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Posted

Here are all the textures it uses:

 

textureslandscapeIcicle.dds

textureslandscapeIcicle_n.dds

textureslandscapeIcicle.dds

-

texturescubemapsGlacierIce_e.dds

-

textureslandscapeIcicleParallax.dds

-

-

 

Are any of the bottom 3 textures changed or removed in the BSShaderTextureSet block?

Posted

Are there two "NiTriShape" blocks in the mesh you are looking at? 

Posted

Something must be packed up into a BSA somewhere because I can't find any of those textures in any STEP mod that would be causing it too look different. This is going to be a manhunt of activating mods one-by-one.

Posted

It looks like the UV's of the STEP one were scaled x2 or something. That would explain it.

Posted

Well I'm looking in mod organizer and the only BSAs I have installed are the default skyrim ones and HRDLC. Everything else I extracted to loose files. I'm still not seeing any conflicts for those textures/meshes.

Posted

Make sure you check for meshes as well since any changed mesh will also alter the visuals... probably more then the textures themselves. 

Posted (edited)

Tech try to confirm this by right click on the object in Nifskope > Texture > Edit UV then seeing if the UV web extends over the grey box in the middle vertically.

 

Edit: Yep that block is where the refraction effect lies. Two _n textures are the giveaway.

Edited by Guest
Posted

Make sure you check for meshes as well since any changed mesh will also alter the visuals... probably more then the textures themselves.

Only mesh conflicts are from USKP which was loaded in both the vanilla and STEP shots above.

 

Tech try to confirm this by right click on the object in Nifskope > Texture > Edit UV then seeing if the UV web extends over the grey box in the middle vertically.

 

Edit: Yep that block is where the refraction effect lies. Two _n textures are the giveaway.

Posted Image
Posted (edited)

Okay that may be the refraction one, try doing the same, but clicking on the NiTriShape on both blocks instead of the mesh view. Do the UV's look same on both?

Edited by Guest
Posted

Okay that may be the refraction one, try doing the same, but clicking on the NiTriShape on both blocks instead of the mesh view. Do the UV's look same on both?

Okay, this is what the second one looks like:

 

Posted Image

Posted

I figured out which mod is messing with this one. It's Terrain Bump which has an icicle_n.dds file:

 

Vanilla >> with Terrain Bump >> with icicle_n.dds hidden

Posted ImagePosted ImagePosted Image

 

This is what's causing all the undesirable effects. I'm going to redo all the compares with this file hidden in Terrain Bump.

Posted

I figured out which mod is messing with this one. It's Terrain Bump which has an icicle_n.dds file:

 

Vanilla >> with Terrain Bump >> with icicle_n.dds hidden

Posted ImagePosted ImagePosted Image

 

This is what's causing all the undesirable effects. I'm going to redo all the compares with this file hidden in Terrain Bump.

Dude, if Terrain Bump is only normals then the first and third picture are the same thing. Except for some snowflakes in different spots they are the same. Either way TB is best. I think SP should do some 8k uncompressed normal maps. ::P:

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