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Greg

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Everything posted by Greg

  1. I downloaded the options files and this is what I've done using Tempered Skins for Males as a sample. * Copy the zEBD - Tempered Skins for Males - Dressed folder into the Mod Organizer 2\mods folder and activate it in your mod manager I think this is the same as installing Config files for Tempered Skins for Males-36019-1-2-1602021586.7z as a mod. When Mod Organizer prompts for the Data folder, expand Config - Tempered Skins for Males - Dressed, right click zEBD - Tempered Skins for Males - Dressed and select Set Data Folder. Name the mod "zEBD - Tempered Skins for Males - Dressed". This part of the instructions seems relatively clear and the folder structure created is "Mod Organizer 2\mods\zEBD - Tempered Skins for Males - Dressed\textures\TSM". Basically, this just adds the empty textures\TSM folder in preparation for the next step. * Extract the contents of the Tempered Skins for Males - Dressed Version-7902-2-05-1601297180.7z archive into Mod Organizer 2\mods\zEBD - Tempered Skins for Males - Dressed\textures\TSM. You may delete the .nif files. I was initially confused by this because Tempered Skins for Males is an FOMOD, but I see the JSON config file references the FOMOD folder structure so I opened Tempered Skins for Males - Dressed Version-7902-2-0-1580733540.7z in 7zip and copied everything into Mod Organizer 2\mods\zEBD Tempered Skins for Males - Dressed\textures\TSM. I then ran Mod Organizer and I can cleanly see the file structure when I double click the mod and select the Filetree tab.
  2. According to the instructions, zEBD - NPC Appearance Customizer and Randomizer should be installed into the zEdit\Modules folder and you should run zEdit from Mod Organizer to create the patch. The optional config files should be installed into zEdit as well, although you should read the instructions to determine which folder in zEdit\Modules these should be copied into. This isn't a "mod" that should be installed with Mod Organizer.
  3. I looked at the crash reports, but I don't see anything obvious.
  4. See the responses from arthmoor on reddit discussing why the vanilla masters should be cleaned. "Cleaning the Official Master ESMs" guide created by alt3rn1ty on afkmods. Also note the last post from May 4, 2019 from arthmoor helping a user clean the masters. i won't pretend this is conclusive, but I expect arthmoor would have edited or posted a message in the cleaning guide to note any detrimental effects if this is the case.
  5. If you updated the mods or patches on an existing playthrough, the scripts could be baked into the save. If this is the case, the only solution is to start a new playthough with a new character.
  6. I compared the smudged glass textures recommended by the guide and they are identical so it should be an easy switch to use the Skyrim Special Edition version of the mod.
  7. You can upload the files to a file sharing service like pastebin or a cloud drive and include the link in your post.
  8. https://wiki.step-project.com/Guide:XEdit#Save_and_Exit The STEP guide indicates you can use Ctrl+S to force saving changes at any time without exiting, but the changes are saved to a backup file instead of to the plugin directly. If you need to continue editing after losing power with the last saved file, you''ll need to move the last backup file over the main plugin before running xEdit. https://tes5edit.github.io/docs/8-managing-mod-files.html The TES5Edit guide states you can use Alt+S or close xEdit to save the changes, but it sounds as if Alt+S may be a shortcut to close (or close and save) xEdit.
  9. Have you sorted your load order with LOOT, verified the installed mods in the left pane are in the correct order, and used SSEEdit to check for and resolve conflicts in the plugins?
  10. I tend to take a lot of LOOTs messages with a grain of salt as well. It just so happens that Serana ran off to cure her vampirism on my last save so I may be able to get her race after she returns. I'm assuming something like "getrace" should work in console for NPCs, or I may just break down and install More Informative Console get her race. EDIT: I just checked and Serana's race is 00013746 NordRace ("Nord") after she is cured of vampirism.
  11. I corrected the link in your post point to the Nexus page for Circlet USSEP fixes.
  12. I don't understand because Gemling Queen Jewelry includes additional changes that are not currently included in Unofficial Skyrim Special Edition Patch unless LOOT is asserting these other changes are not necessary or desired.
  13. I think you are referring to these oddly named files: ._lock01_n.dds ._lockpick01_n.dds ._locksmallpiece_n.dds ._skeletonkeylockpicking_n.dds It looks as if these may be hidden MacOS system files of some sort and can be deleted. These do not have a DDS header so they are not texture files.
  14. It looks as if RaceMenu does not alter that sequence of events so verify SKSE is installed properly and the cleaned vanilla masters are cleaned properly. You might also verify Alternate Start: Live Another Life is installed properly if you are using it.
  15. I think the font size can be set in the stylesheet you are using based on what I'm seeing in some of the files in stylesheet\*.qss. Assuming this is the correct place, yYou'll need to find the stylesheet you are using and edit this stylesheet to add an * element near the top that specifies the font size like this: * { font-size: 13px; } See Paper Automata.qss as a sample stylesheet that defines the font-size in this element.
  16. Installing SKSE is covered in the detailed instructions of the current guide.
  17. I think STEP uses a combination of Cathedral Plants and Hybrid's HD Plants and Herbs Retexture.
  18. I don't know the definitive answer to this. Some LE textures (I think weapons, armor, clutter) can be used unchanged in SE, but I don't know if this applies to all textures.
  19. I think Blade of Woe is in Rustic Armor and Weapons. I'll let @TechAngel85 answer the question, but I do know that any LE mods should require no changes to work properly with SE since we don't want the complexity of converting plugins with Creation Kit or converting meshes/textures.
  20. I installed it last night and haven't noticed anything unexpected yet.
  21. Are these perhaps 0010E1E7 (SkyrimCloudyCO_A) and 0010E1E5 (SkyrimCloudyMA_A) that have the snow flag set and precipitation set to none?
  22. This is how I do it using aMidianBorn Book of Silence as an example: Install aMidianBorn Book of Silence ARMORS. When the FOMOD dialog appears, change the name at the top to "aMidianBorn Book of Silence" and go through the FOMOD options in the detailed instructions.Install aMidianBorn Book of Silence CREATURES. When the FOMOD dialog appears, change the name at the top to "aMidianBorn Book of Silence" and go through the FOMOD options in the detailed instructions. When you click Install at the last step, Mod Organizer asks if you want to replace or merge the already installed mod. Select Merge.Rinse and repeat for the remainder of the aMidianBorn Book of Silence options.This also works for mods that do not have an FOMOD installer. When you install a mod, note the textbox containing the name. If you need to merge into an existing mod, just give it the same name as the existing mod and select merge.
  23. It confused me initially as well, but if you install the mod you'll see it's composed of rock grass meshes and textures: meshes/dlc2/landscape/dlc02ashdunevolcash01m01.nif meshes/dlc2/landscape/dlc02ashdunevolcash01m02.nif meshes/dlc2/landscape/dlc02ashdunevolcash01m03.nif meshes/landscape/grass/rockgrass01.nif meshes/landscape/grass/rockgrasssnowobj01.nif meshes/landscape/grass/rockgrasswater01.nif textures/landscape/grass/rocksgrass01.dds textures/landscape/grass/rocksgrasssnow01.dds textures/landscape/grass/rocksgrasswater01.dds
  24. One point I failed to mention in my original post is that I installed the non-compatibility version when setting up the guide and I haven't seen any issues yet either.
  25. I downloaded and installed both versions of the mod. Both versions provide the same meshes and textures, but the meshes are different between the two. The meshes in the compatibility version have a BSFadeNode root whereas the meshes in the non-compatibility version has only BSXFlags without any nodes. I seem to recall Sheson saying the LOD meshes should have a BSFadeNode node.
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