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  1. I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback. This is early ALPHA to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. In case of error messages, click "Help for this message" if available. Report any problems or issue in this thread. If making posts or reporting errors, upload/paste these files (if they exist) to a file service or pastebin ..\DynDOLOD\bugreport.txt ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_log.txt ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_Debug_log.txt If issue involves LODGen upload/paste ..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt Requirements DynDOLOD Standalone 3.0 Alpha-33 (Mega) DynDOLOD Resources 2.85 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-9 (Mega) for Skyrim SE/Skyrim VR/Enderal SE Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 For dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLL For grass LOD: A warm precache from No Grass In Objects. See next post for details. Installation Install the requirements as usual. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Typically overwrite any files or refer to Load/Overwrite Orders. Install other options as desired. Unpack the DynDOLOD Standalone archive into a new 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. By default the tools start in Skyrim mode, which is the same as adding the -tes5 command line parameter. Add -sse for Skyrim Special Edition, -tes5vr for Skyrim VR or -enderal for the Enderal Steam Version. LOD Generation Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod. Major Feature Changes Generate high quality tree/grass LOD billboards with TexGen. No need to install any billboards. Ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Billboard Grass LOD in object LOD Level 4. See next post for details. Generate some pre-rendered object LOD textures, including all cities. Generate an underside terrain mesh to block sun rays. Changelog 3.00 Alpha 33 DynDOLOD.exe - fixed an issue with adding grass LOD billboards to object LOD atlas 3.00 Alpha 32 DynDOLOD.exe - fixed wrong INI settings 3.00 Alpha 31 DynDOLOD.exe - added Enderal SE Steam support, start with -enderalse command line argument DynDOLOD.exe - added INI settings CrownBrightness, TrunkBrightness, FlatTrunkBrightness vertex color multipliers to control brightness of 3D tree models in object LOD DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD DynDOLOD.exe - fixed accidentally adding material shader to glow LOD DynDOLOD.exe - do not use empty list item from lists in INI DynDOLOD.exe - fixed not always disabling some dynamic LOD correctly in scanned childworlds that also have their own LOD (e.g. Markarth) TexGen.exe - added rendered object LOD textures - most notably Solitude, Markarth, Riften, Windhelm and College of Winterhold LODGen.exe - CrownBrightness*=, TrunkBrightness*=, FlatTrunkBrightness*= added DynDOLOD Resources SE - updated meshes and texture for better compatibility 3.00 Alpha 30 TexGen.exe - fixed sometimes wrongly applying specular 3.00 Alpha 29 TexGen.exe - improved loading of cubemap textures 3.00 Alpha 28 TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version DynDOLOD.exe - fixed accidentally generating tree LOD instead of object LOD for child world copies DynDOLOD.exe - add full-model-CRC32 matching for object/dynamic LOD models for automatic support of "dumb" mesh replacer mods DynDOLOD.exe - fixed not adding center cell data for first dynamic LOD activation DynDOLOD.exe - added/updated rules for better compatibility TexGen.exe - properly ignore trees without models or deleted base records TexGen.exe - added environment/cubemap shader TexGen.exe - added rendered object LOD textures - most notably vanilla Whiterun and Dwemer Ruins, DynDOLOD Dawnguard castle and more LODGen.exe - improved parsing of txt files Texconv.exe - updated to latest version DynDOLOD_Manual.html - updated explanations information for Enderal DynDOLOD Resources SE - updated meshes and texture for better compatibility 3.00 Alpha 27 DynDOLOD.exe - added INI setting TerrainUndersideIgnoreWorlds= LODGen.exe - optimize underside terrain by removing triangles for default terrain height DynDOLOD-Resources-SE - added patch to enable grass for Whiterun exterior 3.00 Alpha 26 DynDOLOD.exe - add terrain underside references to ESP so they work in all worldspaces 3.00 Alpha 25 DynDOLOD.exe - fixed a problem with thread control DynDOLOD.exe - fixed patches sometimes being confused about the destination plugin DynDOLOD.exe - improved enabling/disabling of underside mesh Papyrus Script - updated objectenabler script 3.00 Alpha 24 DynDOLOD.exe - enable/disable terrain underside meshes in child worldspaces DynDOLOD.exe - only generate terrain underside meshes for worldspaces that have LOD level 32 DynDOLOD.exe - fixed ignoring skinned meshes for dynamic LOD Papyrus Script - new objectenabler script for terrain underside meshes LODGen.exe - do not fail if optional billboard txt file is not present LODGen.exe - fixed sometimes not automatically setting passthru for glow shader LODGen.exe - fixed sometimes not applying replacement textures 3.00 Alpha 23 DynDOLOD.exe/TexGen.exe - fixed not using SSE config files for TES5VR DynDOLOD.exe - added INI settings TerrainUnderside, TerrainUndersideQuality and TerrainUndersideHeigth to automatically generate and place a terrain NIF that aids in blocking sun rays 3.00 Alpha 22 DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specfic meshes or textures LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added 3.00 Alpha 21 DynDOLOD.exe - ignore billboards without txt files so LODGen does not fail later LODGen.exe - added GrassDensity= to allow for lower density of grass LOD billboards in object LOD LODGen.exe - added ThreadSplit= to control ratio of main to sub threads for object LOD generation 3.00 Alpha 20 LODGen.exe - fixed looking up wrong path in BSA for billboard txt 3.00 Alpha 19 DynDOLOD.exe - fixed skipping over some references using LIGH DynDOLOD.exe - fixed ignoring overwrites from patches DynDOLOD.exe - fixed not always copying XEMI record from child world to existing parent LOD representations DynDOLOD.exe - ignore references with only a notice that have been moved out of their original worldspace DynDOLOD.exe - fixed ignoring XESP parent configuration not working as intended TexGen.exe - do not leave orphaned billboard files in case they are filtered out 3.00 Alpha 18 DynDOLOD.exe - fixed wrong tree LOD atlas coordinates 3.00 Alpha 17 DynDOLOD.exe - fixed index out of bounds while generating tree LOD texture atlas 3.00 Alpha 16 DynDOLOD.exe - ignore duplicate patches 3.00 Alpha 15 DynDOLOD.exe - default to -memory instead of -speed DynDOLOD.exe - added duplicate texture removal to object LOD atlas generation DynDOLOD.exe - added thread limit settings for some Occlusion operations LODGen.exe - fixed an indexing error LODGen.exe - added Threads= to limit number of concurrent LOD generation threads, defaults to number of cores 3.00 Alpha 14 DynDOLOD.exe - fixed not ignoring player enable parent for tree LOD TexGen.exe - fixed a case of not ignoring case 3.00 Alpha 13 DynDOLOD.exe - fixed sometimes leaving ITM records DynDOLOD.exe - fixed removing alpha channel from texture if NiAlphaProperty threshold is 0 DynDOLOD.exe - fixed sometimes setting unresolved material links DynDOLOD.exe - fixed not overwriting earlier rules TexGen.exe - maximize and trim billboard texture based on render instead of vertex bounding box TexGen.exe - do not generate billboard if textures are missing LODGen.exe - fixed sometimes not using side-view billboard 3.00 Alpha 12 DynDOLOD.exe - fixed wrong load order detection for ESP only generation 3.00 Alpha 11 DynDOLOD.exe - fixed sometimes modifying other plugins TexGen.exe - added separate MaxSuperSamples options for grass, tree and objects LODGen.exe - fixed sometimes not discovering grass billboards correctly 3.00 Alpha 10 DynDOLOD.exe - removed a left over debug check stopping things for no reason 3.00 Alpha 9 DynDOLOD.exe - fixed sometimes copying wrong overwrite record 3.00 Alpha 8 DynDOLOD.exe - fixed sometimes not matching LOD models 3.00 Alpha 7 DynDOLOD.exe - fixed sometimes adding a duplicate textures on atlas 3.00 Alpha 6 DynDOLOD.exe - fixed not adding master for direct childworld copies 3.00 Alpha 5 DynDOLOD.exe - demoted duplicate cell exception to a warning DynDOLOD.exe - check for childless worldspaces DynDOLOD.exe - fixed not adding master for enable parent of object activators DynDOLOD.exe - improved reading of grass data DynDOLOD.exe - added INI setting AlphaFactor= to control internal mipmap alpha coverage DynDOLOD.exe - improved normalization of assets paths TexGen.exe - ^^which means finding textures with rooted texture paths found in NIF 3.00 Alpha 4 DynDOLOD.exe - fixed trying to add references for empty parent models for glow LOD DynDOLOD.exe - report missing base record LOD definitions if automatic matching fails DynDOLOD.exe - do not add worshippers to cells added by ESP DynDOLOD.exe - fixed forced load order resulting in orphaned records DynDOLOD.exe - double check if there are duplicate cells DynDOLOD.exe - monitor for duplicate triplets DynDOLOD.exe - properly blame ESP not setting MSTT DATA - Flags 0x4 TexGen.exe - fixed localization preventing rendering TexGen.exe - fixed sometimes writing wrong CRC32 for textures 3.00 Alpha 3 DynDOLOD.exe - ignore inconsequential unresovled errors in DLC and paid mods 3.00 Alpha 2 DynDOLOD.exe - fixed INI setting typo DynDOLOD Help - updated grass LOD settings information for No Grass In Objects version 6 3.00 Alpha 1 DynDOLOD.exe - converted all remaining external pas scripts to native code DynDOLOD.exe - added ultra LOD as a GUI option DynDOLOD.exe - export binary terrain file for LODGen DynDOLOD.exe - export grass LOD billboard file for LODGen TexGen.exe - converted all remaining external pas scripts to native code TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes LODGen.exe - PathGrass= path to folder with xy.cgid files LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\...) billboard filename LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD
  2. DynDOLOD beta for Skyrim Special Edition, Skyrim VR and Enderal SE | Skyrim/Enderal | What is DynDOLOD? | DynDOLOD FAQ DynDOLOD is the advanced but also easier version of xLODGen. It is for experienced users that can RTFM and know how to mod. Start by reading the Quickstart.html in the Standalone download. It is fully feature compatible with the Skyrim version. This is called beta because Skyrim Special Edition is still plagued by mods triggering large reference bugs. Until that can be easily resolved there is no pro-active testing and support of mods. As always users are asked to provide feedback and report compatibility issues with mods. What's New? Starting with DynDOLOD 2.95 the Steam version of Enderal SE is supported. Start the tools with the -enderalse command line argument. Starting with DynDOLOD 2.90 the mod Enderal SE is supported. Start the tools in Skyrim Special Edition mode with the -sse command line argument, the mod will automatically be discovered. Use DynDOLOD Resource SE. install the required billboards (see manual). Install Papyrus Util SE or DynDOLOD DLL. SKSE64 and SkyUI are already requirements for Enderal SE / included in the Steam version. Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can be update/generated. The data is used to disable distant occluded object and terrain LOD meshes behind other terrain LOD meshes for better performance. See included Docs\DynDOLOD_Manual.html "TVDT - Occlusion Data" section. Check the dedicated Skyrim TVDT - Occlusion Data thread for more information, questions and feedback. Starting with DynDOLOD 2.48 both TexGen and DynDOLOD can now export textures with BC7 compression. They are used by default. If there is trouble with BC7 somehow or the external tool TexConv being denied access by the OS, try switching back to BC1/BC3. Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD. Required Skyrim SE and Skyrim VR DynDOLOD Standalone 2.95 beta (Mega) DynDOLOD Resources SE 2.88 beta (Mega) - Make sure to use matching or higher version of DynDOLOD Standalone. Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards, Indistinguishable Billboards for Skyrim Special Edition or Seamless Billboards. The optional dynamic LOD requires SKSE64 or SKSEVR for the used game version and either DynDOLOD DLL or PapyrusUtil SE/VR The optional DynDOLOD SkyUI MCM requires SkyUI for Skyrim Special Edition or SkyUI VR for Skyrim VR Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe/TexGen.exe (x86) or DynDOLODx64.exe/TexGenx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing. Texconv.exe will fail with error C0000135 or complain about missing DLL. Generate from scratch if updating from older version. By default this will generate a DynDOLOD.esm and a DynDOLOD.esp to work around well known game engine bugs. Read the included ..\Docs\DynDOLOD_Manual_SSE.html ..\Docs\DynDOLOD_Manual_TES5VR.html for more information, explanations and the different options of the DynDOLOD patcher and in the DynDOLOD MCM regarding the use of large references in the game. Default settings will make a best compatibility and performance effort based on current INI settings. DynDOLOD dynamic LOD works correctly with large references and there are no issues with the vanilla game. However, in case ESP are used that modify large references there is nothing to be done to stop the flickering other than disabling the large references atm. There might be more compatibility settings or patching in the future. Generally, installation and generation is the same as with Skyrim. Skyrim SE/VR BETA - What to test Test that things generate as expected with whatever plugins in the load order. Test that the dynamic LOD works as intended. Test things work right with plugins adding new worldspaces. I only did brief testing with a couple mods. Things should work fine with paid mods and ESL flagged ESP, report all oddities. Mod testing is limited, if things are out of place or have wrong LOD, report with screenshots, form ids etc. so rules for mods can be updated. Because of the need to have an ESM for things to work properly, there is a chance that some records have to copy as "underwrite" into the ESM and as normal overwrite into the ESP at the same time. The DynDOLOD.esm should never have any unflagged ESP as a master and only get its records/data from masterfiles (including flagged ESP). Post a report with log in case the DynDOLOD.esm has an unflagged ESP as master. LOOT typically will let you know one way or another (reporting cyclic interaction or crash for example). Do not use such plugins for anything as they are broken. Also check final load order in the game mod menu, as it will enforce the load order. Post error reports with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt or a screenshot of the error. Use pastebin or file service if files can not be attached. Skyrim VR Notes I do not own Skyrim VR, so testing and support is limited and made on a best effort basis. Everything from Skyrim SE applies to Skyrim VR. See ..\Docs\DynDOLOD_Manual_TES5VR.html as it points out the differences to Skyrim SE to the best of my knowledge. -TES5VR command line, but uses all of SSE configs and settings. Install DynDOLOD Resource SE as is. There is no need to delete scripts in case generation of dynamic LOD is not selected. Other new stuff 2.44 Starting with 2.44 there is now full ESL and ESPs flagged as ESL support for Skyrim SE - based on the latest xEdit updates. Added back proper support for new worldspaces added by ESPs. Added support for external Billboard NIFs to allow for different type of "2D" tree LODs done in object LOD. See DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html for full explanation how to use. Enabled Racemenu NiOverride support for Glow LOD Windows Other new stuff 2.36 Some of the install options (Whiterun and Solitude Exterior etc.) of DynDOLOD Resources SE 2.36 do not install plugins anymore. Instead the options install patch files used by DynDOLOD.exe. When LOD is generated, the former plugin data is merged into the DynDOLOD plugins directly. Other new stuff 2.37 Worked around bugs present in paid mods, so Homestead works fine now. Added proper support for Legacy of the Dragonborn SSE 4.x - it shows on the map now, Guild buildings visible from inside Solitude and other improvement and optimizations. Fixed Wyrmstooth problems as reported by Sandman53 Other new stuff 2.38 improved paid mods and ESL support fixed no model found issue reported by mtreis86 and others reworked plugin detection in papyrus scripts Other new stuff 2.40 Checks for SKSE and PapyrusUtil are automatically disabled in case dynamic LOD is not generated. DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore DynDOLOD.exe - better version number log report DynDOLOD.exe - improved end of generation checks and log messages DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins DynDOLOD Resources - Papyrus Scripts - minor optmizations DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster **** LODGen.exe - fixed using alpha threshold LODGen.exe - added TES5VR mode, same as SSE LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE LODGen.exe - added FO4VR mode, same as FO4 LODGen.exe - added SSEVR mode, same as SSE LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4 LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE LODGen.exe - fixed missing segments for FO4 object LOD LODGen.exe - terrain LOD bin file format change to support really large worldspaces LODGen.exe - added MaxLevel= LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height LODGen.exe - fixed wrong segments LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData= LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z LODGen.exe - make reading of export file more robust LODGen.exe - fixed sometimes not reading of shape name for BSTriShape LODGen.exe - updated supporting libraries to latest version LODGen.exe - data/textures/... LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV LODGen.exe - improved reading of export file and file checks at start-up LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones LODGen.exe - throw error if there are duplicate command line parameters LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings DynDOLOD.exe - fixed sometimes not creating a flat atlas DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD DynDOLOD.exe - added patching function for plugins + worldspace DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SEE.html - updated compatibility information for several mods DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds LODGen.exe - fixed terrain water segments for odd origins LODGen.exe - added WaterHeight= default water z, used in case of missing cell data LODGen.exe - print global alpha threshold setting to log LODGen.exe - catch an error in nif and print its name to log Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line DynDOLOD.exe - improve loading of paid mod plugins DynDOLOD.exe - create ESM at correct load order DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD DynDOLOD.exe - print plugin type when listing plugins DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible) LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads LODGen.exe - removed obsolete embedded resources Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm DynDOLOD.exe - added creation of bugreport.txt in case of exception DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection DynDOLOD Resources SE - added patches for better compatibility with mods LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode DynDOLOD.exe - improved export of miniatlas data for LODGen.exe DynDOLOD.exe - improved some error messages TexGen.exe - added generation for shipwoodfloor01lod.dds LODGen.exe - skip automatic re-UV for shapes with a high number of triangles LODGen.exe - fixed sometimes scaling water level twice for undefined cells LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - reworked simplification of meshes after re-UV LODGen.exe - added a sanity check after re-UV LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas DynDOLOD.exe - skip over NIF errors while checking for NiNodes DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE DynDOLOD.exe - fixed issue with worldspaces added by ESP DynDOLOD-Trees.html - added section for internal and external billboards DynDOLOD_Manual.html - added and updated compatibility information for several mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP LODGen.exe - fixed sometimes applying wrong scale to translation LODGen.exe - fixed not applying parent scale to child translation LODGen.exe - fixed a bug parsing flat texture data file LODGen.exe - added support for different alpha thresholds to atlas replacements LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries LODGen.exe - added support to also remove faces under water for FO3/FNV LODGen.exe - added support to define billboard NIFs per LOD level LODGen.exe - minor speed improvements and multithread enhancements Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts DynDOLOD_DLL.html - added explanation and install/usage instructions DynDOLOD.exe - added creation of data files for DynDOLOD DLL DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil LODGen.exe - fixed sometimes failing re-UV due to missing normal LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin DynDOLOD.exe - updated some helpful messages TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR TexGen.exe - updated some helpful messages TexGen.exe - added generation for impwall01.dds TexGen.exe - added generation for impfloormuddy01.dds TexGen.exe - added generation for treepineforestcut01.dds Texconv.exe - updated to latest version DynDOLOD-rules - added/updated rules for better compatibility with mods Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7 DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust DynDOLOD.exe - fixed a typo preventing CreateMode to start DynDOLOD.exe - streamlined some threaded code DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - improved a few error messages Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas DynDOLOD.exe - print true texture file name in case of errors loading it Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin DynDOLOD.exe - removed some unnecessary log spam Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order DynDOLOD.exe - more streamlining of some threaded code DynDOLOD.exe - some library udpates and other optimizations DynDOLOD.exe - added some more error messages around executing of command line tools DynDOLOD.exe - prevent accidentally interrupting execution of command line tools DynDOLOD.exe - silently try to restart command line tools in case of error DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - updated to latest version DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.55 DynDOLOD.exe - added support for Enderal Steam version DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not adding some textures to atlas DynDOLOD.exe - removed accidental left over elevation requirement DynDOLOD.exe - combine flat atlas into main atlas DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized) DynDOLOD.exe - added alpha raise to diffuse mipmap generation DynDOLOD.exe - added steepness raise to normal map mipmap generation DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture DynDOLOD.exe - skip injected base elements and references and print a message DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods LODgen.exe - added ENDERAL mode, same as TES5 LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5 LODgen.exe - code cleanup and minor optimizations LODgen.exe - improved remove unseen for large objects spanning several cells LODgen.exe - do not scale FO3/FNV object LOD LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD_Manual.html - added and updated compatibility information for several mods LODGen.exe - make sure borders between cells match when using protect cell borders Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod DynDOLOD Resources - Papyrus Scripts - fixed swapped error message Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for a mod LODGen.exe - set correct mode on BSMultibound for water LODGen.exe - updated supporting libraries to latest version Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position DynDOLOD.exe - ignore meshes with missing textures, print a report at the end DynDOLOD.exe - reduce memory usage while building object LOD atlas DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways Texconv.exe - updated to latest version TexGen.exe - added generation for vurt_oldgreybarklod.dds DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths DynDOLOD Resources - added meshes/texture for better compatibility with mods Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures DynDOLOD.exe - added version check of output from TexGen and installed Resources TexGen.exe - add version information to output DynDOLOD Resources - added a mesh for better compatibility with a mod DynDOLOD Resources SE - added a mesh for better compatibility with a mod DynDOLOD_Manual.html - added compatibility information for several mods Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands TexGen.exe - fixed filename of impfloormuddy01lod.dds DynDOLOD Resources - added a meshes for better compatibility with a mod DynDOLOD Resources - fixed an issue with worldmap in interiors DynDOLOD Resources SE - added a meshes for better compatibility with a mod DynDOLOD Resources SE - fixed an issue with worldmap in interiors Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - fixed a FOMOD installation error DynDOLOD Resources SE - fixed a FOMOD installation error Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file LODGen.exe - memory and other optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas DynDOLOD.exe - fixed a rare multithread memory issue TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds LODGen.exe - fixed sometimes duplicating models LODGen.exe - more optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery LODGen.exe - ignore duplicate triangles when loading models DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules LODGen.exe - more minor optimizations and cleanup Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini DynDOLOD.exe - do not set VWD flag on base records added by esp DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models DynDOLOD_Manual.html - added section for TVTD occlusion data generation LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD.exe - added detection of LotD v5 DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds LODGen.exe - fixed 3D name for BSTriShape DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD_Manual.html - added compatibility information for a mod LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif) LODGen.exe - updated supporting libraries to latest version LODGen.exe - improve BA2 support LODGen.exe - adjust multibound max z >= 0 DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed a potential race condition Texconv.exe - updated to latest version Texconv.exe - fixed not supporting spaces in path names in -flist DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD Resources SE - updated meshes for better compatibility with mods Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches DynDOLOD.exe - fixed not overwriting equal rules for winning plugins LODGen.exe - updated supporting libraries to latest version Texconv.exe - updated to latest version Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1 DynDOLOD.exe - improved a couple error messages DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated meshes/patch file for better compatibility with mods DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust Texconv.exe - improve -flist text file handling Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting DynDOLOD.exe - improved invalid path detection DynDOLOD.exe - added rule for better compatibility Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent DynDOLOD.exe - do not set VWD flag on certain MSTT DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources - added mesh for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources SE - added mesh for better compatibility with mods DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD_Manual.html - added compatibility information for a mod Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards DynDOLOD Resources SE - added and updated meshes for better compatibility with mods Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag DynDOLOD.exe - update command lines of newer Texconv.exe DynDOLOD.exe - added rules for better compatibility TexGen.exe - added generation for dlc01frozenlakelod.dds trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box LODGen.exe - fixed sometimes not setting VertexColor flag LODGen.exe - added height variance to FlatTextures= file LODGen.exe - added support for glow atlas Texconv.exe - updated to latest version DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources SE - updated patch file for better compatibility Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD DynDOLOD.exe - improved child/parent world copy detection DynDOLOD.exe - added/updated rules for better compatibility trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - improve HD LOD support for SSE Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - ignore NIF if root node is of unexpected type Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - do not fail if optional billboard txt file is not present LODGen.exe - fixed sometimes not automatically setting passthru for glow shader LODGen.exe - fixed sometimes not applying replacement textures Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility LODGen.exe - improved parsing of txt files Texconv.exe - updated to latest version Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD DynDOLOD.exe - added rules for better compatibility Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument I really do not want to talk about the things I had to do to work around the large reference bugs. Bethesda needs to fix their ****.
  3. I am new to generating these things so if anyone knows what is the problem pls keep it simple so that my tiny brain can understand it. Thank You!! These Were Written In DynDOLOD :- TreePineForestSnow01 [TREE:0005C072] #0 using billboard textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow01_0005c072.dds [00:09:11.112] TreePineForestSnow02 [TREE:0005C071] #3 using billboard textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow02_0005c071.dds [00:09:11.112] TreePineForestSnow03 [TREE:0005C070] #2 using billboard textures\terrain\lodgen\skyrim.esm\treepineforestsnow03_0005c070.dds [00:09:11.112] TreePineForestSnow04 [TREE:0005C06F] #1 using billboard textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow04_0005c06f.dds [00:09:11.112] TreePineForestSnow05 [TREE:0005C06E] #4 using billboard textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow05_0005c06e.dds [00:09:11.112] TreeTundraDriftWoodTree01 [TREE:000B8F53] #5 using billboard textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53.dds [00:09:11.112] Creating atlas 512x512 with 6 textures [00:09:11.112] [DeepwoodRedoubtWorld] Trees LOD generation error: Access violation at address 000000000040DEF0 in module 'DynDOLODx64.exe'. Read of address FFFFFFFFFFFFFFFF [00:09:11.112] [00:00] [00:09:11.112] [00:00] Exception in unit userscript line 255: [DeepwoodRedoubtWorld] Trees LOD generation error: Access violation at address 000000000040DEF0 in module 'DynDOLODx64.exe'. Read of address FFFFFFFFFFFFFFFF [00:09:11.112] [00:00] [00:09:11.112] [00:00] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:09:11.112] [00:00] [00:09:11.112] [00:00] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:09:11.112] [00:00] Error: [DeepwoodRedoubtWorld] Trees LOD generation error: Access violation at address 000000000040DEF0 in module 'DynDOLODx64.exe'. Read of address FFFFFFFFFFFFFFFF There was no DynDOLOD_SSE_log.txt found inside log folder so I was only able to attach bug report. bugreport.txt
  4. DynDOLOD for Skyrim and Enderal 2.3x - 2.8x minor version update post | Major version update Post | Skyrim Special Edition / Skyrim VR / Enderal SE Important This update includes updated papyrus scripts in DynDOLOD Resources 2.45 that require a DynDOLOD.esp generated by DynDOLOD Standalone 2.45 or higher. Do not mix with older versions. If an existing save is updated, follow the "clean save" cycle: First deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old meshes/skse/textures and uninstall old DynDOLOD Resources, which includes the old papyrus scripts Start game, load last save, wait a bit, save again. Install new DynDOLOD Resources 2.45 which includes the new papyrus scripts. Generate LOD. Install the output with the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM. Follow the same procedure for Skyrim SE even though there are no papyrus scripts. What's New? Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can be update/generated. The data is used to disable distant occluded object and terrain LOD meshes behind other terrain LOD meshes for better performance. See included Docs\DynDOLOD_Manual.html "TVDT - Occlusion Data" section. Check the dedicated Skyrim TVDT - Occlusion Data thread for more information, questions and feedback. Starting with DynDOLOD 2.55 the Steam version of Enderal is supported. Use -enderal command line argument. See included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods" Starting with DynDOLOD 2.45 there is an alternative DynDOLOD DLL that can be used instead of PapyrusUtil for the optional dynamic LOD. Starting with DynDOLOD Resources 2.44 for Skyrim the Whiterun Exterior, Solitude Exterior and the Desync Bird of Prey plugins have been replaced with *.patch files. The data that used to be in the plugins is now added to DynDOLOD.esp when LOD is is generated in case the *.patch files have been installed. Fixed bug with generating object LOD for Bruma Always output data files as UTF8 without BOM Better performing papyrus scripts thanks to pointers from Borgut1337. Better support for reading any text/ini file from BSA. Fixed a bug with supporting mods that add new cells beyond borders, reported by Kelmych. Hopefully fixed all of the out of memory errors when creating texture atlas (mainly happened for SSE). DynDOLOD.exe now tries to ignore and report wild edits that add floating objects above Bleakwind Basin at cell 0, 0 of Tamriel. I would be interested in feedback, especially when it got it right with the mods name, so i can verify the parameters of the wild edits to refine the detection. DynDOLOD.exe will now warn if it encounters deleted references. It helps me to remember to clean mods. Lots of code maintenance in xEdit carried over, thanks to Zilav being productive and lots of updates in LODGen as well for stuff happening in the background. See changelog below. There is no need to update LOD generated by earlier versions just because the tools have been updated. Consider updating or generating LOD from scratch in case you notice missing LOD for the mods listed below or if a problem that was affecting you was fixed. Skyrim SE users might enjoy this video by WazaLang - even if you know how to generate 3D LODs already, just for views or the mixing of different tree mods for great results. The instructions work all the same with DynDOLOD standalone 2.30 or higher and DynDOLOD Resource SE 2.30 or higher. Bruma, see this post and this thread If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down again. Skyrim SE or Skyrim VR, see DynDOLOD Skyrim SE/VR BETA DynDOLOD Standalone 2.95 (Mega) for Skyrim, Enderal, Skyrim SE and Skyrim VR DynDOLOD Resources 2.88 (Mega) for Skyrim and Enderal - Make sure to use matching or higher version of DynDOLOD Standalone. DynDOLOD Resources SE 2.88 (Mega)for Skyrim SE and Skyrim VR - Make sure to use matching or higher version of DynDOLOD Standalone. DynDOLOD Patches 2.45 (Mega) for Skyrim and Enderal - papyrus script patches only need to be updated if DynDOLOD DLL is used. The 2.45 papyrus script patches work with either DynDOLOD DLL or PapyrusUtil automatically. Mods Requiring DynDOLOD - included rules Solstheim Genesis (2.35) Verified working out of the box - included rules Dawn Point Lighthouse (2.30) Dragonfall Castle (2.30) Dragons Keep (2.30) Velothi Palace (2.30) Perfect Whiterun (2.30) Mona Alta (2.37) Riverwood Keep (2.37) Viking's Longhouse (2.37) Knight's Rest (2.44) Rigmor of Cyrodiil (2.55) Terra Umbra - Mobile Floating Island (2.56) Skogarfjell - No-Load Viking Hall (2.59) The Great City of Dragon Bridge (2.62) The Great City Of Morthal (2.62) The Great Cities - Minor Cities and Towns (2.62) FadingSignal's Solstheim Lighthouse for LE (2.64) Western Watchtower Texture Mismatch Fix (2.73) Northwind Hunters Cabin (2.75) Millwater Retreat (2.81) Verified working out of the box Arthmoor's Skyrim Villages - All In One (2.35) BreezeRockLodge (2.35) Dawnstar (2.35) Keld-Nar (2.35) Lush Vanilla Trees (2.35) Ruska - Riften Player Home (2.35) White Lighthouse (2.55) The Great City Of Dawnstar (2.62) The Great City Of Falkreath 2.62) The Great City of Rorikstead (2.62) The Great City Of Winterhold (2.62) Quaint Raven Rock (2.63) Rorikstead Basalt Cliffs (SE backport) (2.63) Changelog DynDOLOD 2.30 DynDOLOD.exe - warn about and try to ignore wild edits causing out of place objects near cell 0, 0 in Tamriel DynDOLOD.exe - warn if a deleted reference is found DynDOLOD.exe - fixed sometimes not discovering new cells added by plugins DynDOLOD.exe - do not convert persistent neverfades if temporary cell does not exist DynDOLOD.exe - updated exporting data for destructables DynDOLOD.exe - fixed not reading other txt or ini files from BSA DynDOLOD.exe - generate new esp version for updated Papyrus Scripts DynDOLOD.exe - added worldspace ignore file to filter world space drop down DynDOLOD.exe - optimized fallback to full tree model TexGen.exe - added generation for volcanictundrarocks01.dds TexGen.exe - fixed not reading other txt or ini files from BSA DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SSE.html - added info for a mod DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources - Optimized Papyrus Scripts - requires new LOD generation from scratch and clean save cycle DynDOLOD Resources - Papyrus Scripts - fixed a multi threading race condition DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - fixed a reading error for bhkMoppBvTreeShape LODGen.exe - fixed a reading error for bhkRigidBody LODGen.exe - improved material wilcard * support LODGen.exe - added option to FlatTextures= file to alternatively define a path to nif instead of path to normals file LODGen.exe - added export Mode=convertsse and Mode=convertfo4 to atlas the UV of meshes LODGen.exe - normalize material path LODGen.exe - support material swaps with wildcard * LODGen.exe - added DefaultAlphaThreshold=0-255 for FO4 LODGen.exe - added mergeVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false to average different vertex colors of duplicate vertices into one vertex (requires RemoveUnseenFaces) LODGen.exe - always apply intermediate atlas before applying final atlas LODGen.exe - added notTangentsMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - updated supporting libraries to latest version LODGen.exe - added notLODFlagMeshMask[LOD4|LOD8|LOD16|LOD32]=[part of nif filename] LODGen.exe - added generateVertexColors[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added generateTangents[LOD4|LOD8|LOD16|LOD32]=true/false LODGen.exe - added fixTangents[LOD4|LOD8|LOD16|LOD32]=true/false Changelog DynDOLOD 2.31 DynDOLOD - removed older version from archive Changelog DynDOLOD 2.32 DynDOLOD.exe - added support for ESL plugins DynDOLOD.exe - print a detailed static LOD tree model/billboard assignment log DynDOLOD.exe - optimized generating some lists DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - delete old atlas map file before generating new atlas DynDOLOD.exe - fixed not generating large texture atlas Changelog DynDOLOD 2.33 DynDOLOD.exe - updated completion message to notify about errors in LODGen logs DynDOLOD.exe - updated large reference overwrite report to treat ESL like ESM DynDOLOD.exe - updated important load screen message DynDOLOD.exe - added FasterReplace switch to DynDOLOD.ini DynDOLOD.exe - reworked large reference processing for export file to be more robust LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version Changelog DynDOLOD 2.34 DynDOLOD.exe - fixed sometimes not finding billboards for reference rules Changelog DynDOLOD 2.35 DynDOLOD.exe - fixed sometimes not using data from txt for billboards in object Changelog DynDOLOD 2.36 DynDOLOD.exe - added dynamic LOD generation for Skyrim SE, generates a DynDOLOD.esm and a DynDOLOD.esp DynDOLOD.exe - added a simple patching function to add/update records in generated DynDOLOD plugin so some options from DynDOLOD Resources do not require a plugin anymore DynDOLOD.exe - better version number log report DynDOLOD.exe - improved end of generation checks and log messages DynDOLOD_Manual_SSE.html - updated requirements, instructions and explanations for dynamic LOD DynDOLOD_Manual.html - updated wording to reflect Skyrim SE changes DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD-Trees.html - added info for a mod DynDOLOD Resources SE - Papyrus Scripts - added for dynamic LOD DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins DynDOLOD Resources - Papyrus Scripts - minor optmizations DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugins SkyrimSE-LargeRefGrid.html - bug report updated for latest engine version, scripting with large references is a total cluster **** LODGen.exe - fixed using alpha threshold LODGen.exe - added TES5VR mode, same as SSE LODGen.exe - added TERRAINTES5VR mode, same as TERRAINSSE LODGen.exe - added FO4VR mode, same as FO4 LODGen.exe - added SSEVR mode, same as SSE LODGen.exe - added TERRAINFO4VR mode, same as TERRAINFO4 LODGen.exe - added TERRAINSSEVR mode, same as TERRAINSSE LODGen.exe - fixed missing segments for FO4 object LOD LODGen.exe - terrain LOD bin file format change to support really large worldspaces LODGen.exe - added MaxLevel= LODGen.exe - added WaterDelta[LOD4|LOD8|LOD16|LOD32]=-1 = off, 0 = ignore triangles underwater, x = shift shallow vertices under water to be least this distance from water height LODGen.exe - fixed wrong segments LODGen.exe - added Mode=TERRAINTES5, Mode=TERRAINSSE, Mode=TERRAINFNV, Mode=TERRAINFO3, Mode=TERRAINFO4 to generate terrain LOD from a bin file defined by TerrainData= LODGen.exe - added LandHeight=default terrain z, used in case of missing cell data LODGen.exe - added ProtectCellBorders=true/false to counter ugly terrain drops LODGen.exe - added Quality[LOD4|LOD8|LOD16|LOD32]=-1 = full (LOD4 only), 0 - x = acceptable z deviation to remove vertex LODGen.exe - added MaxVerts[LOD4|LOD8|LOD16|LOD32]=0 - 32767 to enforce nif limits LODGen.exe - added Skirts=negative = absolute z, 0 = none, positive relative z LODGen.exe - make reading of export file more robust LODGen.exe - fixed sometimes not reading of shape name for BSTriShape LODGen.exe - updated supporting libraries to latest version LODGen.exe - data/textures/... LODGen.exe - added Level8=True, to force Level8 instead of Level4 output for FO3/FNV LODGen.exe - improved reading of export file and file checks at start-up LODGen.exe - added feature to use external nif for 2D billboard textures instead of the internally created ones LODGen.exe - throw error if there are duplicate command line parameters LODGen.exe - check if a directory for loose files exists LODGen.exe - fixed a wrong texture replacement Changelog DynDOLOD 2.37 DynDOLOD.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings DynDOLOD.exe - fixed sometimes not creating a flat atlas DynDOLOD.exe - improved replacement textures handling for object and dynamic LOD DynDOLOD.exe - added patching function for plugins + worldspace DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - added cell attach/trigger counters DynDOLOD_Manual.html - updated compatibility information for several mods DynDOLOD_Manual_SEE.html - updated compatibility information for several mods DynDOLOD_Manual_TES5VR.html - added with brief explanations what is different to the Skyrim SE version TexGen.exe - added beta support for TES5VR, start with -TES5VR command line argument, uses SSE config files and settings TexGen.exe - added generation for fallforestdirt01.dds, reachdirt01.dds, road01fallforest01.dds and road01reach01.dds LODGen.exe - fixed terrain water segments for odd origins LODGen.exe - added WaterHeight= default water z, used in case of missing cell data LODGen.exe - print global alpha threshold setting to log LODGen.exe - catch an error in nif and print its name to log Changelog DynDOLOD 2.38 DynDOLOD.exe - fixed not using -o command line DynDOLOD.exe - improve loading of paid mod plugins DynDOLOD.exe - create ESM at correct load order DynDOLOD.exe - improved error message when trying to add wrong base record of wrong type DynDOLOD.exe - fixed sometimes not finding new base records resulting in no model error for dynamic LOD DynDOLOD.exe - print plugin type when listing plugins DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection Changelog DynDOLOD 2.39 DynDOLOD.exe - improved some error messages DynDOLOD.exe - fixed sometimes injecting worldspaces instead adding them as overwrites LODGen.exe - changed requirements to MS Visual C++ 2017 Redistributable (2015 should still work, as they are supposed to be binary compatible) LODGen.exe - changed Redistributable missing message to link to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads LODGen.exe - removed obsolete embedded resources Changelog DynDOLOD 2.40 DynDOLOD.exe - fixed sometimes not creating a dedicated dynamic LOD base record with correct overwrites DynDOLOD.exe - do not add Quest with SKSE/PapyrusUtil checks to plugin in case dynamic LOD is not generated Changelog DynDOLOD 2.41 DynDOLOD.exe - fixed a pointer conversion error DynDOLOD.exe - fixed sometimes adding ESP masters to DynDOLOD.esm DynDOLOD.exe - added creation of bugreport.txt in case of exception DynDOLOD Resources SE - Papyrus Scripts - reworked plugin detection DynDOLOD Resources SE - added patches for better compatibility with mods LODGen.exe - fixed LOD water for FO3/FNV to use seperate shapes in correct order for different heights LODGen.exe - fixed passthru meshes sometimes not keeping their large reference status Changelog DynDOLOD 2.42 DynDOLOD.exe - fixed using misplaced patches for different game mode DynDOLOD.exe - improved export of miniatlas data for LODGen.exe DynDOLOD.exe - improved some error messages TexGen.exe - added generation for shipwoodfloor01lod.dds LODGen.exe - skip automatic re-UV for shapes with a high number of triangles LODGen.exe - fixed sometimes scaling water level twice for undefined cells LODGen.exe - added support for FO3/FNV placed water references for terrain LOD meshes Changelog DynDOLOD 2.43 DynDOLOD.exe - refined bounds calculations for what counts as a large reference DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods LODGen.exe - reworked simplification of meshes after re-UV LODGen.exe - added a sanity check after re-UV LODGen.exe - fixed a scaling error when applying miniatlas Changelog DynDOLOD 2.44 DynDOLOD.exe - carried forward latest updates from xEdit for better ESL plugin support and other optimizations DynDOLOD.exe - added the possibility to define External Billboard meshes to replace the default 2 plane for LOD trees in object LOD DynDOLOD.exe - added possibility to have multiple billboard textures for different sides/shapes DynDOLOD.exe - fixed adding *treelod.dds to object LOD texture atlas DynDOLOD.exe - skip over NIF errors while checking for NiNodes DynDOLOD.exe - fixed some issues of create mod option with Skyrim SE DynDOLOD.exe - fixed issue with worldspaces added by ESP DynDOLOD-Trees.html - added section for internal and external billboards DynDOLOD_Manual.html - added and updated compatibility information for several mods DynDOLOD Resources - replaced some plugins with patch files so former plugin content is now added to generated DynDOLOD plugin DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - Enabled use of Window Glow LOD mulitpliers using Racemnu NiOverride in MCM - disabled by default DynDOLOD Resources SE - Papyrus Scripts - Updated for to support worldspaces added by ESP LODGen.exe - fixed sometimes applying wrong scale to translation LODGen.exe - fixed not applying parent scale to child translation LODGen.exe - fixed a bug parsing flat texture data file LODGen.exe - added support for different alpha thresholds to atlas replacements LODGen.exe - reworked remove unseen object LOD faces to work across quad boundaries LODGen.exe - added support to also remove faces under water for FO3/FNV LODGen.exe - added support to define billboard NIFs per LOD level LODGen.exe - minor speed improvements and multithread enhancements Changelog DynDOLOD 2.44.1 DynDOLOD Resources - fixed FOMOD installer Changelog DynDOLOD 2.45 DynDOLOD DLL - drop-in replacement for PapyrusUtil for Skyrim, Skyrim Special Edition and Skyrim VR consisting of DynDOLOD.DLL and PapyrusScripts DynDOLOD_DLL.html - added explanation and install/usage instructions DynDOLOD.exe - added creation of data files for DynDOLOD DLL DynDOLOD.exe - fixed a problem with adding masters while creating texture replacements DynDOLOD.exe - specifically write text files using UTF8 without BOM encoding DynDOLOD.exe - skip textures for atlas with NoRevUV in shape name while scanning meshes DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD Resources - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Resources SE - Papyrus Scripts - merged minion script into firstborn script DynDOLOD Patches - updated patches for papyrus scripts to automatically use DynDOLOD DLL if available, else fall back to PapyrusUtil LODGen.exe - fixed sometimes failing re-UV due to missing normal LODGen.exe - added detection of NoReUV in shape name to skip over potential automatic re-UV Changelog DynDOLOD 2.46 DynDOLOD.exe - fixed sometimes adding wrong master into wrong plugin Changelog DynDOLOD 2.47 DynDOLOD.exe - fixed generating LOD for Skyrim Changelog DynDOLOD 2.48 DynDOLOD.exe - added support for creating atlas textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR DynDOLOD.exe - carried forward latest updates from xEdit DynDOLOD.exe - fixed sometimes not loading all plugins because of too many masters DynDOLOD.exe - fixed a problem sometimes preventing loading an existing DynDOLOD plugin DynDOLOD.exe - updated some helpful messages TexGen.exe - added support for textures with BC7 compression, used by default for Skyrim Special Edition and Skyrim VR TexGen.exe - updated some helpful messages TexGen.exe - added generation for impwall01.dds TexGen.exe - added generation for impfloormuddy01.dds TexGen.exe - added generation for treepineforestcut01.dds Texconv.exe - updated to latest version DynDOLOD-rules - added/updated rules for better compatibility with mods Changelog DynDOLOD 2.49 DynDOLOD.exe - Fixed trying to add game.exe as master TexGen.exe - Added some checks/messages for external BC7 execution in case of problems for better troubleshooting TexGen.exe - Save full resolution texture to final folder and convert to BC7 in place instead of temp folder Changelog DynDOLOD 2.50 DynDOLOD.exe - fixed a case of TexConv sometimes not being able to convert textures to BC7 DynDOLOD.exe - do not convert textures DynDOLOD.exe - carried forward latest updates from xEdit Changelog DynDOLOD 2.51 DynDOLOD.exe - Reworked reading of existing DynDOLOD plugins to be more robust DynDOLOD.exe - fixed a typo preventing CreateMode to start DynDOLOD.exe - streamlined some threaded code DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - improved a few error messages Changelog DynDOLOD 2.52 DynDOLOD.exe - fixed a case of trying to add non textures to flat atlas DynDOLOD.exe - print true texture file name in case of errors loading it Changelog DynDOLOD 2.53 DynDOLOD.exe - undo an update sometimes causing errors in plugin DynDOLOD.exe - removed some unnecessary log spam Changelog DynDOLOD 2.54 DynDOLOD.exe - fixed an issue with resolving modname;formid to current load order DynDOLOD.exe - more streamlining of some threaded code DynDOLOD.exe - some library udpates and other optimizations DynDOLOD.exe - added some more error messages around executing of command line tools DynDOLOD.exe - prevent accidentally interrupting execution of command line tools DynDOLOD.exe - silently try to restart command line tools in case of error DynDOLOD.exe - carried forward latest updates from xEdit Texconv.exe - updated to latest version DynDOLOD Resources - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - do not use OnInit/States for Firstborns/Minions DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.55 DynDOLOD.exe - added support for Enderal Steam version DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not adding some textures to atlas DynDOLOD.exe - removed accidental left over elevation requirement DynDOLOD.exe - combine flat atlas into main atlas DynDOLOD.exe - allow for dedicated object LOD atlasses for non-alpha and alpha textures DynDOLOD.exe - use alpha threshold from NIF and adjust individual texture transparancy for object LOD atlass - can add the same texture more than once for different thresholds (quantized) DynDOLOD.exe - added alpha raise to diffuse mipmap generation DynDOLOD.exe - added steepness raise to normal map mipmap generation DynDOLOD.exe - dedicated mipmap generation for each diffuse and normal object LOD texture DynDOLOD.exe - skip injected base elements and references and print a message DynDOLOD.exe - add reverse copies into child world for disabled neverfade references to work around bad modding practice DynDOLOD.exe - added IgnoreModFileName for child world scanning to automatically disable it if not required Papyrus Scripts - explicitly pass parent world to LODObject script because persistent references exist in parent and child world simultaneously DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods LODgen.exe - added ENDERAL mode, same as TES5 LODgen.exe - added TERRAINENDERAL mode, same as TERRAINTES5 LODgen.exe - code cleanup and minor optimizations LODgen.exe - improved remove unseen for large objects spanning several cells LODgen.exe - do not scale FO3/FNV object LOD LODgen.exe - improved overwriting of HD LOD flag with IsHDMeshMask and IsHDTextureMask Changelog DynDOLOD 2.56 DynDOLOD.exe - optimized object LOD atlas generation to use a bit less memory DynDOLOD.exe - fixed sometimes not being able to generate atlas with large tile size DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD_Manual.html - added and updated compatibility information for several mods LODGen.exe - make sure borders between cells match when using protect cell borders Changelog DynDOLOD 2.57 DynDOLOD.exe - fixed a potential memory corruption after saving textures Changelog DynDOLOD 2.58 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - removed useless assigment of variable sometimes causing exception building object LOD atlass DynDOLOD.exe - fixed IgnoreIfPluginExists list sometimes not working DynDOLOD.exe/TexGen.exe - less artifacts with BC1|2|3 texture compression DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod DynDOLOD Resources - Papyrus Scripts - fixed swapped error message Changelog DynDOLOD 2.59 DynDOLOD.exe - fixed sometimes accidentally disabling automatic child world scanning DynDOLOD-rules - added/updated rules for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD_Manual.html - updated compatibility information for a mod LODGen.exe - set correct mode on BSMultibound for water LODGen.exe - updated supporting libraries to latest version Changelog DynDOLOD 2.60 DynDOLOD.exe - fixed sometimes trying to find textures in meshes folder DynDOLOD.exe - improved moving existing DynDOLOD.esm into correct load order position DynDOLOD.exe - ignore meshes with missing textures, print a report at the end DynDOLOD.exe - reduce memory usage while building object LOD atlas DynDOLOD.exe - do not set -m 0 for TexConv command line since that is the default anyways Texconv.exe - updated to latest version TexGen.exe - added generation for vurt_oldgreybarklod.dds DynDOLOD Resources SE - added meshes for better compatibility with a mod DynDOLOD Resources - added meshes for better compatibility with a mod Changelog DynDOLOD 2.61 DynDOLOD.exe - fixed sometimes garbling assets paths DynDOLOD Resources - added meshes/texture for better compatibility with mods Changelog DynDOLOD 2.62 DynDOLOD.exe - improved error message in case TexConv fails importing textures DynDOLOD.exe - added version check of output from TexGen and installed Resources TexGen.exe - add version information to output DynDOLOD Resources - added a mesh for better compatibility with a mod DynDOLOD Resources SE - added a mesh for better compatibility with a mod DynDOLOD_Manual.html - added compatibility information for several mods Changelog DynDOLOD 2.63 DynDOLOD.exe - use a different library to run external commands TexGen.exe - fixed filename of impfloormuddy01lod.dds DynDOLOD Resources - added a meshes for better compatibility with a mod DynDOLOD Resources - fixed an issue with worldmap in interiors DynDOLOD Resources SE - added a meshes for better compatibility with a mod DynDOLOD Resources SE - fixed an issue with worldmap in interiors Changelog DynDOLOD 2.64 DynDOLOD.exe - fixed an issue with discovering billboards DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - fixed a FOMOD installation error DynDOLOD Resources SE - fixed a FOMOD installation error Changelog DynDOLOD 2.65 DynDOLOD.exe - fix output of mesh counting file LODGen.exe - memory and other optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.66 DynDOLOD.exe - ignore texture set with 3rd _g texture for atlas discovery DynDOLOD.exe - fixed normal map textures sometimes not having correct size on atlas DynDOLOD.exe - fixed a rare multithread memory issue TexGen.exe - added generation for castlekitlod.dds, wrroofslate01lod.dds, wrdragontile01lod.dds, wrdragontileblack01lod.dds, wrcitywall01lod.dds, wrtemplefloor01lod.dds, wrplasterint01.dds, wrwoodfloorint01lod.dds, wrwoodplanks01lod.dds, wrwoodbeam01lod.dds, wrwoodbeamint01lod.dds, stonefloor01lod.dds, wrdragoncarvings01lod.dds, wrroofint01lod.dds, wrslate02lod.dds, wrstonebase02lod.dds, wrstoneblocks01lod.dds, wrtrellisvines01lod.dds, wrtrims01lod.dds, wrwoodlattice01lod.dds LODGen.exe - fixed sometimes duplicating models LODGen.exe - more optimizations LODGen.exe - updated supporting libraries to latest version DynDOLOD Resources - updated/added meshes and textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes and textures for better compatibility with mods Changelog DynDOLOD 2.67 DynDOLOD.exe - added FlatLODWithNormalMapVertexColor to ini to set vertex color of flat LOD that has normal map textures, see docs\trees.ultra\DynDOLOD-Trees.html DynDOLOD.exe - ignore texture set with 5th _em texture for atlas discovery LODGen.exe - ignore duplicate triangles when loading models DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.68 DynDOLOD.exe - fixed not falling back to billboard in reference rules LODGen.exe - more minor optimizations and cleanup Changelog DynDOLOD 2.69 DynDOLOD.exe - removed unintentional log lines DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.70 DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini DynDOLOD.exe - do not set VWD flag on base records added by esp DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ENDERAL, added PortalBoxFix setting to ini DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models DynDOLOD_Manual.html - added section for TVTD occlusion data generation LODGen.exe - always set vertex alpha value to 1 for FO4 since it is not ignored despute LOD_Objects flag LODGen.exe - added support for FO4 GreyscaleToPalette_Color flag, 4th texture slot and Grayscale to Palette Scale value used by some full models to change texture coloring LODGen.exe - fixed an index range issue when generating terrain LOD level 4 meshes with -1 quality DynDOLOD-rules - added rules for better compatibility with mods DynDOLOD Resources - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed sometimes not disabling LOD model beyond FarGrids DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.71 DynDOLOD.exe - ignore wild edit cells that are out of range for occlusion calculation Changelog DynDOLOD 2.72 DynDOLOD.exe - fixed an error reading object LOD meshes for occlusion DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD.exe - added detection of LotD v5 DynDOLOD.exe - fixed sometimes not writing log/bugreport in case of exception TexGen.exe - added generation for sdragontile01lod, sfloorhouse01lod, sintfloor01lod.dds, sintwalltop01lod, smetaldet01lod.dds, sintwalltop01lod.dds, sstonestep01lod.dds, sstonewall03lod, swoodbeam01lod.dds, farmwindowinterior01lod.dds, scastlecol01lod.dds, finewood3x3lod.dds, dbmstainedglass01lod.dds, dbmstainedglass02lod.dds LODGen.exe - fixed 3D name for BSTriShape DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods DynDOLOD Resources SE - updated/added meshes/textures for better compatibility with mods Changelog DynDOLOD 2.73 DynDOLOD.exe - always fix missing large reference flag 0x4 on MSTT based record DynDOLOD.exe - report modified large references in ESL flagged ESP causing large reference bugs DynDOLOD.exe - patch large reference bugs caused by smaller scale changes in ESM DynDOLOD.exe - patch large reference bugs caused by "deleted" records in ESM DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD_Manual.html - added compatibility information for a mod LODGen.exe - added support for FO4 EffectShader - automatically done as PassThru LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif) LODGen.exe - updated supporting libraries to latest version LODGen.exe - improve BA2 support LODGen.exe - adjust multibound max z >= 0 DynDOLOD Resources SE - updated/added meshes for better compatibility with mods Changelog DynDOLOD 2.74 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed a potential race condition Texconv.exe - updated to latest version Texconv.exe - fixed not supporting spaces in path names in -flist DynDOLOD-rules - updated rules for better compatibility with mods DynDOLOD Resources - updated meshes for better compatibility with mods DynDOLOD Resources SE - updated meshes for better compatibility with mods Changelog DynDOLOD 2.75 DynDOLOD.exe - carried forward updates from xEdit DynDOLOD.exe - fixed not reading RNAM data from ESM-flagged ESP DynDOLOD.exe - fixed sometimes not recognizing HasTreeLOD flag DynDOLOD.exe - do object LOD for STAT base records with HasTreeLOD flag that are also large references DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated/added meshes for better compatibility with mods DynDOLOD Resources SE - added meshes for better compatibility with mods Changelog DynDOLOD 2.76 DynDOLOD.exe - fixed sometimes adding overwritten records into wrong plugin when applying patches DynDOLOD.exe - fixed not overwriting equal rules for winning plugins LODGen.exe - updated supporting libraries to latest version Texconv.exe - updated to latest version Changelog DynDOLOD 2.77 DynDOLOD.exe - fixed not removing a texture hash when updating form version DynDOLOD.exe - fixed plugin update check with IgnoreLargeReferences=1 DynDOLOD.exe - improved a couple error messages DynDOLOD.exe - added/updated rules for better compatibility DynDOLOD Resources - updated meshes/patch file for better compatibility with mods DynDOLOD Resources SE - updated meshes/patch file for better compatibility with mods Changelog DynDOLOD 2.78 TexGen.exe - fixed a wrong parameter Changelog DynDOLOD 2.79 DynDOLOD.exe - make patching a bit more robust Texconv.exe - improve -flist text file handling Changelog DynDOLOD 2.80 DynDOLOD.exe - fixed wrong default tree LOD setting DynDOLOD.exe - improved invalid path detection DynDOLOD.exe - added rule for better compatibility Changelog DynDOLOD 2.81 DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent DynDOLOD.exe - do not set VWD flag on certain MSTT DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources - added mesh for better compatibility with mods DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD Resources SE - added mesh for better compatibility with mods DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry DynDOLOD_Manual.html - added compatibility information for a mod Changelog DynDOLOD 2.82 LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards Changelog DynDOLOD 2.83 DynDOLOD.exe - better error handling reading BTT files DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag DynDOLOD.exe - update command lines of newer Texconv.exe DynDOLOD.exe - added rules for better compatibility TexGen.exe - added generation for dlc01frozenlakelod.dds trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box LODGen.exe - fixed sometimes not setting VertexColor flag LODGen.exe - added height variance to FlatTextures= file LODGen.exe - added support for glow atlas Texconv.exe - updated to latest version DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.84 DynDOLOD.exe - added rules for better compatibility DynDOLOD Resources SE - updated patch file for better compatibility Changelog DynDOLOD 2.85 DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD DynDOLOD.exe - improved child/parent world copy detection DynDOLOD.exe - added/updated rules for better compatibility trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.86 DynDOLOD.exe - improved detection of LotD v5 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - improve HD LOD support for SSE Changelog DynDOLOD 2.87 DynDOLOD.exe - improved patch handling DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - ignore NIF if root node is of unexpected type Changelog DynDOLOD 2.88 DynDOLOD.exe - fixed a race condition processing NIF DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added DynDOLOD Resources - updated meshes and texture for better compatibility DynDOLOD Resources SE - updated meshes and texture for better compatibility Changelog DynDOLOD 2.89 DynDOLOD.exe - updated/added rules for better compatibility LODGen.exe - do not fail if optional billboard txt file is not present LODGen.exe - fixed sometimes not automatically setting passthru for glow shader LODGen.exe - fixed sometimes not applying replacement textures Changelog DynDOLOD 2.90 TexGen.exe/DynDOLOD.exe - added Enderal SE support DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.91 DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA DynDOLOD_Manual.html - updated explanations information for Enderal Changelog DynDOLOD 2.92 DynDOLOD.exe - added rules for better compatibility LODGen.exe - improved parsing of txt files Texconv.exe - updated to latest version Changelog DynDOLOD 2.93 DynDOLOD.exe - fixed a case of not adding all required masters for injected records Changelog DynDOLOD 2.94 DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD DynDOLOD.exe - added rules for better compatibility Changelog DynDOLOD 2.95 TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument Skryim typos may be intentional as long as Skyrim SE has severe visual and game breaking bugs See major version update post for full changelog of 2.xx versions, and general update history. See DynDOLOD 2.22/2.23/2.24/2.25/2.26/2.27 minor version update post.
  5. Greetings. Still learning the basics about Dyndolod and reading the manuals, and was wondering if there is a LOD setting I should use for far distant mountains since I keep seeing ones that look bald and not detailed. I did try setting these values in the INI first I found on this site, which actually solved the problem but gave me a massive performance drop and occasional stuttering. fBlockMaximumDistance = 500000 fBlockLevel1Distance = 140000 fBlockLevel0Distance = 75000 fSplitDistanceMult = 4.0 So I'm wondering if there is a Dyndolod solution I must've missed. Thanks for any help!
  6. As the title says, I can't run either. The error i get when trying to run either gives me Fatal: Error loading plugin list: <EDirectoryNotFoundException: The specified path was not found> If i go to Appdata/Local/SkyrimSpecialEdition, there is no plugins.txt file What am I supposed to do here? I thought of making my own plugins.txt file and adding in the names of the plugins i have on MO2 but i dont know if it works that way
  7. Hi, I am trying to get DynDOLOD setup with Open Cities on Skyrim VR, and keep running into this error when generating DynDOLOD during the second pass as stated in the manual. Can not copy ForelhostExterior02 [CELL:0000BD52] (in Tamriel "Skyrim" [WRLD:0000003C] at 44,-28) from Unofficial Skyrim Special Edition Patch.esp into DynDOLOD.esm Load order FileID [01] can not be mapped to file FileID for file "DynDOLOD.esm". The only other post about this I found has no answers that worked for me. I am not using bashed patch. There are no errors in my plugins. I am on the latest version of USSEP with this patch for VR https://www.nexusmods.com/skyrimspecialedition/mods/16412, although I get the same error without it. Log file here https://drive.google.com/file/d/1OOndaFwTMLLWgAucCqpZKwocTTsGIRE9/view?usp=sharing Any help is appreciated, I am a noob modder. bugreport.txt
  8. Hi im kinda noob at modding but ive tried it for some months now. I have a problem when running TexGen64. ive already installed the whole DynDOLOD thing before but i changed some tree mods and need to install it again. but now when i tried to install it this message appeared: textures\dbm resources\new museum\stainedglass01.dds not found! textures\dbm resources\new museum\stainedglass01.dds not found! Check the top of the log that all required *.BSA files are loaded. Make sure TexGen is started in the desired game mode. The current mode is: SSE Turn off MO 1.x archive management. BSAs need to be loaded the normal way via matching plugin names. Check that C:\Users\Usuário\Documents\My Games\Skyrim Special Edition\Skyrim.ini (MO users check ..\ModOrganizer\profiles\[profile name]\Skyrim.ini) is contains the correct entries for [Archive] sResourceArchiveList and sResourceArchiveList2. See ..Docs\DynDOLOD-README.txt for more. i checked the skyrim.ini and compared to what the README file says that the skyrim.ini file should contain and apparently its all there. i dont really know what to do and everything i know about modding seems to be useless now. i dont really know much about .bsas and this order that the message mention and would really like if someone helps me in that matter. detail: after the first dynDOLOD installation i started to use BethINI. i dont know if this fact has something to do with the error but as far its changes the .ini files and apparently the error is in the ini file i think its worth to say i would really appreciate some help. thanks!
  9. Hello, i have been trying to get 2 meshes loaded as full models but i cant seem to make it work. Basically what i want is have 2 ships in Solitude with the meshes "ShipLarge01.nif" and "ShipLargeDaintySload01.nif" to load as full models instead of lod models because i have a mod which changes the exterior of Solitude and the normal lod looks bad. I have tried adding 2 mesh rules: one i added with this filepath: "dungeons\ship\ShipLarge01.nif" and "dungeons\ship\ShipLargeDaintySload01.nif" For the "ShipLarge01.nif" i added under static lod 4, 8 and 16 "Full Model". VWD unchecked. Also no "Full Model" or "Full LOD" selected (blank). For the other one ("ShipLargeDaintySload01.nif") i tried leaving lod 4, 8 and 16 blank and only checking "Full Model". Also no luck. In SSEEdit the ship references have a "Visible when distant" checkmark. Maybe that helps. I would big time appreciate some help cause am lost 😄
  10. DynDOLOD DLL beta for Skyrim, Skyrim Special Edition and Skyrim VR So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. Starting with version 2.45 there is now the alternative DynDOLOD DLL available. The current DLL version is 2.45. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer. Read the ..DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works. If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting. If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. First, search this thread if it has been requested already, though. The future will tell how long it takes to release updates. Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version. Downloads for DynDOLOD 2.45 and higher DynDOLOD.DLL + Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources) DynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE) DynDOLOD.DLL for Skyrim Special Edition 1.5.39 DynDOLOD.DLL for Skyrim Special Edition 1.5.50 DynDOLOD.DLL for Skyrim Special Edition 1.5.53 DynDOLOD.DLL for Skyrim Special Edition 1.5.62 DynDOLOD.DLL for Skyrim Special Edition 1.5.73 DynDOLOD.DLL for Skyrim Special Edition 1.5.80 DynDOLOD.DLL for Skyrim Special Edition 1.5.97 DynDOLOD.DLL for Skyrim VR 1.4.15
  11. Exception in unit userscript line 322: Could not determine grid cell of [CELL:0000717C] (in Tamriel [WRLD:0000003C] DynDoLod log: https://pastebin.pl/view/d66103e6 Mod List: https://modwat.ch/u/Serpinitha DynDoLod stopped running after adding a few city mods "enhanced solitude" and removing "open cities" "solitude expansion" from my loadorder. Not sure if they have to do with anything i did revert the DYNDOLOD_SSE.ini to it's default. Any help would be appreciated.
  12. Game crashes when trying to load into the prisoner's cell in abandoned prison (live another life mod). Through process of elimination I figured out it's DynDOLOD Output that was causing the crashes. Through lots of research I eventually read the readme which says to hide the meshes folder in the output mod. That helped so then I did the rest of the steps which were to delete .bto files a group at a time to figure out exactly which one(s) caused the crashes. Unfortunately it seems a lot of .bto files are causing the crash, so maybe I did something wrong. Logs .bto files Is it okay to just play the game without those files? Is there something else I can do?
  13. Hi, so I have been following the LOTDPlus guide based off of Darkladylexy's LOTD guide for Skyrin SE for a long time and I've reached the end where all I need to do is run DynDOLOD however once I run it I get this error message in DynDOLOD and I have no idea how it came about or how to fix it in SSEEdit: Error: Could not resolve a large reference in Update.esm for 60. Check plugin for errors I've checked SSEEdit for the error and I do see it in my Update.esm but I have no idea how it came about (I have only clean the master file) or how to fix it (google and youtube has not been forth coming with details). So I decided to check onto here and see if someone can point me in the right direction to fix this error and finally let me enjoy my modded skyrim (I am practically desparate to play after spending almost a week of constant day and night modding) Also I want to attach the logs DynDOLOD has recommended me to post on here but I am new to the STEP website (as a member, I could usually figure out my own issues through google or seeing past posts online, thus I had no need to make a post myself) and I don't know how to attach a document on here. Can someone let me know how to so and I post all my logs for both DynDOLOD and what xEdit says? Thank you for any help this community can provide!
  14. I've made a retexture for the vanilla Whiterun windmill. Used a new entry, as these are separate placements. I didnt wanted to interfere with the original model. First try, using texture sets for the new colors: Second try, copied the mesh and put these textures inside the mesh, using Nifscope: Both times, I used the full model for the LOD, as seem below: If I used the standard LOD, I would not get the new textures, as it would load the LOD from the standard vanilla texture. In both times, I ran TexGen and Dyndolod. I've got the same result: Why this is happening? I ran TexGen, ran Dyndolod, ran xLodGen for the terrain (although the terrain dont have anything to do with these objects), but I'm still getting the vanilla LOD, for a object with a entire separate entry, using a different mesh, and assigned the full model for the LOD mesh in the CK. This is also happening with other vanilla objects, copied from the nordic ruins and retextured, and which passed through the same processes, also using full models for the LOD mesh in the CK. They all show the vanilla LOD when distant. This is not happening with custom meshes from other authors, though. These are running fine with retextures, even using the same meshes with texture sets. Only vanilla meshes are being affected. Is there a special rule I should put in Dyndolod for it? I tried this one below, but still got the same result:
  15. I updated to 2.87 and now DynDOLOD is incompatible with OCS. I get low res textures covering building in Windhelm and trees fading in and those are the issues I noticed immediatly. Before updating it was working perfectly, but now I have to disable OCS before generating the LODs and I think that's causing the issues. Is there a way to fix this or can I download the old versions of DynDOLOD somewhere?
  16. Good afternoon! First of all, I want to thank you for your hard work on improving this amazing game (for me, this is SKYRIM LE). I have been using your app for several years, and it really makes Skyrim more beautiful. Bravo, brilliant work! Now about my questions… I can't understand the math of ShiftX and ShiftY in billboards…X1=473, X2=-378. ShiftX=(X1+X2)/2=(473-378)/2=47.5 Y1=-479, Y=309. ShitfY=(Y1+Y2)/2=(-479+309)/2=-85 Question 1: did I understand correctly? 2. For my billboards, I created normal maps using the program xNormal 3.19.3 (x64). Question 2: Should I follow the rules for creating billboards voiced in the video from GamerPoets, for billboards with normal maps: Or allowed as I did (Off Lighting): 3. Utility ..\DynDOLOD\Docs\trees.ultra\tools\re-uv\re-uv.bat optimizes meshes very well, but removes the alpha channel from the leaves. Question 3: is it possible by editing the re-uv.txt avoid deleting the alpha channel from * _passthru_lod.nif files? 4. I can't figure out how to create rules for trees... When using re-uv.bat files in meshes are not changed *.dds and *_n.dds on *lod.dds and *lod_n.dds. Question 4: Is there more detailed information (the one that you have in the set of DynDOLOD I studied) on creating rules for trees. Perhaps you have already discussed this in detail on the forum? P.S.1. English is not my native language, so there may be spelling errors. P.S.2. I've been doing modding for a long time, but I haven't reached the level of 3D modeling yet, so I apologize if my questions seem stupid to you…
  17. I am missing the LOD (ID: 732E9; impExtIceLighthouse01.nif) for the top of Frostflow lighthouse with DynDOLOD.esm and DynDOLOD.esp enabled. The LOD is present with DynDOLOD resources installed alongside XLODgen and Texgen outputs, but it disappears when I enable the DynDOLOD.esm and the DynDOLOD.esp. I have verified that DynDOLOD resources SE are fully installed and have confirmed in TES5edit that no other mods are impacting the LOD. COTN - Downstar seems to reuse the LOD, but the problem persists whether or not I have COTN installed. I usually follow the procedure to accommodate Open Cities outlined in the manual when I generate LODs, but the problem persists even when I generate LODs normally. I have not changed anything in the configuration ini except for removing the exception for Open Cities as outlined in the manual, but I have tried the procedure with a completely fresh ini and the problem persists. Here is some relevant info from my most recent log. Any thoughts on what might be causing the issue? Errors [00:00:26.295] Error: Load order messed up! Can not map Form ID to a file FB002E0D. Try generating tree LOD for this load order. Stopping script. [00:00:26.311] <Error reading meshes\terrain\tamriel\trees\tamriel.4.40.16.btt> [00:00:42.627] <Warning: Error when loading "meshes\lod\markarth\reachhouse02tgc_lod_0.nif": Access violation at address 000000000130DEC8 in module 'DynDOLODx64.exe'. Read of address 0000000076BD0078> Mentions of the LOD [00:02:08.785] Disabled NeverFade, replaced by static LOD for COTN - Dawnstar.esp [REFR:000D5365] (places ImpExtIceLighthouse01 [sTAT:000732E9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 8,27) [00:02:17.307] Disabled NeverFade, replaced by static LOD for Update.esm [REFR:000D5365] (places ImpExtIceLighthouse01 [sTAT:000732E9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 8,27)
  18. Sheson, I have a couple of questions about using your tools correctly. I've been told quite different things by several very experienced SSE mod devs and would appreciate your definitive input. 1) I was told there is an advantage to using both LODGEN (for terrain) -and- DYNDOLOD (for objects) in SSE. I currently just use DYNDOLOD, since it appears to be a strict super-set of LODGEN? 2) The Oldrim DYNDOLOD OpenCities instructions call for doing 2 passes (static options w/o OpenCities & Blowing in the Wind and not saving; then dynamic options with everything and saving), BUT this section appears to be omitted in the SSE DYNDOLOD instructions. Should I continue doing SSE DYNDOLOD in 1 pass, since it appears to detect OpenCities for some settings at runtime in the logs, -or- two passes as described in the Oldrim instructions? Thank you for your efforts on these great tools and your time in answering our questions.
  19. First time using DynDOLOD here and I am having issues generating DynDOLOD. I have already ran xLODGen and TexGen. Here's the exception that was produced: Exception in unit userscript line 350: One or more errors occurred I looked above but I can't really tell which is an error and which is not. I assume it's this? 00:00:45.263] CollegeOfWinterholdImmersive.esp ACTI 178[00:00:46.297] 26307D55 CWIRTStables01WH looking for rtstables01whoutwall[00:00:46.335] 26307D51 CWIFarmhouse05Destroyed02WH looking for farmhouse05destroyed02whoutwall[00:00:46.368] 26307D50 CWIFarmInnDestroyed01WH looking for inndestroyed01whoutwall Or TreePineShrub01Snow [TREE:0009DAA2] meshes\landscape\plants\pineshrub01snow.nif, replaced tree, 3D LOD not found <pineshrub01snow_A63E40F8> fallback BillboardLOD4: textures\terrain\lodgen\skyrim.esm\pineshrub01snow_0009daa2.dds using internal TreePineShrub02Snow [TREE:0009DAA1] meshes\landscape\plants\pineshrub02snow.nif, replaced tree, 3D LOD not found <pineshrub02snow_D8693D4E> fallback BillboardLOD4: textures\terrain\lodgen\skyrim.esm\pineshrub02snow_0009daa1.dds using internal Or Disabled NeverFade, replaced by DynDOLOD LOD for Unofficial Skyrim Special Edition Patch.esp [REFR:07100D63] (places USLEEP_ShipLargeKatariah02_LOD [sTAT:07200D62] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -12,26) [00:02:57.871] <Note: textures\terrain\lodgen\skyrim.esm\florajazbay01_000bb949_n.dds normal map not found, using flat replacement>[00:02:58.091] <Note: textures\terrain\lodgen\skyrim.esm\floraleek01_000bb952_n.dds normal map not found, using flat replacement>[00:02:58.135] <Note: textures\terrain\lodgen\skyrim.esm\treereachtree01magic_000f64bf_n.dds normal map not found, using flat replacement>[00:02:58.654] <Note: textures\terrain\lodgen\skyrim.esm\florapotatoplant01_000bcf47_n.dds normal map not found, using flat replacement>[00:02:58.958] <Note: textures\terrain\lodgen\skyrim.esm\pineshrub01snow_0009daa2_n.dds normal map not found, using flat replacement>[00:02:59.418] <Note: textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow01_0003383c_n.dds normal map not found, using flat replacement>[00:02:59.421] <Note: textures\terrain\lodgen\skyrim.esm\pineshrub02snow_0009daa1_n.dds normal map not found, using flat replacement>[00:02:59.600] <Note: textures\terrain\lodgen\dragonborn.esm\dlc2treepineshortheavysnow_0003383d_n.dds normal map not found, using flat replacement>[00:02:59.601] <Note: textures\terrain\lodgen\skyrim.esm\reachtree01_0006b1b8_n.dds normal map not found, using flat replacement>[00:02:59.952] <Note: textures\terrain\lodgen\skyrim.esm\clover01_000b8a62_n.dds normal map not found, using flat replacement>[00:02:59.953] <Note: textures\terrain\lodgen\skyrim.esm\reachtreestump01_000b8a75_n.dds normal map not found, using flat replacement>[00:03:00.126] <Note: textures\terrain\lodgen\skyrim.esm\floradeathbell01_000bb94b_n.dds normal map not found, using flat replacement>[00:03:00.129] <Note: textures\terrain\lodgen\skyrim.esm\treeaspen04_0005fada_n.dds normal map not found, using flat replacement>[00:03:00.305] <Note: textures\terrain\lodgen\skyrim.esm\floradeathbell02_000bb94c_n.dds normal map not found, using flat replacement> Also is there no option to upload text? Please advice.
  20. Hello there. Recently I have encountered a wierd thing, wich might not be a bug, but still I'd like to know how to fix it. I'm using 3d trees mode with generated ultra trees LODs, but at some point the game does not spawn LODs way in the distance. It's not a big problem when not looking far away, but the moment I look in the distance from some mountain, I can clearly see that there are no LODs for trees. In the screenshots below you can see how I look at Morthal marsh region and there are no trees at all(1st shot), but if I 'tcl' myself closer, LODs appear(2nd shot), but even past that point you can see how the groung further away is empty. https://imgur.com/a/MaTpSvb So I've been trying to regenerate LODs several times, but the problem still stays. What exactly might be the cause for this? Are those some .ini file settings, or am I missing something in the DynDOLOD settings that I should change?
  21. Update March 10, 2017 Starting with version 2.22 DynDOLOD supports Skyrim SE - as beta for experienced users. Starting with 2.36 dynamic LOD is now supported for Skyrim SE. DynDOLOD Skyrim SE beta Skyrim Special Edition The static LOD BTO format changed a bit. It may be possible to use the tree and static files created in the old format, but I do not recommend it at this point as they might be missing out new features and are twice the file size than the new format. It won't be long until an update for DynDOLOD/TES5LODGen is available and you will be able to create static object and tree LOD that can be just dropped into any existing save game without a problem. Static object and tree LOD is only meshes and textures and only requires some simple updates to base records in the esp. Obviously the dynamic LOD that requires SKSE, PapyrusUtil is an entirely different matter. But I plan for a substitute generation in the way like SkyFalls/Mills did it until the required plugins become available.
  22. Hi there I followed the STEP guide, and while I was twiddling my thumbs about the missing Core "Immersive Spectral Assassin" mod to be reuploaded or unhidden, I went ahead and downloaded a bunch of mods I wanted to include for my build and was planning to install on top of STEP anyway. I'm trying to run DynDOLOD now for the first time and had the same error message several times, bugreport and the other requested .txt file are both attached to show what happened. I've used various versions of the STEP guide for several years now, but DynDOLOD is still fairly new to me and I'm not sure what went wrong. Any advice or help would be great, even if it's just a "you did this wrong, ya moron!" EDIT: Nevermind, I found out what I did wrong, I forgot to disable my Bashed Patch before launching DynDOLOD. Crisis averted!
  23. So I've been trying to get dyndolod working with my ridiculous load order right now and something weird is happening. I got it working before but it seems to be messing up now (probably my fault). Basically When I run the first pass without open cities and it's dependancies it runs fine but then at the end when I click "exit" instead of "save and exit" it creates and saves dyndolod.esp and dyndolod.esm so when I try running the second pass it throws up an error. I tried reinstalling dyndolod but that didn't make a difference. Been reading through the manual and watched multiple video tutorials multiple times to see where I'm going wrong but can't seem to work it out. Like I say it's probably my fault as I'm trying to push my modded game to the extreme and have 1000+ active mods in mo2 and 600+ plugins so I could totally understand and accept if I've made some huge mistake but I'm hoping it's just some weird bug or I've just overlooked something really simple. Only just signed up to this forum to post this and been trying to work out how to post attachments so I can post my logs. Will post this for now in case there's an easy/obvious fix without seeing logs but I'll keep looking and either copy paste them or upload them to another site and link them if I need to.
  24. Hello, I have an issue where pretty much everything is working the way it should be, but some trees and bushes are not. Not every single one. Just a few. I'm at my VRAM limit and think that's probably the reason (even though there's enough RAM left), but still, I'm not sure. Pardon my difficulty to explain what's happening and please, point me to what I need to show anyone in order to find out why. Load order? Plugins? Modlist? For now, I have some screenshots that I took trying to display the issues I have. -----------Bushes------------- Far https://prnt.sc/tktk69prnt.sc/tktjb9 A little closer https://prnt.sc/tktk36 Loaded https://prnt.sc/tktk69 -----------Tree---------------- Far https://prnt.sc/tktm2t A little closer https://prnt.sc/tku8zb
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