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DoubleYou

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Everything posted by DoubleYou

  1. fINIp 3 will reset key bindings if they exist. That's why the idea is to use it only for initial setup, and tweak from there.
  2. I will update it soon. I was waiting for it to get out of beta.
  3. If you're running it through Mod Organizer, yes, but if you're running it standalone (required!), it is not a known bug.
  4. No, that won't affect that. Try running FNIS.
  5. Look for a combat animation mod that does this. There probably is one, but you may have to try a bunch out to get one that works for you.
  6. Anything recommended to be placed in Fallout4Custom.ini probably will not do anything in Fallout4Prefs.ini. You can put them in Fallout4.ini, however.
  7. Well, they look overly sharp in-game to me as well. Just a tad too much sharpening for me. STEP - This Mod First set was taken at midnight.
  8. I like the stone quarry (optional for vanilla rock texture). The clay could probably be improved, but I'd say it's better than vanilla. I vote for this mod's inclusion. Compares: Vanilla - This mod
  9. Actually there was a slight addition to the FOMOD that I have added. Do we want to use the More Perk Stars for the Dawnguard Werewolf and Vampire perk menus?
  10. Oh, I've seen that, and it looks like some bug in ENB rather than a shadow settings issue.
  11. Yep, that worked. What particularly is it that is wrong that you want changed? It honestly doesn't look that bad.
  12. If you're gonna use ENB's shadow fixes, biggest performance gain will be to set iBlurDeferredShadowMask to 1. Use ENB's blur settings if you want more blur on the shadows. I can't see the image so I can't tell what specifically is making your shadows look bad.
  13. No Better Bards. I'll be running various tests to see if I can find the issue, because I don't like the "feature."
  14. I've built myself a new pc, and I've been playing a slightly modified STEP Extended install, and noticeably the dialogue is getting clipped like the NPC is getting interrupted and not finishing their sentence. I'll do some testing to see if this is a problem or just something I haven't noticed hitherto.
  15. Is it just me, or does the voices tend to get clipped at the end of dialogue often?
  16. I tested it out, but I didn't like it, at least for the main modules. Maybe we could just use a few maps, like the Soul Cairn and whatever that Dawnguard valley is called place.
  17. Unfortunately, even if that does work, it would only enable you to add Hialgo, and wouldn't allow you to say, run ENB, FPS Limiter, and injectSMAA all at once..
  18. Is this included in WAF?
  19. Been there. Tried that. It don't work.
  20. I decided to get rid of versioning on this Pack, since it really doesn't make sense for it to have a version, since it is a perfectly fluid list of utilities. Added in a few utilities here and there. Since I now have a 21:9 AR monitor, I added Flawless Widescreen to the mix.
  21. Discussion thread: Flawless Widescreen by HaYDeN Wiki Link Flawless Widescreen enables Skyrim, Fallout 4, and many other games to display correctly in unsupported resolutions used in eyefinity and ultrawide setups.
  22. Are you using any additional d3d9.dll mods? (FPS limiter, for example, disables vsync)
  23. If you have multiple Mod Organizer installs, you might be modifying the wrong nxmhandler.
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