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Posts
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Everything posted by DoubleYou
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I am on my phone, so I cannot fix it now. Most likely somebody was playing with the templates.
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Man, I never knew those shortcuts.
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DROPPED Immersive Citizens - AI Overhaul (by Shurah)
DoubleYou replied to EssArrBee's topic in Skyrim LE Mods
It sounds like I now have a case where I can test out one of the INI settings that has been taunting me... -
The Loading message should have come up if you ran it at all. I can only think that your antivirus is interfering.
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FALLOUT4 Fallout 4 Default Values for All Valid INI Settings
DoubleYou replied to DoubleYou's topic in INI Tweaking
Just checked, and no INI changes occurred with the release of 1.2.37.0, except that it seems the Launcher doesn't allow bEnableFileSelection to work anymore. You should be able to get around it by renaming the Launcher to something else, copying Fallout4.exe and renaming it Fallout4Launcher.exe, and running the game that way. -
SkyrimPrefs.ini [Display] bDeferredShadows=1 bDrawLandShadows=1 bFloatPointRenderTarget=1 bShadowsOnGrass=1 bTreesReceiveShadows=1 iBlurDeferredShadowMask=Any value other than 0. iMultiSample=0 [Imagespace] bDoDepthOfField=1
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Version 2.3 -Added a "Please Wait: Loading" message to startup. -Moved a few settings around. -Added the General, Gameplay, Interface, and Foliage tabs. -Added lots of new settings. -Added ENB Mode checkbox to force ENB-required settings. -General optimizations/fixes. -Updated documentation.
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unclear STEP instructions: Extended & Core
DoubleYou replied to whismerhill's question in General Skyrim LE Support
Extended patch is included in the STEP Compilation. -
Mod Organizer 2 Discussion and Feedback
DoubleYou replied to TechAngel85's question in Mod Organizer Support
That sounds like a lot of speculation. -
That flare templates left margin looks buggy on some of those -- it's too big.
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That would be feasible, but such discussion probably should be made on the Indicator template thread.
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I didn't create it. I merely tweaked it a bit.
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Mod Organizer 2 Discussion and Feedback
DoubleYou replied to TechAngel85's question in Mod Organizer Support
sResourceDataDirsFinal shouldn't be used. bInvalidateOlderFiles=1 should be used instead. -
Those two templates were created by Proton. I saw them, but they're still rather new (6 months). The reason probably is because it wasn't playing nicely with the wiki tables (I don't know if you noticed how that there for a while the DLC was all showing vertically). Images don't behave that way. I already explained to you that was intentional! Don't you remember why? It causes the links to open in new tabs rather than replacing the current window. This was something that Z worked hard on during the first release that I helped with.
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This would seem to be a problem. You sure all your mods are up-to-date?
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Best way to handle "overwriting" of files
DoubleYou replied to Kryseth's question in Mod Organizer with STEP
Drag and drop any created files back into the originating mod. Once that is done, most of the time MO automatically puts those files back in there. -
It will be easier if you label each parameter. What you want is rather simple. You will need to use an array for the filenames.
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This is the issue I noticed when running through MO. I am going to rework it so that you don't run it through MO, since I doubt I can fix this otherwise.
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RESOLVED Issue with mods having no baseline in mod pages
DoubleYou replied to Kesta's question in Wiki Support
I've known about this for a while, but frankly have never gotten around to fixing it.

