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DoubleYou

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Everything posted by DoubleYou

  1. Discussion topic: Where in this Wasteland am I by ShatteredSteel Wiki Link There's probably a better mod for this, but this is the one I found which allows me to know the cell location I am standing in.
  2. LOD4 is highest quality. Even a high end graphics card can be brought to its knees by using the highest quality everywhere, with very little, if any, visual improvement.
  3. Commonwealth -10 7. This is at top of Corvega looking toward the big windmills. I'll look deeper tonight.
  4. Your xLODGen was done incorrectly. You need to adjust your settings to match the guide. Your DynDOLOD was done incorrectly. You have not set the required DynDOLOD ini settings prior to generation. If color is an issue, be advised the map weather is altered and now reflects the time of day.
  5. The Mod Organizer box is only for Mod Organizer, not Vortex. Vortex utilizes the default game paths, so you shouldn't need to change anything under setup.
  6. I will agree to any reduction, as I have always complained about the original being too big. Fixing the large reference issues is also a plus.
  7. This was discussed in the mod topic, but was never acted upon. I believe it should be safe to ignore that file based off that discussion.
  8. I do like the look of this. When it first came out, it wasn't compatible with the 1.6.x runtime, so I skipped over it, but I see this has now been remedied. Marked for testing.
  9. @sheson Do you remember why you set the two-sided flag on the hwoverpasslod.bgsm material in the FO4LODGen Resources? Does it perhaps allow the bottom of the lods to display a texture where there previously wasn't, or perhaps block sunlight? Unfortunately, it seems to cause some z-fighting on some of the LODs. Easy solution is to unset the flag, but I'm hesitant to do so, since I believe you did it on purpose, in which case it would be better for me to find the LODs with issues and redirect to a separate non-two-sided material, or find some other solution. With two-sided flag, some z-fighting on some pieces: Without two-sided flag:
  10. It looks like an issue with your xLODGen meshes. Check over your settings carefully and regenerate your terrain LOD. This doesn't appear to be an object LOD/DynDOLOD issue.
  11. Upon further investigation, the optional file for NPC greeting distance is already set for us by Realistic Conversations Fallout 4, so no need to use it.
  12. It's the Sleeping Tree I do believe. It's a unique tree in the game.
  13. Discussion topic: Ultimate Window Overhaul Redone by UFR Wiki Link
  14. Discussion topic: Prydwen 2K Textures by tamu75 Wiki Link
  15. Discussion topic: Boston Natural Surroundings by Silverfox600 Wiki Link If you wanted something more than just dead trees in the Commonwealth, this is a good mod for it. Adds trees and grasses.
  16. Discussion topic: Lush Landscapes by Doodlezoid Wiki Link I've used this mod, and it fits quite well, just the settings I had made there be too much grass. I found I was disabling grass with the tg console command in order to locate fallen bodies of enemies (hey, where is that legendary raider!). This might be alleviated with tweaking, however.
  17. Discussion topic: True Grass by L00 Wiki Link I don't really feel Fallout 4 needs much of a grass overhaul for a vanilla-friendly setup, but I think it would be good to compare.
  18. Discussion topic: MystiriousDawn's HD Lensflare by MystiriousDawn Wiki Link
  19. Discussion topic: FO4 SUN by ramccoid Wiki Link
  20. Discussion topic: Nuka World - Skip raiding your own settlements by raznek34 Wiki Link
  21. Discussion topic: Power Line Physics by CDante Wiki Link Power lines sway in the wind.
  22. Discussion topic: Visible Companion Affinity by CDante Wiki Link Adds multiple ways to view your companion's affinity toward you.
  23. Discussion topic: QuickTrade by registrator2000 Wiki Link Sometimes it can be a real pain of waiting for the NPCs to say their repetitive phrases just in order to trade gear with them. This provides an option to trade/inventory with an NPC, skipping the talk step. Also, there is an optional file for reducing the NPC greeting distance. I think this is the same type of tweak we use in SSE.
  24. This mod is hidden on Nexus, reason being author has decided that Simple Puddle Reflection Flicker Fix is better. So we can remove this.
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