better compatibility with a mod DynDOLOD Resources SE - added a mesh for better compatibility with a mod DynDOLOD_Manual.html - added compatibility information for several mods Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands TexGen.exe - fixed filename of impfloormuddy01lod.dds DynDOLOD Resources - added a meshes for better compatibility with a mod DynDOLOD Resources - fixed an issue with worldmap in interiors DynDOLOD Resources SE - added a meshes for better compatibility with a mod DynDOLOD Resources SE - fixed an issue with worldmap in interiors Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - fixed a FOMOD installation error DynDOLOD Resources SE - fixed a FOMOD installation error Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file LODGen.exe - memory and other optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas DynDOLOD.exe - fixed a rare multithread memory issue TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds LODGen.exe - fixed sometimes duplicating models LODGen.exe - more optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery LODGen.exe - ignore duplicate triangles when loading models DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules LODGen.exe - more minor optimizations and cleanup Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini DynDOLOD.exe - do not set VWD flag on base records added by esp DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models DynDOLOD_Manual.html - added section for TVTD occlusion data generation LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD.exe - added detection of LotD v5 DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds LODGen.exe - fixed 3D name for BSTriShape DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD_Manual.html - added compatibility information for a mod LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif) LODGen.exe - updated supporting libraries to latest version LODGen.exe - improve BA2 support LODGen.exe - adjust multibound max z >= 0 DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed a potential race condition Texconv.exe - updated to latest version Texconv.exe - fixed not supporting spaces in path names in -flist DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD Resources SE - updated meshes for better compatibility with mods Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches DynDOLOD.exe - fixed not overwriting equal rules for winning plugins LODGen.exe - updated supporting libraries to latest version Texconv.exe - updated to latest version Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1 DynDOLOD.exe - improved a couple error messages DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated meshes/patch file for better compatibility with mods DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust Texconv.exe - improve -flist text file handling Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting DynDOLOD.exe - improved invalid path detection DynDOLOD.exe - added rule for better compatibility Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent DynDOLOD.exe - do not set VWD flag on certain MSTT DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources - added mesh for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources SE - added mesh for better compatibility with mods DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD_Manual.html - added compatibility information for a mod Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards DynDOLOD Resources SE - added and updated meshes for better compatibility with mods Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag DynDOLOD.exe - update command lines of newer Texconv.exe DynDOLOD.exe - added rules for better compatibility TexGen.exe - added generation for dlc01frozenlakelod.dds trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box LODGen.exe - fixed sometimes not setting VertexColor flag LODGen.exe - added height variance to FlatTextures= file LODGen.exe - added support for glow atlas Texconv.exe - updated to latest version DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources SE - updated patch file for better compatibility Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD DynDOLOD.exe - improved child/parent world copy detection DynDOLOD.exe - added/updated rules for better compatibility trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - improve HD LOD support for SSE Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - ignore NIF if root node is of unexpected type Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - do not fail if optional billboard txt file is not present LODGen.exe - fixed sometimes not automatically setting passthru for glow shader LODGen.exe - fixed sometimes not applying replacement textures Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility LODGen.exe - improved parsing of txt files Texconv.exe - updated to latest version Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD DynDOLOD.exe - added rules for better compatibility Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument Changelog DynDOLOD 2.96 DynDOLOD.exe - fixed not using last TNAM override record DynDOLOD.exe - added rules for better compatibility LODGen.exe - default threadsplit to number of physical cores Firstborns were severely harmed in the making of DynDOLOD. It was a rather bloody mess, actually.
  21. Hello, STEP-Community! After I followed the STEP 2.2.9.2 Guide completely (!), I arrived at the Patches-Section (2.N.). I then followed the installation Guide for DynDOLOD. The installation worked just fine (downloading, extracting, copying, installing). But the "Generate LODs" section makes me sweat... DynDOLOD is the last mod in the load order. TES5Edit, launched via MO, works (I'm not sure wich version to use, though people talk about "xEdit"/ a developers version from TES5Edit). I use version 3.1.2 at the moment. Step 3, 4 and 5 are obvious - everything's still fine. But in step 6 "In the drop-down box, choose DynDOLOD TexGen and click [OK]" trouble started.. There's no such option as TexGen (or anything with DynDOLOD included in the name). I found LODGen and hoped it was the right one.. It obviously isn't. When I run the "LODGen" option fom the dropdown menu, a window opens: (https://postimg.org/image/fgfcaq3gn/). A click on "OK" seems to run a script. after some time, an error occurs: (https://postimg.org/image/gctbtvvij/ - the right side shows what I get after clicking on "Details") Until now, Google didn't quite help me.. Does anyone have an idea how to apply DynDOLOD Scripts correctly? In-game, in the MCM, DynDOLOD tells me it has no data in the DynDOLOD.esp. I hope, I gave you all important information. here's my PC: https://pcpartpicker.com/user/Spartanary/builds/#view=Yg9WGX modwat.ch seems to be down or something.. but I installed all mods from the STEP-Guide. I hope I gave you enough information - I really don't know how to fix that (or what to do, if nothing has to be fixed).. Maybe I'm just totally blind right now.. Thanks for everyone helping me!! sincerely, Spartanary
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