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Mercury71

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Everything posted by Mercury71

  1. Running Precache Grass and end up with only 8,92MB files in the output folder? Guide say it should be over 2GB. What might i do wrong?
  2. Loot say it is dirty but xEdit will not clean it anymore. Any ideas?
  3. I am about to test 2.3 with no Step Patches until they are updated. And probably also wait to run "Step 5" (Grass Cache) and "21 - Post Processing". This due to the updated guide removes Oakwood and adds Moon and Star, this changes a lot arround our favorite lake.
  4. I actually tested this a month ago or so. I am not convinced to be honest. Did not blend together with the rest of the characters artistic i think. Please post some images, Vanilla - Step Guide - This mod
  5. This looks interesting. Installed it on top of Step and took a first look, looks good so far around Riverwood.
  6. MO2 updated to 2.5.2. Dummy plugins will no longer be crossed over instead there is a little empyy box in the Flags kolumn. Also a bunch of improvements for Starfield.
  7. To be honest... stick with Nemesis if it works for you. I still use Nemesis since Pandora feels unfinished at this point while we know Nemesis works just fine in most cases. Even FNIS still works fine for many users.
  8. Nice alternative. I will go for that. (maby i even make a Devtool separator in my MO2, looks smart)
  9. Here is a fix for those still want to use QUI (for easy adding armors, weapons and what not during testing) https://www.nexusmods.com/skyrimspecialedition/mods/124796
  10. New release with some fixes and changes.
  11. Yes, the one for NPC's and Player. No special changes in .ini done.
  12. Your toughts about the more "advanced" encounters are very valid and you have a very good point hereb Tech. This is relly a "good to have mod" and i dont think it goes against the Step mandate. That said... i see the realism problem with knowing to much about a foe after just one initial encounter.
  13. Can report it felt very nice being able to read about what i had just killed (a deer) while testing NPCs Leran To Aim (with character function activated in Fomod). I think this is a nice addition to Step.
  14. Tested a bit out on the windy tundra plains. My char is L1 and my Archery is 16. Hitting a deer is not as easy as in Vanilla and i think it makes sense since max Archery is 100. I like how annoying it feels missing when you think you aim so straight, just like in real life. As i looted the poor deer a wolf sneaked up on me so i had to shoot him from up close and i ofc hit him with no problem. Very good. For me this is a keeper.
  15. Maby it is a good idea to have a "Step Guide IED Preset" on the Step patch page on Nexus at some point? (unequip quiver will be redundant)
  16. Version 1.1.0 released Changelog Fixed broken quests and crash with Extended Grass Distance and Only-load set to false. Strongly recommended to always use Extended Grass Distance with Only-load set to true. Fixed Crashing with Raycasting when Cache is disabled. Added option to disable freeze check during crashing for anyone that has an issue with false positives from the check. You will need to add the line Freeze-check-enabled = false. Fixed missing log info regarding INI settings. Should help debug issues.
  17. I am sure this has to do with "the extra mods" you have added. Your load order is very different from Step so i doubt you have actually installed 2.2.0 as it is supposed to. Why have you made a Bashed Patch? What patches did you check in it?
  18. The public beta for v4.3.2 has been released and that means that a new version is not that far away. Why do i report this? Well, in 4.3.2 the name of the .esp will be with only lower case letters to work better with game versions for Linux and Steam Deck that unlike Windoes is case sensitive. Arthmoor writes over on AFK: What would be greatly appreciated is if folks who are setting USSEP as a master could set that up with an all lowercase filename to point to as this will make things a lot easier in the long run. It's a big ask, but I'm sure players on those platforms would greatly appreciate the effort Changelog for upcomming 4.3.2 for those interested HERE
  19. Done some first testing. Used the Campsite alternate start to get a bow and tested against the little bandit camp near the standing stones, there is ona archer there. The bandit-archer really struggles to hit me unless i stand still and very close. I like it but need to be tested more, it might make the NPCs to bad at aiming.
  20. Maby they keep em under Misc just so people that wants them can have them but that they dont maintain them anymore and therefore dont want them in the Fomod?
  21. Agree. But good to have our comments about it here since Step Guide users might ask about it. I think it has always been a strange name since so many people use the mod without using ENB.
  22. The mod is renamed to jsut "Particle Patch"
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