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Everything posted by D1Z4STR
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TESTING Assorted Animation Fixes (by Everglaid)
D1Z4STR replied to DoubleYou's topic in Skyrim SE Mods
Yes, you would load Assorted Animation Fixes after Run Sprint and Jump SE, Run Sprint and Jump SE covers more jumping aspects. Only one of the fixes Optional: Two-handed Alignment Fix - Female Skeleton requires Open Animation Replacer (OAR). I just skip that one.- 7 replies
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- SKYRIMSE
- 05-animation and physics
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Navigator Navmesh Fixes has 2 minor conflicts in xEdit that the CR does not pick up. FormID - 000151F5 - conflict with Relighting Skyrim FormID - 02002C96 - conflict with Fire and Embers Clipping Fix -Edit- even though xEdit reports the above it might not be a issue, none or minor at best is my guess
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I just looked it up on another thread here and got the answer as well that it should not be checked. Thanks!
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At step 7 xLODGen screenshot for LOD32 shows bake normal-maps on but the previous LOD levels its off. Which do we use? It's either on for all levels or off. Thanks!
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ah okay, thanks, I just wanted to make sure
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On step 21 - Radiant Candles FOMOD says to install version - Luminosity or WS. Shouldn't we pick the ELFX option?
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ACCEPTED Realistic Water Two SE (by isoku/SparrowPrince/TechAngel85)
D1Z4STR replied to TechAngel85's topic in Skyrim SE Mods
It does, guide says "Install the Main File, and merge any Update Files if they exist."- 78 replies
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- SKYRIMSE
- 06-models and textures
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I noticed EBQO overwrites 1 script from AYOP - College of Winterhold, not covered by CR, not sure if it needs to be??
- 49 replies
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- SKYRIMSE
- 14-gameplay-quests
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TESTING Default Face NPCs Fixed (by AndrealphusVIII and UnknownG12)
D1Z4STR replied to Mousetick's topic in Skyrim SE Mods
Also, no conflict with Consistent Older People according to MO2, I extracted the bsa's in DFNF and there was no conflict. However, in xEdit it does have minor conflicts with AI Overhaul, WACCF, and EVE - Ghost Shaders (I would load DFNF before Ghost Shaders anyway) All patches are found on T.I.T.S. U.P. - Default Face NPCs Fixed - Patch Collection if not wanting to make own combo CR- 4 replies
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- SKYRIMSE
- 08-character appearance
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Daken is also making the grand effort to WACCF via SkyPatcher (not released yet) as well! daken72127's Profile | Nexus Mods
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- SKYRIMSE
- 03-resources
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Off topic here but, SkyPatcher is a newer, more versatile and cleaner version of what SPID attempts. It distributed records in a cleaner way imo. SkyPatcher, I feel will overtake modding versus SPID as many more authors are getting their hands on it. Look at all the mods that require SkyPatcher on its home page, very neat. I am excited for WACCF to use it soon.
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- 06-models and textures
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ACCEPTED Nemesis Unlimited Behavior Engine (by Shikyo Kira)
D1Z4STR replied to DoubleYou's topic in Skyrim SE Mods
this file is safe to overwrite from USSEP, as is most mods that are more specific in effect. USSEP is the baseline.- 54 replies
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- SKYRIMSE
- 19-utilities
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TESTING Vanilla Script (micro)Optimizations (by Subhuman0100)
D1Z4STR replied to Kattmandu's topic in Skyrim SE Mods
Not to resurrect 2023 posts like Szass Tam or Vecna could easily do but this mod is still mentioned even today although it has been bumped by Ultimate Optimized Scripts Compilation. Ultimate Optimized Scripts Compilation at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) But author say Vanilla Script (micro) optimizations can load after it. I know a few lists that run this mod, and I am honestly not sure if it's within the STEP mandate or not. If it could be then I can create a mod post for it. -
TESTING FYX - Sparks of Fire reacts to the wind (by Yuril)
D1Z4STR replied to framx2l's topic in Skyrim SE Mods
+1 on these of these Yuril's mods that add that extra touch of immersion, especially this specific mod- 6 replies
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- 06-models and textures
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TESTING Compass Navigation Overhaul (by alexsylex)
D1Z4STR replied to DoubleYou's topic in Skyrim SE Mods
Correct CoMAP and CNO work with each other as of date- 6 replies
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- SKYRIMSE
- 16-interface
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TESTING ERM - Enhanced Rocks and Mountains (by SparrowPrince)
D1Z4STR replied to DoubleYou's topic in Skyrim SE Mods
I hope ERM is making the final cut from testing over Majestic Mountains- 43 replies
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- SKYRIMSE
- 06-models and textures
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Ah I didn't separate the mod(s) listing from male to female, that is my mistake. For tracking purpose should I go ahead and amend this post to male and create a new for female?
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I meant to edit the post, so I won't bother now. It's actually not an exact original vanilla hair mesh. It is intended to be vanilla like but with a different take on the hairstyles after reading more in depth which I didn't catch the first time. I only came across its frequent use from the other 3 vanilla + lists I have installed. I can't post any pictures until I install the Step Guide on its next release as I do not have it installed.
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TESTING Assorted Animation Fixes (by Everglaid)
D1Z4STR replied to DoubleYou's topic in Skyrim SE Mods
Hope to see this in the new update! Quite a few list authors use this. It just fixes issues and inconsistencies.- 7 replies
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- 05-animation and physics
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Discussion topic: Vanilla Hair Remake by jg1 Wiki Link Best Vanilla-like Hair meshes on the market in 2024. Thought I would recommend here for a peek. SMP physics not required.
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Discussion topic: Simply Skin by SpringHeelJon Wiki Link Male Textures and Female Textures on same page. Could be a update over the Tempered Skin used currently.
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Discussion topic: High Poly Vanilla Body by deletepch Wiki Link Visual upgrade over the old body used (Vanilla Body with UNP Textures). Nothing major, but a recommendation when the guide is going through a larger revision.
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TESTING Default Face NPCs Fixed (by AndrealphusVIII and UnknownG12)
D1Z4STR replied to Mousetick's topic in Skyrim SE Mods
This is always a go to mod for me, it has full CC patch and a few others, so they do not have to be generated in the CK. This is for sure in the mandate of STEP.- 4 replies
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- SKYRIMSE
- 08-character appearance
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incorporated No Spinning Death Animation (by dDefinder)
D1Z4STR replied to TechAngel85's topic in Skyrim SE Mods
I did do a search before I post but I couldn't see anything on it- 5 replies
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- SKYRIMSE
- 05-animation and physics
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