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D1Z4STR

SkyrimSE Curator
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Everything posted by D1Z4STR

  1. Discussion topic: HD Serpentine Dragon and Mesh Fix SE by opusGlass Wiki Link
  2. Discussion topic: Infinite Dragon Variants by Delta Wiki Link
  3. This one just changes the looks and randomization of the Draugr, nothing stat wise, etc. Simple and easy.
  4. Discussion topic: D.E.A.D. - Draugr Enemy Asset Diversity by TateTaylor Wiki Link Forgot to create this page
  5. Version 1.2.2 Fixed another crash related to keywords Fixed several broken translations Fixed rotations being displayed in radians instead of degrees Fixed keywords not being displayed for ammunition
  6. Few point outs in xEdit for the STEP CR and new version of AIO 1) In AI Overhaul - Worldspace - Tamriel - DawnstarExterior04 has 3 object conflicts with Realistic Boat Bobbing - USSEP patch for ownership and its location reference 2) I believe there were some changes to Package data - SolitudeBardPlaysFlutePackages 11x3, 14x3, 18x5 and HirelingJanessaSandbox compared to the current STEP CR 3) Under NPC (actor) - AvulsteinGrayMane is missing package#1 from STEP CR 4) Under NPC (actor) - not sure why Briehl has no object bounds in AIO 5) Under NPC (actor) - both ScoutsManyMarshes and SailorXander are missing a CRF package and might need incorporating into the STEP CR
  7. No idea myself and yes there is no issue in xEdit. My suggestion was going to be reinstall Rustic Clothing, which is textures only, worth a shot? Not sure what mesh STEP uses until MIC shows us like Z said.
  8. Dropping Disparity so this mod is also not needed
  9. Dropping Disparity will look for another radials and standing stones mod that fits. The extra fixes to get it to play nicely is excessive. Maybe it will be updated in the future, I will keep my eyes on it.
  10. I like the mod, it's easy to operate and fits in well. However, there is only 1 issue (the mods built in attack speed fix does not work). --My testing environment was ASLAL camping in woods start for every test-- There is a issue with Disparity and Survival Mode it seems when it comes to these speed multipliers that Survival mode causes at certain hunger levels, etc. But all is not lost and is easily fixed 3 ways. 1) Folks who do not use Survival mode then no worries running into the attack speed bug (where you melee attack 2-3x speed) 2) I am going to include a plugin-less mod that fixes it, but it has 2 small dependencies (2 more things to install, 1 is a plugin) 3) I drop Disparity from the list all together and just use vanilla racial abilities, starting abilities points and standing stones or user skips Disparity (I believe some will).
  11. I would think AYOP would need to win here. I am going to hide the 1 conflicting script in EBOQ.
  12. I need to fix where they go in the guide complete. To answer your question, they go after your last separator you have for STEP either that be the group 21-ENB, or a Output separator, or the LOD separator which is in the STEP reference image. I will put a newer picture in the guide.
  13. You can ignore that as its covered by the STEP conflict resolution patch. STEP FOMOD installation instructions for RW2 mention that.
  14. Discussion topic: Dynamic Activation Key - Addons Collection by MaskedRPGFan Wiki Link Requires DAK - MCM. Eliminates the need for powerofthree mods like Read or Take SKSE and Use or Take SKSE
  15. Discussion topic: Dynamic Activation Key - MCM by MaskedRPGFan Wiki Link Not bothered about this so much but it's needed for the next mod dependency, DAK - Addons collection
  16. Yes, this is the top one for me!
  17. Adding this to TRA 1.0, tired of seeing the activate key 'E' next to the text. I have changed the .ini to put the text values back to 'true' for those prompts while leaving everything else default.
  18. Added to TRA 1.0 - I am ready for a change of the standard large vanilla UI player bars, large crosshair, and compass. SkyHUD is the best all-around options for those replacements. I have always used SkyHUD through the years in builds and never used iHUD really. But luckily like Mousetick mentioned there is a patch between SkyHUD and iHUD. I would eventually drop iHUD in place of a simple compass hide toggle. I do not see the point of hanging on to iHUD much longer. The one thing I do like about iHUD is the MCM. Lastly, if and when iHUD gets dropped then this can go in Contextual Crosshair
  19. Discussion topic: Trade and Barter - Settings Loader by MaskedRPGFan Wiki Link
  20. Discussion topic: Farmhouse Chimneys SE - Settings Loader by MaskedRPGFan Wiki Link
  21. Discussion topic: Timing is Everything SE - Settings Loader by MaskedRPGFan Wiki Link
  22. Discussion topic: Disparity SE - Character Classes - Greater Racial Diversity - Settings Loader by MaskedRPGFan Wiki Link
  23. Discussion topic: Complete Crafting Overhaul Remastered - Settings Loader by MaskedRPGFan Wiki Link
  24. correct, I posted that mod about 4 posts down
  25. Discussion topic: Vibrant Weapons EAE by jg1 Wiki Link
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