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DoubleYou

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Everything posted by DoubleYou

  1. Why you using Headertabs? LOL.
  2. And so we can copy-paste it into the guide
  3. And that's why you don't go off pictures.
  4. From the pics, I prefer Soul Gems Differ. I like how there is a color difference between filled and unfilled soul gems.
  5. I always like people helping out. Test away.
  6. I have not fully experimented with the VATS settings, but they can be found here if you wish to experiment: https://wiki.step-project.com/Guide:Skyrim_INI/VATS
  7. SkyrimPrefs.ini [Imagespace] bDoDepthOfField=1
  8. You linked my old and very outdated sandbox guide. You should be using https://wiki.step-project.com/Guide:Skyrim_Configuration_Settings Grab a killcam mod to unlock more killcams. Violens is good.
  9. Well, it's not a bad INI tweak. Too bad, as that would have been an easy fix. Your load order is rather large and full of mods I don't know much about. Look for anything that makes "sense" to be causing the issue.
  10. Please give your Skyrim.ini.
  11. If you have a GTX 760 I'd wait until Nvidia releases their next round in a little bit, unless you find a really good deal.
  12. Thanks for the feedback.
  13. 0.05 should increase the speed by 5x. What do you mean by you couldn't use my value?
  14. You disabled depth of field in your INI files.
  15. Skyrim.ini [Camera] fAutoVanityIncrement=0.005The above will cause the speed the camera rotates around the player in auto vanity mode to be cut by half. Reduce to lower values if still too fast. I don't know of a way to change the other thing you're talking about.
  16. Run MO as admin and see if that works.
  17. Update.esm is loaded in a special way by Skyrim, so test using a different set (i.e., Dawnguard.esm and Dragonborn.esm). This is another reason why Update.ini shouldn't be used.
  18. Perhaps in the future, but not until I have perfected things more.
  19. 1. Disable Terrain Fade-in 2. The fFlickeringLightDistance setting must be under General, or else it will not work. 3. I set 16896 as being approximately the maximum value for this using uGrids 5. Setting it higher will not do anything unless using higher ugrids. I do not know if there is a performance difference, but there is no visual difference. 4a. I currently do not think that the specular settings work, but I may be wrong. I tried finding a difference with them around shiny objects, but could never find a difference. 4b. Instead of using those light values, use the Light Fade slider. Set it around 20000 or so. I probably will integrate fFlickeringLightDistance with the light fade slider in the future.
  20. No need. That's what the Default button is for.
  21. His is the best video INI guide at the moment.
  22. Did you run spINI through MO? Cause you shouldn't anymore.
  23. Are you running it through MO? If so, don't. Are you getting duplicate entries outside MO?
  24. I trust ShadeMe, and agree.
  25. Merry Christmas.
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