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Everything posted by TechAngel85
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Struggling to clean two creation club .esl
TechAngel85 replied to Zafirbel's topic in Step Skyrim SE Guide
You can ignore it, if it's not cleaning anything. LOOT tends to lag behind current developments. -
This is an LE forum so I assume they're installing LE.
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Agree with all. You left "reduced embers glow" ticked? That should be unticked if we wanted the higher glow.
- 161 replies
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No glow + embers would be fine too. The embers just looked a bit bright without ENB. The glows just look gimmicky to me.
- 161 replies
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If you don't keep the mod archives after they're installed you're looking at 80-100GBs. That includes the 18-19 GBs for the game. My mods folder is currently ~60GBs.
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@z929669 One of your images was broken and I was going to fix it but can't tell which one it's suppose to be. From that I prefer no glow options and reduced embers.
- 161 replies
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Spinning Circle When Launching SKSE
TechAngel85 replied to philosophicalninja's topic in Step Skyrim SE Guide
On the Guide, all you have to do is click the [Expand] links. See: https://stepmodifications.org/wiki/SkyrimSE:2.0.0#Mod_Table_Reference -
Spinning Circle When Launching SKSE
TechAngel85 replied to philosophicalninja's topic in Step Skyrim SE Guide
You missed the detailed instructions: https://stepmodifications.org/wiki/SkyrimSE:Simple_Children -
FEEDBACK v2.0.0 - Feedback & Bug Reports
TechAngel85 replied to DoubleYou's topic in Step Skyrim SE Guide
Because I haven't been able to officially test it to see if there are issue from the cell edits. I need to do that. -
ACCEPTED More Lights for ENB - Blood Splatter Fix (by wSkeever)
TechAngel85 replied to D1Z4STR's topic in Skyrim SE Mods
Rudy got back to me that these mods will eventually be fixed. They haven't had time, but said they will address them once they're done with a preset update.- 11 replies
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- 21-post-processing
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You can ignore it. It just means someone didn't put the right document declaration when creating their FOMOD and MO is fixing it.
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No. All that should be automatically downloaded when in the game. If you haven't verified your local files as described in the Cleaning section, when you should do that. Just close MO and verify your local files via Steam. Let it replace what it want and then launch to the game menu. If you asks to download anything, let it. Then close the game.
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ACCEPTED More Lights for ENB - Blood Splatter Fix (by wSkeever)
TechAngel85 replied to D1Z4STR's topic in Skyrim SE Mods
I'd like to understand why this one isn't just fixed within the mod's by Rudy and have inquired. At this point I almost feel like they're simply doing it for the DP as this mod would be complete unnecessary if Rudy just fixed the meshes in the mods, themselves.- 11 replies
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I don't care much for the yellow glow. I honestly can't see any red glow in those compares, which I think is more around the base of the fires. It might be overshadowed by the yellow. I'll have to see it with Red, but without Yellow to really get a feel for the changes, I think.
- 161 replies
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Any Executable Crashes MO2
TechAngel85 replied to UnqualifiedKoala's question in Mod Organizer Support
I want to say Smash only works with MO when ran as portable. I don't use Smash, but I know that was an issue when MO released it's "Instances" version. -
Spinning Circle When Launching SKSE
TechAngel85 replied to philosophicalninja's topic in Step Skyrim SE Guide
Could also be an overlay interfering. I've notice when I have FPS Monitor active, it takes longer to load to the game's menu. -
Thanks. I'll look over there. Yeah, I agree. It needs to duplicate here for public.
- 161 replies
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FEEDBACK v2.0.0 - Feedback & Bug Reports
TechAngel85 replied to DoubleYou's topic in Step Skyrim SE Guide
I've split out the entire support conversation regarding vanilla cart ride with ENB. -
FEEDBACK v2.0.0 - Feedback & Bug Reports
TechAngel85 replied to DoubleYou's topic in Step Skyrim SE Guide
No. I've already fixed it for an upcoming release. I actually don't appreciate that they chose to fix the bug themselves in a patch rather than reporting to on the mod page so that all users of the mod can get the fix. As such, I've modified the permission for RWT regarding patches because that's not a patch, it's a bug fix. You must be a member with at least 20 posts to be able to edit. This is because Nexus allows editing of post and users get into the bad habit of editing their posts to leave on a "deleted" comment. That's not how forums work as it breaks the flow of the conversation and removes potential useful information for future visitors. Thus, new members posts are locked after 15mins from the time of the initial post (15mins is usually enough to make grammar edits). Once you hit 20 posts, you'll automatically be put into a new user group that will allow you to edit your posts. This "grace period" allows new members to fully read and understand our rules here (they are not the same as Nexus), which should have been linked when you signed up. -
Where's the testing for unticking the "Disable Red Glow" in the updated instructions?
- 161 replies
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