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Everything posted by Mercury71
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textures Skyrim Every Single Texture Upscaled and Reworked
Mercury71 replied to Tutorion's topic in Skyrim SE Mods
Added a pic with SRO deactivated. Look at the floor and the stonework around the fire pit, there you see what SRO brings. (i am using Step Heavy ENB in all pictures) -
textures Skyrim Every Single Texture Upscaled and Reworked
Mercury71 replied to Tutorion's topic in Skyrim SE Mods
Step Only -------- Step + Mod ----------- Step + Mod - SRO This mod is placed in the begining of 04- Foundation so Step is overwriting. In the last picture i deactivated SRO who overwrote 1241 files from this mod. To be honest my old eyes see no changes. (Ofc Step already covers most of the game) In Step this mods has 21030 files overwritten by Step and 10922 files with no conflicts. -
Good one. I am using it in my list.
- 1 reply
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- SKYRIMSE
- 05-animation and physics
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Probably. Do you use the "original" CK Fixes or this new one https://www.nexusmods.com/skyrimspecialedition/mods/71371 ?
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Discussion topic: SSE Creation Kit by Bethesda Game Studios Wiki Link This topic is for general discussion of Creation Kit for Skyrim: Special Edition. For support, please use the Creation Kit Support forum. Step Modification highly recommends installing Creation Kit Platform Extended for Skyrim by perchik71, which continues on the original work of SSE CreationKit Fixes by Nukem. Beth has updated the CK for SSE yesterday (Nov 21) **Skyrim Special Edition CK Update Notes** Patch Notes Features Creation Kit should automatically load the BSAs of Creations that have their own BSA files Blender Exporter and documentation added. Supports Blender 3.6.5, support for Blender 4.0 is in beta status* "Keep Dialog Open" checkbox added to "Search & Replace" window. "R" button added to "Search & Replace" window to refresh selection to selected object. Bug Fixes Reduced time for loading an NPC Form Clouds should dim and become transparent when selected and by pressing "1" Issues regarding Height Map import and exporting have been fixed. Fixed issue where a Creation could be uploaded with no categories selected. Fixed issue preventing Creators from seeing all of their uploads, if they have uploaded 100 or more Creations. Known Issues Opening an Actor form on initial load shows a blank Traits window Creating a new actor on initial load leads to incorrect default values for Height and Weight *Viewport will render improperly in Blender 4.0 and later.
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textures Skyrim Every Single Texture Upscaled and Reworked
Mercury71 replied to Tutorion's topic in Skyrim SE Mods
I have installed this now. Placed it first in 04-Foundation section and will look closer during the weekend and take som screens with and without. -
And updated again... Version 1.3.4 Fixed hand effects of Illusion spells (ugly bright orb with certain ENB presets). Fixed shading of a few Riekling architecture assets.
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ACCEPTED Atlas Map Markers SE - Updated with MCM (by kryptopyr)
Mercury71 replied to wojsku's topic in Skyrim SE Mods
Mod updated on Nexus Version 2.7.1 Updated integrated USSEP compatibility to reflect USSEP's reversion of Northwind Mine back to an Iron mine Changed .esp and .bsa names to all lower case for improved compatibility for Steam Deck and certain Linux users; this should have no impact on other users.- 32 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED Thieves Guild Requirements SE (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Version 5.3.1 Updated the scripted positions of bounty and value items (which appear as chests in game) relative to their Unusual Gems. This should prevent these items from clipping through walls or other items if other mods change the layout of the cells they're located in. Items won't retroactively be moved, but using the MCM to move the Unusual Gems to an alternate location set and back should refresh the positions of these items. Changed .esp and .bsa names to all lower case for improved compatibility for Steam Deck and certain Linux users; this should have no impact on other users.- 8 replies
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- SKYRIMSE
- 14-gameplay-quests
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Mod now published on Nexus https://www.nexusmods.com/skyrimspecialedition/mods/133232
- 121 replies
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- SKYRIMSE
- 19-utilities
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BethINI and Loot has no outputs so you can remove them. Keep xLODGen, it is used during step 7, level of detail.
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ACCEPTED Farmhouse Chimneys SE (by Scarla/TechAngel85)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
I always chose to not have the bunkhouse chimney activated in the MCM when i start a new game. If i remember i activate it later in game.- 16 replies
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- SKYRIMSE
- 17-locations
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ACCEPTED Crash Logger SSE AE VR - PDB support (by alandtse)
Mercury71 replied to ButchDiavolo's topic in Skyrim SE Mods
Version 1.15.0 # [1.15.0](https://github.com/alandtse/CrashLoggerSSE/compare/v1.14.1...v1.15.0) (2024-10-12) ### Bug Fixes * fix clobbering of privateResult ([9004231](https://github.com/alandtse/CrashLoggerSSE/commit/90042315817398d2a65b0f9c4843a56d6ba8c618)) ### Features * demangle symbols ([0d116c6](https://github.com/alandtse/CrashLoggerSSE/commit/0d116c6857c34d15b9ccd2ed2e28cc80bd2fe35e)) * expose more exceptionrecord info ([f2e606f](https://github.com/alandtse/CrashLoggerSSE/commit/f2e606fb058f55455b2198086ce9f39e5e5d3b06)) * fix path handling using utf-16 ([d5c0951](https://github.com/alandtse/CrashLoggerSSE/commit/d5c09517603d0487dc3a739d6e2b66264e746822)) * use SEH translator ([9806785](https://github.com/alandtse/CrashLoggerSSE/commit/980678596f9e68ecb479b29cec3393d295b795c2))- 21 replies
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- SKYRIMSE
- 02-extenders
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Check so you have the right version of https://www.nexusmods.com/skyrimspecialedition/mods/97720 installed.
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Dragonborn Reskin - SkyUI Active Effects Icons (by borokoshow)
Mercury71 replied to D1Z4STR's topic in Skyrim SE Mods
I like minimum UI so i set everything to as small as possible. Looks good enough to me i think.- 3 replies
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- SKYRIMSE
- 16-interface
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Dragonborn Reskin - SkyUI Active Effects Icons (by borokoshow)
Mercury71 replied to D1Z4STR's topic in Skyrim SE Mods
Looks better in game for me compared to the pics on the mod page.- 3 replies
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- SKYRIMSE
- 16-interface
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Super stuck on "Simple Children" instructions
Mercury71 replied to Niterux's topic in Step Skyrim SE Guide
I can see REF07000808 in your video at 00:38 seconds. Just follow the instruction. You where doing the right thing in the video. This has nothing to do with the CC-content. -
Discussion topic: Subttleties of Skyrim - Red Mountain Lava by Yuril Wiki Link LOOK! Step Guide 2.3 in pictures with this mod added. Looks so great to see some lava!
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Just found it! Forgot to ... 2. Install the Patch for Moon and Star optional file as a separate mod for independent version tracking.
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Nope. Only the CRF and AsLAL patches.
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My Little Vivec is almost submerged under water. Any idea what i screwed up?
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NIF Optimezer updated... Version 3.2.1 Added an icon to the application Remove "Packed Tangent" shader flag when saving headparts for LE Fixes for texture path cleanup with whitespace and newline characters Fixed reading strings in NIF files that are longer than 2048 characters Fixed loading NiSkinData without vertex weights but with Num Vertices > 0
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ACCEPTED No Grass in Objects (by meh321, DwemerEngineer, and alandtse)
Mercury71 replied to theblackman's topic in Skyrim SE Mods
New version Version 14/1.1.5 This is the same as Beta 1.2.3b except for the edition of the Updating Option Implemented a more reliable fix for infinite load screens when using Extended Grass Distance/Dyndolod Mode 2 Possible fix for infinite load screens when only using Raycasting Completely Disable freeze check with the corresponding INI settings. Previous implementation was for debugging, but was not helpful. Added new INI Setting Updating-Cache for convivence, more is under updating a cache- 17 replies
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- SKYRIMSE
- 19-utilities
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SkyUI Config Tweak - Equipped Items On Top SE
Mercury71 replied to Kattmandu's topic in Skyrim SE Mods
This is a nice one. had forgot about it. Used it in 2021 the last time i belive.- 1 reply
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ACCEPTED SSE Display Tweaks (by slavicpotato1)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
What is ILS? Step Guide is not hardcore in any way, it is verry performance friendly. I still dont understand why you think around 100 fps idle is bad? I am running the Heavy preset Step ENB and i get almost 100 fps with my old card and DynDOLOD and everything. Your game is running just fine.- 41 replies
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- SKYRIMSE
- 02-extenders
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