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TechAngel85

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Everything posted by TechAngel85

  1. What tree mod are you using? Those line appear when the billboards or text files aren't set up correctly (wrong dimensions) with 2D LOD for trees. That's why Z came in with questioning the billboards.
  2. I've used the features in the past to place some weapons in different spots but I haven't touched the plugin features in ages. XPMSSE and it's LE counterpart has always been included for users to customize animations on their own. As Mousetick mentioned, it's required for a lot of those animation mods. Since the animations, themselves, are subjective, we've never really include anything beyond a few small fixes.
  3. I don't use this anymore either. I've used it for meshes in the past. At some point it started having issues and would fail or cause other things. I just stopped using it and do everything with other programs.
  4. OT: Every time I see SRB's avatar pop up on a thread I'm half excited, then disappointed that it wasn't actually him...just a topic he started. I miss that guy. Hope everything is going well for him!
  5. Unfortunately, parallax is not supported natively by the game; therefore, Step will never include anything that is parallaxed. Supporting it requires breaking actual features of the game. Anything to do with parallax will be beyond the scope of our Mandates.
  6. I was just thinking the Main and College Quest files. Thieves Guide is covered by Thieves Guide Requirements, which is already perfect. I've never played Companions or Dark Brotherhood so I can't really comment on those. Edit: Also will need to be aware of anything that The Choice is Yours might be covering or doing, as well as, Timing is Everything.
  7. I think we should revisit this as a replacement for the "Not So Fast" mods now that this one is modular.
  8. The Resource Files have been updated for the latest game version. No Guide version change.
  9. Removed instructions. Simply install the latest version. ...was instructed to download FISS version from Old Files, but I believe we'll be phasing FISS out. Now that the mod has updated to a new version, there is no need to keep downloading the old version and not get the latest updates.
  10. Yes, I just looked at it and it should be an easy and obvious add to the Guide.
  11. I don't know, but it's possible they just don't know or have patched it differently. I haven't looked at them recently so I can't say for sure. Just a possibility. I would search and then PM if you're not certain. I'm much more of a fan of seeking out the author for clarification before I do anything; especially if it's a bug and I'm going to have to re-edit something later when the author catches it and fixes it themselves.
  12. It's very possible no one notified the team doing the patching for Kyr and may not know of this patch. I've had to change the permissions on RWT to stop users from doing this kind of thing of not telling the author about bugs and uploading patching on their own for the DP.
  13. Oh, if it's not in any changelog I may have included, then you can just look at the mod page's history to see the list of plugins that used to be downloaded and compare to those that are still listed. Those that aren't listed have most likely been incorporated.
  14. I was correct. Conflicts can happen with SPID INIs, but only with mods that change records for which only a single choice exists. For example, only one outfit can be applied to a NPC. However, for things like items and spells where multiple can exist, they are added together. With that in mind, the only conflicts to worry about is if we're overwriting any of the outfits from this mod by other mods downstream. I extracted the archives and they have no conflicts besides Rustic Clothing, which has been winning the conflict with this mod. It's never really mattered since this mod incorporates Rustic Clothing. As such, there aren't any issues with adding the new SPID option. What it does is ensure that the outfits are distributed at run-time, thus ensuing that the clothes from this mod are always used; which is what is currently desired. Keep in mind with the addition of SPID, the order of conflict resolution is changed a bit: archives loose files SPID (wins all conflicts)
  15. You can find all the timing from that mod in its ReadMe. However this particular part is here: See the mod's page on how to configure the mod's settings to change. I have no idea why they removed the MCM over this odd config setup, but they did.
  16. There are 103 unconflicted files. If we just want to make it easy, then we can treat it as the author is treating it. Place it in Foundations just after SRO and left everything overwrite it. Any issues noticed down the line can be dealt with as the crop up (i.e., hide this or that file from this or that mod).
  17. I only played for 15-20lvls in my last game and not having this was incredibly annoying. Must have! Vote to accept.
  18. I would to say it just adds a few changes to NPCs. Conflicts can happen, but typically only if they're changing the same records within an individual NPC record (i.e., two mods both change an outfit on the same NPC). However, if one is changing the outfit and another the stats then I think the changes are merged. I could be wrong on that as I haven't read up on this mod since it's incorporation.
  19. To add to that, you'll also still find "01-Tools" on some Guides. For example, the NMS Guide still has a Tools section for installation and download on its page.
  20. I don't think this user is utilizing our Guide. If so, we need to move the conversation to the appropriate forum.
  21. There isn't a merged patch any, I don't think. They're just the individuals. The only merged one I have maybe a old patch. I've uploaded everything I have to the Drive.
  22. Any word on this? I noticed it just received an updated, but doesn't seem to list those WR buildings or mention of including changes from the other conflicting mods.
  23. @z929669 @DoubleYou @Greg Whoever has been patching is going to want to check the latest update against our individual patches to ensure things are correct.
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