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z929669

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Everything posted by z929669

  1. I'm betting it is identical, but I agree.
  2. Seems fair ... but can you merge some of what you have done in regards to WS into RS? Having shadows from windows in iteriors, I mean. Then, who cares about this mod.
  3. The whole thing? This mod seems to have "3D Snowberries" ... misnamed for HD snowberries?? And 3D Junipers ... I could've sworn we had a juniper mod accepted, but I cannot find it.
  4. Hmmm ... seems like you should port what you want from it into RS-WS then and be done with their ADHD. Then we can toss it and use RS
  5. I have the standard version and didn't even know about the beta for RS EDIT: I have v7.6 installed ... OMG, 7.6 is not even ... deleted93399393 even has an archived 8.0 beta 3.1 version. Gimme a break. So ... can you recommend the install? Enhancer=no? Light fader=no? I probably will not be using the brighter glow maps, but who the hell knows ...
  6. I know, but I recall having to hide downstream meshes relating to fire or embers I think so that these 'win'. May not be necessary though with other related mod configs updated.
  7. So don't install SMIM compat meshes?
  8. We need to determine exactly what to install and configure for this one. v0.98 Alpha 2 is probably the way to go, but there are also several optional files that we may want as well. I defer to Tech for all of this stuff as the main lighting/ENB developer
  9. I'd like to look at this for the WIP guide. I know that some of the meshes will conflict with ELFX, ENB Light, and EmbersXD among others. May need to hide some meshes somewhere.
  10. Discussion topic: Enhanced Lights and FX by anamorfus Wiki Link Accepted for v2.0.0 Wiki page updated with complete instructions. We may want to use the meshes
  11. Pretty sure this one is 'accepted' but need confirmation
  12. OK, so we need to determine if we are accepting this ... I vote 'yes'
  13. Marked for testing ... not sure if it's something we want to use, but I defer to Tech as the lighting wizard
  14. Recommend drop in favor of EmbersXD (accepted)
  15. Need to drop for 2.0.0 in favor of Battle-Ready Candleight Fixes (accepted)
  16. Visually incompatible with Embers XD (accepted). Recommend drop ... Compares on Embers XD mod page
  17. Not sure if I mentioned this before, but I vote that we move to MM Darkside. It just blends much better with landscape in latest dev guide setup
  18. Give it another try. Clear browser cache
  19. First image is no longer entirely relevant. Need to update that or remove it.
  20. Yeah, I guess I would have named it "Grass xEdit Script - NGIO" @DoubleYou did you get a hold of meh? I see he is active on that Discord sheson linked.
  21. I can post some screens when I get my Step install up to date. Lots of mods I need to update yet.
  22. Yes, lore friendly ... but I also don't define "vanilla friendly" that strictly. By that definition, any texture replacer that makes any change at all to appearance would not be vanilla 'friendly' (so only upscaled/downscaled textures would be vanilla friendly). Personally, vanilla friendly = compatible with the vanilla aesthetic, because it is consistent with game lore and style. I think we use many mods (including historically 'core' mods) that don't fit that strict definition but we still refer to them as vanilla friendly (at least I do). If tree placement is different, I see your point though, so "lore friendly" is probably more accurate for this one.
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