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Everything posted by z929669
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ACCEPTED Lore-Corrected Races (by TechAngel85)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Marking accepted, assuming Tech's tacit agreement.- 12 replies
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- SKYRIMSE
- 08-character appearance
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I vote to include this in 2.0.0. As the creator, Tech has tested extensively and tacitly approves as well, so I have marked as such.
- 11 replies
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- SKYRIMSE
- 21-post-processing
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ACCEPTED Smooth Shores Patches (by Step Modifications)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I vote we accept this outright, since we know we need it. kinks can be worked out if we find any, but that should be simple, since tech created it, and Step is maintaining the mod. Since Tech has approved by virtue of creating this, I will mark as accepted.- 18 replies
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- SKYRIMSE
- 20-patches
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Dark distant mountains/snow LODs
z929669 replied to Pygmalion42's question in DynDOLOD & xLODGen Support
What mod manager are you using? Sometimes seemingly random changes to mod list or load order can manifest due to the mod manager resetting or losing track of certain key files. You should validate your current mod list, load order and game INIs (try BethINI) -
Discussion topic: Step Guide-Maintenance Framework by Step Modifications Mod-Build curators can access Step's Guide-Maintenance Framework guide and have discussion on this topic.
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Those settings are out of date, and we have learned much more from our continued use of the tools and from sheson's feedback. Can you point to the forum post so that I can modify for posterity? In the meantime, these settings are much more up to date, although it's still a WIP. Terrain LOD will never look 'great'. It's just a background for the landscape really. A 'good' result is when you don't notice anything 'bad' in the distance with respect to terrain (no flickering textures, LOD terrain color matches full terrain color, no holes or other artifacts, etc.). I am happy with my terrain LOD when it is not obvious to me in game. EDIT: If you are NOT using Cathedral Landscapes, then the gamma setting in those I linked above should probably be 1.00 or closer to that at least. CL requires a slight increase in terrain brightness, since they package specific terrain LOD textures that only are activated during terrain LODGen.
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ACCEPTED Smooth Shores Patches (by Step Modifications)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Nice- 18 replies
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- SKYRIMSE
- 20-patches
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DROPPED Inferno - Fire Effects Redux (by iRetrospect)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
bumping this- 5 replies
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- SKYRIMSE
- 06-models and textures
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bumping this
- 6 replies
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- SKYRIMSE
- 06-models and textures
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If we accept this, it will need to be patched. It makes lots of changes, so needs extensive testing against current Step release
- 14 replies
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- SKYRIMSE
- 17-locations
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This needs to be tested with Smooth Shores for 2.0.0. We will be keeping this, but we will need to patch something if we accept Smooth Shores
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Discussion topic: Rudy HQ More Lights for ENB SE Torchbugs and Moths by rudy102 Wiki Link
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- 21-post-processing
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Discussion topic: Rudy HQ More Lights for ENB SE Glowing Mushrooms by rudy102 Wiki Link
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- 21-post-processing
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Discussion topic: Rudy HQ More Lights for ENB SE Deathbells and Nirnroots by rudy102 Wiki Link
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- 21-post-processing
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Discussion topic: Rudy HQ More Lights for ENB SE Bthardamz by rudy102 Wiki Link
- 3 replies
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- SKYRIMSE
- 21-post-processing
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Discussion topic: Particle Lights for ENB - Wisps - Witchlight by RemmyKun Wiki Link
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- 21-post-processing
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ACCEPTED ENB Particle Lights - Dwemer Lanterns (by fadingsignal)
z929669 posted a topic in Skyrim SE Mods
Discussion topic: ENB Particle Lights - Dwemer Lanterns by fadingsignal Wiki Link-
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- 21-post-processing
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DROPPED A Quality World Map (by IcePenguin/Chesko)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I think we need to drop this one (rather, not accept for 2.0.0 ... it wasn't in 1.0.0) if we are adopting A Clear Map of Skyrim and Other Worlds- 22 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
z929669 replied to DoubleYou's topic in Skyrim SE Mods
Tested this and it works fine, but effectively no different from FNIS with Step. I support changing to this just for future compatibility. Thoughts?- 54 replies
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- SKYRIMSE
- 19-utilities
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ACCEPTED ETHEREAL CLOUDS - Special Edition (by Gamwich)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Yes, makes perfect sense ... I will add a note to the mod page on this if not there already ... however, this mod would then be in competition with Improved Clouds Mesh, so we will need to take a look at both I would think. EDIT: looking at the file now, this mod provides textures only, so we will need to look at current load order for conflicts with both of these mods installed along with L&W. If anyone out there can do this, it would be helpful.- 8 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED RUSTIC WINDOWS - Special Edition (by Gamwich)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
@TechAngel85 We may want to use the dimmer glowmaps option with ENB ... at least we should make this has an ENB option, since dimmer glowmaps may be better for ENB. I don't have compares, but thought you may have some opinion working on ENB- 2 replies
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- SKYRIMSE
- 06-models and textures
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ACCEPTED ETHEREAL CLOUDS - Special Edition (by Gamwich)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
This one seems redundant for 2.0.0 but maybe not ... do we need to reevaluate along with the cloud meshes in testing or with CL options?- 8 replies
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- 06-models and textures
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This is probably a OS issue as described
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Discussion topic: Radiant - Candles by TechAngel85 Wiki Link ENB required.
- 11 replies
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- 21-post-processing
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
z929669 posted a topic in Skyrim SE Mods
Discussion topic: A Clear Map of Skyrim and Other Worlds by DoubleYouC Wiki Link Simple compare of A Quality World Map versus this mod: Vanilla --> A Quality World Map --> A Clear Map of Skyrim and Other Worlds Vote to use this in 2.0.0 to replace A Quality World Map Requires: Atlas Map Markers SE - Updated with MCM Soft requirement: Unique Map Weathers Framework Accepted for 2.0.0- 85 replies
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