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Everything posted by z929669
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Camera Pops In & Out When Sprinting/Jumping On The Horse
z929669 replied to mooit's question in General Skyrim SE Support
Moved into the SSE Q&A forum, since this is a question about SSE and may have a "best answer" for posterity. -
You need to add all third-party EXEs to exclusions if they are being quarantined by your AV as mentioned previously. If you use your own custom AV and also Windows Security, then you must do so in both. Once that's done, you may need to reinstall xEdit and any other tools with EXEs your AV quarantined. Read the SSG to understand how these tools should be installed and configured.
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Moved to the relevant FO4 mod forum.
- 4 replies
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- 04-foundation
- FALLOUT4
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Latest version resolves the FOMOD issue with Vortex. I also updated the Description with some new info, mesh rule recommendations, and to omit some dated information.
- 36 replies
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- SKYRIMSE
- 06-models and textures
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Temporary "retirement"
z929669 replied to ButchDiavolo's topic in General Skyrim SE Discussion & Support
No worries BD. We'll miss you and hope for a speedy return to normalcy in your world -
Go for it. I will add it next update. I commented on Nexus Posts RE Vortex. Vortex seems to have overly strict FOMOD XML requirements that expect n/a tags. Really dumb that we must do this to make that application happy for evidently no reason at all :/
- 36 replies
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- SKYRIMSE
- 06-models and textures
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Mod updated: Changelog Version 2.36.2 Updated LOD models for treeaspen04, treeaspen05, and treeaspen06, since the corresponding full models were changed in AA 2.36 Updated FOMOD
- 36 replies
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- SKYRIMSE
- 06-models and textures
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Jittery camera movement
z929669 replied to CaptainDiabetes's topic in General Fallout 4 Discussion & Support
Our System Setup Guide goes into some detail about setting up G-SYNC and Freesync as well as monitor calibration. Your GPU and monitor work together to utilize G-SYNC/Freesync. The game doesn't know anything about it. As a result, Vsync and frame caps are unnecessary. -
Testing new build. NPCs set essential?
z929669 replied to Darklustre's question in General Skyrim SE Support
You completed the first troubleshooting step by disabling mods to confirm it's a mod or combination of mods causing this issue. Unfortunately, I'm not familiar with many of your mods. Next step is to reenable all mods you know don't alter NPCs to confirm the same using a new game (with ASLAL this time). Then enable half of your NPC mods, test, enable the other half, test, etc (sorting with LOOT each time you reenable a block of mods). Do this until you isolate the culprit(s). -
Testing new build. NPCs set essential?
z929669 replied to Darklustre's question in General Skyrim SE Support
Wrong forum for this. Moved into the correct forum. Also, you should use a spoiler for long lists like this. -
All I see here is a brightness difference. Are you certain that you didn't change LOD32 gamma?
- 542 replies
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We recommend installing LOOT from the 7z archive rather than the Win EXE: Just move the files from the archive into your LOOT install location. LOOT doesn't integrate files into Windows or the Win registry that I know of, so uninstalling it via the EXE isn't necessary, AFAIK. Windows should give you the option to remove the LOOT installer if it isn't working.
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DDDM has a FOMOD option for reskinning the UIExtensions wheel menu. I simply included this to test this one feature. From the DDDM FOMOD "Wheel Menu Replacer" section:
- 3 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED SSE Engine Fixes (by aers/Nukem/Ryan)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
THat's great. Been waiting for this one to update finally.- 28 replies
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- SKYRIMSE
- 02-extenders
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Makes sense then. We can drop from testing to narrow the scope a teeny bit.
- 3 replies
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- SKYRIMSE
- 16-interface
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I'm guessing you are using the Milk Drinker Step ENB then?
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You can try editing these two values to be '2' in enbseries.ini of the game directory. [COMPLEXPARTICLELIGHTS] NormalMappingShadowsQuality=1 ShadowQuality=0
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If the Step guide was followed (assumed by the OP), then there should be no parallax compatibility issues.
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So you need to install the correct versions of all software/mods to correspond with whatever game version you are running. You environment is a factor as well, so this is really a question about meeting the requirements of DynDOLOD + DynDOLOD DLL NG and is hereby redirected to DynDOLOD support where you will get links to suggested reading. Providing your logs will convey a lot about your environment, so take a look at the logs needed (and requirements) in the DynDOLOD Alpha OP. Also, read all text on the official requirements.

