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Everything posted by z929669
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Seems like this would be under OS control. The last position used may or may not be retained by app. Maybe Windows regiatry settings for the game.
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Moved to to most applicable forum for this question. See posting guidelines for DynDOLOD forums.
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Game with general quests in English
z929669 replied to Bren-ar-kamalar's question in General Fallout 4 Support
There would need to be string localization settings for French in the mod I would think. Moved into the Q&A subforum to make it easier for others in need to find via Google. Mano's answer flagged as a possible solution. -
What was the context of Arthmoor's response to your query? Papayrus memory setting should't bee too high or too low? What was the issue that invoked your question? I'm fairly certain that @DoubleYou uses the default in the 'High' BethINI preset. If not, he might know off the top of his head. Otherwise, it should be easy to find Papyrus defaults with a bit of googling.
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The US is a melting pot, so you would need to look at the native Americans to identify the true American cuisine. Tomatoes, corn, and cactus will have been staples, since they did not exist anywhere else in the world until Columbus et al. brought them back across the pond.
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Does the Load Menu Have Three Sections?
z929669 replied to mooit's topic in General Skyrim SE Discussion & Support
That screen shows the vanilla UI. I never use it anymore, but that looks familiar. -
How do you add tool plugins to MO2? (the puzzle piece button)
z929669 replied to Brambleshire's question in Mod Organizer Support
Glad you got it working. Yes, it was probably something very insignificant but with the significant effect of throwing you off -
How do you add tool plugins to MO2? (the puzzle piece button)
z929669 replied to Brambleshire's question in Mod Organizer Support
If you have two plugins folders, then something is amiss. This is not possible if you have one MO installation that is instanced for different games and/or mod lists. I recommend that you delete all MO installations (first uninstall via Windows, and then remove all other MO folders), and reinstall a single 'instance' of MO. You do not need to remove your MO mod instances and profiles. Those are not MO installations. They are just MO instances and profiles. Have a look at the SSG as a reference to how MO should be installed.From what you describe, you have > 1 MO installations and are thus using MO portable installs at least in part. This is probably why the GrassPrecacher.py isn't working ... you probably installed it into a MO installation that does not apply to your SSE setup. -
This happens with some mods, including EVT, and it's related to normal faces of the branch meshes. Certain textures enhance the issue, so as a first measure, I would try textures from a variety of sources to see what works best, and determine what it is about those textures that may contribute to the problem. Then, if I really wanted to use textures that are problematic, I can try to reformat them to work. As a second and far more complex measure to fix the issue, alter the dark branch meshes.
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People Seem To Think BethINI Is Bad And Outdated
z929669 replied to mooit's topic in General Skyrim SE Discussion & Support
Then if you don't have vsync enabled, and you have AMD Freesync 'on' when playing the game of interest, and you don't notice any tearing, then Freesync is working, I'll wager. -
How do you add tool plugins to MO2? (the puzzle piece button)
z929669 replied to Brambleshire's question in Mod Organizer Support
If you have only one ModOrganizer.exe, then you are running instanced mode as we recommend. If you have several different installs, each with a ModOrganizer.exe for each game you are running, then you are using portable 'instances'. In that case, then you could have multiple MO\plugins folders, one for each portable install. If you are using MO2 2.5.1rc2 in instanced mod, then I can confirm that dropping GrassPrecacher.py into your plugins folder should work. -
People Seem To Think BethINI Is Bad And Outdated
z929669 replied to mooit's topic in General Skyrim SE Discussion & Support
This may be true. My Freesync monitor works with/wo Vsync enabled (via any source) and no tearing as long as I have Freesync enabled. -
People Seem To Think BethINI Is Bad And Outdated
z929669 replied to mooit's topic in General Skyrim SE Discussion & Support
... but the latest jibber-jabber from those naysayers is baseless and has some defenders already in the Nexus Posts. -
Assuming you have installed ACMoS and chose the DynDOLOD LOD32 option in the FOMOD installer, you would also need to set Level32=1 in DynDOLOD_SSE.ini. Generate LOD. IMPORTANT - In the DynDOLOD GUI, you must click one of the [High] / [Medium] / [Low] buttons to bring in mesh rules for A Clear Map of Skyrim and any other mod with custom mesh rule presets. Make sure you set the '/' rule to use Level0 at LOD32. To get proper terrain with this mod, read the mod's description on nexus to use the Road Generator for terrain LOD.
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How do you add tool plugins to MO2? (the puzzle piece button)
z929669 replied to Brambleshire's question in Mod Organizer Support
Yes. I just open the folder location in Explorer along with the archive and drag/drop. I just installed it myself this way in MO 2.5.1rc2. Keep in mind that you must also have the Main File installed, but that has nothing to do with seeing the precache operation in the MO Tools menu. If you are using MO in portable mode, you could be installing into the wrong portable installation. We recommend instanced mode and describe that in the SSG on the wiki. -
People Seem To Think BethINI Is Bad And Outdated
z929669 replied to mooit's topic in General Skyrim SE Discussion & Support
Looks like we updated our V-sync recommendations based upon that Blurbusters article, but forgot to replicate that advice in our SSE guide. Maybe this inconsistency is partly to blame for the 'misinformation' inferred by slavicpotato. -
See if my answer here helps.
- 124 replies
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- SKYRIMSE
- 19-utilities
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No idea about that one. Sounds like it's inherent to the game, Steam, or your OS sound config. For many years, I've used a nifty little app, Audio Switcher, which resolves a lot of the audio config issues inherent to Windows.
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ACCEPTED Cathedral Weathers and Seasons (by The Community)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I also added the link to the 2.2.0 mod instructions for now.- 31 replies
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- SKYRIMSE
- 18-lighting and weather
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The "stay at the system page" functionality is the only reason I wanted this one, since that's the exact mod that broke and was never updated to support the update from 1.5.97, so this seems like the solution i'd like to use if it's true that QUI is problematic in the Step build with the current game version.
- 19 replies
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- SKYRIMSE
- 16-interface
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I subscribe tho this perspective. Colors are biased by association. Pick a mixed color --like purple, or green-- and view it against a background of white, each primary color, and black. The color in the foreground appears different in each case. So the vertex colors of the ground will, at least to some degree, affect the look of the grass itself, more or less, in many situations. Still, it's really all about normals and lighting and matching them between LOD/full grass/terrain/environment in every situation, which is probably impossible. But you can get 'good' --if not perfect-- results by systematic trial and error (aka, testing).
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Use the north/south tundra, and test dawn/dusk and noon. Try the methods I've posted about if using Complex Grass. TexGen doesn't change texture color. Only lighting. Your ENB can impact grass color, so CG ENB settings. I've posted about all of this here as well. It's trial and error, so I cannot assist beyond generalities. I feel like we've had this discussion.
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Fixed, thanks.

