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Everything posted by TechAngel85
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ACCEPTED ENB Lights For Effect Shaders (by powerofthree)
TechAngel85 replied to D1Z4STR's topic in Skyrim SE Mods
ENB Light most definitely has as at least some of these already covered, from what I can tell. They are just named differently so you're not going to see conflicts in MO. These needs to be tested against ENB Light. As it is, you might get double lights with both installed (one from ENB Light and one from this mod).- 19 replies
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- 21-post-processing
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ENB Grass Collisions (by Boris Vorontsov)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
I most definitely didn't have my grass flattening like that. I only tried it on the tundra grass, though.- 28 replies
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My concern when I read the mod description. I thought it would be OP, but ~3 points over the course of the game isn't bad. This is what I would look for as well. Not only that, but also does it fit and is it too much of a jarring change? Users have been used to getting the skill point immediately for 10 years and you're wanting to change that behavior. I collect books and am also on the hunt for skill books. One thing I will say it this mod makes more sense because it takes time to learn a new skill.
- 12 replies
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- 13-gameplay-immersion
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ENB Grass Collisions (by Boris Vorontsov)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
Confirmed. It works just fine. When I toggle it off the grass stops moving. It seems this mod simply changes the settings, however, those settings never made any difference on my end. Toggling the feature back and the grass starts moving again. Works fine and I'm fine with adding the feature, but as DY mentioned, this mod isn't required.- 28 replies
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ENB Grass Collisions (by Boris Vorontsov)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
Yep. It moves just like it does for my character. This is what I was thinking because there is no setting to turn it off. I can toggle the setting off in ENB and see if it stops moving.- 28 replies
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ENB Grass Collisions (by Boris Vorontsov)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
You are completely skipping over the point where I said it does that in the game with or without this mod for me. So in other words, there is no change.- 28 replies
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ENB Grass Collisions (by Boris Vorontsov)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
Yeah, it definitely wasn't doing that because I had a wolf chasing me as I seen your comments about it. The grass was moving and bouncing right back just like it did for my character, but that's no different from the behavior without the mod installed. I ran around the tundra and got no changes for me or NPC/animals. Trying with three different mod options. I don't see why you'd want the grass trampled, anyway, because grass doesn't behave like that. It might flatten right at your footprint, but not be trampled and stay in a line behind you as if dragging something heavy.- 28 replies
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ENB Grass Collisions (by Boris Vorontsov)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
Yeah, that's installed. I think I'm not positive of what the mod is supposed to do. That update was more to correct the info.xml. Since I had to update for that, I thought I might as well toss that option in. Lol- 28 replies
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ACCEPTED High Hrothgar Fixed (by Outpowner)
TechAngel85 replied to Mousetick's topic in Skyrim SE Mods
That's how it's installed. I already added it to the Guide yesterday.- 22 replies
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- 06-models and textures
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ACCEPTED Vanilla Body with UNP Textures (by Shiva182)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Well, that confirms we shouldn't have dropped this one. Vote to put it back in place.- 27 replies
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- 08-character appearance
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ENB Grass Collisions (by Boris Vorontsov)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
Going to be sarcastic because your response seemed like a shot from the hip, like an auto response for user support. I know that if you didn't follow the conversations yesterday then you may not be in the 'know', but to point out what is obvious to me... You know how I've been saying that I am out of commission other than posting for the last couple of week due to my hard drive and GPU upgrade? How I haven't even had the game installed? How I said I would need to set everything back up? Then posting all yesterday about it being a lot easier getting things back up and running because of MO's instances...even mentioned that I still needed to set the stuff back into the root folder. Messaged all day yesterday about getting things set up, my progress, and my performance with the Heavy ENB installed, etc. etc. Umm...everything is fresh and new. Heavy ENB is installed. Now you quoted the post where I stated that ENB settings are correct (I checked) because I wasn't sure if they were or not so did my due diligence there. I also tried putting the mod's INI in the root folder and within ENBSeries folder. Nothing. I tried 3 different options from the mod. Nothing. The grass moves for me with or without the move in the same manner. I never could get it to stick down like in the author's image. As for the user images on Nexus, well if that is all the mod is doing then it's barely noticeable and is more of a screen archer tool, imo. Maybe someone should explain exactly what I'm looking for out of this mod because it's not obvious.- 28 replies
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ACCEPTED Major Cities Mesh Overhaul (by raiserfx)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
I currently have this installed as described above and it seems to be working okay, but I have looked at things super closely. I vote to accept and install within Foundations.- 37 replies
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ENB Grass Collisions (by Boris Vorontsov)
TechAngel85 replied to DoubleYou's topic in Skyrim SE Mods
I tested this mod with several options and couldn't tell a different in my character, NPCs, or animals. I tried 3 different options and the settings in ENB are set to True. I simply couldn't see what the mod was suppose to be doing because it seemed to be doing doing. Tested by running around the tundra.- 28 replies
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No one cares. Dropped from testing.
- 3 replies
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- 06-models and textures
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Dropped for Testing
- 20 replies
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If we end up wanting this mod to win over TCIY, I don't think they need to be patched as this mod is loaded after.
- 49 replies
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- 14-gameplay-quests
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So we now that Ja-Ree is covered by The Choice is Yours. I don't think these mods can be merged, so it will have to be one of the other. I now I have The Choice Is Yours winning.
- 49 replies
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I say we accept these in place of Not So Fast. I'm looking at them now in xEdit and they are fairly simple. So far only two forwards, but I'm not done yet. I'll send the updated Patches along once I'm done.
- 49 replies
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- 14-gameplay-quests
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This mod has a patch for it in Nemesis. I assume that it should be checked? Haven't seen any talk of this.
- 6 replies
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- 05-animation and physics
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ACCEPTED kryptopyr's Patch Hub (by kryptopyr)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Added new Gemling Queen Jewelry __ CCOR patch to the download list.- 83 replies
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DROPPED FileAccess Interface for Skyrim SE Scripts (by TerenceYao)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Dropped in favor or MCM Helper.- 14 replies
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Thanks! The mammoth "core files" selection also says "brown" so that's two fixes.
- 14 replies
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ACCEPTED Vanilla Body with UNP Textures (by Shiva182)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Okay, I did a quick search on the wiki and it lead me to this: Looks like we tested it and didn't find any issues at the time with not having it installed so we simply dropped it. However, now that an issue of the female areola being visible on at least one outfit, it would be good to add this mod back in to correct this.- 27 replies
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- 08-character appearance
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ACCEPTED Vanilla Body with UNP Textures (by Shiva182)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I'm doing an update to the 2.1 changelog to bring up back up to speed and then I'm going to look through some of the old ones to see if we dropped if for a reason.- 27 replies
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- 08-character appearance
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DROPPED FileAccess Interface for Skyrim SE Scripts (by TerenceYao)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I will second that. No point in keeping it.- 14 replies
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