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Everything posted by Mercury71
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In "Unofficial Skyrim Creation Club Content Patches" the FOMOD s back i belive. Aught to be information to check "Merged" in that.
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ACCEPTED Unofficial Skyrim Creation Club Content Patches (by Garthand)
Mercury71 replied to D1Z4STR's topic in Skyrim SE Mods
Mod updated on Nexus. Version 8.0 Civil War Champions: Added the MatchingSetHeavyExclude check added to MatchingSetHeavy in Update.esm (Thanks to Arthmoor for providing these fixes!) Orcish Scaled Armor: Updated Orchish Scaled armor to include new keywords added an official update Goldenhill Plantation: Several records XLCN records were not carried forward and thus overwritten by USSEP (Thanks to Arthmoor for providing these fixes!) Netch Leather Armor: The impact data set and material was mismatched among the shields added by this creation; updated to be light armor and light impact for all four shields Ghosts of the Tribunal: Copied over DLC2Fahlbtharz conflicts from an official update (Thanks to Arthmoor for providing these fixes!) Bow of Shadows: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!) Hearthfire Homestead: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!) Necromantic Grimoire: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!) Hearthfire Homestead: Copied over several conflicts in a number of cells from an official update (Thanks to Arthmoor for providing these fixes!) Elven Hunter Armor: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!) Forgotten Seasons: the base activator DLCDwarvenPuzzleDungeonSummerRespawnLever XX000867 has the attached script dlcdwarvenpuzzlespiderrespawn with an invalid property set, with SpiderValve pointing at a NULL object Forgotten Seasons: The boss DLCDwarvenPuzzleDungeonWeatherWitch was missing the "Allow Reserved" flag, which would cause the Forgotten Seasons quest to break if the boss was reserved by a radiant quest Hendraheim: There's a gap between the floor (XX03DDE0) and the wall (XX03DD34) to the left of the entry upon entering Hendraheim. Hendraheim: The floor segments (XX03DBE9 and XX03DC0E) of the barn outside Hendraheim are slightly overlapping, leading to z-fighting/flickering. Bittercup: The ImpBLDGStraight02 object with refid XX03E9EF placed as part of the Falkreath Watchtower Barracks by Bittercup isn't placed properly and has a gap between it and the rock behind it. Nordic Jewelry: ccEDHSSE001_EncounterTriggerRef would generate a Papyrus error as its attached script was trying to disable it while the parent object had an enable parent set Bittercup: The quest "Fortunate Son" has a safe which was set to pull from the leveled list, LItemEnchCircletEnchanting, which is completely empty Forgotten Seasons: Boss exit door needed to have the "Respawns" flag removed to prevent it from permanently locking the next time the cell reset after defeating the boss Plague of the Dead: ccBGSSSE003LtemZombieWeapon80 has a chance none value of 2. Based on similar leveled lists it seems the intended value was most likely 25 Steel Armor: Aldepius has a voicetype that doesn't support guard dialogue and so speaks silent dialogue ingame. Goldbrand: The two Boethiah cultists at the College of Winterhold Arcanaeum would respawn (script qf_ccbgssse005_mainquest_02000838) Farming: A nearby wolf and predators would respawn Redguard Elite Armaments: The Thalmor guards and broken cart would not despawn if you looted armor chest before attacking the guards (script qf_ccedhsse003_quest_0200088c) Necromantic Grimoire: If the player had any form of spell absorption effect active and casts either the "Conjure Skeleton Champion" or "Conjure Bone Colossus" spell, it causes the spell absorption visual effect constantly appear for the player when near the summoned creature Civil War Champions: Equipping the Imperial Dragon cloak with the rest of the armor set with the matching set perk would decrease the player's overall armor rating Myrwatch: Carried over USSEP plaque fixes to Myrwatch plaque types Hendraheim: Carried over USSEP plaque fixes to Hendraheim plaque types Hendraheim: One of the downstairs weapon racks was too close to the wall, preventing the player from removing some weapons from the rack Myrwatch: One of the bookshelves could only hold 6 books instead of 12 because the 7th book's activator wasn't linked to the shelf's book container Shadowfoot Sanctum: Chillrend could not be placed on its dedicated weapon rack correctly due to a duplicated activator Ghosts of the Tribunal: During Buyer Beware quest, the Redoran Guard's skin tone was not set and was not set to use the same template as its doppleganger Fearsome Fists: Brawler's fur bracers were not craftable due to a missing field in their crafting recipe record Myrwatch: The chaurus, empty wine bottle and note outside the tower would respawn because they was missing their enable parent Bloodchill Manor: The NPC ccEEJSSE001_DLC1EncVampireBard2 was cloned from a female template but was set to male, resulting in the NPC having invalid selections for facial components Elven Hunder Armor: Reference "0009985C" is disabled by Elven Hunter Alternative Armor but gets overridden by by USSEP, causing the old chest to spawn inside of it. Chrysamere: Updated Chrysamere's swing speed to bring it in line with USSEP's fixes for greatsword speeds Forgotten Seasons: Updated a few footstep keywords for the Dwarven Horse to prevent it from spamming idle sounds Saturalia: Updated a few footstep keywords for the Reindeer to prevent it from spamming idle sounds Goldenhills Plantation: Urval's Journal incorrectly had a weight of 0.5 instead of 1.0 Dragonscale Armor: Dragonplate Insulated Boots use light footstep sounds instead of heavy footstep sounds- 33 replies
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- SKYRIMSE
- 20-patches
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(and 2 more)
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ACCEPTED No Grass in Objects (by meh321, DwemerEngineer, and alandtse)
Mercury71 replied to theblackman's topic in Skyrim SE Mods
New version on Nexus. There is also a new version of the MO2 plugin, v3.2. Version 21/1.4.0b Adds Ray-cast-texture-width, which adds a check at four points in each direction the distance specified away from the grass piece being checked for a landscape texture. Adds Grass-cliffs-enabled and Grass-cliffs-forms. Which when enabled, places grass on any object specified using a formid in Grass-cliffs-forms. By default Grass-cliffs-forms is set to all the vaniila dirt cliff forms. dirt cliffs- 21 replies
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- SKYRIMSE
- 19-utilities
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(and 3 more)
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Already a Script extender out https://www.nexusmods.com/oblivionremastered/mods/282?tab=description As i understand also xEdit and support for MO2. The problem modders will have is that the game uses both old Oblivion angine and UE5. The graphics and visual stuff from UE5 and tha basic gameplay from the old game.
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Good points. Michael from Gamerpoets said in his live stream that he will play the game to the end and do all possible content before looking into mods. I belive most who know hat they are doing will do atleast one unmodded play. Still, amazing there is already over 400 mods on Nexus with over 1 million downloads!
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Have played seven hours now and i like what they have done. Waiting for Nvidia to release a new driver to make it run smoother. Steady 60 fps with my RTX2080Ti. There are already some UI mods out that looks interesting but i play with no mods so far.
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Do you play? I do! - I think it looks and feels great. - Mods are already being released. - Will you mod your game after first play trough?
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That fixed it!
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ACCEPTED Cutting Room Floor - SSE (by Arthmoor)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod was updated. Entrance to Hoarfrost grotto is moved far away. Version 3.1.20 A previous add to LCharWarlockStormBossFemaleElfHaughty mistakenly used a male NPC in a list of females with specific female voice lines, resulting in the male NPC not speaking. (Bug #34685) 01001A49, 01001A4A, 01001A4B: Bushes buried underneath houses in Stonehills. (Bug #34490) Animal Pelt Collection [CR03] was not handling picking up and dropping pelts before turning the quest in properly. This led to allowing the player to finish it after dropping all the pelts and in some cases also to turn in too many pelts. (Bug #35021) The entrance to Hoarfrost Grotto has been moved to avoid a conflict with the Fortress of Ice VC. It is now on the far northeast area of the map, on an island north of the Wreck of the Winter War.- 18 replies
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- SKYRIMSE
- 17-locations
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4x AF in Nvidia game settings fixes it almost for me. Still some little pink if i look close.
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Where do i turn it on? BethINI Pie?
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No. It is not in the guide. Or is it? Installed it. Thank you.
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My cows are suddenly messed up. When looking at them in console the Step Conflict Resolution patch is mentioned. Does the patch effect the cows?
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Since afew days my game is locked at 29,5 FPS. Can not change it whatefver i do. Any clue?
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My game looks like this too after i revisited and rebuilt step 7 a week ago or so. Weird. We must have done the same misstake.
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ACCEPTED Alternate Start - Live Another Life - SSE (by Arthmoor)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Updated at AFK. v4.2.4 Fixed an issue where Hadvar and Ralof could be found outside the cave still on their way to their markers inside the cave. Especially when using the Camping in the Woods start. Changed the quest marker for going to the cave so that it won't direct people to go into the Keep itself. You should be directed to the exterior cave entrance after reading the journal.- 10 replies
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- 14-gameplay-quests
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This part of the forum is for users of the Step Guide. I think it is very clear when it comes to MO2 and executables when following the guide.
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A always clean all mods that are dirty, but i am no expert. Here is the officcial installation guide for DynDOLOD. Read the prerequisitises part: https://dyndolod.info/Generation-Instructions
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Did you run Loot and cleaned all dirty plugins with xEdit?
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In xLODGen there is now a checkbox for "Bake specular". What is that? (not shown in the pics in the guide)
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ACCEPTED kryptopyr's Patch Hub (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Sweet!- 83 replies
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- SKYRIMSE
- 20-patches
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Dont bother about that. Follow the guide. Loot information is outdated.
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1. First install the main Conflict Resolution patch. 2. Then install all four (4) CR Modular extension patches. Make sure you dont merge them! 3. Then install one (1) of the Combo Extension patches. With a full Step guide install, that is a total of six (six) patches. You can see HERE under modlist step 20 how it should be with a full guide install.
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CTD when loading save
Mercury71 replied to Kattmandu's topic in General Skyrim SE Discussion & Support
You have to good hardware. My old RTX 2080Ti is perfect for Skyrim.

