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Everything posted by D1Z4STR
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Discussion topic: Marvelous Mudcrabs by Rogueshot Wiki Link See mod page video for the difference. Vanilla skeleton/mesh buries itself which imo is good only in sand, other ground types not so much. You win some you lose some.
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- SKYRIMSE
- 05-animation and physics
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Discussion topic: Feral Foxes by Rogueshot Wiki Link
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- 05-animation and physics
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Discussion topic: JContainers SE by silvericed & ryobg Wiki Link
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- 03-resources
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Discussion topic: Grass Fixes for Creation Club Mods by Mefariah Wiki Link Have any STEP testers come across grass issues in the mentioned CC of this mod (halfway down mod page)? STEP does not cover grass around CC mods unless NGIO captures it. This might be good to add if any of the following is happening: - Fishing : removed a little grass around a fishing spot behind Half-Moon Mill; - Be a Farmer : the entire plantation was overrun with grass, removed some of it to create walkable paths while still retaining the tundra feel; - Hendraheim : forwarded the mod's terrain records in order to avoid having the entire smithing area underground, also cleaned the grass; - Saints and Seducers : cleared the bandit camp next to Brittleshin Pass and made some minor adjustments to a few other places; - Tundra Homestead : cleared the grass in front of the door and traced a few paths; - Myrwatch : cleared a path in front of the tower.
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- 04-foundation
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TESTING Inventory Interface Information Injector
D1Z4STR replied to Mercury71's topic in Skyrim SE Mods
Adding to TRA- 2 replies
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Discussion topic: Better Moon and Star Navmesh by Wartortle Wiki Link Could be useful for STEP since using Moon and Star
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I am considering not using Battle Ready Candlelight Fixes in place of Mindflux's - Magic Light update (mesh) from his update files. I am not bothered about the position of the candlelight personally and care more about its luminescence and attached particle. I have to test both. Plus, the Magic Light update includes a few more meshes that are not used in STEP.
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ACCEPTED Cathedral Weathers and Seasons (by The Community)
D1Z4STR replied to TechAngel85's topic in Skyrim SE Mods
That is a question for Kaidan and Inigo nexus discussion/support pages since it is pertaining to a follower. There is definitely not a issue with CW fogs.- 31 replies
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- SKYRIMSE
- 18-lighting and weather
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Wrong billboard tree LOD with Seasons of Skyrim
D1Z4STR replied to nalathequeen2186's question in DynDOLOD & xLODGen Support
moved this thread away from Skyrim SE Mods to its proper place -
Hiding that file was not in previously there and it safe to go ahead and do now with the updated EBOQ patches provided. I do not see a issue to use those with a ongoing character.
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TESTING Assorted Animation Fixes (by Everglaid)
D1Z4STR replied to DoubleYou's topic in Skyrim SE Mods
I see OAR is a possibility in 2.4 so my comment above on the 2nd sentence would be void since that fix should definitely be used with OAR.- 7 replies
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I have that same seam like the rest of us do. I thought seams can be corrected by RWT.
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Does anyone play Skyrim SE/AE with 5.1 or 7.1 surround speakers? I notice that sound direction is abysmal in instances where you are looking away from sound sources. If I stand looking at the waterfall in all its audio glory and turn 180 degrees, it's almost gone or tin sounding. Same with conversations, etc if you look the opposite direction the sound is gone and focuses on what is in front of you. This happens to many sounds in the game, and I find it is best partially eliminated by wearing headphones in stereo mode. Does anyone have a fix or tips for this? It is the most annoying thing for me. I am using Logitech Z-906 (5.1) speakers
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Discussion topic: Skyrim Textures Redone - Enhanced Night Sky by Gorgulla Wiki Link Personal use and might incorporate into TRA (4k only small stars). Been using this from the beginning of time due to imo the most semi-realistic stars (the moon screenshot is a good representation of the stars). I dislike the blotchy large stars and odd galaxy of 8K Night Skies - Stars and Galaxies - Cathedral Concept I will recommend disabling 8K Night Skies, installing this mod and deleting all the contents except for skystars.dds. Constellations can be a little wonky across some sky mods so I also use No More Blurry Constellation Stars (Optional No Galaxies) (no constellation option). I only use this mod for its stars texture enbseries.ini setting [SKY] StarsAnimationDensity=10.0 (default 10.0 in STEP enbseries.ini) StarsAnimationIntensity=5.0 (default 10 in STEP enbseries.ini) StarsAnimationTime=0.0 (default 0.3 in STEP enbseries.ini)
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- 18-lighting and weather
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Discussion topic: General NPC Health Regen (SPID and ESPFE) by Wing Wiki Link Adding to TRA. Using this mod to give back NPC's who finish combat, escape/survive a battle a way to slowly regen hp. I recommend opening the plugin in xEdit and changing the healing magnitude from 0.7 (default) to 0.3 and then saving over the plugin. I felt like 0.7 was a little quick for my tastes. You will have to try it yourself. I also play with 'timescale 10' (15 is default).
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- 11-gameplay-ai and combat
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The Road Ahead - an Unofficial STEP Addon (Restructuring)
D1Z4STR replied to D1Z4STR's topic in Unofficial Skyrim SE Guides
Guide is published if anyone is interested. Link is in original post 'The Road Ahead' and also at Step Skyrim Special Edition Home -
ACCEPTED Immersive Equipment Displays (by slavicpotato1)
D1Z4STR replied to Ninjamonkey1037's topic in Skyrim SE Mods
Revised the instructions - works! Someone please double check me, check the fisherman closest to the hunting in the woods ASLAL start to check the fishing rod settings. Proceed back south to where the 3 bandits are located going towards Helgen but taking that first right hand turn as you go up the hill from the first standing stones. On that road that eventually curves back down towards the shore there should be an NPC that carry's a 1H sword, if the sword is there, we are good. I checked mine and it works.- 28 replies
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- SKYRIMSE
- 13-gameplay-immersion
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ACCEPTED Immersive Equipment Displays (by slavicpotato1)
D1Z4STR replied to Ninjamonkey1037's topic in Skyrim SE Mods
Doing another test with camping in woods start and using the fisherman down by the river at his camp, since that NPC is the closest with a fishing rod on I hope the above directions are easy to follow. When GiraPomba messaged me, it was nowhere near this detailed.- 28 replies
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ACCEPTED Immersive Equipment Displays (by slavicpotato1)
D1Z4STR replied to Ninjamonkey1037's topic in Skyrim SE Mods
*Edited* Steps to remove fishing pole from NPC's: Press backspace to enter editor Go to displayer manager - Equipment (I have messed with mine now and I can't remember if that is the default window) Click on global tab Click on NPC bubble Click on Male then click on the Sync box Click on the drop-down arrow for One-Handed Sword At the very bottom of this section you will see 'Item Filter conditions', click the left arrow -> Add -> Type -> One Hand Sword (since its in this node section) Click on One-Handed Sword in the edit box Click on 'Select' in the Form box A Form Browser window will open, on the right side there is a blank box for 'Name' click in there and search for fishing and hit enter Find Fishing Rod and click it In the small windows that is now open, untick the bottom right 'equipped box' Click off of the small window and then check 'AND' and 'NOT' boxes to the right of Fishing Rod *Repeat these steps* for One-Handed Sword Left (node) but using 'One-Handed sword left' for step 6 and 7 To delete a entry click the far-left arrow on item filter and click delete Not sure if this matter but then towards the top there is preset section, drop down the default and click save- 28 replies
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- 13-gameplay-immersion
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I agree with this one over the previous
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ACCEPTED Immersive Equipment Displays (by slavicpotato1)
D1Z4STR replied to Ninjamonkey1037's topic in Skyrim SE Mods
I have figured out how to do it (what I mean by that is GiraPomba told me since I asked him in Nexus messaging ). Will post instructions shortly.- 28 replies
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ACCEPTED Immersive Equipment Displays (by slavicpotato1)
D1Z4STR replied to Ninjamonkey1037's topic in Skyrim SE Mods
Its more so seeing it on NPC's like it's a 1H sword at their hip- 28 replies
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ACCEPTED Immersive Equipment Displays (by slavicpotato1)
D1Z4STR replied to Ninjamonkey1037's topic in Skyrim SE Mods
Anyone know how to remove the fishing pole from showing on your or a NPC waist, I think it looks ridiculous there.- 28 replies
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Mundustar - Personal Standing Stones Overhaul (by sasnikol)
D1Z4STR posted a topic in Skyrim SE Mods
Discussion topic: Mundustar - Personal Standing Stones Overhaul by sasnikol Wiki Link Combination of Mundus by SimonMagus and EvenStar by EnaiSaion CACO-USSEP patch wins over this plugin which I prefer in this case. Only the Steed Stone is affected here, and minor mention is the Steed Standing Stone loading screen mentions it regenerating stamina by double which it does not because of having CACO-USSEP win. Might make a note to load xEdit and remove the entry.- 1 reply
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- 15-gameplay-skills and perks
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Discussion topic: Vokrii - Scrambled Bugs Compatibility by Retrah Wiki Link Only used if using Blade and Blunt or any mod that requires turning on (set to true) patch - PerkEntryPoints: ApplyMultipleSpells inside of ScrambledBugs.json
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- 20-patches
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