Jump to content

Search the Community

Showing results for tags 'help'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • Announcements
    • Community Information
  • Supported Games
    • Fallout 3
    • Fallout 4
    • Fallout New Vegas
    • Morrowind
    • No Man's Sky
    • Oblivion
    • Skyrim Legendary Edition (LE)
    • Skyrim Special Edition (SE)
    • Supplemental Guides
    • Unsupported Games
  • Supported Tools
    • BethINI
    • Creation Kit
    • DynDOLOD & xLODGen
    • Mod Organizer
    • Post Processing
    • xEdit
    • Other Utilities
  • Mod Author Topics
    • Skyrim LE Mod Author Topics
    • Skyrim SE Mod Author Topics
  • General Discussion
    • Step Banter Inn
    • INI Tweaking
  • Step Website Support
    • Forum Support
    • Wiki Support

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Nexus Mods


Website URL


Location


Favorite Mod(s)


Diamond in the Rough


Interests

Found 80 results

  1. Hello Guys. Im new here and dont know anyone of you, but i hope you can help me somehow :( I did everything after a guide i found: But if i try to run Dyndo, im getting errors after 5:40 Minutes :( I sure have some other mods, but the last mods are all the same as he has also. If its necessary i post the list also. DynoDOLOD stops doing more work after this happens: Creating atlas textures E:\Modding Manual\Tools\Help DynDolod\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from 267 textures [00:05:36.049] <Error creating textures for atlas: Access violation at address 004B40A9 in module 'DynDOLOD.exe'. Write of address 00000000> [00:05:38.695] [00:05:38.695] Exception in unit userscript line 350: One or more errors occurred [00:05:38.695] [00:05:38.695] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:05:38.695] [00:05:38.695] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:05:38.695] Error: One or more errors occurred [00:05:40.432] <Error creating textures for atlas: Access violation at address 00E88569 in module 'DynDOLOD.exe'. Read of address 000003F0> [00:05:41.158] <Error creating textures for atlas: Access violation at address 00E88780 in module 'DynDOLOD.exe'. Read of address 00000540> [00:05:44.365] <Error creating textures for atlas: Access violation at address 00E88780 in module 'DynDOLOD.exe'. Read of address 00000000> [00:05:44.934] <Error creating textures for atlas: Access violation at address 00E88780 in module 'DynDOLOD.exe'. Read of address 000004B4> [00:05:44.935] <Error creating textures for atlas: Access violation at address 00E88780 in module 'DynDOLOD.exe'. Read of address 00000508> [00:05:46.304] <Error creating textures for atlas: Access violation at address 00E88780 in module 'DynDOLOD.exe'. Read of address 00000620> [00:05:52.491] <Error creating textures for atlas: Access violation at address 00E88780 in module 'DynDOLOD.exe'. Read of address 000003B8> [00:06:05.758] <Error creating textures for atlas: Access violation at address 00E88780 in module 'DynDOLOD.exe'. Read of address 000002A0> [00:06:09.694] <Error creating textures for atlas: Access violation at address 00E88569 in module 'DynDOLOD.exe'. Read of address 000001F8> [00:06:10.100] <Error creating textures for atlas: Access violation at address 00E88780 in module 'DynDOLOD.exe'. Read of address 00000268> Log: https://drive.google.com/file/d/1Qpo1Bq2nPBcDA-SI_iNcFksJwwc5Cayz/view?usp=sharing Bugreport: https://drive.google.com/file/d/1yIF-hX-zSavUdNG1CkR3ASu7mJTPOk5O/view?usp=sharing I would be very happy if someone could help me :( My PC cant be broken, its very new, and i did buy a way better one just to be able to mod Skyrim again. With Greetings Fran
  2. Need help with fixing CTD problems. i've been modding my game for a year now with none of these issues and as of late been having crashes with "BSTextureDB" and "BSLightingShaderProperty". I already wanted to change my mods so i thought heck it i'll start from scratch. Done that but half way trough i still have the same problems. Almost every report names a deferent mod... SMIM, High Poly Project, my grass mod, Majestic Mountains, NPC Overhauls, ect... these mostly occurs at cities like Whiterun, Windhelm and Solitude, but isn't limited to it. The crash reports of the last 3 days are in the attachment area. Hope anyone could help me Crash_2021_9_18_12-16-3.txt Crash_2021_9_18_13-4-29.txt Crash_2021_9_18_14-49-5.txt Crash_2021_9_19_11-57-27.txt Crash_2021_9_19_12-4-6.txt Crash_2021_9_19_12-8-35.txt Crash_2021_9_17_11-3-8.txt Crash_2021_9_17_11-52-23.txt Crash_2021_9_17_13-10-20.txt Crash_2021_9_17_13-13-49.txt Crash_2021_9_17_13-58-12.txt Crash_2021_9_17_15-15-30.txt
  3. I tried creating a shortcut with MO to launch BodySlide but when I launch it, a process appears, but no window. I can manually launch it, but if I do that, none of the CBBE assets are detected, naturally. It would need to be executed with VFS to have access to those, I assume. When I went to test this in the data tab, it will open when I right click and select "execute" but if I select "execute with VFS" I get only a process and no window. I've tried re-installing it multiple times, but I still don't know if I missed a crucial step. I've already installed Nemesis and LOOT and both of those work just fine, it's only BodySlide that is giving me trrouble. Apart from what I have already gleaned, I have no idea what to do next, so suggestions would be appreciated.
  4. Every second or so in game I get a strange stutter/hitching that only seems to happen when im moving or looking around, I can hold 60fps solidly and my computer isn't under pressure from the game and everything runs perfectly besides this stutter. Very light modlist right now with only dyndolod, obsidian weathers + enb, aswell as cbbe and the usual smim and unofficial patch. Running on a rtx2070. If anyone knows a solution for this you would be a lifesaver. Video example:
  5. Hey! I've been having this issue for well over a year; I follow the instructions for Dyndolod+Open Cities in the manual/from the GamerPoets web page, generate my LOD and get double LODs created for these cities and I could really use the help getting this nightmare fixed. To clarify; the tutorial told me to; Disable Open Cities+patches Run Dyndolod+select appropriate setting (high+custom tree and water LOD rules for getting rid of water LOD seams+generating 3D tree LODs which worked fantastically! Basically all I did was make use of the full models for water and used the appropriate static models for trees) Disable generate Dyndolod, enable the other options (except trees for me as generating 3D tree LODs means generate tree LOD is greyed out, per the manual instructions) Start+exit (not save+exit when complete) Comment out Open Cities from Dynodlolod_SSE.ini under the heading warnmodfilename+save document Re-enable Open Cities+patches in your load order Run Dyndolod+select identical setting which you selected in .2 Enable generate Dyndolod, disable generate *insert option here* Start+save and exit when complete. Install via your method of choice. I've also minded my load order since Dyndolod copies records from the last overriding file (this fixed my Solitude Open Cities LOD issue) but this hasn't fixed my Whiterun Open Cities LOD issue (and I've no city overhaul mods installed specifically for Whiterun so conflicting records in theory shouldn't be an issue here). So....ummm...please help? lol Attached is my load order in it's full glory! LoadOrder_SkyrimSE_2021-04-16T14-39-55.txt
  6. Hello Step users! I recently installed Skyrim SE on a new PC for the first time and decided to use the STEP guide to get a good mod base. I *think* I followed the guide pretty much correctly but I'm am getting an issue where the near environment (particular mountains and snow) seem really dark/grayish compared to the LODs. It is really jarring when moving through the world and seeing the mountains transition from LOD to full detail. Screen shots are here near Bleak falls barrow: https://postimg.cc/gallery/JjVkky5 I suspect something related to Majestic mountains, better dynamic snow, or cathedral landscapes is the problem, but I'm not sure :( Any help or suggestions?
  7. Hello! I installed SkyrimVR, MO, SKSE, and then followed GamerPoet's Dyndolod download video to the T. The only plugins I have active are the ones he mentions and SKSE. Everything seems to have installed just fine. When I go to boot up Skyrim from Mod Organizer ---> SKSE ---> Run the game will not load up. I see at the bottom of MO it gives me the error "Plugin not found dyndolod esp" "Plugin not found dyndolod esm" I have the load orders as instructed on the video. Now I cannot even get Skyrim to run with all of my mods off. What is going on here? Did I miss something simple? Thank you for the help
  8. I am missing the LOD (ID: 732E9; impExtIceLighthouse01.nif) for the top of Frostflow lighthouse with DynDOLOD.esm and DynDOLOD.esp enabled. The LOD is present with DynDOLOD resources installed alongside XLODgen and Texgen outputs, but it disappears when I enable the DynDOLOD.esm and the DynDOLOD.esp. I have verified that DynDOLOD resources SE are fully installed and have confirmed in TES5edit that no other mods are impacting the LOD. COTN - Downstar seems to reuse the LOD, but the problem persists whether or not I have COTN installed. I usually follow the procedure to accommodate Open Cities outlined in the manual when I generate LODs, but the problem persists even when I generate LODs normally. I have not changed anything in the configuration ini except for removing the exception for Open Cities as outlined in the manual, but I have tried the procedure with a completely fresh ini and the problem persists. Here is some relevant info from my most recent log. Any thoughts on what might be causing the issue? Errors [00:00:26.295] Error: Load order messed up! Can not map Form ID to a file FB002E0D. Try generating tree LOD for this load order. Stopping script. [00:00:26.311] <Error reading meshes\terrain\tamriel\trees\tamriel.4.40.16.btt> [00:00:42.627] <Warning: Error when loading "meshes\lod\markarth\reachhouse02tgc_lod_0.nif": Access violation at address 000000000130DEC8 in module 'DynDOLODx64.exe'. Read of address 0000000076BD0078> Mentions of the LOD [00:02:08.785] Disabled NeverFade, replaced by static LOD for COTN - Dawnstar.esp [REFR:000D5365] (places ImpExtIceLighthouse01 [sTAT:000732E9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 8,27) [00:02:17.307] Disabled NeverFade, replaced by static LOD for Update.esm [REFR:000D5365] (places ImpExtIceLighthouse01 [sTAT:000732E9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 8,27)
  9. I just installed Mod Organizer 2 on my vanilla Skyrim (though my skes is there, but still vanilla), and I noticed this ONE error on the bottom page of MO 2 file:///C:/Users/Erik/Pictures/Screenshots/Screenshot%20(326).png Is there a way to turn off the "protected folder?" so I can continue?
  10. I AM PULLING MY HAIR OUT. I have all of the requirements and run DynDOLOD following gamer poets video however I am still getting “papyrusUtil is requiredâ€. I have papyrus installed as well as the latest SKSE. Installing the data folder with MO2 but I am still getting this pop up. Does anyone know what I’m doing wrong/why DynDOLOD is not recognizing that I have papyrus installed?
  11. Im new here and im not sure if im asking in the right place and sorry if im not but i installed SKSE into my skyrim and Mod manager but when i try to launch it through mod manager it crashes, if i go into my skyrim files and run skse.exe the game runs fine. Im on skyrim se too.
  12. I have run into an odd issue with Millwater retreat by Darkfox127. After installing a clean download of DynDOLOD 2.82 (from the mega link) I get a stall where the process stops with the message: exception number : 1 exception class : Exception exception message : Can not copy MR_Ref_Bunhouse [REFR:5C003756] (places MR_Farmhouse05 [sTAT:5C003757] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -3,-14) from MillwaterRetreat.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062). Please find the full error logs as requested at: https://bit.ly/2zZJJH4 I admit, I do not why the log says this is 2.81 still. Thank you for any insight.
  13. Hi! I had this error while running DynDOLOD. https://pastebin.com/SPXfZpgx https://pastebin.com/qpCaaCRb I need help to understand the problem and on how to fix it. Thanks a lot in advance on any help!
  14. Im having an issue running these programs for skyrim se, i get an error message trying to open them "Fatal: Could not open registry key: \SOFTWARE\BethesdaSoftworks\Skyrim\ This can happen after steam updates, run the games launcher to restore registry settings Verify game is starting in desired game mode. Current mode TES5" im using NMM :/ i need help plz
  15. In SSE I recently updated to Majestic Mountains 3.0, and in this included the LOD texture pack for use with DynDOLOD. After having done this and rerunning DynDOLOD, the LOD was completely disrupted and ended up in some pretty awful textures: https://imgur.com/a/fHdt9j2 So, I reinstalled the game and its mods after attempting to disable everything did not help, and this seemed to help but only partially. I still have some issues with the LOD that I did not have before, although it is not as bad (https://imgur.com/43O8Tdj) and it suggests to me that there are still problems with what I am doing. Below is an example before installing the new MM, with the mountains in the background clearly not rendering like they used to. Before: https://imgur.com/YIBPWEI After: https://imgur.com/Modh764 Any help is appreciated, I have been working on this for two days trying to uninstall and reinstall different mods, and I am still running into problems.
  16. Hello, I have completed a full STEP install and the guide was great, thank you! However, I am getting two notifications in MO2 and I am wondering if there are steps I should take to correct or if these notifications are acceptable. 1) The masters for some plugins (esp/esl/esm) are not enabled. The game will crash unless you install and enable the following plugins: Master Required By RealisticNeedsandDiseases.esp Disease Descriptions - RND Patch.esp 2) You have one or more script extender plugins which failed to load! If you want this notification to go away, here are some steps you can take: • Look for updates to the mod or the specific plugin included in the mod. • Disable the mod containing the plugin. • Hide or delete the plugin from the mod. To refresh the script extender logs, you will need to run the game and/or editor again! The failed plugins are: • Couldn't load EngineFixes.dll (SSE Engine Fixes (skse64 plugin)). A dependency DLL could not be found (code 126). I appreciate the support!
  17. For some reason when i attempt to merge it no longer works. it worked fine in the past. it builds, says its complete but NO CMD prompt window pops up and when building my merge it prints this while building: "Decompiling scripts No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\generalPex\*.pex No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\pex\*.pex Remapping FormIDs in scripts No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\psc\*.psc Compiling scripts No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\psc\*.psc" i checked this location before i pressed build also, the "temp" folder was present but empty.the WHOLE log if it helps: Building merge: AE-Core Merge is using plugin: AE-Core.espAdding masters...Done adding masters Renumbering Conflicting FormIDs Renumbering FormIDs in Skyrim Project Optimization - Full Version.esm Renumbering FormIDs in Skyrim Supplemental Patch.esp Renumbering FormIDs in Skyrim Exterior Fixes.esp Renumbering FormIDs in Unofficial Skyrim Modders Patch.esp Renumbering FormIDs in Paramount - Epitome (Guard Torches Enabled).esp Renumbering FormIDs in TESCombatStyleFormCTDFix.esp Renumbering FormIDs in Unofficial Riverwood Fix.esp Renumbering FormIDs in Blacksmithforge water fix DB.esp Renumbering FormIDs in Blacksmithforge water fix DG.esp Renumbering FormIDs in HearthFire Display Case Fix.esp Renumbering FormIDs in Blacksmithforge water fix HF.esp Renumbering FormIDs in Blacksmithforge water fix Vanilla.esp Renumbering FormIDs in BullseyePerkParalyzeBugFix.esp Renumbering FormIDs in CriticalCorrection.esp Renumbering FormIDs in TheCleaner.esp Renumbering FormIDs in Dragon Stalking Fix.esp Renumbering FormIDs in FemKhajiitHandFix.esp Renumbering FormIDs in mnStillFerns.esp Renumbering FormIDs in HearthfirePlanterFix.esp Renumbering FormIDs in MuffleNoCloudNoShade.esp Renumbering FormIDs in Invisibility Eyes Fix.esp Renumbering FormIDs in MannequinStayStill.esp Renumbering FormIDs in No_stretching.esp Renumbering FormIDs in orc-female-idle-fix.esp Renumbering FormIDs in PhysicsImpactDamageFix.esp Renumbering FormIDs in Quest Conflict Fixes.esp Renumbering FormIDs in Shout Words Audio Pronunciation Fix.esp Renumbering FormIDs in TavernAIFix.esp Renumbering FormIDs in Third Person Delay Fix.esp Renumbering FormIDs in VLCollisionFix.esp Renumbering FormIDs in WM Trap Fixes.esp Renumbering FormIDs in Alternate Start - Live Another Life.esp Renumbering FormIDs in Bowl of Reflection.esp Renumbering FormIDs in AE-Core Smash.esp Copying records Copying records from AE-Core Smash.esp Copying records from Bowl of Reflection.esp Copying records from Alternate Start - Live Another Life.esp Copying records from WM Trap Fixes.esp Copying records from VLCollisionFix.esp Copying records from Third Person Delay Fix.esp Copying records from TavernAIFix.esp Copying records from Shout Words Audio Pronunciation Fix.esp Copying records from Quest Conflict Fixes.esp Copying records from PhysicsImpactDamageFix.esp Copying records from orc-female-idle-fix.esp Copying records from No_stretching.esp Copying records from MannequinStayStill.esp Copying records from Invisibility Eyes Fix.esp Copying records from MuffleNoCloudNoShade.esp Copying records from HearthfirePlanterFix.esp Copying records from mnStillFerns.esp Copying records from FemKhajiitHandFix.esp Copying records from Dragon Stalking Fix.esp Copying records from TheCleaner.esp Copying records from CriticalCorrection.esp Copying records from BullseyePerkParalyzeBugFix.esp Copying records from Blacksmithforge water fix Vanilla.esp Copying records from Blacksmithforge water fix HF.esp Copying records from HearthFire Display Case Fix.esp Copying records from Blacksmithforge water fix DG.esp Copying records from Blacksmithforge water fix DB.esp Copying records from Unofficial Riverwood Fix.esp Copying records from TESCombatStyleFormCTDFix.esp Copying records from Paramount - Epitome (Guard Torches Enabled).esp Copying records from Unofficial Skyrim Modders Patch.esp Copying records from Skyrim Exterior Fixes.esp Copying records from Skyrim Supplemental Patch.esp Copying records from Skyrim Project Optimization - Full Version.esm Handling assets Handling assets for Skyrim Project Optimization - Full Version.esm Handling assets for Skyrim Supplemental Patch.esp Handling assets for Skyrim Exterior Fixes.esp Handling assets for Unofficial Skyrim Modders Patch.esp Handling assets for Paramount - Epitome (Guard Torches Enabled).esp Handling assets for TESCombatStyleFormCTDFix.esp Handling assets for Unofficial Riverwood Fix.esp Handling assets for Blacksmithforge water fix DB.esp Handling assets for Blacksmithforge water fix DG.esp Handling assets for HearthFire Display Case Fix.esp Handling assets for Blacksmithforge water fix HF.esp Handling assets for Blacksmithforge water fix Vanilla.esp Handling assets for BullseyePerkParalyzeBugFix.esp Handling assets for CriticalCorrection.esp Handling assets for TheCleaner.esp Handling assets for Dragon Stalking Fix.esp Handling assets for FemKhajiitHandFix.esp Handling assets for mnStillFerns.esp Handling assets for HearthfirePlanterFix.esp Handling assets for MuffleNoCloudNoShade.esp Handling assets for Invisibility Eyes Fix.esp Handling assets for MannequinStayStill.esp Handling assets for No_stretching.esp Handling assets for orc-female-idle-fix.esp Handling assets for PhysicsImpactDamageFix.esp Handling assets for Quest Conflict Fixes.esp Handling assets for Shout Words Audio Pronunciation Fix.esp Handling assets for TavernAIFix.esp Handling assets for Third Person Delay Fix.esp Copying INI Third Person Delay Fix.ini Handling assets for VLCollisionFix.esp Handling assets for WM Trap Fixes.esp Handling assets for Alternate Start - Live Another Life.esp Handling FaceGen files Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Alternate Start - Live Another Life.bsa\textures\actors\character\facegendata\facetint\Alternate Start - Live Another Life.esp Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Alternate Start - Live Another Life.bsa\meshes\actors\character\facegendata\facegeom\Alternate Start - Live Another Life.esp Copying INI Alternate Start - Live Another Life.ini Handling assets for Bowl of Reflection.esp Handling assets for AE-Core Smash.esp Decompiling scripts No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\generalPex\*.pex No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\pex\*.pex Remapping FormIDs in scripts No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\psc\*.psc Compiling scripts No files found matching G:\SteamLibrary\steamapps\common\Skyrim\Merged Plugins\temp\psc\*.psc Copying modified scripts Extracting BSAs... Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Skyrim Supplemental Patch.bsa\ Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Dragon Stalking Fix.bsa\ Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\HearthfirePlanterFix.bsa\ Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\No_stretching.bsa\ Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Shout Words Audio Pronunciation Fix.bsa\ Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\TavernAIFix.bsa\ Extracting G:\SteamLibrary\steamapps\common\Skyrim\Data\Alternate Start - Live Another Life.bsa\ Created SEQ file: G:\SteamLibrary\steamapps\common\Skyrim\Mod Organizer 2\mods\AE-Core\seq\AE-Core.seq Removing unncessary masters Removing master AE-Core Smash.esp Removing master Bowl of Reflection.esp Removing master Alternate Start - Live Another Life.esp Removing master WM Trap Fixes.esp Removing master VLCollisionFix.esp Removing master Third Person Delay Fix.esp Removing master TavernAIFix.esp Removing master Shout Words Audio Pronunciation Fix.esp Removing master Quest Conflict Fixes.esp Removing master PhysicsImpactDamageFix.esp Removing master orc-female-idle-fix.esp Removing master No_stretching.esp Removing master MannequinStayStill.esp Removing master Invisibility Eyes Fix.esp Removing master MuffleNoCloudNoShade.esp Removing master HearthfirePlanterFix.esp Removing master mnStillFerns.esp Removing master FemKhajiitHandFix.esp Removing master Dragon Stalking Fix.esp Removing master TheCleaner.esp Removing master CriticalCorrection.esp Removing master BullseyePerkParalyzeBugFix.esp Removing master Blacksmithforge water fix Vanilla.esp Removing master Blacksmithforge water fix HF.esp Removing master HearthFire Display Case Fix.esp Removing master Blacksmithforge water fix DG.esp Removing master Blacksmithforge water fix DB.esp Removing master Unofficial Riverwood Fix.esp Removing master TESCombatStyleFormCTDFix.esp Removing master Paramount - Epitome (Guard Torches Enabled).esp Removing master Unofficial Skyrim Modders Patch.esp Removing master Skyrim Exterior Fixes.esp Removing master Skyrim Supplemental Patch.esp Removing master Skyrim Project Optimization - Full Version.esmSaving: G:\SteamLibrary\steamapps\common\Skyrim\Mod Organizer 2\mods\AE-Core\AE-Core.esp.saveDone merging AE-Core (23.349s) All done!
  18. hello https://imgur.com/a/BBOwYWe im having a problem here where the far away parts of the lands are grey-ish while its supposed to be green/orange like where i'm standing, does anyone know what causes this? some parts are even like really bad i have installed for mountains and landscapes: vivid landscapes, landscapes overhaul hd, majestic moutains darkside, majestic mounatins lod pack, majestic mountains northside i am totally sure i installed everything correctly, i even followed this video right here https://www.youtube.com/watch?v=8gu8inzs09s step by step, making sure to note all advices. also, are the trees supposed to look like that? i heard someone say there was ''very few places where you could still see 2d trees'' and yet i can still see most of them from these open parts of the game. using obsidian weathers.
  19. Greetings, As it was stated in the title, it seems DynDOLOD is not applying modded statue of Azura (Sexy Statues Skyrim v2 NSFW Warning) when generating LODs. When I launch the game, vanilla Azura appears instead of the modded variant. The modded statue of Azura will only appear once I get close enough to it. Also, I installed a mod which resize the statue 2x its normal to make it visible all across Skyrim (Elizabeths Tower - Azura Shrine SSE). I have checked SSEEdit to see what defines the conflict and it turns out DynDOLOD.esp set the statue as persistent only and removed "is full lod" definition which was there in Elizabeth's Tower. I have very little idea of what those terms mean but my gut tells me that it has something to do with the trouble I am facing currently. Hence, is there a method to overcome this matter? Thank you very much in advance.
  20. Hey guys, currently getting this error when trying to run DynDOLOD...just started happening. Have had no issues before...please help? Somewhat new to modding, so no idea what is going on or how to fix it. [00:04:30.583] <Error creating textures for atlas: Access violation at address 004B40ED in module 'DynDOLOD.exe'. Write of address 00000000>[00:04:35.718] [00:04:35.718] Exception in unit userscript line 350: One or more errors occurred[00:04:35.718] [00:04:35.718] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:04:35.718] [00:04:35.718] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/[00:04:35.721] Error: One or more errors occurred[00:04:35.745] <Error creating textures for atlas: Access violation at address 00E86130 in module 'DynDOLOD.exe'. Read of address 00000EE0>[00:04:35.921] <Error creating textures for atlas: Access violation at address 00E862CD in module 'DynDOLOD.exe'. Read of address 00000B60>[00:04:35.989] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 00000AB8>[00:04:36.133] <Error creating textures for atlas: Access violation at address 00E86259 in module 'DynDOLOD.exe'. Read of address 00000D3C>[00:04:36.138] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 00000C5C>[00:04:36.158] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 00000A2C>[00:04:36.383] <Error creating textures for atlas: Access violation at address 00E86130 in module 'DynDOLOD.exe'. Read of address 00000754>[00:04:36.411] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 00000770>[00:04:36.449] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 00000E00>[00:04:36.741] <Error creating textures for atlas: Access violation at address 00E86259 in module 'DynDOLOD.exe'. Read of address 00000150>[00:04:37.017] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 0000063C>[00:04:37.065] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 000005E8>[00:04:38.313] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 000000A8>[00:04:38.747] <Error creating textures for atlas: Access violation at address 00E86259 in module 'DynDOLOD.exe'. Read of address 000002D8>[00:04:38.753] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 00000524>[00:04:39.243] <Error creating textures for atlas: Access violation at address 00E86259 in module 'DynDOLOD.exe'. Read of address 00000214>[00:04:41.967] <Error creating textures for atlas: Access violation at address 00E86259 in module 'DynDOLOD.exe'. Read of address 00000230>[00:04:42.566] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 000002BC>[00:04:43.199] <Error creating textures for atlas: Access violation at address 00E86470 in module 'DynDOLOD.exe'. Read of address 00000444>[00:04:47.780] <Error creating textures for atlas: Access violation at address 00E86259 in module 'DynDOLOD.exe'. Read of address 00000460>[00:04:47.861] <Error creating textures for atlas: Access violation at address 00E86259 in module 'DynDOLOD.exe'. Read of address 00000498>[00:04:48.039] <Error creating textures for atlas: Access violation at address 00E86259 in module 'DynDOLOD.exe'. Read of address 000004D0> Any help is appreciated! Thanks. Will attach bugreport.txt bugreport.txt
  21. So i have been using MP for awhile without incident. Last night i created a merge for FNV. Due to encoutering and issue with Bashed patch due to my modding ignorance, i deleted the Merge to make a new 1 removing only 1 esp. I received this error upon try to build new Merge , Access violation at address 008FB435 in module 'MergePlugins.exe'. Read of address 00000000 I have tried deleting all files and reinstalling multiple times, running as administrator, and even shutting firewall down completely and I still get this error. I cant find any help on google.
  22. Greetings I am a new convert to MO2. Reluctantly I have actually found it to be very modder friendly and a lot easier to manage than Vortex. I have just reinstalled everything on my computer due to a bad hard drive. So everything is fresh and virgin. No traces of any other organizers or dead utilities. Kind of nice actually. Was like 10 years of junk. But after installing Mator Smash inside MO2 I am having an issue where Mator Smash is convinced the patches to masters are not in right sequence. This is not accurate looking at my MO2 settings. Skyrim Se is running great. Please see attached uploaded picture. Tutorials I have found, such as the Gamer Poets tutorial, are too out of date and cannot help. Nothing in 2019. Tried reddit, nothing current where this is addressed. Tried discord, but that one may take some hours or days to get an answer. I really have tried to find the answer. I like the idea of motor smash. Plan b is wry bash and ssedit merged patch but that will take me many hours due to my sot mods having so many npcs placed in so many places.
  23. When I create DynDOLOD, one of the walls of the riften always disappears. I'm using CRF. Is that why? And even if i activate the Occlusion of DynDOLOD, the smoke from Red Mountain Erupts mod (https://www.nexusmods.com/skyrim/mods/41561/) disappears from a certain angle. Do you have any rules to add?
  24. Hey, I've been getting constant freezes near Wilhelm's Wharf. If I save spam near the crash area I can eventually get inside without freezing, but my game will stutter like crazy and eventually just crash anyways. Anywhere else in the wasteland seems to run fairly smoothly, except in that one area. I do have FOSR disabled and replaced with F3TF - Fallout 3 Tick Fix, FOSR tends to make my game run like **** for whatever reason. I'm out of ideas and its making me sad. Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 Unofficial Fallout 3 Patch.esm 8 8 CALIBR.esm 9 9 Advanced Recon Tech.esm 10 a Point Lookout Reborn.esm 11 b Mart's Mutant Mod.esm 12 c ArefuExpandedByAzar.esm 13 d DCInteriors_ComboEdition.esm 14 e Mothership Crew.esm 15 f Enhanced Weather - Rain and Snow.esm 16 10 iHUD.esm 17 11 Inventory Access.esm 18 12 Vault 101 Revisited.esm 19 13 RiversideCafe.esm 20 14 WastelandGuards01.esm 21 15 CRAFT.esm 22 16 FO3 Wanderers Edition - Main File.esm 23 17 Project Beauty.esm 24 18 EVE.esm 25 19 Detect Traps.esm 26 1a aHUD.esm 27 1b GeorgetownExpansion.esm 28 1c RH_IRONSIGHTS.esm 29 1d xCALIBR.esm 30 1e Xepha's Dynamic Weather.esm 31 1f Crowded Cities Redux.esm 32 20 AWorldOfPainFO3.esm 33 21 Simply Uncut.esm 34 22 TheInstitute.esm 35 23 DocLeskosResearch.esm 36 24 tubrrCompound.esm 37 25 FCOMaster.esm 38 26 ImaginatorFO3.esp 39 27 PlasmaRifleAwesomefied.esp 40 28 UF3P - Exotic Caravans.esm 41 29 DarNifiedUIF3.esp 42 2a STDG.esp 43 2b MetroCars.esp 44 2c FortIndependenceRedesigned.esp 45 2d ArlingtonRestoration.esp 46 2e The Mantis Imperative - Mantis.esp 47 2f FO3 Wanderers Edition - Main File.esp 48 30 WeaponModKits.esp 49 31 WeaponModKits - FWE Master Release.esp 50 32 FO3 Wanderers Edition - DLC Broken Steel.esp 51 33 FO3 Wanderers Edition - DLC Anchorage.esp 52 34 FO3 Wanderers Edition - DLC Mothership Zeta.esp 53 35 FO3 Wanderers Edition - DLC The Pitt.esp 54 36 UUF3P - FWE Patch.esp 55 37 IMPACT.esp 56 38 Blackened FWE + MMM + EVE + Project Beauty.esp 57 39 DC Moods.esp 58 3a SafeMerge.esp 59 3b Realistic Interior Lighting.esp 60 3c Rivet City Realignment.esp 61 3d Temple of the Union Overhaul.esp 62 3e The Mantis Imperative - Jello.esp 63 3f HeirApparent.esp 64 40 Another Interior Mod.esp 65 41 Advanced Recon Tech FWE.esp 66 42 Advanced Recon Tech.esp 67 43 Advanced Recon Range Finder.esp 68 44 Stimpak Counter.esp 69 45 PPA - The Pitt.esp 70 46 JIP Realistic Weapon Overheating.esp 71 47 JIP Selective-Fire.esp 72 48 CASM.esp 73 49 rmSaveManager.esp 74 4a Overhead3PCamera.esp 75 4b YearlingBooks.esp 76 4c Confessor Cromwell has a Break_EV.esp 77 4d PointLookout Moods.esp 78 4e 01AtM - Firefly Ranch.esp 79 4f tubRRCompound.esp 80 50 A Little Mutant Problem.esp 81 51 DCInt_ARoomWithAView.esp 82 52 The Pitt Moods.esp 83 53 WeaponModKits - BrokenSteel.esp 84 54 WeaponModKits - ThePitt.esp 85 55 WeaponModKits - Zeta.esp 86 56 lexx_brahmin-variant-Fo3.esp 87 57 JIP Companions Command & Control.esp 88 58 WeaponModKits - FWE Talon Loot Crash Fix.esp 89 59 FWEAlienWorkBenchFix.esp 90 5a Enhanced Weather - Weather Sounds in Interiors.esp 91 5b Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp 92 5c Xepha's Dynamic Weather - Rain.esp 93 5d Xepha's Dynamic Weather - Sandstorms.esp 94 5e Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp 95 5f krzymar-MoonSize_120%.esp 96 60 UrgeWashingtonBoS.esp 97 61 Project Beauty- Broken Steel.esp 98 62 Project Beauty- Point Lookout.esp 99 63 K9Breeds.esp100 64 FeralGhoulTest.esp101 65 GlowingGhouls-MMM.esp102 66 RagdollOverhaulFo3.esp103 67 T3_leather armors.esp104 68 Headwraps Galore.esp105 69 Merc Adventurer Armor - eng.esp106 6a Merc Adventurer Armor - rus.esp107 6b Real Radiation Suit FO3.esp108 6c Tribal_DX.esp109 6d EVE Grenade Explosion.esp110 6e Millenia_AKS74U.esp111 6f schematics2.esp112 70 GNR Enhanced.esp113 71 WeaponModKits - OperationAnchorage.esp WMK Uniques for FWE_EVE Addon.esp114 72 Armor Repair Kits PL - FO3.esp Zeta Turret Drone Karma Fix - MMM Merged.esp PPA - FWE Tougher NPC Power Armour.esp115 73 WeaponModKits - PointLookout.esp116 74 RH_WMK_Bridge.esp DIFF WMK.esp117 75 DIFF.esp118 76 Blackened RH + FWE + EVE.esp119 77 FO3 Wanderers Edition - DLC Point Lookout.esp120 78 PLweightadjust.esp121 79 ChopShopModv13.esp122 7a FO3 Wanderers Edition - More Gore.esp FO3 Wanderers Edition - Optional Restore Tracers.esp123 7b NotSoFast.esp124 7c CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp125 7d MoreMapMarkers.esp126 7e BaileysCrossingMetro.esp127 7f BBBackpacks-v1-1.esp128 80 Compiled fixes for Fallout 3 ( compatible with UOFO3P ).esp129 81 BauPetSupplies.esp130 82 TrentonTowers.esp131 83 K9BreedsMoreDogs.esp132 84 Dragonskin Tactical Outfit.esp133 85 Advanced Recon Gear.esp134 86 Detect Traps - The Traponator 4000.esp135 87 Museum.esp136 88 Tinker Joe fix for UOF3P.esp137 89 PotomacSteamworks.esp138 8a Dree Perks.esp139 8b CanterburyCommonsInteriors.esp140 8c A Trail of Crumbs.esp141 8d Powered Power Armor.esp142 8e PPA - FWE.esp143 8f PPA - Broken Steel.esp144 90 PPA - Operation Anchorage.esp145 91 RiversideCafe.esp146 92 Radio Ownership Fix Fixed.esp147 93 AutoGates.esp148 94 Better RC Church.esp149 95 BornAgain Outcast v3.esp150 96 DragonskinBonusPack.esp151 97 HKG3.esp152 98 ZL-ACR.esp153 99 Assaultrifle_replacers_WMK+RH+FWE.esp154 9a dD - Enhanced Blood Main.esp155 9b Radio_Neutron.esp156 9c Brahmin Dairy Products.esp157 9d megalight.esp158 9e ZL-MP5 Pack.esp PPA - FWE 2.esp Dragonskin_for_FWE_2014.esp MP5ForFWE.esp159 9f Boulevard of Broken Dreams.esp160 a0 IntoTheDeepWoods.esp161 a1 Existence 2.0.esp162 a2 ArefuExpandedByAzar-Radio.esp163 a3 NewMall.esp164 a4 MusTechGenRoom.esp165 a5 Scout Outfits.esp166 a6 RockopolisRebuilt.esp167 a7 ZL-SVD-CALIBR.esp168 a8 GilbertToys.esp169 a9 Conelrad 640-1240.esp170 aa Lookout Outfits.esp171 ab Tattered_suits.esp172 ac MTCBigTownRobotFix.esp173 ad Purity Crash Fix.esp174 ae PAL - MERGED.esp175 af Freebooter_Armor.esp176 b0 DIM TYPE3clothesRETAIL.esp177 b1 FO3NeckChains.esp178 b2 PPA - Mothership Zeta.esp SVDForFWE.esp (TWPC) BBD-FWE Patch.esp (TWPC) DIFF3-UUF3P-FWE Patch.esp179 b3 UniqueWeaponsRetextured.esp UniqueWeaponsRetextured_FWE.esp180 b4 PlasmaRifleAwesomefiedWMK.esp Hi-Res Weapons & Ammo Textures.esp181 b5 WinterizedT51bDX.esp Winterized_T51b_Patch.esp182 b6 WMKAA12Shotgun.esp DeNerfing Colonel Autumns Laser Pistol.esp183 b7 Deathclaw Gauntlet Man Opener Armor Piercing Restored.esp184 b8 UniqueWeaponsRetexturedPITT.esp UniqueWeaponsRetexturedPITT_FWE.esp (TWPC) MMM-EBTMGFWE-UUF3P-FWE Patch.esp (TWPC) PLR-MMM Patch.esp (TWPC) WMK-UUF3P-FWE Patch.esp ACRforFWE.esp ZL-MP5_fix.esp CPD_General_Patch.esp185 b9 Xepha's Dynamic Weather - Main + DLC Merged.esp186 ba (TWPC) DM-UUF3P-DW Patch.esp187 bb PLFewerItems.esp188 bc Bashed Patch, 0.esp189 bd (TWPC) RIL-UUF3P-DM Patch.esp (TWPC) BBB-UUF3P-FWE Patch.esp190 be (TWPC) PLR-UUF3P-ISS Patch.esp (TWPC) BFO-MMM-EVE-UUF3P-FWE Patch.esp (TWPC) BRCC-PB Patch.esp (TWPC) BVR-FWE Patch.esp (TWPC) CMRP-FWE Patch.esp (TWPC) GE-UUF3P Patch.esp (TWPC) K9B-MMM-UUF3P-FWE Patch.esp (TWPC) RRE-PB-FWE Patch.esp (TWPC) TMI-FWE Patch.esp (TWPC) WD-DIFF3-UUF3P-FWE Patch.esp CPD_Ingestible_Patch.esp Specs: Windows 10 Pro Build 18362I7-8700k 5.0ghzGTX 107016gb RAM
  25. Hello, Today I attempted to run DynDOLOD for skyrim SE and during this process, I encountered a random error. All I know of this error is the information DynDOLOD provided and I have included that in this post. (Although while I was running DynDOLOD my browser and applications I was running constantly crashed I don't know if this is unrelated or not but thought I should include it.) I have included a Bug report,my load order, and I could not find the DynDOLOD_[GAMEMODE]_log.txt so I copied and pasted the results of running DynDOLOD to a notepad and included it. If anyone can help I would appreciate it, Thanks Load Order.txt DynDOLOD.txt bugreport.txt
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.