Jump to content

z929669

Recommended Posts

  • 4 weeks later...
  • 2 weeks later...
5 hours ago, TechAngel85 said:

Updated mod instructions again to add the "Red Glow Eliminator".

Thanks for confirming. I think there is also a yellow glow eliminator now ... I am not as far along in my setup. Will get there eventually.

Another update dropped for this again today :facepalm:

Link to comment
Share on other sites

Updated the instructions. Red Glow Eliminator was renamed to Disable Red Glow.

Also added instruction to hide meshes\mps\mpscandleflame01.nif.

@TechAngel85 can you confirm that hiding that file is necessary? What about mpscandleflame02.nif?

_________________________

@TechAngel85 confirmed over Discord that the mpscandleflame meshes do NOT need to be hidden from this mod. Fixed instructions accordingly.

Link to comment
Share on other sites

  • 4 weeks later...
31 minutes ago, Mercury71 said:

Mod updated on Nexus. (doubt it effects STEP)

* Updated all Lanterns of Skyrim II related patches to reflect the plugin name change.
* Integrated the patch for ClefJ's Winterhold to the installer.

I saw that. It doesn't apply to Step this time.

Link to comment
Share on other sites

  • 2 weeks later...

Mod updated on Nexus.

Version 2.4.6
* Reduced dragon fire glow intensity.
* Reduced ember glow patch now reduces forge glow too, if the Forges Add-On is installed.
* Improved player torch animation to reduce the effect of "sticky" flame when walking or running.
* Added a (minor) patch for ClefJ's Karthwasten.
* Added a patch for ENB Light Magic Hand FX.
* Fixed Whiterun forge glitches.
* Fixed flames and smoke sticking out of certain fireplaces.
 

  • Thanks 1
Link to comment
Share on other sites

  • 2 weeks later...

Mod updated on Nexus.

Version 2.4.7
* Added custom collision to campfire objects missing it.
* Added embers base to the one type of fire missing it.
* Fixed the hole seen in most forges above the coals.
* Added a patch for Riverwood Inn By Nesbit.
* Added a patch for Skyrim Farmhouse Inns.
* Improved JK's Skyrim + ELFX Exteriors patch, fixing issues at Windhelm.
* Added Embers XD as a Master for the vanilla flames patch.

Link to comment
Share on other sites

I really wish Mindflux would work on this mod and resist posting an update until he is finished. I realize that sometimes one needs to update in response to user feedback, but there have been about 30 updates to this mod in 3 months. Geesh.

Link to comment
Share on other sites

And we have an update again! Now 2.4.8 is "live" and as i stated above i really like the changes that is made to ember fires.


Version 2.4.8
* Added a patch for Mathy's Skyrim 3D Blacksmith.
   Thanks to Mathy for the permission! Be sure to check out his outstanding mod if you haven't done so already.
* Ember fires are now smaller and of varying size.
* Improved campsite ash shading.
* Fixed reported campsite clipping issues.

Link to comment
Share on other sites

Sounds like the one we've been waiting for. I personally have been using reduced glows, embers, and particles. This version may change some of this stuff.

We have plenty of testing yet to do in order to fine-tune this mod for Step, but I don't think we should bother until Mindflux is finally happy with his mod ... hopefully this year!

Link to comment
Share on other sites

2 hours ago, Mercury71 said:

* Ember fires are now smaller and of varying size.

Awesome! This was because a conversation I started due the fires being all the same size regardless of the embers used. Vanilla has varying sizes. This was likely the cause of much of the clipping too. I only discovered it due to the house mod I work on. All the firepits in it became blazing infernos after Embers XD was installed. :pinch: 

Link to comment
Share on other sites

26 minutes ago, TechAngel85 said:

Awesome! This was because a conversation I started due the fires being all the same size regardless of the embers used. Vanilla has varying sizes. This was likely the cause of much of the clipping too. I only discovered it due to the house mod I work on. All the firepits in it became blazing infernos after Embers XD was installed. :pinch: 

Noticed the same in regards to the firepits for other building/house mods. Thanks for realizing the fix!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.