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Everything posted by z929669
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Latest alpha 65 crashed for me when generating object LOD. No bugreport. all logs attached.Logs.7z OS Event: Currently running again. PS: I normally don't report this issue, since running again usually works (it's never been repeatable). So reporting this time, just because Second run worked without issue.
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Acknowleged. I'm still going to hold off on the updated LOD though, since mindflux may make some tweaks to those meshes based on what he told me a few days ago.
- 37 replies
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Dragon Wall Wisdom - Readable Dragon Walls
z929669 replied to ButchDiavolo's topic in Skyrim SE Mods
@ButchDiavolo Thanks for the suggestion. -
FNV crash at startup on fresh STEP install
z929669 replied to Drak's question in General Fallout: New Vegas Support
See this post. That may be the issue until @Majorman confirms/resolves. -
ACCEPTED Aspens Ablaze Add-On - DynDOLOD 3 (by z929669)
z929669 replied to z929669's topic in Skyrim SE Mods
I added some clarification about compatibility with the DynDOLOD add-on until I get that mod updated.- 15 replies
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I recommend using v2.32 if you want LOD. I also think it would be wise to compare 2.33 against 2.32, because my testing with EVT and my own mod have revealed that the FML fix for those trees is not an improvement. Sure, it fixes glowing trees slightly, but you trade off dark branches contrasting with brighter ones in daylight. You can mitigate this a tad with optimized normals, but it's still doesn't compensate as well as the vanilla lighting effect 1 values (or thereabouts). I suspect the FML fix will prove to be a 'good' one though for THIS mod, since this mod's normal faces are mostly pointing our/up I think. I will test it at some point and provide screens if someone doesn't beat me to it. Won't be for a couple of weeks though.
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
z929669 replied to z929669's topic in Skyrim SE Mods
Nice- 85 replies
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That's true. My XP is that VPN servers are more likely to be blocked. Agree we should be hosting those images from wiki upload.
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ACCEPTED Aspens Ablaze Add-On - DynDOLOD 3 (by z929669)
z929669 replied to z929669's topic in Skyrim SE Mods
AA was updated, so this mod only works with v1.03 and v2.32.- 15 replies
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VPN shouldn't matter. Looks like just a caching or loading thing.
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Great. That's helpful
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Assuming you are following the 1.0.0 guide? If so, then the Step Patches should take care of it. But note the warning at the top of that guide. Things are in flux, and support is limited. We do not support the 2.0.0 guide, as it's in development.
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ACCEPTED Superior Mudcrab - 4k Retexture (by Shoyguer)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
Updated instructions- 13 replies
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Guides link in the header. Then game guides are linked in the wiki header.
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I recommend installing and ordering mods exactly as specified by the guide without deviation (unless you fully understand the ramifications of all deviations).
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They are identical where they overlap, so both are correct.
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implemented Maintain Your System Specs On the Wiki
z929669 replied to z929669's question in Wiki Support
Number of RAM modules is a stretch. Most people will use minimum number anyway. The others are too fine grained and variable to bother with, IMO. This will be fixed -
Agree
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NGIO requires .NET FW, and the grass cache script from that provides the CGID files needed by DynDOLOD. I use essentially the same mod list in both Skyrim versions (disabling those in SAE taht are not compatible) and use 1.5.97 to gen my cache that I then use in SAE.
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I have both 1.597 and 1.6xx on the same box and can hot-swap the two. I never used the downgrade patcher, because I backed up my entire game dir before the update, so I don't know if there are any issues. We have topics on downgrade and how to get grass LOD to work properly under 1.6.xxx. I find myself never using 1.5.97 though except to generate a grass cache.
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Hidden files for a mod DO show up in the bottom pane of the Conflicts tab (since they have no conflicts once hidden ... unless another mod is hiding the same file I suppose. Then they should be in the corresponding pane, I assume). You should be able to filter using "mohidden" Good to know. Need to find the fix then and report it to the MA. I assume it's a shader flag.
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It's not compatible with 1.6.xxx (although it doesn't seem to cause any obvious issue if enabled). To use it, you will either need to downgrade or wait for an update/replacement.
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GUIDE v1.1.0 - Feedback & Bug Reports
z929669 replied to TechAngel85's topic in Step Fallout New Vegas Guide
@Majorman Will need to validate, but it's possible that you don't have an implicit prerequisite for that setting value. It seems like it would only be valid with a particular hotkey config. So it could also be something that was unintentionally carried along with his personal config. -
ACCEPTED Spell Perk Item Distributor (by powerofthree)
z929669 replied to TechAngel85's topic in Skyrim SE Mods
I agree.- 26 replies
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