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Everything posted by DoubleYou
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Why you using Headertabs? LOL.
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And so we can copy-paste it into the guide
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ACCEPTED RUSTIC SOULGEMS (by Gamwich and Saerileth)
DoubleYou replied to Octopuss's topic in Skyrim LE Mods
And that's why you don't go off pictures. -
ACCEPTED RUSTIC SOULGEMS (by Gamwich and Saerileth)
DoubleYou replied to Octopuss's topic in Skyrim LE Mods
From the pics, I prefer Soul Gems Differ. I like how there is a color difference between filled and unfilled soul gems. -
I always like people helping out. Test away.
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I have not fully experimented with the VATS settings, but they can be found here if you wish to experiment: https://wiki.step-project.com/Guide:Skyrim_INI/VATS
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You linked my old and very outdated sandbox guide. You should be using https://wiki.step-project.com/Guide:Skyrim_Configuration_Settings Grab a killcam mod to unlock more killcams. Violens is good.
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Well, it's not a bad INI tweak. Too bad, as that would have been an easy fix. Your load order is rather large and full of mods I don't know much about. Look for anything that makes "sense" to be causing the issue.
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Please give your Skyrim.ini.
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If you have a GTX 760 I'd wait until Nvidia releases their next round in a little bit, unless you find a really good deal.
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0.05 should increase the speed by 5x. What do you mean by you couldn't use my value?
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You disabled depth of field in your INI files.
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Skyrim.ini [Camera] fAutoVanityIncrement=0.005The above will cause the speed the camera rotates around the player in auto vanity mode to be cut by half. Reduce to lower values if still too fast. I don't know of a way to change the other thing you're talking about.
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Which version of Python is supported by MO?
DoubleYou replied to raptorjesus169's question in Mod Organizer Support
Run MO as admin and see if that works. -
Update.esm is loaded in a special way by Skyrim, so test using a different set (i.e., Dawnguard.esm and Dragonborn.esm). This is another reason why Update.ini shouldn't be used.
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Perhaps in the future, but not until I have perfected things more.
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1. Disable Terrain Fade-in 2. The fFlickeringLightDistance setting must be under General, or else it will not work. 3. I set 16896 as being approximately the maximum value for this using uGrids 5. Setting it higher will not do anything unless using higher ugrids. I do not know if there is a performance difference, but there is no visual difference. 4a. I currently do not think that the specular settings work, but I may be wrong. I tried finding a difference with them around shiny objects, but could never find a difference. 4b. Instead of using those light values, use the Light Fade slider. Set it around 20000 or so. I probably will integrate fFlickeringLightDistance with the light fade slider in the future.
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His is the best video INI guide at the moment.
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Stable uGridsToLoad (by Altimor)
DoubleYou replied to hellanios's question in Other Utilities Support
I trust ShadeMe, and agree.

