Jump to content

Mercury71

VIP-Supporter
  • Posts

    913
  • Joined

  • Last visited

  • Days Won

    62

Everything posted by Mercury71

  1. Sword & Shield (short video) https://youtu.be/xT9-bDXkxN4
  2. Strange. I tought latest STEP Guide is from may 3?
  3. Tested some heavy rain with Pi-Cho ENB. Insane. Fps really dropped. https://youtu.be/CClELFRB2wM
  4. I am not sure ENB Lights works well with the STEP Guide and its lights setup. I am testing Cathedralist ENB atm with STEP 0.3.0 and it looks great. But leaving out ENB Lights.
  5. AI Overhaul is first mod in "Gameplay - AI & Combat" section. The Masque is in "Audiovisual - Models & Texture" section.
  6. Made a short recording with an ENB. https://youtu.be/wtqesNI-xyc
  7. Would be nice with som photos with different ENBs. I dont use ENB anymore just because i have not yet found one that is good both indoors and outdoors. A short video south of Helgen (no ENB): https://www.youtube.com/watch?v=rcy44Th3rHU
  8. https://postimg.cc/gallery/RJSf94B I have rerun the LOD-part once after these pictures but it is 0.3.0.
  9. Make only mod for xEdit. DynDOLOD, xLODGen and TexGen will have their mods made in another section of the guide, STEP 5. Loot dont need an empty mod. The cleaned masters will be handled in another section of the guide, STEP 3.
  10. Hi. Ran DynDOLOD and got an error i never had before. Error: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062) How would i go about to find it and fix it in xEdit? (if it is a problem, DynDOLOD did generate the .esm and .esp) (bug reports attached)
  11. Hi. Is the proper way to rebuild xLODGen, TexGen, DynDOLOD and Occlusion to deactivate them from the bottom, redo STEP 5 and let the generated outputs just overwrite the former outputs? Or would it be better to actually delete the former generated outputs?
  12. That is great news. BethINI is an amazing tool. Ran arround last night with STEP 0.3.0 installed and BethINI on Ultra. 120-140 fps and all looks amazing. Problem with an old game like Skyrim now is that todays GPUs and dsiplays sometimes reveals to much flawed details. :) The sparkles thingy settings would be nice to. Not checked it ingame yet but will do tonight after work.
  13. OMG! This is the best since Icecream was invented! Should be in the STEP Guide
  14. I have this same problem as @Exdeathmore. No added animation mods.... just installed everyting in the guide. "Disabling the shield on back animation"? Is there even a shield on back enimation in any mod in the STEP Guide animation section? There shore is not an option in the MCM for XPMSE. Maby it is the "Dual Weild Improved Animations"? (no did not help uncheckin it) Found a post on that mod saying: "...when using a shield, it seems that the motion of pulling a shield like a sword is awkward."
  15. Discussion topic: aMidianBorn Content Addon by CaBaL, kryptopyr Wiki Link Could this be a good complement, and a good way also as guide to install the LE aMidianBorne- mods? Testing notes Install the Main File at same position of current aMidianBorn Book of Silence SE in Step 2.1.0 (disable that one) Install the Content Addon just after Do not disable aMidianBorn imperial light and studded or aMidianBorn stormcloak officer armour mods Sort with LOOT This version essentially incorporates WACCF and needs a bit of patching, but it should work 99% without doing so. To account for some of this, the patch can be installed
  16. I know. But fun thing is that after 772 hours in Skyrim SE i have never seen a hunter in anything but hunter dress. Was thinkin it had to do with "Weapons Armor and Clutter Extensions"? Looks wierd. Is there a way in xEdit or CK to find out how that specific garment is treated in leveled list (i asume it is the leveled list that adds it to the npc)?
  17. Found a hunter in a dress. What could cause this?
  18. Hehe, play the game? R you nuts? :)
  19. I dont know if this is a bug or if i just dont understand or doing something wrong... In the "Terrain LOD Wrap up" section it say that the output will be in XLODGen tools folder but my files seem to end up in MO2 overwrite folder?
  20. Ohh, that would be epic. It is not a major problem since we all know every road in Skyrim in our sleep by now. :)
  21. Yea, the map looks truly amazing after the generating... but no roads. I can se all bridges, towns and the trees look great. But no roads.
  22. How to get it to work with xLODGen and DynDOLOD?
  23. I have tried all the most popular magic mods to and i agree with you @TechAngel85 . Is it the basic game mechanics that makes it impossible to make a balanced magic mod? Apocalypse and mods like that maby make magic a bit more diverse and fun but you are always either op or dead. One problem might be that i tend to play magic just like meele or archer at the end... spamming some sort of destro spell. Mystisism seem interesting, i will look int to that. Like you say @baronaatista many (like me i think) make the mistake not to learn how to use pure magic. Setting upp defenses before attacking, debuffs and so on. rather they run in likae a battle mage of some sort. I will start by trying this out https://www.nexusmods.com/skyrimspecialedition/mods/9361?tab=description . I have always played sneeky archer + 1h/borad builds but with STEP 3.0 my idea is to try doing a full playtrough as a pure mage... i hope.
  24. Hi. Many like med find magic a bit dull and not always very balanced. Any suggestions for vanilla friendly magic balance/tweak mod that dont change the perks or basic system?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.