Jump to content

walterAgator

Citizen
  • Content Count

    20
  • Joined

  • Last visited

Community Reputation

0 Neutral

About walterAgator

  • Rank
    Citizen

Profile Information

  • Gender
    Not Telling
  1. Thank you TechAngel85! I forgot to check for known bugs when I realized my mistake earlier. Maybe this info could be added to the guide as it seems to have been known for 2.5 years. Might save others from stumbling as I did......well not AS I did but stumbling.
  2. This question is erroneous and should be removed. Complete Crafting Overhaul MCM is not broken! The MCM menu item is $CCF_Clothing Fixes.
  3. This setting is already present in Skyrim.ini. Using MO2 INI Editor to look at the files so should be the right set of inis. I will try removing the mod and re-downloading and reinstall.
  4. I found the answer to this in another question. That is to download the Improved Closefaced Helmets __ WACCF from kryptopyr's Patch Hub Miscellaneous files. It is newer than what is in the main installer.
  5. I am to the point in the guide for MCM settings, I get the messages 18 mcm mods registered then 1 more. Go into the MCM and all look good except ccor which has a $ in front of it and when opened the choices shown also have the $ in front of all of them. There are no choices showing on the left side. All the other mods look like they work fine. I don't know how to figure this one out. Any ideas? I am and idiot. CCOR is fine, the problem is with Clothing and Clutter Fixes.
  6. Oops, I found the problem. The guide is linked to the Skyrim version instead of the Special Edition one.
  7. Butterflies Unchained seems to have renamed the esp after the creation of the CR patch. There is now a space in the name. I do have all plugins enabled. Here is the quote from MO2. Congrats and a big Thank You for the new site and the release of Step 1.0! I do truly appreciate everyone here for all the help given so freely to all! The masters for some plugins (esp/esl/esm) are not enabled. The game will crash unless you install and enable the following plugins: Master Required By ButterfliesUnchained.esp Step Skyrim SE - CR Patch.esp WM Flora Fixes.esp Butterflies Unchained - CACO Patch.esp
  8. I noticed this topic is getting some views so I wanted to follow up on something I came across in the Project Nevada forum on the Nexus. You see I assumed LOOT was sorting things correctly but in answer to a question from Chanlee265 about these ESM tagged ESPs (aka ESMisfied ESPs) EvilOssie states this: "They're tagged like that to add extra functionality to the .esp. Those should go at the very bottom of your .esm list/very top of the .esp list. You might have to hand-place them...in my game, LOOT has problems sorting those correctly." he then adds "You may find other mods with tagged .esp's (Willow's is like that, for example). Treat them the same way when sorting your list." After reinstalling the User Interface section, Willow and FCO(wasn't sure what masters I might have sorted before), I followed his advice, which matches xEdit's loading order. There were then three plugins that needed masters sorted: Project Nevada - Rebalance Complete.esp, Project Nevada - Cyberware Additions.esp, Project Nevada - All DLC.esp. Sorted these masters quickly using TechAngel85's answer above. No more orange check boxes in Wrye Flash! Still not sure how out of order masters effects stability and gameplay but these tools wouldn't have these functions just because they can. Fear & Loathing could probably use a note about this. Unless I missed it of course. I want to thank everyone in the S.T.E.P community for their time, effort and knowledge so freely shared!
  9. Yes that is how I am sorting the masters. But xEdit, even the latest version from the nexus SSE site, loads the ESMisfied ESPs after ALL the ESMs. NOT equal to the load order set by LOOT and used by MO and Wrye Flash when loading. Therefore these master don't get sorted correctly.
  10. Ready to start a F&LNV play through and want everything as stable as possible. Wyre Flash shows some plugins with out of order masters. Tracked the reason I can't sort them to be that FNVEdit loads esmisfied esp files after all the esm files even though LOOT sorts them properly(I think). These are the ones I am unable to sort the masters to match LOOT : NVWillow - Project Nevada Rebalance.esp, Project Nevada - All DLC.esp and FCO - Willow.esp. There were others with out of order masters I sorted with FNVEdit that I didn't keep track of. Is there a way to sort these masters equal to LOOT's order? How important is this to stability and proper play? Thank you for sharing your time and knowledge!
  11. I am installing the guide and noticed a possible small omission of instructions for the installation of https://www.nexusmods.com/newvegas/mods/49938/? on the https://wiki.step-project.com/User:Essarrbee/FalloutNewVegas#Yukichigai_Gameplay_Tweaks page. A quote from the mod page: "NOTES Each download (normal and ''No Honest Hearts'') includes multiple files, one which modifies only the Mojave, and another which also modifies areas of the Big MT (Old World Blues). USE ONLY ONE ESP, NOT BOTH. If you want to be able to pick normal Cave Fungus in the Big MT's caves, use the "with OWB" version." Thanks for sharing this guide and all your work!
  12. z929669, I congratulate you for your perseverance in uploading the fixed texture pack. Looked like a painful ordeal from the outside looking in. Thank you for fixing that for us. I have the same questions about placement as Judassem. I currently have it placed just after Bethesda Hi-Res DLC Optimized with the few files hidden that conflict with the Unofficial Skyrim Patch. But I forgot to take into account the Unofficial High Resolution Patch. Again thank you for all the trouble.
  13. Don't know if this is the right place to post this and a forum search didn't turn up anything for me. STEP Vanilla Optimized Textures - Standard Varsion seems to have some texture folders out of place. DLC01, DLC02 and terrain folders are not in the textures folder but directly in the data folder. As viewed under the data tab of MO.
  14. I get this note when running BOSS. Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. FNVEdit shows these 3 plugins flagged a esm's. Should I change the flag and re-sort or just ignore and start my play through. Project Nevada - Rebalance.esp ActiveBash Tag suggestion(s): {{BASH: Names, Invent}}Project Nevada - Cyberware.esp ActiveNVWillow.esp Version 1.05 ActiveI know it is not part of F&LNV but NevadaSkies - Brighter Nights.esp has no sort rule, but it is bashed into the patch, so it ends up inactive.
  15. I just went through a reinstall of F&LNV today. SomeguySeries.esm is not recognized in BUM so I placed it just after the YUP - Base Game + All DLC.esm. Also KFE - Refill Water Bottles.esp is not recognized yet, I placed it alphabetically under the Crafting category. Are these placements alright? I noticed a small editing error under the PB-6P9 install instructions. It says: Move "singleshot_retex.esp" to the "Optional ESPs" box. I appreciate all your work on this guide.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.